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News & Features Discussion  » [Column] General: The 5 Best User Generated Content Systems in MMOs

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58 posts found

Novice Member

Joined: 10/01/03
Posts: 24

8/18/14 1:59:32 PM#21
How can you have a list like this and not include Shadowbane

The secret of life is honesty and fair dealing. If you can fake that, you've got it made - Groucho Marx


Apprentice Member

Joined: 1/11/13
Posts: 792

8/18/14 2:13:49 PM#22

I really don't know why more games  ( not just MMO's ) have player made content. Even a handheld MMO called Phantasy Star Portable 2 infinity had such player made content , it was quite hard for me to work it all out though as it was not in my native tongue. Bring us more games with it in please.




PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]


Hard Core Member

Joined: 12/21/05
Posts: 557

8/18/14 2:33:47 PM#23
Originally posted by ban-chan
How can you have a list like this and not include Shadowbane

While I liked Shadowbane, what did it have in the way of user generated content?


Novice Member

Joined: 6/03/04
Posts: 32

8/18/14 3:10:02 PM#24
Bag Ball in UO.  ;)

Novice Member

Joined: 5/15/06
Posts: 1970

The doctors say his chances are 50/50...but there's only a 10% chance of that.

8/18/14 3:30:56 PM#25
Originally posted by itchmon

depending on your definition of UGC, games like eve and DF might deserve a spot on the list- while you can't create dungeons you can sure as hell create political storylines, complete with backstabbings and double crosses and huge shifts in power.


to me that's UGC but i understand that that's not the type of UGC the author was talking about.

Users do generate content in EVE and other games.  I would have liked a nod to EVE, but the key thing to realize is this column is about UGC SYSTEMS.  Not just content that came about because of users.

El Psy Congroo


Novice Member

Joined: 4/22/06
Posts: 847

8/18/14 4:00:10 PM#26
Originally posted by LacedOpium
Originally posted by Po_gg

One of my favourite part of games, since MUDs and NWN :)

However I disagree with the order of the Cyptic ones. Architect was clunky, and a bit limited compared to the later iterations, so 3rd place at me, tops.

Neverwinter's Foundry is technically the best indeed, but the game itself put some boundaries around it (action-packed gamestyle, lots of casual and younger players, etc.) so I'd place that on the second place.

STO's Foundry has the best content hands down. While it's a bit weaker tool than Neverwinter's, the IP and the Trek fans lifting it to the first place, at least for me.


While Second Life is an mmo (sort of), I wouldn't put it on the list, nor Landmark or Trove, those are more like (world)builder games, than MMOs with UGC.


"What other User-Generated Content systems in MMOs are you a fan of?"  I'm very curious about AC private servers, those will be the ultimate UGC MMOs, just like the mind-90s thriving MUD/MUSH scene was. I hope there will be a lot of great settings among them.

(edit: slow typer here, there were no posts when I started to write, so Landmark and Trove are not mentioned to answer the post above me :) just put here for the record)


MMO = Massive Multiplayer Online game.

By definition, they are all indeed MMO's.  Most Second Life residents do not engage in any world building whatsoever.  Truth be told, many Second Life residents feel insulted when people refer to Second Life as a game, period.  To many of its residents, it is their first life.

As a Sl user (content creator and seller), this is sort of accurate. SL can't be defined as just a game though. it can be played as one so it does belong on this list. People do use it as an actual *Second* Life. For me, I consider it a tool or a medium (like an artist would consider paint or a pencil or an adobe photoshop). I can design literally anything and everything I want by building and scripting it. I can slo sell those things to other people which I do. so it's also my "job" so to speak. I only make about 50 to 100 (real life USA) dollars a week in sales give or take so it's not a real full time job (yet hopefully).


The only thing I would dispute on this list is that it isn't number 1. True, the screenshot provide is pretty crappy. The place actually looks good, but the avatars are very mismatched and most of them are clearly wearing low quality stuff. but that's SL in a nutshell. people can create amazing looking and functioning things but they can also create ugly things or low quality things which makes it just like real life because peopel can do that in RL. You can look at things like IMVU and other thigns that have user made content andsocial open world aspects, but none of them really compare to something like SL. I'm still baffled as to why no one has attempted to properly make a better SL. Blue Mars tried it but failed hard because it's 0.0000001% of what SL has to offer. The only one creating something better currently is Philip Rosedale, the creator and founder of Second Life and Linden Labs.  there's also a straight SL clone called HiPiHi or something like that only available in China.


SL's biggest problem though is that the people who try it sit there wand wonder "what do i do. what is my goal" . the answer is that you do what you want. If you're the type of person that has even a little bit of imagination you can do whatever you want. When presented with the question "if you can do anythign at all in a virtual world what would do?" if you say "i dont know" SL isn't for you. If you give any answer, SL is for you. You can literally do anythign and everything that you can do in real life and beyond. Want to have intercourse with someone? it's what many SL residents are doing as you read this. Want to fight people or shoot zombies? It's being done right now and you can join in. Want to take a relaxing train ride accross miles and miles of land and see different buildings people have made? You can do that too. Want control a giant robot while shooting donuts and farting icecream while a death metal song plays and a bike gang of shark people follow you? It can be done. SL depends on the person playing it. If you're a pervert, you'll have a wonderful time going to adult only places and finding people just as gross as you are. If you like fighting you're also covered.


i could literally write a book about all the things you can do in SL. When i say everything is possble, i really truly mean everything. Fly a small jet? yes. fly giant space ship? yes yes yes. Be an evil warlord in Rome? Yes. Be a petty drug dealer that hangs out at brothels? I see one of those every other day. Seriously. anything and everything you can think of, it's been done.


Advanced Member

Joined: 9/24/13
Posts: 1071

8/18/14 5:45:37 PM#27 is actually recognizing EQ2?  Hope Satan has ice skates

Novice Member

Joined: 5/04/05
Posts: 99

8/18/14 6:08:32 PM#28

The problem with the Mission Architect in CoX was that you couldn't allow you to create new locations - which was what a lot of people asked for. Creating new missions and stories were great but having them in the same building/warehouse/sewer/cave as every other mission in CoX grew tiresome quickly.

Also, the system was horribly exploited in the beginning by people creating simple missions with little thought to story. I remember playing with several people at max level who didn't know how to get to simple locations because they leveled up exclusively in the Mission Architect.

This system all but sucked the life out of this game as people rarely leveled up via game quests. There were a lot of people in game, but they were all gathered at the MA building. The unfortunate thing was that finding a PUG with decent people and hammering out some missions in CoX was easily one of its strengths. Not many games do it as well as CoX did.

Sadly, I quit CoX soon after it's implementation and I've always been wary of UGC because of it. UGC is a great idea in theory, but the execution leaves a lot to be desired.


Novice Member

Joined: 6/21/04
Posts: 3

8/18/14 6:24:11 PM#29
well i for one know for sure that this list is backwards,  cause second life is easily number 1,   cause its entire game is player built,  there is no game out there that is 100% player built like second life is.

Novice Member

Joined: 5/01/13
Posts: 145

8/18/14 6:44:33 PM#30

"Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."

Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.


Novice Member

Joined: 5/04/07
Posts: 19

8/18/14 7:16:50 PM#31
Saw STO, NW and CoH in the top 3 (in any order) Leaving satisfied

Novice Member

Joined: 8/01/06
Posts: 95

8/18/14 8:18:16 PM#32
Loved the CoH mission architect.  Sad to realize the ones I made are gone forever now, but hey it was a great run.

Advanced Member

Joined: 8/14/08
Posts: 1583

8/18/14 10:04:52 PM#33
Originally posted by trancefate

"Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."

Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.


If you're referring to NCSoft being money grubbing assholes, then yes, there's a reason. Otherwise, no.


However, as much as I loved City of Heroes, I really think lists like these shouldn't include games like CoH and SWG that are no longer running.



Elite Member

Joined: 5/14/07
Posts: 9100

I believe in life before death... So dont forget to enjoy it while you still can.

8/18/14 11:54:54 PM#34

I think a system like the foundry would do very well in certain MMO´s..... espescially those that are not endgame driven....


GW2 and ESO come in mind...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)


Elite Member

Joined: 4/12/11
Posts: 4501

RIP City of Heroes!

8/19/14 12:35:37 AM#35
Originally posted by dreamscaper
Originally posted by trancefate

"Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."

Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.


If you're referring to NCSoft being money grubbing assholes, then yes, there's a reason. Otherwise, no.


However, as much as I loved City of Heroes, I really think lists like these shouldn't include games like CoH and SWG that are no longer running.


I can see that. MA was fine in COH but I had issues with it. I think because it gave rewards and xp that it killed the real world. Killed in the sense that people weren't playing those other parts to the same degree as after MA. Should have not added rewards/XP.


Advanced Member

Joined: 8/30/09
Posts: 459

8/19/14 1:35:55 AM#36


Neverwinter's foundry is kind of pathetic..  It's chalk full of "Easy exp" "right click a barrel, collect your reward" "Follow this NPC and gain credit for your daily quest" "Easy achievements" "100 mobs locked in a cage", etc., etc. quests..

The ones that avoid that are so few and offer nothing in comparison to the ones built for a purpose that the whole system is a joke..



Apprentice Member

Joined: 6/20/10
Posts: 1225

8/19/14 2:24:45 AM#37

It depends on what you define as an UGC system. Is it only something apart from the game that you use to design something like a dungeon and includes scripts (what I am calling hard-coded) or is it any sort of way that players can make their own content (soft-coded)?

I can't speak for the Cryptic games on the list since I never played STO nor NWN and when I played CoX it was well before the existence of any UGC system.

However, I think that one of the Cryptic games should have been replaced with SWG because in that game a group of players could build their own cities complete with RPG features such as canteenas that could be operated entirely by player entertainers and crafters. Each type of "class" if you want to call it that had their role and player interactions were absolutely necessary. If CoX made the list, since it is a closed down game, surely SWG should have as well. It was not a 'hard-coded' UGC system like the dungeon makers mentioned in this article, but it was definitely a 'soft-coded one'.

By my defintion, Minecraft should definitely be on that list too.


I agree overall with the list though I think SL should be number 1 and again it is not a 'hard-coded' system like in EQ2 or NWN. It has no real competition for what you can design and script in comparison to what is on offer in other MMOs. If you want to design a drivable Ferrari, you can. If you want to make a death star environment, you can. All of that is done by players for other players, so yeah, everything else sort of pales in comparison.



Playing MUDs and MMOs since 1994.


Hard Core Member

Joined: 10/02/04
Posts: 4561

8/19/14 2:27:21 AM#38

So second lfie that is built from te ground up to allow players to basically create anything and any type of game within the game is number 5 ?

You can basically create anything you want in second life.. yet the other games you listed are basically limited to creating new quests..


I am sorry but SL should be at the top of this list.


Hard Core Member

Joined: 10/10/03
Posts: 5731

8/19/14 3:23:29 AM#39

"Second Life is essentially a giant, social MMO with nearly limitless possibilities."

In the picture you can see avatars dressed like pimps and whores, which reveals the astonishing truth. SL is not a MMO, well we all knew this, but not David apparently.

The parsity and poor showing of the examples on this list shows how underused user generated content is. As it is one of the only answers to content locust munching, the industry clearly needs to focus more time on user modding.


Novice Member

Joined: 4/02/13
Posts: 448

8/19/14 3:52:31 AM#40
Some will disagree, but I'd have to add Minecraft Multi-player to this list. The better servers can have dozens if not a hundred or more players, and the content certainly is player generated. 
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