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EverQuest Next

EverQuest Next 

General Discussion  » EverQuest Next New Combat and Classes Video SOE Live 2014

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323 posts found
  MightyUnclean

Advanced Member

Joined: 10/07/04
Posts: 585

8/16/14 11:49:38 AM#81
Originally posted by ice-vortex
Originally posted by Bannuk
Originally posted by amx23
I dont know why people want to play the same game for 10 years. Nothing changes in the world. With EQNext it will. Permanent change and creating your own adventure will satisfy. THe longest ive played an mmo subscription is the original Everquest for 8 months at launch, every other mmo i stopped after 3 months due to max level or nothing to do but grind equipment, and i played them all, rift, wow, eq2, vanguard, ff a realm reborn, etc. Sandbox is the future and thats what EQN is.

If you've been playing for that long then you know the "sandbox is the future" argument has been around for a long while now.  I seriously doubt it.  But you are correct about one thing, SOE is making EQN a sandbox alright, and apparently targeting the players that are at the correct age to enjoy playing in a real sandbox and still need their poo poo diapers changed regularly.

Ok, ok.  Maybe not quite that young, but if I were the program manager for EQN, there is no way that video would have ever seen the light of day.  I had serious reservations about this title after seeing the character models that are more cartoony than WoW,  but this looks very, very bad to me.  I am not looking forward to this anymore and can't imagine playing it with the direction it is going in.

Except it doesn't matter one bit whether you have 'serious reservations'. They aren't trying to sell you anything. The game is a long way off. This video was for fans and no one else.

Bullshit.  SOE made this video for anyone they can get to watch.  They'll take all the potential customers they can get.

  Archlyte

Hard Core Member

Joined: 4/21/14
Posts: 338

^Avatar Stylized for Longevity, Frame Rate, & Maturity

8/16/14 12:44:13 PM#82
Those sword flashes and cratering moves by the warrior class are terrible. They went off the deep end into a superhero/fighting game set in a fantasy world. Wow EQNext looks like it will super suck.
  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2155

8/16/14 1:59:59 PM#83

It didn't look extremely bad. But the biggest problem was how meh it all felt.

That can be attributed to the spammy feeling the attacks had, which was most apparent with the cleric class. My biggest fear for this game is how they'll make the combat interesting with the limited number of hotkeys.

People often call out: "But a small number of interesting abilities is better than a large number of uninteresting ones!" The thing is though: it's not guaranteed that such a small number of abilities will be more interesting, just because there's a small number of them.

If they want to make this work they need to focus on combos. A bit like fighting games which are fun and potentially complex to play on controllers as well.

AKA: more of this and less spamming plz.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  Rattenmann

Hard Core Member

Joined: 12/08/05
Posts: 348

8/16/14 2:13:33 PM#84
RIP MMOs of the past.... time to move on to something else obviously. The current trend of action based cartoon crap is really not appealing to me at all.

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6144

8/16/14 2:19:47 PM#85
Originally posted by Gallus85
Originally posted by DMKano
Originally posted by SlyLoK

Wow. I was soooo excited for EQN but now I have no idea what to say. 

Possibly switching EQN to the same setup as Landmark.. was a bad idea. The style , voxels , action combat . etc feels at home in Landmark .. In EQN I feel it could be holding the game back. Go launch Planetside 2 and then Landmark.. I would rather be running around an EQN that looked like PS2 than Landmark.

I feel the same way.

HOWEVER 

the tradeoff for destrucible world (voxel farm on top of Forgelight engine) - is that the game looks FUGLY (my opinion).

PS2 looks fine to me.

I run around in Landmark - and it's just blotchy blobby poop - that's what things look like (especially in distance) - like globs of putty.

EQNext as the game touted to "revolutionize the genre" - umm... no.

 

It is a revolution in just about every single way, and the only argument you pose against this fact is that the non-optimized pre-alpha rendering of terrain at a distance is lacking polish.  Great argument.  You sold it.

Look at Trove - other than cube voxels it has 90% of all the features *right now in playable form* that EQNext will have in what 2 years?

Revolution what? 

Go fire up Trove Alpha - fully destructible sandbox world, classes, action combat, procedural worlds multi tiered dungeons that you can dig your way into from bottom if you wish, crafting, gathering, player created worlds, player created dungeons, players submitting weapon, asset designs, skins etc....

Its been running since November of 2013 - playable alpha - not a tech demo.

So yeah - EQNext has the voxels farm smooth voxels, but look at *gameplay features* - which is your argument right? 

Trove has been having them for months, and also many additional features that Landmark/EQNext havent even mentioned (like music voxels).

Oh yeah those "flinging voxels" that SoE showed off in Landmark keynote 2 days ago - been in Trove for months.

 

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2334

First came pride, then envy.

8/16/14 3:19:46 PM#86
Originally posted by amx23
Originally posted by observer

I'm sorry, but Tech Demo, or not, that was just terrible.  They could've put more effort into it, especially since it's debuting for SOE Live, where everyone is going to be watching, including the press.   They've had the time to polish everything up, including the animations, models, sound effects, spell effects, etc.  It seems like they put this together in a couple week's timeframe.  What were they thinking?

I'm not understanding the GW2 and Tera comparisons either, since there's no way to tell how the skills will function without seeing a UI, cooldown timers, stats, etc.  This looks nothing like Tera's combat though.  That's pretty obvious, since i didn't see any animation locks, or "hack n' slash" combat which is popular in asian MMOs.

They did put it together in 2 weeks lol, they are busy developing 2 games. I was there (via twitter and twitchtv) when they said they were preparing. I must say, we didnt expect this, SOE Live is a fan faire its meant for people who play SOE games, they revealed it to US not you. Why would they try to impress you if its not coming out for another 2-3 years? Ill leave you with this thought. "The gaming industry is hopeless"... now go back to WoW!

You really are delusional.  It's not just for fans.  It's for the gaming press at large.  They are trying to sell a product here.  The release date doesn't matter either, whether it's released in one month or two years.  It still needs to impress potential customers.  Your typical fanboy response, "now go back to WoW!" is amusing, and at least i know not to waste anymore time on someone who uses that as their defense of a shitty presentation.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1051

8/16/14 6:06:32 PM#87
Originally posted by DMKano

Revolution what? 

  EQNext as the game touted to "revolutionize the genre" - umm... no.

Go fire up Trove

Are Trove and EQN in the same genre or direct competition? Personally don't care if every single element of EQN has been around forever in other games in other genres or even on different systems. I do not know of any other AAA fantasy mmorpg that has all the elements that EQN is shooting for. Some other "sandbox" like games like ArcheAge are bringing a large bag of tricks as well, but they are missing voxels/storybricks and a lot of the western touches that EQN will have.

Is EQN 100% original or going to start some virtual revolution? Probably not. But it will be part of the next generation of games that are already underway. Almost every game on it's way is going for the sandbox, open world, emergent type design. EQN could be at the front of the pack as very few have a large company or enough cash backing them along with the reach of the EQ franchise. Will it drain the life out of WoW and all older games as WoW did? Probably not. But these games will be what people are playing 5, 10, 15 years from now. Along with building games, moba, fps, and whatever else is still popular.

Go fire up Trove and tell me it is something EQN should worry about. Totally different types of games aimed at different players. Difference is I could see Trove/Minecraft players going to EQN/Landmark more so than the other way around. At some point some people might want "more" beyond blocks, despite the gameplay being designed well.

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 991

8/16/14 6:18:59 PM#88
Originally posted by DMKano
Originally posted by Gallus85
Originally posted by DMKano
Originally posted by SlyLoK

Wow. I was soooo excited for EQN but now I have no idea what to say. 

Possibly switching EQN to the same setup as Landmark.. was a bad idea. The style , voxels , action combat . etc feels at home in Landmark .. In EQN I feel it could be holding the game back. Go launch Planetside 2 and then Landmark.. I would rather be running around an EQN that looked like PS2 than Landmark.

I feel the same way.

HOWEVER 

the tradeoff for destrucible world (voxel farm on top of Forgelight engine) - is that the game looks FUGLY (my opinion).

PS2 looks fine to me.

I run around in Landmark - and it's just blotchy blobby poop - that's what things look like (especially in distance) - like globs of putty.

EQNext as the game touted to "revolutionize the genre" - umm... no.

 

It is a revolution in just about every single way, and the only argument you pose against this fact is that the non-optimized pre-alpha rendering of terrain at a distance is lacking polish.  Great argument.  You sold it.

Look at Trove - other than cube voxels it has 90% of all the features *right now in playable form* that EQNext will have in what 2 years?

Revolution what? 

Go fire up Trove Alpha - fully destructible sandbox world, classes, action combat, procedural worlds multi tiered dungeons that you can dig your way into from bottom if you wish, crafting, gathering, player created worlds, player created dungeons, players submitting weapon, asset designs, skins etc....

Its been running since November of 2013 - playable alpha - not a tech demo.

So yeah - EQNext has the voxels farm smooth voxels, but look at *gameplay features* - which is your argument right? 

Trove has been having them for months, and also many additional features that Landmark/EQNext havent even mentioned (like music voxels).

Oh yeah those "flinging voxels" that SoE showed off in Landmark keynote 2 days ago - been in Trove for months.

 

EQN is a virtual world MMORPG

 

Trove is a Minecraft/RPG hybrid, a better cubeworld

 

There is a rather enormous difference in scope of the game and they aren't even really in the same genre.

 

 

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6144

8/16/14 6:22:51 PM#89
Originally posted by Allein
Originally posted by DMKano

Revolution what? 

  EQNext as the game touted to "revolutionize the genre" - umm... no.

Go fire up Trove

Are Trove and EQN in the same genre or direct competition? Personally don't care if every single element of EQN has been around forever in other games in other genres or even on different systems. I do not know of any other AAA fantasy mmorpg that has all the elements that EQN is shooting for. Some other "sandbox" like games like ArcheAge are bringing a large bag of tricks as well, but they are missing voxels/storybricks and a lot of the western touches that EQN will have.

Is EQN 100% original or going to start some virtual revolution? Probably not. But it will be part of the next generation of games that are already underway. Almost every game on it's way is going for the sandbox, open world, emergent type design. EQN could be at the front of the pack as very few have a large company or enough cash backing them along with the reach of the EQ franchise. Will it drain the life out of WoW and all older games as WoW did? Probably not. But these games will be what people are playing 5, 10, 15 years from now. Along with building games, moba, fps, and whatever else is still popular.

Go fire up Trove and tell me it is something EQN should worry about. Totally different types of games aimed at different players. Difference is I could see Trove/Minecraft players going to EQN/Landmark more so than the other way around. At some point some people might want "more" beyond blocks, despite the gameplay being designed well.

 

My response was to the poster saying that EQNEXT is bringing all these revolutionary gameplay features together in a single game which is simply false.

EQNEXT has 2 unique features - voxelfarm engine (rounded voxels) and storybricks which we are yet to see the actual implementation in game. For all we know it might be very simplified version or even scrapped entirely.

The other stuff has been pioneered by other games.

  kellian1

Advanced Member

Joined: 4/20/06
Posts: 232

8/16/14 6:31:11 PM#90

I don't think I've ever done such a 180 on a game in my life. I was so sold on this game when they announced it, and destructible environments and all that good stuff (even the art style wasn't to bad, was waiting to see how it progressed).

Ever since then, it's gone downhill and this is just the coup de grace. Action twitchy combat with this art style...I'm tapping out here.

I'm sure there are folks who will LOVE this game, doesn't look like I will be one of them. Off to wait for the next big thing and hope whatever that is, isn't as disappointing as this has turned out to be so far (Maybe that new Bioware game).

I think they could have done so much more than what they are trying to do, I don't understand why these companies play follow the leader with ideas instead of trying to innovate. Maybe SOE took all their innovation and creative people and dumped them in  H1Z1 because it doesn't look like any of them made it to this game. 

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6144

8/16/14 6:32:17 PM#91
Originally posted by syriinx
Originally posted by DMKano
Originally posted by Gallus85
Originally posted by DMKano
Originally posted by SlyLoK

Wow. I was soooo excited for EQN but now I have no idea what to say. 

Possibly switching EQN to the same setup as Landmark.. was a bad idea. The style , voxels , action combat . etc feels at home in Landmark .. In EQN I feel it could be holding the game back. Go launch Planetside 2 and then Landmark.. I would rather be running around an EQN that looked like PS2 than Landmark.

I feel the same way.

HOWEVER 

the tradeoff for destrucible world (voxel farm on top of Forgelight engine) - is that the game looks FUGLY (my opinion).

PS2 looks fine to me.

I run around in Landmark - and it's just blotchy blobby poop - that's what things look like (especially in distance) - like globs of putty.

EQNext as the game touted to "revolutionize the genre" - umm... no.

 

It is a revolution in just about every single way, and the only argument you pose against this fact is that the non-optimized pre-alpha rendering of terrain at a distance is lacking polish.  Great argument.  You sold it.

Look at Trove - other than cube voxels it has 90% of all the features *right now in playable form* that EQNext will have in what 2 years?

Revolution what? 

Go fire up Trove Alpha - fully destructible sandbox world, classes, action combat, procedural worlds multi tiered dungeons that you can dig your way into from bottom if you wish, crafting, gathering, player created worlds, player created dungeons, players submitting weapon, asset designs, skins etc....

Its been running since November of 2013 - playable alpha - not a tech demo.

So yeah - EQNext has the voxels farm smooth voxels, but look at *gameplay features* - which is your argument right? 

Trove has been having them for months, and also many additional features that Landmark/EQNext havent even mentioned (like music voxels).

Oh yeah those "flinging voxels" that SoE showed off in Landmark keynote 2 days ago - been in Trove for months.

 

EQN is a virtual world MMORPG

 

Trove is a Minecraft/RPG hybrid, a better cubeworld

 

There is a rather enormous difference in scope of the game and they aren't even really in the same genre.

 

 

 

 

Disagree with your assessment.

Cubeworld is not destructible, players can't build or destroy in open world. No Landmark features for player created content.

Minecraft can't support millions of players online and has player hosted servers.

Trove is a sandbox MMO, with player created assets (like Landmark), fully destructible world, classes, dungeons, crafting, action combat. 

Trove doesn't have smooth voxels nor Storybricks. But is has almost all the features of EQNEXT currently working in Alpha right now.

We don't know the scope of EQNext as there is no game yet - so how can we compare?

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 991

8/16/14 6:39:33 PM#92
Originally posted by DMKano
 Trove doesn't have smooth voxels nor Storybricks. But is has almost all the features of EQNEXT currently working in Alpha.

Storybricks is the single most important part of EQN, and is the key to its success or failure.

 

So  Trove is basically an extremely low tech version of EQN without the complex class mechanics or story bricks, or an engaging virtual world.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1051

8/16/14 6:46:42 PM#93
Originally posted by kellian1

I don't think I've ever done such a 180 on a game in my life. I was so sold on this game when they announced it, and destructible environments and all that good stuff (even the art style wasn't to bad, was waiting to see how it progressed).

Ever since then, it's gone downhill and this is just the coup de grace. Action twitchy combat with this art style...I'm tapping out here.

I'm sure there are folks who will LOVE this game, doesn't look like I will be one of them. Off to wait for the next big thing and hope whatever that is, isn't as disappointing as this has turned out to be so far (Maybe that new Bioware game).

I think they could have done so much more than what they are trying to do, I don't understand why these companies play follow the leader with ideas instead of trying to innovate. Maybe SOE took all their innovation and creative people and dumped them in  H1Z1 because it doesn't look like any of them made it to this game. 

Could you give some examples? I see this opinion used a lot, but rarely see any actual "innovative" or original ideas suggested. There is a finite number of ways to do certain things. Such as combat. You got turn based, tab, action tab, action skill shot, etc. Only so many ways to do a skill bar, progress, yadda yadda. Once you start venturing too far outside the "norm" games start turning into different genres and totally different experiences. Not that this is wrong, but if they want to make a fantasy mmorpg with XYZ elements, they do have limits to their choices.

You complain about action combat and the art style. You would like them to use what instead that is innovative?

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3469

8/16/14 8:02:18 PM#94
     After this weekend.. I'm more sure now then before this game isn't for me..   I wouldn't even call classes , classes in this game..  They are more like small packets of skills, you find and acquire.. I don't mind the action twitch combat in Diablo 3, but I will not settle for it here..  Did ya'll notice all the skills shown are area effect skills / spells and normally up close and personal..  So if I'm a playing a Ranger, I have to worry about twitch shooting a moving target at a distance?  Oh yea that is going to be fun for so many.. Will their be pets and how do you command pets without targeting?  hmmm  Or will they allow targeting, just not combat.. and won't that just promote everyone to play a pet class?   So many details, NO real demo and explanations..  I found the whole 1 hour video a total waste of my time.. 
  observer

Hard Core Member

Joined: 2/17/05
Posts: 2334

First came pride, then envy.

8/16/14 8:25:23 PM#95

Here's an action combat  MMO from China, called Moonlight Blade, which is still in closed beta:  http://youtu.be/9kxwD16hB8Y?t=2m53s

Notice how the spell effects are more subtle, and less obscuring, than EQN.  Yes, it's still flashy, but it's not over the top like GW2's effects, or EQN.  The only thing that is really obscuring the screen are the damage numbers, which looks ridiculous, and is a major complaint in asian mmos.

In this EQN video, the effects & flashes are too bright and larger than avatars themselves, and the artwork of them looks undesirable.  https://www.youtube.com/watch?v=wsaLHtpFhfw

  Allein

Elite Member

Joined: 6/11/13
Posts: 1051

8/16/14 8:43:47 PM#96
Originally posted by Rydeson
     After this weekend.. I'm more sure now then before this game isn't for me..   I wouldn't even call classes , classes in this game..  They are more like small packets of skills, you find and acquire.. 
Wouldn't argue this actually. At the same time, classes seem like this to me in most games, just a lot more skills per packet. With the high amount of build options, everyone will probably have fairly different versions of each class. Which they said last year. If they don't make the class we want, we can try to build it with the options available.
I don't mind the action twitch combat in Diablo 3, but I will not settle for it here..  Did ya'll notice all the skills shown are area effect skills / spells and normally up close and personal..  So if I'm a playing a Ranger, I have to worry about twitch shooting a moving target at a distance? 
Did you watch the Landmark combat? Looked like skill shot and or individual attacks will still be a thing. Just higher amount of AOE and frontal cone type stuff. Which to me makes sense. If I swing a sword I should hit stuff in front of me. If I shoot a fireball, it should hit a target and or have splash damage. Not sure if you've ever played a skill shot game, but it really isn't that hard due to the speed of combat. You aren't shooting an arrow from a mile away. Just like someone can move out of the way of a sword dash, someone can dodge an arrow. Hence the AOE skills to make up for this.
Oh yea that is going to be fun for so many.. Will their be pets and how do you command pets without targeting?  hmmm  Or will they allow targeting, just not combat.. and won't that just promote everyone to play a pet class?   So many details, NO real demo and explanations..  I found the whole 1 hour video a total waste of my time.. 

No word on pets yet beyond they exist, will resemble what we've know from other games, and will utilize the Storybricks AI (I believe). As you said this wasn't a "real" demo of the full game as it is a WIP. I'm assuming they have Pets and other things in the works and aren't going to design classes so that pets become mandatory. Sure they might make mistakes, but game breaking things like this from the start? I'd hope not.

If your targeting concern with pets is not being able to send a pet on something while you beat on something else, maybe that isn't possible, or maybe it is and they have something in place to do it that isn't tab-targeting for the entire game.

If all you watched was 1 panel, check out the rest. Lots of new details, but if it isn't the game for you, it isn't.

Nothing they showed was that "new" from what they hyped or showed since last year. Still the same game, just a bit more explanation and some more examples to go along with it. As I've been saying though, seemed like you didn't like anything about EQN beforehand, not sure what they can do to change your mind. As in, if you hated the art style, doubt you'll ever be convinced it looks good. We like what we like. Hopefully you move on and find a game to enjoy, no reason to stick around and complain about what is.

  kellian1

Advanced Member

Joined: 4/20/06
Posts: 232

8/16/14 8:53:13 PM#97
Originally posted by Allein
Originally posted by kellian1

I don't think I've ever done such a 180 on a game in my life. I was so sold on this game when they announced it, and destructible environments and all that good stuff (even the art style wasn't to bad, was waiting to see how it progressed).

Ever since then, it's gone downhill and this is just the coup de grace. Action twitchy combat with this art style...I'm tapping out here.

I'm sure there are folks who will LOVE this game, doesn't look like I will be one of them. Off to wait for the next big thing and hope whatever that is, isn't as disappointing as this has turned out to be so far (Maybe that new Bioware game).

I think they could have done so much more than what they are trying to do, I don't understand why these companies play follow the leader with ideas instead of trying to innovate. Maybe SOE took all their innovation and creative people and dumped them in  H1Z1 because it doesn't look like any of them made it to this game. 

Could you give some examples? I see this opinion used a lot, but rarely see any actual "innovative" or original ideas suggested. There is a finite number of ways to do certain things. Such as combat. You got turn based, tab, action tab, action skill shot, etc. Only so many ways to do a skill bar, progress, yadda yadda. Once you start venturing too far outside the "norm" games start turning into different genres and totally different experiences. Not that this is wrong, but if they want to make a fantasy mmorpg with XYZ elements, they do have limits to their choices.

You complain about action combat and the art style. You would like them to use what instead that is innovative?

Well for one thing if you look at what Bioware is going with Shadow Realm (as an example), one person is actually going to be controlling the monsters, traps, etc off screen, almost like a DM. 

Yeah that "idea" might have been done years ago when AOL was around, but hasn't been done at all in modern MMO's at the level they are talking about and certainly not to the level where you are going to control dungeons and traps to that extent. That to me is innovation. Sure, they could totally screw it up and it may stink (we haven't seen it yet), but they are at least going with something new. What is this game doing that is even in the same realm?

If I wanted to play GW2 light (which is what this looks like) I would just go back to play GW2 (which I did play when it came out but found the lack of defined roles and...yeah you've heard it all before so I won't bore you with the same complaints). Look I'm being 100% honest I was looking forward to this game bigtime, but everytime I hear or see something about this game...I get less and less impressed to the point where I just don't think it's for me.

Like I said, I'm sure there is an audience that will love the game, and I certainly doj't hope it fails...the more choice we have as gamers the better, It's just not for me. 

 

 

  Allein

Elite Member

Joined: 6/11/13
Posts: 1051

8/16/14 9:01:40 PM#98
Originally posted by kellian1

Well for one thing if you look at what Bioware is going with Shadow Realm (as an example), one person is actually going to be controlling the monsters, traps, etc off screen, almost like a DM. 

Yeah that "idea" might have been done years ago when AOL was around, but hasn't been done at all in modern MMO's at the level they are talking about and certainly not to the level where you are going to control dungeons and traps to that extent. That to me is innovation. Sure, they could totally screw it up and it may stink (we haven't seen it yet), but they are at least going with something new. What is this game doing that is even in the same realm?

If I wanted to play GW2 light (which is what this looks like) I would just go back to play GW2 (which I did play when it came out but found the lack of defined roles and...yeah you've heard it all before so I won't bore you with the same complaints). Look I'm being 100% honest I was looking forward to this game bigtime, but everytime I hear or see something about this game...I get less and less impressed to the point where I just don't think it's for me.

Like I said, I'm sure there is an audience that will love the game, and I certainly doj't hope it fails...the more choice we have as gamers the better, It's just not for me. 

Shadow Realm is also not the same genre as EQN so options available are no where near the same. There are tiny indie games with crazy new approaches to game play that just aren't possible in a EQN type game. Like I said there are limits even when trying to think outside the box.

Although, they've alluded to players being able to make D&D like experiences in Landmark by creating content (dungeons, mobs, quests, etc). So we might see this in a different SOE game sooner or later.

Looking at the recent games released and other upcoming games, I see very little innovation or even originality. Nothing wrong with that though if the end result is enjoyable. EQN although does seem to have a lot of variety and new takes on traditional systems that other games are staying safe with.

Could you explain the GW2 light though? While I can understand people seeing superficial similarities between the two, if anything I'd say EQN is GW2 on a massive dose of roids, but really not that similar in my eyes.

Sometimes I think we have unfair expectations. Take cellphones for example, within the last few years they've made massive improvements and are now at a point where companies are just trying crazy things hoping it will get them some sales when these "innovations" probably don't add anything that many even want/need. Where people are now just meh it's a phone with a screen, big whoop, forgetting that just a few years ago we were walking around with stone age devices in comparison.

I think gaming is not too different, people scream for innovation, but don't even know what it is they are looking for. Unfair to go, "I don't know what I want, I just want something and you better figure it out game developers!" Or when a company does think outside the box and try it different, everyone screams they want it to be like how it used to be. Never going to please everyone.

  Arthasm

Elite Member

Joined: 7/26/09
Posts: 730

8/16/14 9:02:47 PM#99
What's so special about combat? Am I missing something?
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1804

8/16/14 9:08:34 PM#100

Purely visual. I cannot formulate an opinion what so ever yet without detailed presentations about how every single mechanic comes together and what options are ultimately available.

 

People formulating opinions on such limited presentation (pre-alpha none the less) without playing the game themselves are simply nurturing anxiety.

 

This is eye candy. Nothing more.

You stay sassy!

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