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News & Features Discussion  » [Preview] WildStar: Upcoming Content Revealed

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56 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13696

 
OP  8/20/14 5:33:56 PM#1

During Gamescom, Carbine’s Nick Roth took columnist Gareth Harmer on a tour through some of WildStar’s upcoming content. The upcoming Defile patch was a major feature, bringing a close to the story prologue and clearing the slate for an upcoming World Story. But that wasn’t all – a massive new arena, new Protostar-themed 5-player dungeon and new holiday event were also shown.

Read more of Gareth Harmer's WildStar: Upcoming Content Revealed.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1194

8/21/14 8:21:25 AM#2

'bringing a close to the story prologue and clearing the slate for an upcoming World Story.'

nice!!! iam also looking forward to new and veteran shiphand missions!!!! i was hoping this game wouldnt be serrounded by 'strain' looking forward to a new story.

  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 326

It is what it is

8/21/14 8:27:45 AM#3
the content just keeps comin. props to carbine

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5739

8/21/14 8:28:06 AM#4

IMO Carbine should refocus all updates on two things:

1. Bring new players into the game

2. Bring those who've left back

Instead they keep focusing on retaining a declining playerbase - which should be the last priority

 

The obvious question is how do they do #1 and #2 ?

 

F2P 

Without F2P I am questioning their ability to sustain operational profitability

 

 

 

  meonthissite

Advanced Member

Joined: 7/21/14
Posts: 98

8/21/14 8:42:36 AM#5

What I'm seeing is a very Arenanet style "gold" sink system that's pretty much par for the course from NCsoft. I was hoping that wouldn't be the case but here we are again with the same old story different game same publisher.

I keep seeing people post in their main forums about the bugs and about how terrible the economy is. Apparently no one's listening, but I'm sure some fanboy will be along shortly to tell me there's nothing wrong. So glad I didn't buy this title prelaunch like I did GW2 it would have been double disappointment.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1194

8/21/14 8:59:42 AM#6
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 
  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2431

8/21/14 9:05:25 AM#7
Originally posted by DMKano

IMO Carbine should refocus all updates on two things:

1. Bring new players into the game

2. Bring those who've left back

Instead they keep focusing on retaining a declining playerbase - which should be the last priority

 

The obvious question is how do they do #1 and #2 ?

 

F2P 

Without F2P I am questioning their ability to sustain operational profitability

 

 

 

People like me who left because the group content was too difficult to manage will not come back. Anyone who dislikes the setting or art style will not even try the game. If they do not look after the existing player base you lose everything you have. Worry about the bird in the hand and not the two in the bush mate.

Uploaded with ImageShack.us

  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1763

8/21/14 9:11:34 AM#8
Originally posted by orbitxo
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

  kresa3333

Novice Member

Joined: 2/04/14
Posts: 62

8/21/14 9:46:19 AM#9
seven years in the making and they couldnt replace the horrible leveling system? only that thing keeps ALOT of people away  and the endgame well 2 much of "been there done that" content , if they indeed developed this game for 7 years i would excpect alot more of unique endgame.

Honestly questing can be nice in the right amount but i dont think it should be a leveling  pre endgame content 

remove leveling crap  make questing as extra "endgame" content  with more group quests like old school  less fetch quests and overall quality over quantity and let the ppl get the real feeling  of the game from the start

Honestly i  find it VERY hard to believe that such approch wouldnt attract huge amounts of ppl

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

8/21/14 9:48:41 AM#10
Originally posted by Bigdaddyx
Originally posted by orbitxo
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

Nothing is free! I wish people started getting that to their heads!

F2P is not a good solution for gamers! As you always end up paying more than a monthly fee! Unless you are extremely casual and never reach the point that you are forced to open your wallet.

Free 2 Play is an illusion!

If you have a good game, then People are more than willing to pay a monthly fee!

If you have a crappy game, then even F2P won't save it.... it's only delaying the inevitable.

RIFT... we don't know how well it's doing.... there are plenty of indications that it isn't doing well at all.

SW:TOR is rebounding, because they finally started putting out worthwhile updates (Galactic Starfighter and now Strongholds) and those stupid lockboxes in the store feeding on people's addiction dissease.

Which just goes to show how many People have a gambling addiction wasting tons of cash on lockboxes. Just like in PWE's games!

I don't call that an improvement for gamers. As turning F2P always results into a cash grab in the end!

LOTRO / DDO is also a good example of how a very good hybrid F2P / P2P model turned terrible in the end.

 
  Pepeq

Elite Member

Joined: 7/29/14
Posts: 612

8/21/14 10:04:42 AM#11

What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

 

Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1194

8/21/14 10:09:22 AM#12
Originally posted by Bigdaddyx
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

 

those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

<.<

stuff like this just dont last...devs dept gets smaller = slower production.

 
 
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

8/21/14 10:52:22 AM#13
Originally posted by Pepeq

What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

 

Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

 Ever heard of canceling your subscription? LOL! Are you serious?

If you stop playing for 2 months, then you cancel your subscription for 2 months.

That's how it always has been! I play MMO's on and off for years... sometimes taking a break for several months or even a year and then come back. Subscribe again and good to go.

Time based play is terrible! Go have a look at Korea!

Because if you really do like the game, you end up paying a hell lot more each month, then a regular P2P game with sub fee.

Time based play is obligated by law in South Korea, because the entire population seems to suffer from a serious genetic addiction problem!

With time based play, they try to reduce the amount of hours people play games over there. And yet it still doesn't work, as people there just keep maxing their credit cards and loans to keep on playing.

It's so bad there, that People die there on frequent basis and parents send to jail, because they try to sell their child for money, so they can continue on gaming! Or worse.... have their babies die of hunger and dehydration, because the mother was too busy playing games.

So please! Don't bring companies here on ideas with time based play! It's going to break your bank. /facepalm

 
  Satsunoryu

Hard Core Member

Joined: 9/23/06
Posts: 275

8/21/14 10:56:26 AM#14

They need to fix PVP and put some real focus into that.  Why create a new arena map for 2-3-5 man groups if you can only queue up a 2 man?  My friends and I have been trying to do a 3 man team forever now and they never pop.  Queuing for random rated is terrible and pops Walatiki 90% of the time.  TTK is shattered (one of my favorite parts of the game initially).  I have seen their statements on the fixes they intend to implement, and that's a start, but even if those fixes go perfectly (they probably won't) they still need more than what they say they are planning.  If they want PVP to be a serious thing to compliment the truly awesome combat system, they need focus, and they need it in a hurry.

The last thing I'm concerned about is NEW content when I've struggled so hard to properly enjoy the content that's already there due to multiple broken systems.

Dane | Officer of IRON

  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1763

8/21/14 10:58:42 AM#15
Originally posted by orbitxo
Originally posted by Bigdaddyx
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

 

those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

<.<

stuff like this just dont last...devs dept gets smaller = slower production.

 
 

Again you keep making up stuff as you go. F2P games are 'F2P' onlly in name. The only benefit of F2P over P2P is that you don't pay for the box price. Other than that F2P gamers probably spend more money than P2P who stick to fixed 15 bucks a month.

What you said makes absolutely no sense at all.

  svandy

Hard Core Member

Joined: 1/31/11
Posts: 159

8/21/14 11:01:31 AM#16
Originally posted by Bigdaddyx
Originally posted by orbitxo
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

Sure, lets quote the F2P games that have been successful and ignore the ones that haven't (the vast majority).

In any event, there are a lot more steps to go through before Carbine would consider F2P I'd imagine. Server transfers, paid race/faction changes, etc etc. Wildstar is a quality game that I am sure will do well once it finds its niche, wether that is F2P, B2P, or P2P. 

I'll never understand why people care at all how a game is doing financially. If you enjoy it, play it until it's gone and stop worrying about everyone elses opinion. If you dont like it, move on already. It's not like people are even having interesting debates about how to improve the game, it's all one extreme or the other. I

Currently playing: Marvel Heroes, DayZ

Waiting for: Repopulation, H1Z1

  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1763

8/21/14 11:06:02 AM#17
Originally posted by svandy
Originally posted by Bigdaddyx
Originally posted by orbitxo
Originally posted by DMKano

 F2P 

Without F2P I am questioning their ability to sustain operational profitability

oh just stop- everyones solution to a game they dislike is always-  go F2p.

sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

 

this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

people who cry F2p all the time are probably living rent free from their parents or significant other imo.

<.<

 
 

You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

Sure, lets quote the F2P games that have been successful and ignore the ones that haven't (the vast majority).

In any event, there are a lot more steps to go through before Carbine would consider F2P I'd imagine. Server transfers, paid race/faction changes, etc etc. Wildstar is a quality game that I am sure will do well once it finds its niche, wether that is F2P, B2P, or P2P. 

I'll never understand why people care at all how a game is doing financially. If you enjoy it, play it until it's gone and stop worrying about everyone elses opinion. If you dont like it, move on already. It's not like people are even having interesting debates about how to improve the game, it's all one extreme or the other. I

if you are going to include every generic Asian F2P game made since the beginning of the time then yes it is going to be a big list.

But we are mostly here talking about F2P MMOS that were once P2P. So which of those have failed so far?

And people care about financials of the company because people enjoy and get attached to their characters and would hate to see their game shut down. 

  Satsunoryu

Hard Core Member

Joined: 9/23/06
Posts: 275

8/21/14 11:21:36 AM#18

The F2P model is extremely effective and keeping a game alive and increasing the profits it yields.  The evidence is clear on this one, without contestation.  This is why devs/publishers do it.  It is no trend.

At first I really hoped WildStar would not go F2P and with the CREDD system, it really shouldn't have to.  However, because of their flops in various, KEY areas already, they have lost a considerable amount of faith from current and ex-subscribers alike.  Social media continues to pummel them also, not exactly enticing new players in many cases to take the dive.  Many of the people who dropped their sub may not be willing to drop another $15 Carbine's way to get back into the game.  

This is where F2P would help tremendously.  The points Kano made above are extremely valid, whether you like it or not.  As someone who didn't want this to happen, I'm forced to agree at this point.

Dane | Officer of IRON

  BACONX

Apprentice Member

Joined: 7/15/05
Posts: 234

8/21/14 11:38:40 AM#19

I am just one sliver in the pie of people who left but I would say they should cater to the existing base. The people who left (I feel) did so because of the RGN trials of dungeons. Mind you, the grouping/raids in Wildtstar require a special kind of player- quick and constantly observant. The idea of grouping constantly in end game is why I left. I think though that if I was in a guild of close friends that I could rely on, I may have stuck around. Face it, Wildstar raids require good communication, add-ons and patience.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15683

"what a boring life, HATING everything" -Gorilla Biscuits

8/21/14 11:51:37 AM#20
Originally posted by DMKano

IMO Carbine should refocus all updates on two things:

1. Bring new players into the game

2. Bring those who've left back

Instead they keep focusing on retaining a declining playerbase - which should be the last priority

 

The obvious question is how do they do #1 and #2 ?

 

F2P 

Without F2P I am questioning their ability to sustain operational profitability

 

 

 

While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.

Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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