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EverQuest Next

EverQuest Next 

General Discussion  » Content of EQ Next Panel - highlights (Storybricks)

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52 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 5027

 
OP  8/21/14 9:09:07 AM#41
At the end of the Landmark week twitch stream (In the last few min) HERE David G said that they will be redoing this panel with better audio and extra goodies for us soon. Not sure when but soon. So we will be getting this info for the masses. Again SoE devs listen =-)

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2828

World > Quest Progression

8/21/14 10:33:35 AM#42
Hopefully really soon as closing your eyes and turning headphones to max only does so much :) What you can hear sounds great however.
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

8/23/14 8:01:27 AM#43

I was at the presentation.

Although it was a high level demo of how it worked (we did see some in game AI working elsewhere though) it showed the kind of evolving, complex world we all hope they can achieve. The simulations never ran the same because not all the choices made by the AI were the same.

From some conversations with the Storybricks guys here are a few possibilities...

Players can affect the world through their actions. Over time battles can be turned and factions can be removed from area's. You could turn a peace loving Druid's lands filled with tree's and flowers into a dark, foreboding haunted wood. And through player interaction it could be turned back again.

Factions may have hidden agenda's so while you might think you are helping the good guys but it may turn out that their motives are not always as they seem.

2 factions that might seem to have the same agenda might come to blows due to another part of their personality. 2 good factions might come to blows because one of them like to bring peace via the sword and another through peaceful interactions.

Depending on your actions and interactions in the world, NPC's might seek you out and give you an objective to achieve on their behalf because they see you as the right person for the job. And when I say you, I mean ONLY you. i.e. A quest given uniquely to you.

The only mystery I was left with was how the Micro and Macro interactions will play out. I await more info on that.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 3921

8/24/14 4:43:15 AM#44
Originally posted by Maelwydd

I was at the presentation.

Although it was a high level demo of how it worked (we did see some in game AI working elsewhere though) it showed the kind of evolving, complex world we all hope they can achieve. The simulations never ran the same because not all the choices made by the AI were the same.  Are you the only one to see a working version of Storybricks in game?  I have yet to hear or see anything on it yet.. 

From some conversations with the Storybricks guys here are a few possibilities...

Players can affect the world through their actions. Over time battles can be turned and factions can be removed from area's. You could turn a peace loving Druid's lands filled with tree's and flowers into a dark, foreboding haunted wood. And through player interaction it could be turned back again. Sounds like a GW2 dynamic event, but triggered by players, not a computer code, and honestly I hope that isn't the case..  I'm not a big fan of players having too much control and effect in the game world.. It will become another grieving tool.. 

Factions may have hidden agenda's so while you might think you are helping the good guys but it may turn out that their motives are not always as they seem.  OK, so it's faction based with consequences.. Which can be more dressing, then substance, and be careful with that substance because again if players can use it to grieve or interfere with others, they will..  

2 factions that might seem to have the same agenda might come to blows due to another part of their personality. 2 good factions might come to blows because one of them like to bring peace via the sword and another through peaceful interactions.  And why to players care what NPC's do? and how would it effect the community?  No details on this yet from anyone..

Depending on your actions and interactions in the world, NPC's might seek you out and give you an objective to achieve on their behalf because they see you as the right person for the job. And when I say you, I mean ONLY you. i.e. A quest given uniquely to you. Now this you totally made up because I have not heard word about NPC's tracking and seeking out a specific player for a quest.. 

The only mystery I was left with was how the Micro and Macro interactions will play out. I await more info on that.

     There is a whole book of mystery's about EQN and how Storybricks will actually fit in, in a meaningful way..  I would LOVE to sit down and ask Storybricks or EQN some REAL questions about the game for an hour..  Personally I"m a little tired of these scripted interviews that have limited vague talking points.. They come across like an paid advertisement you see on early morning TV, then real interviews..

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 5027

 
OP  8/24/14 9:31:46 AM#45
Originally posted by Rydeson
Originally posted by Maelwydd

I was at the presentation.

Although it was a high level demo of how it worked (we did see some in game AI working elsewhere though) it showed the kind of evolving, complex world we all hope they can achieve. The simulations never ran the same because not all the choices made by the AI were the same.  Are you the only one to see a working version of Storybricks in game?  I have yet to hear or see anything on it yet.. 

From some conversations with the Storybricks guys here are a few possibilities...

Players can affect the world through their actions. Over time battles can be turned and factions can be removed from area's. You could turn a peace loving Druid's lands filled with tree's and flowers into a dark, foreboding haunted wood. And through player interaction it could be turned back again. Sounds like a GW2 dynamic event, but triggered by players, not a computer code, and honestly I hope that isn't the case..  I'm not a big fan of players having too much control and effect in the game world.. It will become another grieving tool.. 

Factions may have hidden agenda's so while you might think you are helping the good guys but it may turn out that their motives are not always as they seem.  OK, so it's faction based with consequences.. Which can be more dressing, then substance, and be careful with that substance because again if players can use it to grieve or interfere with others, they will..  

2 factions that might seem to have the same agenda might come to blows due to another part of their personality. 2 good factions might come to blows because one of them like to bring peace via the sword and another through peaceful interactions.  And why to players care what NPC's do? and how would it effect the community?  No details on this yet from anyone..

Depending on your actions and interactions in the world, NPC's might seek you out and give you an objective to achieve on their behalf because they see you as the right person for the job. And when I say you, I mean ONLY you. i.e. A quest given uniquely to you. Now this you totally made up because I have not heard word about NPC's tracking and seeking out a specific player for a quest.. 

The only mystery I was left with was how the Micro and Macro interactions will play out. I await more info on that.

     There is a whole book of mystery's about EQN and how Storybricks will actually fit in, in a meaningful way..  I would LOVE to sit down and ask Storybricks or EQN some REAL questions about the game for an hour..  Personally I"m a little tired of these scripted interviews that have limited vague talking points.. They come across like an paid advertisement you see on early morning TV, then real interviews..

Fear is the path to the dark side. Fear leads to anger, anger leads to hate, hate leads to suffering.

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

8/24/14 10:37:42 AM#46
Originally posted by Rydeson
Originally posted by Maelwydd

I was at the presentation.

Although it was a high level demo of how it worked (we did see some in game AI working elsewhere though) it showed the kind of evolving, complex world we all hope they can achieve. The simulations never ran the same because not all the choices made by the AI were the same.  Are you the only one to see a working version of Storybricks in game?  I have yet to hear or see anything on it yet.. 

I think the Storybricks presentation had some issues with the recording which they are re-recording so It might not be out there yet but everyone that attended the presentation knows what was presented. And to be honest, talking to others there on the day this site is not respected for allowing clear, precise and unbiased information to be discussed and so don't come here.

From some conversations with the Storybricks guys here are a few possibilities...

Players can affect the world through their actions. Over time battles can be turned and factions can be removed from area's. You could turn a peace loving Druid's lands filled with tree's and flowers into a dark, foreboding haunted wood. And through player interaction it could be turned back again. Sounds like a GW2 dynamic event, but triggered by players, not a computer code, and honestly I hope that isn't the case..  I'm not a big fan of players having too much control and effect in the game world.. It will become another grieving tool.. 

It isn't a dynamic event like GW2. Your actions in the world can have an effect on what is happening and change things. The system my control a fight between 'good' and 'evil' over some part of the world but nothing is set in stone and the outcome is determined my many variables that can be influenced by the players.

Factions may have hidden agenda's so while you might think you are helping the good guys but it may turn out that their motives are not always as they seem.  OK, so it's faction based with consequences.. Which can be more dressing, then substance, and be careful with that substance because again if players can use it to grieve or interfere with others, they will..  

Not faction based as in the generic way people have seen factions in previous games. Sure you might have good standing with a certain faction (or group, or nation, or race or whatever a collective of like minded individuals can be called) but they are not one dimensional like normal factions from previous games. You would not 'faction grind' as such but if your actions align with the wants, needs or desires of individuals or groups of individuals then how they view you might change.

2 factions that might seem to have the same agenda might come to blows due to another part of their personality. 2 good factions might come to blows because one of them like to bring peace via the sword and another through peaceful interactions.  And why to players care what NPC's do? and how would it effect the community?  No details on this yet from anyone..

You have to stop thinking of this like previous games have played. Would you care if the Dark Elves managed to destroy all the Druid holdings in your homeland and turned the lands into a dark and foreboding, dangerous area?

If you happen to play a Druid would you fight back, seek help, try and make an alliance with others to protect your lands? Or would you flee and hope to take over another part of the world? Again, this was discussed in the presentation about Storybricks which had a problem with the recording.

Depending on your actions and interactions in the world, NPC's might seek you out and give you an objective to achieve on their behalf because they see you as the right person for the job. And when I say you, I mean ONLY you. i.e. A quest given uniquely to you. Now this you totally made up because I have not heard word about NPC's tracking and seeking out a specific player for a quest.. 

It was discussed personally and not as part of a presentation.

The only mystery I was left with was how the Micro and Macro interactions will play out. I await more info on that.

     There is a whole book of mystery's about EQN and how Storybricks will actually fit in, in a meaningful way..  I would LOVE to sit down and ask Storybricks or EQN some REAL questions about the game for an hour..  Personally I"m a little tired of these scripted interviews that have limited vague talking points.. They come across like an paid advertisement you see on early morning TV, then real interviews..

Believe me or not I don't care but nothing I stated is made up, it comes from presentations at the event and discussions with developers at both Sony and Storybricks.

 

Edit : A player made a recording of the presentation which is not great but does have subtitles I believe. Here is the link but SOE will apparently be redoing the presentation with better quality as their recording failed for some reason: -

https://www.youtube.com/watch?v=vBglgiadAIc

or just search for the following in Youtube: -

SOE Live 2014 Storybricks - The Content of EQ Next

 

 

  Kuatosune

Novice Member

Joined: 9/14/08
Posts: 224

8/24/14 10:57:38 AM#47
I'm keeping my eye on this game.  Played EQ when it first game out and moved to EQ2 and went through four content additions before drama killed my favorite raiding guild.  Just wasn't fund after that 8(  Will definitely try the game and hope to make some new pals and maybe run across some old ones too!

  amx23

Novice Member

Joined: 8/06/14
Posts: 107

8/24/14 2:11:59 PM#48
What i have seen from that was unlimited gameplay. But im guessing some people still prefer quests hubs for some reason...
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

8/24/14 3:03:10 PM#49
Originally posted by amx23
What i have seen from that was unlimited gameplay. But im guessing some people still prefer quests hubs for some reason...

I certainly got the impression that quests can come from all sorts of places. While there might be hubs of civilization they do not have set quests and there are no static NPC's (outside of the fact they will be living in the same town) or mobs (again outside the generalized area in which they might currently be inhabiting).

The Rohsong seems to not only be a book recording your deeds but also the way to get suggestions for what there is to do in the world. During the Dev brunch we got to spend 2 hours chatting with the devs and the one on the table I sat on went into quite some depth about the way the Rohsong book worked and how quests in general worked.

Any NPC you speak to could potentially have a quest for you to undertake. They might need materials gathered or their barn cleared of vermin or items delivered but they would only be available when needed so you wouldn't be able to clear the barn of vermin only for the next guy to come along to get the same quest as you just did it.

Then, depending on your standing with individuals, organisations, guilds, races, political factions or any other individual/group there might be more open quests such as helping reduce banditry in the region or killing off a local population of Orcs that are harassing the area. Several people might be given the task of helping and it may take quite a long time for such an activity to be completed.

Another really cool thing is that there is the potential for unique quests just for your character should a need arise and your 'standing', past activities, skillset meet their requirements. An individual or 'faction' may seek YOU out for a task/quest.

One of the other nice things mentioned was that there are lots of possible ways to complete certain quests. For example, say you have to reduce the Orc population. You might just do that by killing Orcs or you might realise that Orcs love weath, especially Gold, and so could achive the same thing by either protecting travellers (making the Orcs decide to move on and find an easier place to target travellers) or even go so far as to mine out all the local deposits of gold (which again might make the Orcs move on to look for other places with gold).

The Rohsong will also provide clues as to where you might find quests fitting your play style. So if you happened to be a predominantly nature based build favouring combat it would suggest area's in the world where nature was under attack. An example given in the Storybricks presentation was on the druid lands being attacked by the Dark Elves. If you followed the suggestion of the Rohsong then you would travel to the area and help the local Druids defend their lands. Enough players do that and the Dark Elves get driven back, not enough and the Dark Elves might eventually take over the Druid lands and drive them all away. It also means that players can come into conflict, both through combat and in other ways to determine what happens. Although the outcome is dependent on many factors, player intervention in the world will have a very dramatic impact on what cam take place in the world.

I am sure more information about how it all works will come out in due course and there are some things that still have an embargo but from conversations and watching the presentations the future looks bright.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2828

World > Quest Progression

8/24/14 4:27:53 PM#50
Wow Maelwydd, thanks for the info. I opted out of the brunch but almost wished I would have gone! You mentioned Orcs mining gold. I was wondering from the SB video if NPCs actually harvested the world like players when they need things. That would really add a level of depth.

Also, any system that removes the need for ? And ! is boss.
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

8/24/14 4:55:14 PM#51
Originally posted by Aelious
Wow Maelwydd, thanks for the info. I opted out of the brunch but almost wished I would have gone! You mentioned Orcs mining gold. I was wondering from the SB video if NPCs actually harvested the world like players when they need things. That would really add a level of depth.

Also, any system that removes the need for ? And ! is boss.

The brunch was well worth it but to be honest the devs were very approachable the entire convention, especially in the bars late at night :)

Didn't go into specifics in a micro level in terms of mining gold (and to be honest that was one question I didn't really get to ask I wish I had) but essentially it seems that everything is marked, including terrain, buildings, NPC's, Mobs etc...So gold would be marked as perhaps 'valuable' and so anything that wants wealth would go looking for things of 'value'. Finding a Gold mine they might decide to start harvesting it (not sure if they would physically harvest it but from what was shown and presentations it appears that is possible as in one presentation Dark Elves, upon finding an altar of power interacted with it) and so would effectively camp the gold mine till it was exhausted or someone forced them to move on.

As for having ? or ! to mark mobs, it sounds like you will never see one of these again. Essentially every NPC could potentially have a quest depending on their specific wants, needs and desires. SO you might be at an inn talking to the barkeep and his stock levels hit critical and he asks if you could go pick up some more barrels for him. No ? or ! symbol, just obtained through interacting with the world.

The closest it seems the game will have ? or ! is through the Rohsong book which essentially gives you suggesting on what to do and where to go. These suggestions could be to match your playstyle (combat types will be directed to places of conflict and crafter types to places to get work), for class/skill progression (perhaps telling you to go somewhere to find a school that can teach you advanced hand to hand combat) or simply area's of interest such as the big dynamic events or simply just places where stuff is going on.  

Oh just remembered an example given...You might be travelling down the road and find an NPC getting attacked. You decide to help and it turns out they are a priest. He thanks you, tells you his order name and where it is located and says look him up some time. If you go visit him you can help them with what they need and eventually, through interaction with them they ask if you want to join their order (learn a new class).

With combat and PvP coming to landmark on the 27th and in the very near future the game maker tools and AI we should get a much better idea of how the maco and micro AI will work and how it will affect combat. Good times :)

  Gallus85

Advanced Member

Joined: 3/13/11
Posts: 1119

8/25/14 5:20:39 AM#52
Originally posted by Maelwydd
Originally posted by amx23
What i have seen from that was unlimited gameplay. But im guessing some people still prefer quests hubs for some reason...

I certainly got the impression that quests can come from all sorts of places. While there might be hubs of civilization they do not have set quests and there are no static NPC's (outside of the fact they will be living in the same town) or mobs (again outside the generalized area in which they might currently be inhabiting).

The Rohsong seems to not only be a book recording your deeds but also the way to get suggestions for what there is to do in the world. During the Dev brunch we got to spend 2 hours chatting with the devs and the one on the table I sat on went into quite some depth about the way the Rohsong book worked and how quests in general worked.

Any NPC you speak to could potentially have a quest for you to undertake. They might need materials gathered or their barn cleared of vermin or items delivered but they would only be available when needed so you wouldn't be able to clear the barn of vermin only for the next guy to come along to get the same quest as you just did it.

Then, depending on your standing with individuals, organisations, guilds, races, political factions or any other individual/group there might be more open quests such as helping reduce banditry in the region or killing off a local population of Orcs that are harassing the area. Several people might be given the task of helping and it may take quite a long time for such an activity to be completed.

Another really cool thing is that there is the potential for unique quests just for your character should a need arise and your 'standing', past activities, skillset meet their requirements. An individual or 'faction' may seek YOU out for a task/quest.

One of the other nice things mentioned was that there are lots of possible ways to complete certain quests. For example, say you have to reduce the Orc population. You might just do that by killing Orcs or you might realise that Orcs love weath, especially Gold, and so could achive the same thing by either protecting travellers (making the Orcs decide to move on and find an easier place to target travellers) or even go so far as to mine out all the local deposits of gold (which again might make the Orcs move on to look for other places with gold).

The Rohsong will also provide clues as to where you might find quests fitting your play style. So if you happened to be a predominantly nature based build favouring combat it would suggest area's in the world where nature was under attack. An example given in the Storybricks presentation was on the druid lands being attacked by the Dark Elves. If you followed the suggestion of the Rohsong then you would travel to the area and help the local Druids defend their lands. Enough players do that and the Dark Elves get driven back, not enough and the Dark Elves might eventually take over the Druid lands and drive them all away. It also means that players can come into conflict, both through combat and in other ways to determine what happens. Although the outcome is dependent on many factors, player intervention in the world will have a very dramatic impact on what cam take place in the world.

I am sure more information about how it all works will come out in due course and there are some things that still have an embargo but from conversations and watching the presentations the future looks bright.

Nice info man.  Thanks for sharing.

And no, GW2's Dynamic Event system is no where near the same thing as Story Brick's Emergent AI system.

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