Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,636 Users Online:0
Games:742  Posts:6,244,813
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » EQN Next - How they could have kept Vet players and bring in new.

3 Pages 1 2 3 » Search
53 posts found
  tort0429

Advanced Member

Joined: 11/13/09
Posts: 293

 
OP  8/23/14 10:38:37 AM#1

Ok, first off I know nothing about how graphic engines work, their cost and how much they have to do with the art in a game, so my idea here could be a complete pipe dream or fantasy, but if only....

In eq2 you have the option of selecting a character 'model' type.  US type or European type, I believe.   When selecting one or the other, your character's appearence completely changes.  So, why not have the same type of option in EQN but on a larger scale.

Meaning, suppose you had to versions of EQN.  One called EQN-YA (young adult) and EQN-MA (mature adult).  When installing the software, you select which type you want.  The YA version is the current cartooney style version many of the vets don't like and the MA version could be more in line with eq2 graphics but better since that is a 10 year old game.

Now you reach the new target younger audience and also keep the Vets dedicated to EQ1 and EQ2.

Again, not knowing anything about graphic engines, cost, etc.. this could be something that is just too costly a risk for them to take, but how awesome would it be to have the option to pick one or the other - the best of both worlds.

Play with my kids on EQN - YA and then later with my adult friends on EQN - MA.    This of course assumes that many of the vets will not play the cartooney version.  Me personally, if the game is fun it's fun, but I do prefer a non - cartooney graphic game so wish this was even possible.

I know, I like dreaming.   :)

 

  tawess

Elite Member

Joined: 3/24/05
Posts: 1997

8/23/14 10:50:57 AM#2

Or they just keep it as it is and see a massive bunch of those vets who said "will not play" come slinking with the tail between their legs and a "it was not as bad" excuse.

 

But as for your idea. It is ofc doable, it would perhaps tax the network part of things more then any GFX part as it would be a double set of "head geometry data" being sent back and forth. The reason i say it is doable is because this is exactly how WoW solves their new/old model issue.

 

Then again i feel your entire argument/idea is invalid due to your very narrow view on art and style.

 

Young adult my posterior... Mature my posterior... Had you gone the stylized/"realistic" route ... we might have had something to talk about [mod edit]

 

But yes.. your idea is doable, they most likley choose not to do it in order to save money and bandwith.

Tomas Soapbox

This have been a good conversation

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2440

World > Quest Progression

8/23/14 11:17:58 AM#3
It's always good to allow options especially in this case where there is a historical subset that may or may not like the new style. It would be very hard to get an accurate account of how many original EQ vets would not like the art style enough not to play.

Would they create a whole separate subset of characters and textures? They could be doubtful. Instead they have already begun tightening up the characters and improving textures. I think the final version of EQN/Landmark will be less cartoony and putty than it may look now. It may not be by an extreme degree but higher fidelity and a detail could take the edge off for those on the fence.
  tort0429

Advanced Member

Joined: 11/13/09
Posts: 293

 
OP  8/23/14 12:41:21 PM#4
Originally posted by tawess

Or they just keep it as it is and see a massive bunch of those vets who said "will not play" come slinking with the tail between their legs and a "it was not as bad" excuse.

 

But as for your idea. It is ofc doable, it would perhaps tax the network part of things more then any GFX part as it would be a double set of "head geometry data" being sent back and forth. The reason i say it is doable is because this is exactly how WoW solves their new/old model issue.

 

Then again i feel your entire argument/idea is invalid due to your very narrow view on art and style.

 

Young adult my posterior... Mature my posterior... Had you gone the stylized/"realistic" route ... we might have had something to talk about but honestly i do not feel it is worth doing that with you... Seeing how most concepts i would present woudl fly far over your head.

 

 

But yes.. your idea is doable, they most likley choose not to do it in order to save money and bandwith.

I appreciate your reply and honesty, however, this suggestion was not based on my 'narrow view' of art and style but rather based on the posts I read on this forum.  

As far as my view, I have two children, watch cartoons with them constantly and love them, especially good quality cartoons. I have a huge collection of comics, because my 'narrow view' of art and style allows me to appreciate good comic art.  I play all games that are fun, art style is not a show stopper for me so therefore the way eqn is now will not stop me from trying it.

As far as fly far over my head, you are probably right, as I stated in my post, not an expert in game design, etc... You are obviously passionate and maybe knowledgeable about style and art, so I appreciate your reply.  So having said that, my wording of the two types of games may not be accurate so I'm curious, what would you call two different versions of a game based on different art/style/realistic design?

 

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

8/23/14 3:13:40 PM#5

EQN is a reboot.

Meaning SOE have no problem with those that still want to play EQ or EQII to keep playing them. For anyone wishing to play in the EQ universe they will now have 3 options to choose from.

This doesn't have to be an either / or option. I currently have EQ, EQII and Landmark installed along will many other games. I will probably play both Star Citizen and Elite Dangerous when they release. Anyone who only supports 1 game and puts down other games is just childish. The same goes for those complaining about EQN not being EQIII. If you like the game you will play it if not you have your favourite game already, stop complaining.

  Mendel

Elite Member

Joined: 7/22/11
Posts: 636

8/23/14 3:44:28 PM#6

The idea of multiple art sets for the same game is okay.  The problem to solve would be keeping the art sets separate without requiring the company to throw money (multiple servers) or resources (art staff) at the issue.  As I see it, this idea would only accommodate a subset of current MMORPG players.

I don't see any reason for SOE to adapt this approach.  I do not believe that anyone currently playing an MMORPG or anyone who has ever played any MMORPG is Sony's audience for EQN.  We do things like play games, and talk on MMORPG.com.  I believe that the primary target audience for SOE is those players that will never see MMORPG.com, the discussion forums or development material.  It's the only logical way to expand the player base (grow the marketplace).  Where this market is, and who those people are, I don't know.

Logic, my dear, merely enables one to be wrong with great authority.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5425

8/23/14 5:29:17 PM#7
Originally posted by Mendel

The idea of multiple art sets for the same game is okay.  The problem to solve would be keeping the art sets separate without requiring the company to throw money (multiple servers) or resources (art staff) at the issue.  As I see it, this idea would only accommodate a subset of current MMORPG players.

I don't see any reason for SOE to adapt this approach.  I do not believe that anyone currently playing an MMORPG or anyone who has ever played any MMORPG is Sony's audience for EQN.  We do things like play games, and talk on MMORPG.com.  I believe that the primary target audience for SOE is those players that will never see MMORPG.com, the discussion forums or development material.  It's the only logical way to expand the player base (grow the marketplace).  Where this market is, and who those people are, I don't know.

I agree with SoE looking for a completely new target audience with EQN.

EQN will be playable with a controller, I think  an action game console player is the target audience. 

Sure the game will have appeal to all players to some extent - but tapping into the vast console market would make the most sense.

 

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2440

World > Quest Progression

8/23/14 6:58:44 PM#8
Originally posted by DMKano
Originally posted by Mendel

The idea of multiple art sets for the same game is okay.  The problem to solve would be keeping the art sets separate without requiring the company to throw money (multiple servers) or resources (art staff) at the issue.  As I see it, this idea would only accommodate a subset of current MMORPG players.

I don't see any reason for SOE to adapt this approach.  I do not believe that anyone currently playing an MMORPG or anyone who has ever played any MMORPG is Sony's audience for EQN.  We do things like play games, and talk on MMORPG.com.  I believe that the primary target audience for SOE is those players that will never see MMORPG.com, the discussion forums or development material.  It's the only logical way to expand the player base (grow the marketplace).  Where this market is, and who those people are, I don't know.

I agree with SoE looking for a completely new target audience with EQN.

EQN will be playable with a controller, I think  an action game console player is the target audience. 

Sure the game will have appeal to all players to some extent - but tapping into the vast console market would make the most sense.

 

 

I agree with this but honestly hope they expand the combat abilities a little.  It doesn't have to be the full 20-40 abilities of tab target MMOs but enough to make some on the fly tactical choices while in combat.  An ability tier system like Aion would go a long way in making combat fun, not as redundant and still allow eight button ability combat.

 

I still haven't posted on the official forums, though there may be a thread already, about not falling into Wildstar territory.  WS was great at giving you tactical choices outside of combat but within the limited choice of static abilities made combat seem redundant after a while.  Maybe with the full reticle system EQN looks to have and extra bilities via gear the combat will stay fresh between fights.  I'm not sure though and hope for some "flyout" system.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5425

8/23/14 8:47:32 PM#9
Originally posted by Aelious
Originally posted by DMKano
Originally posted by Mendel

The idea of multiple art sets for the same game is okay.  The problem to solve would be keeping the art sets separate without requiring the company to throw money (multiple servers) or resources (art staff) at the issue.  As I see it, this idea would only accommodate a subset of current MMORPG players.

I don't see any reason for SOE to adapt this approach.  I do not believe that anyone currently playing an MMORPG or anyone who has ever played any MMORPG is Sony's audience for EQN.  We do things like play games, and talk on MMORPG.com.  I believe that the primary target audience for SOE is those players that will never see MMORPG.com, the discussion forums or development material.  It's the only logical way to expand the player base (grow the marketplace).  Where this market is, and who those people are, I don't know.

I agree with SoE looking for a completely new target audience with EQN.

EQN will be playable with a controller, I think  an action game console player is the target audience. 

Sure the game will have appeal to all players to some extent - but tapping into the vast console market would make the most sense.

 

 

I agree with this but honestly hope they expand the combat abilities a little.  It doesn't have to be the full 20-40 abilities of tab target MMOs but enough to make some on the fly tactical choices while in combat.  An ability tier system like Aion would go a long way in making combat fun, not as redundant and still allow eight button ability combat.

 

I still haven't posted on the official forums, though there may be a thread already, about not falling into Wildstar territory.  WS was great at giving you tactical choices outside of combat but within the limited choice of static abilities made combat seem redundant after a while.  Maybe with the full reticle system EQN looks to have and extra bilities via gear the combat will stay fresh between fights.  I'm not sure though and hope for some "flyout" system.

 

I can see some kind of fly/popout tactical choice combat possible - BUT it has to be done in a simple and straightforward way to not take away from action on screen.

I think the idea of a "simple to learn difficult to master" approach would be *ideal* - I know this is so much easier said than actually done - but this IMO is what is key to good controller based (4 main button push) combat.

 

People often think that simple combat with less abilites is easier to do - it's the exact opposite in my opinion - doing simple combat WELL is a LOT harder to pull off than a complex combat system with 50+ abilities.

Either way - if they can make it appealing and fluid with a controller - but not a mindless button masher - with some key tactical abilities (via a popout/fast reaction menu) - that  could be something great for both console and more traditional MMORPG fans.

 

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

8/24/14 9:13:18 AM#10
Ya the cost to make an MMO like that would be crazy and the time it would take to make it would cost even more. EQ2 updated their graphics and some didnt like the new models. So they let people choose to switch. The updated char models in EQ2 are very slight and in the same art style. No one would be willing to pay what that game would cost and by the time they finished it, it would be outdated. 
  Knytta

Elite Member

Joined: 5/03/07
Posts: 327

8/24/14 9:43:24 AM#11

You also forget that the art direction of the EQN already is decided, the areas you saw in the class presentation videos from SOE live was player made. If you put a realistic looking toon in that environment it would look absolutely awful, the EQN models must fit the art direction of the game. Also having mixed models in a game that differ that much (original EQ2 and SOGA models was not extremely different) would be a total immersion breaker.

In 2004 we saw the premiers of Polar Express and the The Incredibles, Polar Express was a good movie but it had realistic models, look at the movie today and you will see how dated it looks, The Incredibles still look ok. Realistic models is not the way to go.

Chi puo dir com'egli arde é in picciol fuoco.

He who can describe the flame does not burn.

Petrarca

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19103

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/24/14 10:02:15 AM#12
They are less concerned with appealing to the Vet EQ crowd as it is a very small subset of their target audience, the mega millions of game players who've joined the genre since then and who clearly prefer a different playable.

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2440

World > Quest Progression

8/24/14 10:53:11 AM#13

Kyleran

What features of EQ made it "EQ"? Those of us who played and enjoyed it may have a different answer but when I see comments about how different EQN will be than its predecessors I wonder what aspects are being referred to. Tab target vs reticle combat? Art style? Level of difficulty or need for friends?

You mentioned ESO so you may be referring to the combat style rather than art style. For me personally if EQN has a decent level of difficulty (not faceroll easy) and a solid amount of group content it may be more like EQ than EQ2 IMO and for all intents and purposes be EQ3.

Edit: This question is probably worth its own topic since it is off topic here.

  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 1113

8/25/14 5:31:33 AM#14
Originally posted by Kyleran
They are less concerned with appealing to the Vet EQ crowd as it is a very small subset of their target audience, the mega millions of game players who've joined the genre since then and who clearly prefer a different playable.

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.

I'm an old school EQ vet. I followed news on the game for months and was there on day 1, March 16th, 1999 at the store to pick up my copy and I played it nearly every day for about 5 years.

I think they are appealing directly to me because to me EQ was about the adventure, growing a character and socializing with people.  

EQN is offering horizontal progression and giving a true free-roaming adventure experience.  

Emergent AI, voxels and proceedurly generated content is going to make the free-roaming world fresh and interesting to explore for years on end and won't relegate me to a few "high level zones".

High levels of character customization (their horizontal gear system, multiclassing, etc).

Getting back to the Tank/Healer/CC trilogy.

Massive world changing events with rallying calls.

etc etc.

I'm an EQ vet and I feel they are aiming right at me without resorting to archaic and dated mechanics and systems.  So don't make such blanket statements please.  It's ok if you don't think the game will appeal to you, but don't act as if they're alienating "EQ vets". You either like what they're offering or you don't.  It has little or nothing to do with being an EQ vet or not.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2741

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

8/25/14 5:55:39 AM#15
Originally posted by tawess

Or they just keep it as it is and see a massive bunch of those vets who said "will not play" come slinking with the tail between their legs and a "it was not as bad" excuse.

 

But as for your idea. It is ofc doable, it would perhaps tax the network part of things more then any GFX part as it would be a double set of "head geometry data" being sent back and forth. The reason i say it is doable is because this is exactly how WoW solves their new/old model issue.

 

Then again i feel your entire argument/idea is invalid due to your very narrow view on art and style.

 

Young adult my posterior... Mature my posterior... Had you gone the stylized/"realistic" route ... we might have had something to talk about [mod edit]

 

But yes.. your idea is doable, they most likley choose not to do it in order to save money and bandwith.

This. 

 

Personally I'm fine if these so called vets refuse to play the game.  Too elitist for open ended worlds IMHO.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3346

8/25/14 6:08:55 AM#16
Originally posted by Gallus85
Originally posted by Kyleran
They are less concerned with appealing to the Vet EQ crowd as it is a very small subset of their target audience, the mega millions of game players who've joined the genre since then and who clearly prefer a different playable.

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.

I'm an old school EQ vet. I followed news on the game for months and was there on day 1, March 16th, 1999 at the store to pick up my copy and I played it nearly every day for about 5 years.

I think they are appealing directly to me because to me EQ was about the adventure, growing a character and socializing with people.  

EQN is offering horizontal progression and giving a true free-roaming adventure experience.  

Emergent AI, voxels and proceedurly generated content is going to make the free-roaming world fresh and interesting to explore for years on end and won't relegate me to a few "high level zones".

High levels of character customization (their horizontal gear system, multiclassing, etc).

Getting back to the Tank/Healer/CC trilogy.

Massive world changing events with rallying calls.

etc etc.

I'm an EQ vet and I feel they are aiming right at me without resorting to archaic and dated mechanics and systems.  So don't make such blanket statements please.  It's ok if you don't think the game will appeal to you, but don't act as if they're alienating "EQ vets". You either like what they're offering or you don't.  It has little or nothing to do with being an EQ vet or not.

     Archaic game play like the art of "pulling" a single mob?  or the skill of quad kiting?  or the archaic ability to morph or use illusions to avoid detection like "Wolf Form"?  or did you mean "fear kiting"?  Will EQN allow mass mez? and what about archaic skills like "levitate" etc etc..  I loved being a druid in EQ1.. I wonder if SOE has "ME" targeted when they created EQNext????  I better have "snare and SoW" when I play a druid, or all hell will break lose.. LOL

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

8/25/14 7:30:30 AM#17
Originally posted by tort0429

In eq2 you have the option of selecting a character 'model' type.  US type or European type, I believe.   When selecting one or the other, your character's appearence completely changes.  So, why not have the same type of option in EQN but on a larger scale.

i think offering two art sets of character models is waste of dev resources

 

SOE did this twice

in EQ1 with the Luclin expansion in 2002  (players could choose new or old models)

in EQ2, the SOGA models were created to promote EQ2 to the Asian market

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

8/25/14 7:46:34 AM#18
Originally posted by Kyleran

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.

agree

in the same way that EQ2 was not like EQ1

-- and disappointed some EQ1 players wanting EQ1 with new graphics

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5425

8/25/14 8:02:37 AM#19
Originally posted by Nadia
Originally posted by Kyleran

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.

agree

in the same way that EQ2 was not like EQ1

-- and disappointed some EQ1 players wanting EQ1 with new graphics

 

I was one of those who made a huge wrong assumption that EQ1 will shut down and players might as well move to EQ2 when it get released. Imagine my utter disbelief when I played EQ2 and the mechanics of the game were nothing alike (no way to split pull mobs???) Or leashing? I was like wtf is this? Went back to EQ1 immediately.
  tawess

Elite Member

Joined: 3/24/05
Posts: 1997

8/25/14 8:04:08 AM#20
Originally posted by tort0429
Originally posted by tawess

Or they just keep it as it is and see a massive bunch of those vets who said "will not play" come slinking with the tail between their legs and a "it was not as bad" excuse.

 

But as for your idea. It is ofc doable, it would perhaps tax the network part of things more then any GFX part as it would be a double set of "head geometry data" being sent back and forth. The reason i say it is doable is because this is exactly how WoW solves their new/old model issue.

 

Then again i feel your entire argument/idea is invalid due to your very narrow view on art and style.

 

Young adult my posterior... Mature my posterior... Had you gone the stylized/"realistic" route ... we might have had something to talk about but honestly i do not feel it is worth doing that with you... Seeing how most concepts i would present woudl fly far over your head.

 

 

But yes.. your idea is doable, they most likley choose not to do it in order to save money and bandwith.

I appreciate your reply and honesty, however, this suggestion was not based on my 'narrow view' of art and style but rather based on the posts I read on this forum.  

As far as my view, I have two children, watch cartoons with them constantly and love them, especially good quality cartoons. I have a huge collection of comics, because my 'narrow view' of art and style allows me to appreciate good comic art.  I play all games that are fun, art style is not a show stopper for me so therefore the way eqn is now will not stop me from trying it.

As far as fly far over my head, you are probably right, as I stated in my post, not an expert in game design, etc... You are obviously passionate and maybe knowledgeable about style and art, so I appreciate your reply.  So having said that, my wording of the two types of games may not be accurate so I'm curious, what would you call two different versions of a game based on different art/style/realistic design?

 

Sorry i appologise for my overly hostile tone. I was tired and in a bad mood. No excuse really but i´l give it any way. It is just that the lable of anything that has that.. shall we call it disney/dreamworks style... As young adult just rubs me the very wrong way. Content is always more important they style, and while exaggerated design is often linked to childrens media to say that something is targeting a specific demographic based only on the visual style is... Well... bad. Take wildstar for an example... In te first hour of gameplay you could have engaged in torture or having to watch a med-evac full of people, one beinga  pregnant woman.. being blown out of the sky.. That is not exactly kids stuff now is it...

 

By the same token when i was young i could rent a fairly uncut version of Silver Fang (Ginga Nagareboshi Gin).. A series with enough blood and visual death to give a live action movie slapped with a adult rating. But since it was animated it had to be kids stuff...

 

So to explain why i think that your idea of a YA/Mature mark is bad.. It calls in to effect having to re-write story and dialogue because those labels carry with them pre-baked ideas of what to expect.

 

As to what i would call them... How about simply stylized and realistic if you want two different designs. Now ofc making a double set of EVERY single texture and model in the game is... well... a insane amount of work... But it is in theory doable, as i said.

Tomas Soapbox

This have been a good conversation

3 Pages 1 2 3 » Search