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EverQuest Next

EverQuest Next 

General Discussion  » Where is EQN?

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47 posts found
  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 8:47:04 PM#1

I have been reading, rather skimming, through the recent posts discussing the new information set on by SOE live within this forum. It really struck me odd how some users seemed to ask where all the information for EQN was. While disappointing that there was not as much direct information given for EQN as most of us would have liked, or hoped for (…or alpha), there was still a ton of information given throughout the weekend from EQN panels and, also, from another source; Landmark panels.

 

As Dave Georgeson said in the beginning of the EQN keynote that “We are building it, we are building it in front of you and we’ve been doing it the entire time.” You can watch it here: https://www.youtube.com/watch?v=MU6LzCBPlCU ; starts around 09:30. Landmark is the backbone for EQN. Everything being developed for Landmark will be re-used or tweaked for EQN and visa-versa.

 

Note, they are not the same game, but they will be using similar assets. Landmark is a “Genre Agnostic MMO” that, so far, leans slightly towards a more creative building world while EQN is more in line to the MMORPGs that we are used to with its “themed” content. (I put “themed” in quotes, because EQN is a sandbox title as well.)

 

I implore y’all to watch all the videos that you can find for both EQN and Landmark, because there is some really interesting and fun things to think about for the future of both titles. In my opinion the most anticipated and “best” video to watch for EQN content is the Story Bricks panel; and you can watch it here on Tenma’s youtube channel: https://www.youtube.com/watch?v=vBglgiadAIc&list=UUfTjlsIZ6hArzZSW3G0vtaA .  (The audio echoes, but the slides on the power point will say it all.) Tenma also has other videos posted as well from SOE live. Also, here is a link to Arcona’s thread with links to other sources: http://www.mmorpg.com/discussion2.cfm/thread/419323/SOE-live-2014-panels.html .

 

To end, I will admit, and I believe we can all agree, that we won’t see an alpha for EQN for at least another year or two, or any direct information at least, because they are truly focused on completing Landmark first. I will throw a hypothesis out there for y’all to think about. With Landmark being the backbone, and while they polish it, the development team will be so experienced with working with the assets and fixing the bugs with the engine that it will make EQN have the best launch date out of any MMO to exist. Not saying it will happen, but it would be nice for once. 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

8/17/14 8:52:43 PM#2
I expect to see an alpha for EQN late winter or spring of next year.

Curse you AquaScum!

  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 8:56:58 PM#3
Originally posted by Torvaldr
I expect to see an alpha for EQN late winter or spring of next year.

Any solid leads or information? Don't make me beg, lol. 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

8/17/14 9:01:11 PM#4

Without Landmark there is no EQNext - SoE has been clear about this from the start.

SoE needs players to build assets for EQNext because that was their plan for Landmark.

Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.

 

However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark.

So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable.

So again they've been working on Landmark as that is the building tool for EQNext.

Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second.

That to me sounds like pure damage control.

Again all of this is 100% my opinion.

  Storm_Cloud

Apprentice Member

Joined: 2/10/13
Posts: 309

8/17/14 9:02:41 PM#5
Originally posted by Torvaldr
I expect to see an alpha for EQN late winter or spring of next year.

LOL!

I wish I had your enthusiasm or should I call it dreams. :)

To help relieve you of some of the disappointment, the game wont be out until sometime in 2016, and that would be alpha. Just like they did with Landmark.

Everquest Next depends on Landmark, and, well, we all know how far Landmark has come. That should say something. :)

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

8/17/14 9:03:27 PM#6
Originally posted by Torvaldr
I expect to see an alpha for EQN late winter or spring of next year.

Alpha for EQNext this year is completely out of the question, unless you're talking about internal SoE employee only alpha.

Players won't get alpha acess to EQNext for a long time, I don't see it happening until SoE Live 2015.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

8/17/14 9:08:04 PM#7


Originally posted by DMKano
Without Landmark there is no EQNext - SoE has been clear about this from the start.

SoE needs players to build assets for EQNext because that was their plan for Landmark.

Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.

 

However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark.

So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable.

So again they've been working on Landmark as that is the building tool for EQNext.

Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second.

That to me sounds like pure damage control.

Again all of this is 100% my opinion.


I think you over estimate how much gap there is between Landmark and EQN.

Whats landmark? its an eqn without the "Scripted" content, butterfly effect ai and minor systems.

Landmark is the bulk of EQN.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/17/14 9:28:17 PM#8
Originally posted by Burdoc101

I have been reading, rather skimming, through the recent posts discussing the new information set on by SOE live within this forum. It really struck me odd how some users seemed to ask where all the information for EQN was. While disappointing that there was not as much direct information given for EQN as most of us would have liked, or hoped for (…or alpha), there was still a ton of information given throughout the weekend from EQN panels and, also, from another source; Landmark panels.

 

As Dave Georgeson said in the beginning of the EQN keynote that “We are building it, we are building it in front of you and we’ve been doing it the entire time.” You can watch it here: https://www.youtube.com/watch?v=MU6LzCBPlCU ; starts around 09:30. Landmark is the backbone for EQN. Everything being developed for Landmark will be re-used or tweaked for EQN and visa-versa.

 

Note, they are not the same game, but they will be using similar assets. Landmark is a “Genre Agnostic MMO” that, so far, leans slightly towards a more creative building world while EQN is more in line to the MMORPGs that we are used to with its “themed” content. (I put “themed” in quotes, because EQN is a sandbox title as well.)

 

I implore y’all to watch all the videos that you can find for both EQN and Landmark, because there is some really interesting and fun things to think about for the future of both titles. In my opinion the most anticipated and “best” video to watch for EQN content is the Story Bricks panel; and you can watch it here on Tenma’s youtube channel: https://www.youtube.com/watch?v=vBglgiadAIc&list=UUfTjlsIZ6hArzZSW3G0vtaA .  (The audio echoes, but the slides on the power point will say it all.) Tenma also has other videos posted as well from SOE live. Also, here is a link to Arcona’s thread with links to other sources: http://www.mmorpg.com/discussion2.cfm/thread/419323/SOE-live-2014-panels.html .

 

To end, I will admit, and I believe we can all agree, that we won’t see an alpha for EQN for at least another year or two, or any direct information at least, because they are truly focused on completing Landmark first. I will throw a hypothesis out there for y’all to think about. With Landmark being the backbone, and while they polish it, the development team will be so experienced with working with the assets and fixing the bugs with the engine that it will make EQN have the best launch date out of any MMO to exist. Not saying it will happen, but it would be nice for once. 

Dave said it's about 60% complete.  It won't be 100% complete when they first give us alpha access.  There will be a paid for alpha access sometime within the next 6 months, just like they did for Landmark.

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  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

8/17/14 9:31:00 PM#9
Originally posted by Nitth

 


Originally posted by DMKano
Without Landmark there is no EQNext - SoE has been clear about this from the start.

 

SoE needs players to build assets for EQNext because that was their plan for Landmark.

Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.

 

However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark.

So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable.

So again they've been working on Landmark as that is the building tool for EQNext.

Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second.

That to me sounds like pure damage control.

Again all of this is 100% my opinion.


 

I think you over estimate how much gap there is between Landmark and EQN.

Whats landmark? its an eqn without the "Scripted" content, butterfly effect ai and minor systems.

Landmark is the bulk of EQN.

 

Oh man - no, EQNext is planned to have systems that currently do not exist in Landmark period.

 

NPCs tied into Storybricks - HUGE part of EQnext and pretty major undertaking.

Classes finished with all skill systems, animations, effects, sounds, voices.

NPCs finished with animations, effects/sounds

Spawn/pathing systems for NPCs - will have to tie into Storybricks as well

Itemization for the entire game - massive undertaking from assets to graphics for each class

Lore, stories, voiceovers (to whatever extent small or big) have to be done 

Dynamic event systems - yeah massive undertaking

Class balancing 

PvP skill balancing

Dungeon creation and placement within Voxels worlds

How about scalability of max number of players per location in the world with destructible environment? What happens 200 players all start blowing stuff up at the same time?

Client / Server performance tuning and optimization

Console support (PS4)

And that's is just the tip of the iceberg

 

Yeah a shit ton of work that Landmark currently doesn't even touch.

 

  Mandalorian2K

Novice Member

Joined: 7/28/14
Posts: 2

8/17/14 9:38:23 PM#10
I think there is some misunderstanding occurring. Dave didn't say EQNext was 60% complete NOW, he said by the time Landmark hits open beta that Next would be about 60% done. From there he said they would be able to move more quickly to complete Next as the core would be in place. So EQNext is not 60% done atm, you may want to re-watch the interview.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

8/17/14 9:40:36 PM#11

I don't have any leads or solid grounds for my speculation. I may be a little enthusiastic, but they've come a long way with Landmark in a relatively short period of time. Combat is being introduced into Landmark in 10 days. I can see the possibility of an EQN alpha of some sort before this time next year.

 

Curse you AquaScum!

  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/17/14 9:42:30 PM#12
Originally posted by DMKano

 

Yeah a shit ton of work that Landmark currently doesn't even touch.

 

You list a lot of things and assume they haven't already been working on these things for a long time now.  Every game dev knows tool creation and engine development is what takes the most time when creating a game.  Nothing you stated suggests they need more than year to finish up.  Especially for a large company like SOE that has a huge amount of money and resources at their disposal.  

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  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

8/17/14 9:43:11 PM#13

[quote]Originally posted by DMKano
[b]


Originally posted by Nitth  

Originally posted by DMKano Without Landmark there is no EQNext - SoE has been clear about this from the start.   SoE needs players to build assets for EQNext because that was their plan for Landmark. Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.   However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark. So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable. So again they've been working on Landmark as that is the building tool for EQNext. Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second. That to me sounds like pure damage control. Again all of this is 100% my opinion.
  I think you over estimate how much gap there is between Landmark and EQN. Whats landmark? its an eqn without the "Scripted" content, butterfly effect ai and minor systems. Landmark is the bulk of EQN.
 

Oh man - no, EQNext is planned to have systems that currently do not exist in Landmark period.[/quote]

 


NPCs tied into Storybricks - HUGE part of EQnext and pretty major undertaking.

-I mentioned that.


Classes finished with all skill systems, animations, effects, sounds, voices.
NPCs finished with animations, effects/sounds

-Most of these would of be completed as part of landmarks resource library.


-Spawn/pathing systems for NPCs - will have to tie into Storybricks as well

I mentioned this.


Itemization for the entire game - massive undertaking from assets to graphics for each class

-itemization and creation isn't as big a deal as you think, balancing is the issue.


Lore, stories, voiceovers (to whatever extent small or big) have to be done

-Concurrent development with landmark (they are making lore books as we speak)


Dynamic event systems - yeah massive undertaking

-mentioned this in op.


Class balancing

they have the tools already to start.


PvP skill balancing

-they can start this now with landmark pvp.


Dungeon creation and placement within Voxels worlds

-they can do this now with landmark.


How about scalability of max number of players per location in the world with destructible environment? What happens 200 players all start blowing stuff up at the same time?

-Why cant you use landmark to test this, they can test this now internally.


Client / Server performance tuning and optimization

-Concurrent development with / through landmark.


Console support (PS4)

Thats a forgelight issue, Its already got ps4 support.


In short, Like dave said by the time landmark is at or near completion they would be about 60% done on EQN.

Concurrent development is occurring in major engine systems regarding voxels, graphics, animations, music, sfx, physics, combat, scalablity. ect. And thats all happening right now with the development of landmark.


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  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/17/14 9:44:05 PM#14
Originally posted by Mandalorian2K
I think there is some misunderstanding occurring. Dave didn't say EQNext was 60% complete NOW, he said by the time Landmark hits open beta that Next would be about 60% done. From there he said they would be able to move more quickly to complete Next as the core would be in place. So EQNext is not 60% done atm, you may want to re-watch the interview.

I think you need to rewatch the video and open your ears.

He states and I quote

"We are 60% of the way complete with EverQuest Next".

He goes on to say

"When Landmark goes Open Beta, we'll be mostly feature complete for Everquest Next."

 

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  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 10:00:43 PM#15
Originally posted by Gallus85
Originally posted by DMKano

 

Yeah a shit ton of work that Landmark currently doesn't even touch.

 

You list a lot of things and assume they haven't already been working on these things for a long time now.  Every game dev knows tool creation and engine development is what takes the most time when creating a game.  Nothing you stated suggests they need more than year to finish up.  Especially for a large company like SOE that has a huge amount of money and resources at their disposal.  

 But they are creating two separate games; two separate MMO titles. So, I can only assume that both will take longer, because of manpower being split up.  I will say again that both are using the same/similar assets and that will be extremely useful to speed up production with Next once Landmark is finished.

  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 10:03:12 PM#16
Originally posted by Gallus85
Originally posted by Mandalorian2K
I think there is some misunderstanding occurring. Dave didn't say EQNext was 60% complete NOW, he said by the time Landmark hits open beta that Next would be about 60% done. From there he said they would be able to move more quickly to complete Next as the core would be in place. So EQNext is not 60% done atm, you may want to re-watch the interview.

I think you need to rewatch the video and open your ears.

He states and I quote

"We are 60% of the way complete with EverQuest Next".

He goes on to say

"When Landmark goes Open Beta, we'll be mostly feature complete for Everquest Next."

 

 

Hey do you, or does anyone, have the link to this interview where Dave says this? I missed it or haven't watched it :-(. 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

8/17/14 10:06:54 PM#17


Originally posted by Burdoc101

Originally posted by Gallus85

Originally posted by Mandalorian2K I think there is some misunderstanding occurring. Dave didn't say EQNext was 60% complete NOW, he said by the time Landmark hits open beta that Next would be about 60% done. From there he said they would be able to move more quickly to complete Next as the core would be in place. So EQNext is not 60% done atm, you may want to re-watch the interview.
I think you need to rewatch the video and open your ears. He states and I quote "We are 60% of the way complete with EverQuest Next". He goes on to say "When Landmark goes Open Beta, we'll be mostly feature complete for Everquest Next."  
 

Hey do you, or does anyone, have the link to this interview where Dave says this? I missed it or haven't watched it :-(. 


http://youtu.be/TtGfWgW5kDs?t=11m7s

Edit: sorry, correct url now.


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  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 10:10:45 PM#18
Originally posted by DMKano

Without Landmark there is no EQNext - SoE has been clear about this from the start.

SoE needs players to build assets for EQNext because that was their plan for Landmark.

Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.

 

However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark.

So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable.

So again they've been working on Landmark as that is the building tool for EQNext.

Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second.

That to me sounds like pure damage control.

Again all of this is 100% my opinion.

 

Well in defense of Landmark, it is its own game. It will definitely help build EQN, but it is so much more then just a building tool for EQN. And as I have said before in my OP, they will be using the same assets; only changing them to fit the mold of the title. Just seems ofr myself they are doing a lot of work for both titles. EQN is just being worked on indirectly right now.

  Burdoc101

Novice Member

Joined: 9/29/12
Posts: 280

 
OP  8/17/14 10:17:12 PM#19
[EDIT] Okay, thanks for clarification on the URL Nith....Yep haven't watched this one yet...anddd play. 
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

8/17/14 10:18:23 PM#20


Originally posted by Burdoc101

Originally posted by Nitth  

Originally posted by Burdoc101   Hey do you, or does anyone, have the link to this interview where Dave says this? I missed it or haven't watched it :-(. 
  http://youtu.be/MU6LzCBPlCU?t=9m4s
Derp, *blush*, the keynote? Do you have the time by chance he says it?


edited post, Check url


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