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Squidi 6/02/05 7:08:16 AM
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Novice Member
Joined: 5/16/05 |
I didn't say you had to start over. I said I did. Being introduced to the system, bit by bit, really does ease the translation. Even if you start the new system at max level, you're still a novice and need to relearn pretty much everything - and the whole combat level thing may be quite foreign if you didn't spend those 80 levels learning the ins and outs of it. Chances are, you'd try to play the NEW system the same way you played the OLD system, then get frustrated that it wasn't working the same. I didn't have to go through it, but I have enough faith in the human ability to adapt to think that everyone is capable of doing it if they have to. It just might be more frustrating than fun at first, and you may not be willing to give the new system a chance.
It's dangerous living on the fringe. However, with the new patch, not only is it possible for anyone to use camo kits, they've also made it so grey conned mobs don't attack - and since your level is set to the highest level of the people in your group, you can see practically the entire universe at no risk by grouping with a level 80 friend. And considering how much money the crafting classes make compared to the combat ones, they can afford a camo kit and a fast vehicle just fine.
What the hell are you going on about? I play EQ2. Got that nifty station pass. Tried out a Froglok yesterday. SWG is NOTHING like EQ2. EQ2 has stuff like heroic opportunities, with an almost too balanced grouping system (for some content, you must have at least one of the four archtypes to succeed, no matter what), and an emphasis on magic attacks. Meanwhile, SWG has a plethora of classes that you can mix and match together. Do you want a bounty hunter that has some pistoleer skills and some medic stuff? Do it. They changed many of the skills to be cross profession compatible, meaning that you can use a pistol skill with a rifle and vice versa. There is a much greater emphasis on ranged attacks. You get experience based on what skill you used, not just combat and trade. Only use rifles and only get better at rifles. There's only three types of armor, with only the appearances varying. The core equipment is still a majority player made. They play completely different - unless, of course, you are talking about only the most shallow foundation that the two systems share, namely the fact that the icons have warm up timers rather than a queue and combat is based on level. In that case, you might as well call City of Heroes, World of Warcraft, Guild Wars, and Dark Age of Camelot EQ2 clones as well. They all use levels and timer based attacks, yet they all use it differently - and SWG still has way more customization, depth, and fun than any of those other games combined.
You can. There is certain content which may be locked out to you without a large group, but you can still do plenty of stuff. For instance, at 4am today, I spent 30 minutes killing ro-roos on Kashyyyk, flying duty missions, checking my harvesters, and rearranging my space yacht. I got this really cool bantha head trophy that's bigger than I am that I just had to wedge around a corner to surprise guests. SWG has more non-combat gameplay than any other MMORPG, and that has not changed with the CU. As for the combat stuff, I've had no problems soloing, except early on before I got my first elite class and some armor.
It seems to me that they are saying "I know you are upset now, but the CU is for the future of SWG. A little pain now for a much brighter future." In fact, I think they really did say that in one of the interviews. They care if they lose players, but they are looking at the big picture. They are looking at what the game will be like in two years, not tomorrow. I recommend leaving the game for a while. Take a break and see what outside looks like. Come back when the next expansion is released, when the bugs will be less damaging, and your frustration levels will be such that you can deal with change a little more gracefully. |
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Erillion 6/02/05 7:23:54 AM
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Novice Member
Joined: 8/25/04 |
OUCH .... this was not an article, that was hero worship. And that is coming from one of the most active supporters of SWG and the combat revamp. COME ON, this is SOE. Squeeze their tender bits about the errors that were made. No wonder negative comments on the forum are dying down - these threads are getting deleted and the people that cancelled their accounts are losing forum access. Where are the questions about often pushing patches live too soon with not enough testing ? Where are the questions about long overdue bug fixes and profession fixes (ask them about the smuggler revamp promised in autumn 2003) !?! Lets see some journalism here, PULLEZZEEE !!!!!!!! have fun Erillion |
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Fadeus 6/02/05 7:45:20 AM
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Novice Member
Joined: 6/03/04 |
Alright, since I am not half asleep now and post coffee I will try to give abit more of an explanation to this over my original post last night. I was not looking for any assurance what so ever. I don't need that, I see the new players coming in, I see my own guild almost unnaffected population wise by this. We have lost a few, but hardly like I see many others making it out that player towns are ghost towns now (they always were, because they are busy PLAYING the game), and guilds suddenly vanishing over night. I also think you completely misread what I said, because the basis of what you were answering me about was completely wrong from my retorical question. I wasn't asking if it was too much for them to admit the CU was a mistake. I have already stated time and time again I am for the CU, however, I do not approve of their methods nor the state in which the CU was pushed. My point was however that in many of the Q&A's and articles they have pushed since the CU they have tried to make it appear rather perfect when it was pushed WAY to early, hardly resembling what they did speak with the players about as what was coming which was a redo of the HAM system, AND designed in parallel with another expansion. They were VERY clear when they decided to release JTL before the CU that there would NOTHING else until they were done with the CU. They would put all manpower forth to fix the combat system the moment JTL was up and running smoothly. That was not the case and I cannot see how you say you can be a programmer and that you LIKE the way the developers handle the game. The SWG development team is one of the laziest I have ever seen in the market. They have left some of the most rediculous little bugs in the game for years that anyone else would have QA'ed a LONG time ago. Their communication with the playerbase about the CU was below par and innacurate. And by the time they did start asking for everyone's opinion on it, it was far too late to change it. They had decided on what they wanted, and even the simplest things weren't getting changed at the players request. They took a "we changed our minds, this is how it is, deal with it" approach. And a huge patch that should have been considered beta was pushed live as "ready for release". Then LA made statements that the update wasn't being pushed now JUST before the new movie comes out, that was merely coincidence. They felt the patch was 100% ready for public consumption. No alpha phase, no closed beta, just from developers desk to open beta, no time for any major bug fixing or player input to even matter, bam, pushed live. The only way LA and SOE suffer from being too open is in their misinformations on what they are going too do. They will all too well say far too much and end up doing a 360 when the time comes. I have a very hard time beleiving you are a programmer and you find the quality of their work sufficient. I program and database engineering and if my work was to the quality of theirs I would have been out of a job before I ever even finished the product. And its very obvious the developers have taken the typical stance that programmers often take of "It won't work that way, we can't do that, we know best how it should be". As for patience, I have only been playing this game a few months. I have followed it since it started developement. However I refused to buy it after I saw how the development was going and their original attempts at advertising a first expansion for the game before it was ever even released. An expansion that originally was supposed to be the entire other half of the game (space travel). I will let those that have played since release answer on the patience issues, because I beleive they have shown an enormous amount of patience to a company that has taken over 2 years to get their act together and get the game where it was supposed to be when they started paying. I may sound like another anti-cu person to you. It really doesn't matter to me if I do. However I love the game, I am playing it nightly. It took me from EQ II which at the moment I am hardly playing anymore. Sony and Lucas Arts will continue to get my money. However don't sit here and tell me either Sony or Lucas Arts deserves praise or gratification for what they have done. They were attempting to fix issues that go back to its release and they are just now getting up off their backsides to get around too. In any other market how many companies could get away with releasing a product that they were finally fixing fundamental issues with 2 years later do you think would survive? I would HOPE they were in a better place by now. The game should be on cruise control by now with just expansions coming out twice a year instead of this type of poor business practices and exceptionally poor quality control. Another company tried doing that and they are still suffering for it right now, their name is Turbine. And YES they could have admitted some mistakes. NOT that it was a mistake, but that they have made some along the way instead of trying to push their rose water down my throat about how great the CU went and how happy the "real" players are that have spoken to them via more private means. I think alittle admission would go a LONG way with all the fans that want to beleive in their ability to give them a good product and star wars experience. However, they, like me are about fed up with all statements that are being released about how great this is, and how happy we should be about it. |
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"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World |
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admriker444 6/02/05 7:46:50 AM
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Novice Member
Joined: 5/29/04
Ralph Koster |
My question is this, why didnt you ask them about the real issue here and what destroyed the game.... DAMAGE MULTIPLIER SYSTEM. Every single issue can be traced to it. Fact is, SWG players loved the game bcause it was skill-based. Yes the creatures technically had levels hidden behind their color codes. However, they always hit the same ie. no damage multiplier. And i could always improve myself. Better skill tapes, ubber armor, exceptional weapons, a few % higher food items, etc. There was always something to strive for. Now the game is pointless. I brought this up to Tiggs and two other devs at Celebration 3. Their response was "interesting, send your prof rep those concerns" They totally blew me off. I dont care if the CU is bug-free or if they somehow fix it to where i can solo again. Doesnt matter cause a level-based game with a damage multiplier means all elite crafted goods are no better than junky ones. Food is now pointless as well. Sure some action regen food will make things go a half-sec faster but it cant change the outcome of any predetermined level=based battle. The game now is just a dumbed down version of other level based games now. The potential everyone always spoke about was in reference to the bugs and balance issues. Now thanks to the CU, we still have bugs and balance issues, just in a dumbed down inferior system. And SOE is full of it. The game in most peeps opinions has lost 1/3 of its player base. All servers are on light loads now. Yes there are a few newbs in starter cities, but we all know that most wont stay around. Those type of players are fickle and will leave for the next flavor of the month. If they were such big star wars fans, they certainly wouldnt have waited 2 yeats to try SWG.
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Fadeus 6/02/05 7:47:05 AM
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Novice Member
Joined: 6/03/04 |
Thank you E, I had a feeling this would be too much for even you. |
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| - Fadeus
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World |
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Fadeus 6/02/05 8:16:24 AM
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Novice Member
Joined: 6/03/04 |
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