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News & Features Discussion  » [Preview] WildStar: Upcoming Content Revealed

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56 posts found
  nefastus1985

Novice Member

Joined: 4/23/14
Posts: 17

8/21/14 12:59:17 PM#21

ill just say this : 

 

- wildstar has less 95% !!!!!!!!! players then it had on release day AHAHAHAHA

  VassagoMael

Advanced Member

Joined: 3/09/12
Posts: 535

8/21/14 1:13:24 PM#22
Originally posted by Bigdaddyx
Originally posted by orbitxo
Originally posted by Bigdaddyx
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

 

those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

<.<

stuff like this just dont last...devs dept gets smaller = slower production.

 
 

Again you keep making up stuff as you go. F2P games are 'F2P' onlly in name. The only benefit of F2P over P2P is that you don't pay for the box price. Other than that F2P gamers probably spend more money than P2P who stick to fixed 15 bucks a month.

What you said makes absolutely no sense at all.

I love the game and I am having a blast in the raids, but if it was to go "f2p" I would quit that day and never look back. F2P MMOs are garbage. It works on some game types like MOBAs but never on a proper mmo. Not for me at least. 

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  Pepeq

Elite Member

Joined: 7/29/14
Posts: 852

8/21/14 1:21:24 PM#23
Originally posted by JeroKane
Originally posted by Pepeq

What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

 

Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

 Ever heard of canceling your subscription? LOL! Are you serious?

If you stop playing for 2 months, then you cancel your subscription for 2 months.

That's how it always has been! I play MMO's on and off for years... sometimes taking a break for several months or even a year and then come back. Subscribe again and good to go.

Time based play is terrible! Go have a look at Korea!

Because if you really do like the game, you end up paying a hell lot more each month, then a regular P2P game with sub fee.

Time based play is obligated by law in South Korea, because the entire population seems to suffer from a serious genetic addiction problem!

With time based play, they try to reduce the amount of hours people play games over there. And yet it still doesn't work, as people there just keep maxing their credit cards and loans to keep on playing.

It's so bad there, that People die there on frequent basis and parents send to jail, because they try to sell their child for money, so they can continue on gaming! Or worse.... have their babies die of hunger and dehydration, because the mother was too busy playing games.

So please! Don't bring companies here on ideas with time based play! It's going to break your bank. /facepalm

 

I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME.  So there is no canceling of subscriptions needed.  When your time expires, it expires and you buy another 30 days.  You can take 12 years to use the 30 days... or 30 days to use that 30 days.  You aren't paying any more or less than the next guy for the same amount of game time.  You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try.  NO GAME IS WORTH $150 sub fee.

  Siphaed

Hard Core Member

Joined: 1/17/08
Posts: 795

8/21/14 1:49:56 PM#24
Originally posted by Pepeq

What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

 

Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar. 

Gas is a tangible thing and a horrible example.   How about we use the proper examples of Netflix, Cable TV, HBO, internet, cell phone service.....basically services (mostly entertainment):    You don't pay for a pay-per-use service and if you only use their service for 10 days out of a month you're charged for that.  No, you're charged for the whole month no matter how much you used that service.  And that's how it goes with nearly....all services.   Gate tickets to Disneyland are the same even if you only go there to use the restroom compared to someone who rides 20 rides that day.   Get it?

 

 

The problem I see with people asking for "F2P" isn't that they don't like the product, but instead are too cheap to pay for it.  They're moochers that want something for nothing.   It gives them a taste of enjoyment and normally they do nothing in return to support the product by paying for anything in a cash shop, an optional sub....nothing.    I've seen those same people in Guild Wars 2 who sit there and pay absolutely nothing to the game while complaining about X, Y, and Z of the game; whining about the game's updates, that weapon skins "should be free", costumes "should be free", and other such things.  Moochers one and all.

  bigcracker

Novice Member

Joined: 4/02/09
Posts: 46

8/21/14 1:54:00 PM#25
I played wildstar for a couple months and it just got stale, My server became empty, the gear felt not really worth it, pvp and warplots are just laughable. One of the biggest things that got me and  a lot of people into wildstar was the warplot siege battles, and that just fell through. I went to go play Arche age and to be able to have my house and farm in the world is amazing or build a castle and make my own faction recruiting from both sides was amazing. If carbine does something good i might come back but its going to keep hemorrhaging player base from the release of arche age, Wow exp pack, and all the other fall games.
  Pepeq

Elite Member

Joined: 7/29/14
Posts: 852

8/21/14 2:10:10 PM#26
Originally posted by Siphaed
Originally posted by Pepeq

What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

 

Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar. 

Gas is a tangible thing and a horrible example.   How about we use the proper examples of Netflix, Cable TV, HBO, internet, cell phone service.....basically services (mostly entertainment):    You don't pay for a pay-per-use service and if you only use their service for 10 days out of a month you're charged for that.  No, you're charged for the whole month no matter how much you used that service.  And that's how it goes with nearly....all services.   Gate tickets to Disneyland are the same even if you only go there to use the restroom compared to someone who rides 20 rides that day.   Get it?

 

 

The problem I see with people asking for "F2P" isn't that they don't like the product, but instead are too cheap to pay for it.  They're moochers that want something for nothing.   It gives them a taste of enjoyment and normally they do nothing in return to support the product by paying for anything in a cash shop, an optional sub....nothing.    I've seen those same people in Guild Wars 2 who sit there and pay absolutely nothing to the game while complaining about X, Y, and Z of the game; whining about the game's updates, that weapon skins "should be free", costumes "should be free", and other such things.  Moochers one and all.

Games are a tangible thing that USED to be in our bloody hands and playable at our discretion.  Unlike going to Disneyland, which is an amusement park, where you use their rides, a video game runs on our computers, in our homes.  Lets remember that games used to come in a box.  Something that you went to the store to purchase, bring home and install on your machine.  It's your responsibility to make sure the machine is capable of running the game.  It's your responsibility to provide power to enable the game to run.  It's your responsibility to pay for any internet access fees... and quite frankly some internet services are by usage not blanket time.

 

No one is asking for this to be free, we paid $60 for the damn game, we paid $15 to play it for 30 days.  Damn right I want my full 30 days.  30 days as used in game, not 30 days as the calendar flies.  We're the ones paying for internet access... their bloody game is worthless without it.  They damn well know it.  You might like being led by the balls, but a greater majority of us are learning that our money is worth more than what we are getting for it.  Cheap?  I call paying for something you aren't even using stupid.  They're laughing all the way to the bank while you claim you are getting your full entertainment value.  Hogwash.

  zaberfangx

Elite Member

Joined: 3/12/11
Posts: 230

8/21/14 2:11:07 PM#27
Originally posted by JeroKane
Originally posted by Bigdaddyx
Originally posted by orbitxo
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

Nothing is free! I wish people started getting that to their heads!

F2P is not a good solution for gamers! As you always end up paying more than a monthly fee! Unless you are extremely casual and never reach the point that you are forced to open your wallet.

Free 2 Play is an illusion!

If you have a good game, then People are more than willing to pay a monthly fee!

If you have a crappy game, then even F2P won't save it.... it's only delaying the inevitable.

RIFT... we don't know how well it's doing.... there are plenty of indications that it isn't doing well at all.

SW:TOR is rebounding, because they finally started putting out worthwhile updates (Galactic Starfighter and now Strongholds) and those stupid lockboxes in the store feeding on people's addiction dissease.

Which just goes to show how many People have a gambling addiction wasting tons of cash on lockboxes. Just like in PWE's games!

I don't call that an improvement for gamers. As turning F2P always results into a cash grab in the end!

LOTRO / DDO is also a good example of how a very good hybrid F2P / P2P model turned terrible in the end.

 

Rift doing pretty well, new players are coming in everyday, not sure where your getting your indications from the forums? where there many people just after f2p want them to go away and tells tall tails lies all over many place.

For Wildstar and there new content as a lot there content been in the making for long time, then giving you a full game they just cut the game apart then give you something was place in the game befor they just cut it out then place it, people will see when wildstar start doing every mmo does, short there content to give you more later on a times a lot of time to make this type of update a few months of work.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

8/21/14 2:12:46 PM#28
Originally posted by Pepeq
 

I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME.  So there is no canceling of subscriptions needed.  When your time expires, it expires and you buy another 30 days.  You can take 12 years to use the 30 days... or 30 days to use that 30 days.  You aren't paying any more or less than the next guy for the same amount of game time.  You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try.  NO GAME IS WORTH $150 sub fee.

 Yes they would have to. As no one Plays 720 hours a month. As that's what you basically asking for.

I mean.... realistically... how many hours are they going to give you for $15?

To be financially viable they have to set it on casual play behavior and that's let's say $0,50 per hour.

That means that a casual player can play a whole month for $15, while a hardcore player would blow through $15 within a week and end up paying over $60 a month!

Now you start seeing the problem?

There will never be a correct price on time based subscription! As the only People benefiting from it are people like you, who play extremely casual. The vast majority of players would get the shaft and will be forced to play less or it will become unafordable to most.

No matter how you like to see it.  The $15 a month Subscription model is the most fair payment model there is and covers the vast majority of players.

 
  Pepeq

Elite Member

Joined: 7/29/14
Posts: 852

8/21/14 2:21:23 PM#29
Originally posted by JeroKane
Originally posted by Pepeq
 

I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME.  So there is no canceling of subscriptions needed.  When your time expires, it expires and you buy another 30 days.  You can take 12 years to use the 30 days... or 30 days to use that 30 days.  You aren't paying any more or less than the next guy for the same amount of game time.  You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try.  NO GAME IS WORTH $150 sub fee.

 Yes they would have to. As no one Plays 720 hours a month. As that's what you basically asking for.

I mean.... realistically... how many hours are they going to give you for $15?

To be financially viable they have to set it on casual play behavior and that's let's say $0,50 per hour.

That means that a casual player can play a whole month for $15, while a hardcore player would blow through $15 within a week and end up paying over $60 a month!

Now you start seeing the problem?

There will never be a correct price on time based subscription! As the only People benefiting from it are people like you, who play extremely casual. The vast majority of players would get the shaft and will be forced to play less or it will become unafordable to most.

No matter how you like to see it.  The $15 a month Subscription model is the most fair payment model there is and covers the vast majority of players.

 

Based on your assumptions, the power player is getting the game for free whilst the rest of us slobs who play casually are paying the bills.

 

They came up with $15 assuming that should someone play 24/7, that would cover their costs.  It certainly, most absolutely, doesn't cost them $15 a month to run the game, per person.  Far far far far far far less.  Set up your own server and put a game on it and tell me just how much $15 a month times just 100 players will get you within a year.  Then tell me how much it cost you to run said setup for one year.  Oh the profits are huge... it's why they use it.  It's why cash shops also work... because you don't need a steady stream of money incoming to keep them running, just a little cash here and there.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

8/21/14 2:35:53 PM#30
Originally posted by Pepeq
 

 Are you really that daft or what? The $15 a month is based on average player playtime behaviour. Like I said... no one is playing 24/7. (and those that tried are dead)

Who is going to pay all those salaries of the entire dev team supporting said game? Building Rent, etc.

And when it comes to an MMO, a game server is not a single machine. Far from it.

A MMO game world server easily consists of dozens of machines. Then we got Power running costs, hosting costs (data center, network usage), License costs for OS per machine per CPU, database software License costs, etc.

This is extremely expensive!!  There is a reason why so many MMO's go down under each and every year! Why more MMO's don't even make it to release than are actually launching.

I work in the IT for more than 14 years and have gotten a fairly good idea on server running costs.

Running an MMO is nothing like running an Unreal Tournament server on your PC at home. (which I have done for many years btw)

Maybe you should try Google some time and try read up on MMO architecture design and see how crazy complex it all is.

 PS. And then I haven't even touched the Security aspect of it. Securing the entire environment against hacker onslaught day and night!  Running billing systems and keeping it secure!
 
 
  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1330

8/21/14 2:50:56 PM#31
so where is the New housing feature?

  Gazimoff

Staff Writer

Joined: 1/17/09
Posts: 80

8/21/14 3:04:25 PM#32
Originally posted by Br3akingDawn
so where is the New housing feature?

Last week :P

http://www.mmorpg.com/gamelist.cfm/game/632/feature/8782/Defiling-Convention.html/page/1

  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1983

8/21/14 3:16:12 PM#33
Originally posted by Distopia
Originally posted by DMKano

IMO Carbine should refocus all updates on two things:

1. Bring new players into the game

2. Bring those who've left back

Instead they keep focusing on retaining a declining playerbase - which should be the last priority

 

The obvious question is how do they do #1 and #2 ?

 

F2P 

Without F2P I am questioning their ability to sustain operational profitability

 

 

 

While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.

Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.

Ehh? you sure you played the game?

it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.

  Gel214th

Advanced Member

Joined: 9/11/07
Posts: 172

8/21/14 3:31:41 PM#34

New content for me would be to revise the combat system. 

It should be an Action based always on mouselook scheme like Neverwinter. Powers should be on the 1-5 keys, left mouse and right mouse. 

Condense the skill trees and adjust the Progression system to suit this new layout. 

Assume everyone has a lag of 300ms and time powers, telegraphs, enemy attacks etc. to suit. 

Remove the ridiculous long taxi rides between locations, just zap me there.

Give me an Auction House anywhere in the world, and improve the sorting, searching and UI of the auction house a la Guild Wars 2. 

That's all I can think of right now. 

 

  Mange1

Hard Core Member

Joined: 4/17/12
Posts: 156

8/21/14 4:10:37 PM#35

Jessh you can't even tell what the post is actually about when floating through these comments.

Anyways on topic, this post sums up what you learn about the lore through the leveling experience.  The update itself is shaping up to be a solid PVE update with a new zone, new 5 man dungeon and 20 main raid.  It's also coming with some pretty juicy medic changes I am looking forward to in particular. 

  discord235

Novice Member

Joined: 9/11/11
Posts: 118

8/21/14 4:27:16 PM#36
Awesome! I LOVE holiday content! Can't wait! Keep it up Carbine - and screw the haters!

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3444

Magic Propels my Rolly Chair.

8/21/14 4:59:52 PM#37


Originally posted by silverreign
the content just keeps comin. props to carbine

You really have to wondering if all this was made prior to release, But released post launch for more carrot.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  DOGMA1138

Novice Member

Joined: 8/25/11
Posts: 477

8/21/14 5:23:35 PM#38

The game is already F2P or well B2P with a fairly cheap box price, it's called C.R.E.D.D...

Even on servers with high C.R.E.D.D price it's still easily manageable by just playing the game and getting enough gold to buy C.R.E.D.D...

Heck i got about 2 and a half years of play time in C.R.E.D.D atm as i bought it in hordes when it was going for 3-4 plat each...

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

8/22/14 12:08:38 AM#39
Originally posted by Bigdaddyx
Originally posted by Distopia

 

While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.

Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.

Ehh? you sure you played the game?

it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.

I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.

As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  inemosz

Novice Member

Joined: 3/13/12
Posts: 384

8/22/14 8:04:16 AM#40
I recall that they promised that they'll release new update on monthly basis. It seems they're starting to get the gap wider.
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