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EverQuest Next

EverQuest Next 

General Discussion  » Amazing article detailing the innovation of EQN and Storybricks

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326 posts found
  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2840

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

 
OP  8/24/14 11:55:48 PM#1

 http://www.eqhammer.com/column/making-worlds-content-delivery-everquest-next

I think it's obvious that EQN will have amazing innovation features that have never been present in the genre. I think it is articles like this that prove it and anyone who thinks EQN isn't going to be innovative is fooling themselves for personal reasons all because I feel they are upset it isn't going to be a clone of what has come and gone and come again. Love the direction this game is taking but I'll not get too hyped till I see it in action for myself.

I think it is fairly obvious why Tenton Hammer and others have lauded over it's potential with unheralded and unprecedented awards!


EDIT: For some reason it isn't letting me link with the editor so just cut and paste.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  evilized

Apprentice Member

Joined: 10/02/11
Posts: 565

8/25/14 12:10:19 AM#2
I'll give it 4 posts before someone says the game will fail because it's either a GW2 clone or has bad graphics. Oh, and it has all been done before, etc, etc.
  laserit

Elite Member

Joined: 3/24/10
Posts: 1767

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

8/25/14 12:17:48 AM#3

Link is bad :(

"If you make an ass out of yourself, there will always be someone to ride you." - Bruce Lee

  Markn

Advanced Member

Joined: 2/14/10
Posts: 123

8/25/14 12:43:02 AM#4
Originally posted by evilized
I'll give it 4 posts before someone says the game will fail because it's either a GW2 clone or has bad graphics. Oh, and it has all been done before, etc, etc.

 

Ya people will hate because haters are jealous.  Funny they slam the graphics when it uses the same engine as PS2 which has great graphics.  GW2 clone probably not as GW2 has a level system.

  MightyUnclean

Advanced Member

Joined: 10/07/04
Posts: 587

8/25/14 12:48:18 AM#5
Yeah, the link isn't working for me either.
  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4821

The only luck I had today was to have you as my opponent.

8/25/14 12:49:19 AM#6
I think the link speaks a lot about the game...

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3458

Magic Propels my Rolly Chair.

8/25/14 1:23:02 AM#7


Originally posted by Robokapp
I think the link speaks a lot about the game...

I think the link speaks about entitled gamers and how they cant cut and paste in to the search bar.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7677

8/25/14 1:36:39 AM#8
Originally posted by Robokapp
I think the link speaks a lot about the game...

Atleast it's not lying.

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4821

The only luck I had today was to have you as my opponent.

8/25/14 1:40:50 AM#9
Originally posted by Nitth

 


Originally posted by Robokapp
I think the link speaks a lot about the game...

 

I think the link speaks about entitled gamers and how they cant cut and paste in to the search bar.

I agree. They're also not good at proofreading their posts before hitting "submit" and mistype a hyperlink that their entire topic is based on.

 

interestingly, the difference between a link and a hyperlink from the practical standpoint is exactly in regards to the need to copy-paste it in a search bar.

 

 

 

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

8/25/14 2:00:58 AM#10
Originally posted by azzamasin

http://www.eqhammer.com/column/making-worlds-content-delivery-everquest-next

I think it's obvious that EQN will have amazing innovation features that have never been present in the genre. I think it is articles like this that prove it and anyone who thinks EQN isn't going to be innovative is fooling themselves for personal reasons all because I feel they are upset it isn't going to be a clone of what has come and gone and come again. Love the direction this game is taking but I'll not get too hyped till I see it in action for myself.

I think it is fairly obvious why Tenton Hammer and others have lauded over it's potential with unheralded and unprecedented awards!

fixed

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/25/14 5:49:57 AM#11

Hopefully the people who keep spamming that emergent AI is the same as what GW2 did with "dynamic events" can read this article and educate themselves on why GW2's dynamic events and Story Brick's emergent AI system aren't even close to the same thing.

Great post Azz.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2840

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

 
OP  8/25/14 6:53:01 AM#12
Originally posted by Gallus85

Hopefully the people who keep spamming that emergent AI is the same as what GW2 did with "dynamic events" can read this article and educate themselves on why GW2's dynamic events and Story Brick's emergent AI system aren't even close to the same thing.

Great post Azz.

Thanks.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

8/25/14 6:56:13 AM#13
Originally posted by azzamasin

I think it's obvious that EQN will have amazing innovation features that have never been present in the genre. I think it is articles like this that prove it and anyone who thinks EQN isn't going to be innovative is fooling themselves for personal reasons all because I feel they are upset it isn't going to be a clone of what has come and gone and come again. Love the direction this game is taking but I'll not get too hyped till I see it in action for myself.

I think it is fairly obvious why Tenton Hammer and others have lauded over it's potential with unheralded and unprecedented awards!

     The thing is azz..   I'm not sure if this Storybricks is really innovation or just old school faction on steroids..  We are constantly told how NPC's will become smarter and be part of the world, and how choices "matter"..  It is also hyped how each server will be different from another due to the actions of the community..  But is that real difference or just cosmetic differences?   None of us know for sure..  Example of this is rallying calls (RC)..  It was said in the article, as well in other interviews, that players can effect a rallying call.. Such as if leaders of Qeynos  strike out to build new cities like Halas, Freeport, Highkeep and Rivervale, the players can aid in the progression of those cities..  So if the community splits up equally, each city will progress at 25% speed... Or, if the community focuses on ONE city it's completed faster..  So yes, all servers will be different, but that difference is only cosmetic.. Why do you ask?  Because eventually ALL 4 cities will be completed and look exactly alike..  The only real difference is the length of time it takes to complete the rallying calls. 

     Now the thing is.. A significant change and difference would be that a class such as "Shaman" can only be learned from an NPC after Halas is finished, and only after you earned faction.. Now here a community can semi-effect the game world, but in such a way it prohibits other players from THEIR choices..  Will SOE allow that?  Unless the community can make permanent changes it's then all smoke and mirrors cosmetic.. 

     Another example I gave in another thread was this..  Can the community effect a "real" difference in the world such as promoting a leader of a city such as Freeport to be tribal or religious..  If the community choose tribal, then learning to become a Shaman is possible, but if the community endorses a religious city then one can become a Cleric.. BUT you can NOT be both.. Now that is REAL difference.. However if you are a character wanting to become a Shaman, but the community on your server didn't endorse or follow that path, you are screwed.. Will SOE allow that?  Cause if they don't, then as I said, there really isn't any meaningful differences between servers..

     So many details and question not asked or answered..  Lets wait and see what is actually served on "launch" day..

Edit:  Another example is, Can a community effect a city to HATE all Dwarfs.. and if so, make it so that any Dwarf character wanting to go into that city will be KOS and unable to every enter it..  But on another server that same city loves Dwarfs, but hates Elves..  Now that is real difference..

  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/25/14 7:09:44 AM#14
Originally posted by Rydeson
Originally posted by azzamasin

I think it's obvious that EQN will have amazing innovation features that have never been present in the genre. I think it is articles like this that prove it and anyone who thinks EQN isn't going to be innovative is fooling themselves for personal reasons all because I feel they are upset it isn't going to be a clone of what has come and gone and come again. Love the direction this game is taking but I'll not get too hyped till I see it in action for myself.

I think it is fairly obvious why Tenton Hammer and others have lauded over it's potential with unheralded and unprecedented awards!

     The thing is azz..   I'm not sure if this Storybricks is really innovation or just old school faction on steroids..  We are constantly told how NPC's will become smarter and be part of the world, and how choices "matter"..  It is also hyped how each server will be different from another due to the actions of the community..  But is that real difference or just cosmetic differences?   None of us know for sure..  Example of this is rallying calls (RC)..  It was said in the article, as well in other interviews, that players can effect a rallying call.. Such as if leaders of Qeynos  strike out to build new cities like Halas, Freeport, Highkeep and Rivervale, the players can aid in the progression of those cities..  So if the community splits up equally, each city will progress at 25% speed... Or, if the community focuses on ONE city it's completed faster..  So yes, all servers will be different, but that difference is only cosmetic.. Why do you ask?  Because eventually ALL 4 cities will be completed and look exactly alike..  The only real difference is the length of time it takes to complete the rallying calls. 

     Now the thing is.. A significant change and difference would be that a class such as "Shaman" can only be learned from an NPC after Halas is finished, and only after you earned faction.. Now here a community can semi-effect the game world, but in such a way it prohibits other players from THEIR choices..  Will SOE allow that?  Unless the community can make permanent changes it's then all smoke and mirrors cosmetic.. 

     Another example I gave in another thread was this..  Can the community effect a "real" difference in the world such as promoting a leader of a city such as Freeport to be tribal or religious..  If the community choose tribal, then learning to become a Shaman is possible, but if the community endorses a religious city then one can become a Cleric.. BUT you can NOT be both.. Now that is REAL difference.. However if you are a character wanting to become a Shaman, but the community on your server didn't endorse or follow that path, you are screwed.. Will SOE allow that?  Cause if they don't, then as I said, there really isn't any meaningful differences between servers..

     So many details and question not asked or answered..  Lets wait and see what is actually served on "launch" day..

Edit:  Another example is, Can a community effect a city to HATE all Dwarfs.. and if so, make it so that any Dwarf character wanting to go into that city will be KOS and unable to every enter it..  But on another server that same city loves Dwarfs, but hates Elves..  Now that is real difference..

The key thing to note is that players will be able to change their surroundings by their actions and the world will also change over time even without player intervention.  You don't need to get so specific, as in something like "Can players bar other players from being shamans!?" to understand this fact.  They've already given examples of possibilities that work within their system.  Things like orcs taking over a town, and players driving orcs out of the town making it peaceful again where you can then use the town to buy items and resources... then the orcs could come back in force with a larger raid-sized army.... OR maybe brigands see the orcs are no longer there are decide to attack.  Or maybe that town turns into a xenophobic militarized community that attacks everyone on sight because they're so afraid from being attacked all the time.

All you questions have already been answered.  You don't need to know about a specific scenario you dreamed up answered right now.  The key point is that the world will constantly be changing and it's not the same as scripted events like GW2 or a simple faction KOS vs Friendly system.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

8/25/14 7:24:36 AM#15
Originally posted by Gallus85

The key thing to note is that players will be able to change their surroundings by their actions and the world will also change over time even without player intervention.  You don't need to get so specific, as in something like "Can players bar other players from being shamans!?" to understand this fact.  They've already given examples of possibilities that work within their system.  Things like orcs taking over a town, and players driving orcs out of the town making it peaceful again where you can then use the town to buy items and resources... then the orcs could come back in force with a larger raid-sized army.... OR maybe brigands see the orcs are no longer there are decide to attack.  Or maybe that town turns into a xenophobic militarized community that attacks everyone on sight because they're so afraid from being attacked all the time.  This is already done by ArenaNet (GW2) with dynamic events, just on a smaller scale..  Trion's Rift touches this with their zone wide invasions .. So this really isn't anything new, it's just done on a bigger scale.. The wheel has already been invented, but because SOE is making it a bigger wheel isn't invention..

All you questions have already been answered.  You don't need to know about a specific scenario you dreamed up answered right now.  The key point is that the world will constantly be changing and it's not the same as scripted events like GW2 or a simple faction KOS vs Friendly system.

GW2's world is always changing too.. in fact each server is different then others..  No two servers are technically the same..  These are not real changes, they are only short term temporary effects.. Have you played GW2 yet? lol

  Azaron_Nightblade

Hard Core Member

Joined: 9/27/12
Posts: 1377

8/25/14 7:28:43 AM#16

Sounds like a pretty cool feature to me. Here's to hoping it'll be as good in game as it is in theory.

Definitely a reason to keep an eye on EQNext.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  amx23

Novice Member

Joined: 8/06/14
Posts: 107

8/25/14 9:23:58 AM#17
Storybricks is an independent company with no prior games other than EQ Next which they are working on. Of course they are innovative and noone has seen the system prior to their 0.5 version shown at SOE live.
  Markusrind

Apprentice Member

Joined: 7/22/13
Posts: 390

8/25/14 9:39:38 AM#18

Thanks for the link, another nice bit of information to digest.

 

 

  ThumbtackJ

Novice Member

Joined: 8/11/11
Posts: 507

8/25/14 9:45:37 AM#19
Originally posted by Azaron_Nightblade

Sounds like a pretty cool feature to me. Here's to hoping it'll be as good in game as it is in theory.

Definitely a reason to keep an eye on EQNext.

I agree. Not to be a Negative Nancy, but I'll believe it when I see it. No reason to get hyped about it. It does indeed soud great, but as to whether or not it'll be as good in game as it is in writing, is what I'm skeptical about. 

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  amx23

Novice Member

Joined: 8/06/14
Posts: 107

8/25/14 9:45:40 AM#20
Originally posted by Rydeson
Originally posted by azzamasin

I think it's obvious that EQN will have amazing innovation features that have never been present in the genre. I think it is articles like this that prove it and anyone who thinks EQN isn't going to be innovative is fooling themselves for personal reasons all because I feel they are upset it isn't going to be a clone of what has come and gone and come again. Love the direction this game is taking but I'll not get too hyped till I see it in action for myself.

I think it is fairly obvious why Tenton Hammer and others have lauded over it's potential with unheralded and unprecedented awards!

     The thing is azz..   I'm not sure if this Storybricks is really innovation or just old school faction on steroids..  We are constantly told how NPC's will become smarter and be part of the world, and how choices "matter"..  It is also hyped how each server will be different from another due to the actions of the community..  But is that real difference or just cosmetic differences?   None of us know for sure..  Example of this is rallying calls (RC)..  It was said in the article, as well in other interviews, that players can effect a rallying call.. Such as if leaders of Qeynos  strike out to build new cities like Halas, Freeport, Highkeep and Rivervale, the players can aid in the progression of those cities..  So if the community splits up equally, each city will progress at 25% speed... Or, if the community focuses on ONE city it's completed faster..  So yes, all servers will be different, but that difference is only cosmetic.. Why do you ask?  Because eventually ALL 4 cities will be completed and look exactly alike..  The only real difference is the length of time it takes to complete the rallying calls. 

     Now the thing is.. A significant change and difference would be that a class such as "Shaman" can only be learned from an NPC after Halas is finished, and only after you earned faction.. Now here a community can semi-effect the game world, but in such a way it prohibits other players from THEIR choices..  Will SOE allow that?  Unless the community can make permanent changes it's then all smoke and mirrors cosmetic.. 

     Another example I gave in another thread was this..  Can the community effect a "real" difference in the world such as promoting a leader of a city such as Freeport to be tribal or religious..  If the community choose tribal, then learning to become a Shaman is possible, but if the community endorses a religious city then one can become a Cleric.. BUT you can NOT be both.. Now that is REAL difference.. However if you are a character wanting to become a Shaman, but the community on your server didn't endorse or follow that path, you are screwed.. Will SOE allow that?  Cause if they don't, then as I said, there really isn't any meaningful differences between servers..

     So many details and question not asked or answered..  Lets wait and see what is actually served on "launch" day..

Edit:  Another example is, Can a community effect a city to HATE all Dwarfs.. and if so, make it so that any Dwarf character wanting to go into that city will be KOS and unable to every enter it..  But on another server that same city loves Dwarfs, but hates Elves..  Now that is real difference..

Rallying calls are triggered by players. The thing about triggering events in control of the players is that we can trigger them or not. Dark elves vs the dryads if we choose to help the dryads we may never see the dark elf rallying call. So its like changing events in history where we choose how the game progresses. Somebody may never help triggering the gnolls rallying call and it will be lost while if opposing pops up we choose that. 

 

Theres multiple ways of gaining a class it is not visit one guy in the mountaintop. And im pretty sure they figured out how to allow players to access those possibilites. Im even going to say if a the group that teaches a class is wiped out that they probably left scrolls behind. I remember a live stream 4 months ago where they said some classes can be learned by scrolls.

 

Ive never seen any game where the community can screw up player choices. Griefing yes, but not totally blocking people from getting access to content.

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