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Harelin  5/29/05 1:53:56 AM

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"I am a soldier. I fight where I am told, and I win where I fight."

Yep, an actual video. Time to put some visuals to all the E3 reviews you've been reading... includes the rocks falling on the group of mobs, character creation, and so forth.

It's in English, even though the site I've linked to below is German.
http://www.onlinewelten.com/include.php?path=content/download.php&contentid=3795

Kane  5/30/05 4:15:31 PM

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Looking great so far. I wish they would have left some parts in...if you listen to the audio track, some explanations were left out, like if their would be player owned buildings and to what extent the public hunting zones will extend.

 
Orcc  5/30/05 5:35:50 PM

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Wow really nice. The gameplay may still be a bit buggy but the graphics, especially the enviroments, are quite impressive. The physics are really nice too, those rocks looked pretty painful ::::35::

NSXDavid  5/31/05 3:10:33 PM

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We do plan player owned property. What isn't decided on is the exact form it'll take. But, keep in mind, we invented this (see GemStone III), so like everything else in HJ, we'll be making it very cool. Ideas are, as always with us, eagerly welcomed!

Hero's Journey uses instances for quests (others call them missions). But there will be plenty-o common space to run around in and hunt. The very-cool-thing is that we'll be adding more space all the time. And I mean... ALL THE TIME. The key to Hero's Journey is that it is built around an extremely powerful toolset that is exposed to our GameMaster teams. They build the world. And keep building it. Once we launch, that doesn't change... the world just keeps getting bigger and more detailed. And features flow in constantly. Again, see GemStone III, DragonRealms, etc. for examples of how we have mastered this craft.

Hero's Journey is bringing what we've done in our text based games to the world of graphical MMORPGs. It is really a whole ball game... as everyone who was it at E3 can attest.

-- David

 
Kane  5/31/05 5:10:04 PM

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Good to hear straight from someone who really knows! OK, so player housing is in...somehow. Might I suggest player owned cities ala Star Wars Galaxies? They have a limit of property (10 units) that a player may own at one time as well as having to pay upkeep on said property. The only way to make a true city and not just a collection of buildings is by having a Politican (which is a character class). I have to say that, despite any other shortcomings people may see in SWG, they have the player owned building thing down REALLY well. Thanks for listening!

 
Kraptor  5/31/05 6:22:51 PM

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Originally posted by NSXDavid

We do plan player owned property. What isn't decided on is the exact form it'll take. But, keep in mind, we invented this (see GemStone III), so like everything else in HJ, we'll be making it very cool. Ideas are, as always with us, eagerly welcomed!

Hero's Journey uses instances for quests (others call them missions). But there will be plenty-o common space to run around in and hunt. The very-cool-thing is that we'll be adding more space all the time. And I mean... ALL THE TIME. The key to Hero's Journey is that it is built around an extremely powerful toolset that is exposed to our GameMaster teams. They build the world. And keep building it. Once we launch, that doesn't change... the world just keeps getting bigger and more detailed. And features flow in constantly. Again, see GemStone III, DragonRealms, etc. for examples of how we have mastered this craft.

Hero's Journey is bringing what we've done in our text based games to the world of graphical MMORPGs. It is really a whole ball game... as everyone who was it at E3 can attest.

-- David


Will those new "spaces" be instanced zones or will you add new lands to the "living" world too? The lady mentioned in the video that there will be 4 main cities. Is it gona be more smaller villages and such where u can resupply, interact with other players, etc? So far I dont really like instances. The ones I ve experienced werent that great to be honest. Which is gona be more instanced zones or "common places?"
 
NSXDavid  5/31/05 6:43:19 PM

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The easiest way to think about it is where you will spend most of your time. And that depends on what you want to do as a player. If you like, you could (in theory) just hang out in the common areas and ignore the instanced quests (though I wouldn't recommend it!). The common areas will be zoned, and there will be plenty of it.

GMs will always be adding more quest areas and common area space. In fact, there is really no difference between a common area and an instanced area as far as how the GMs work (they just mark it as such). They have the same characteristics in all other ways.

There are four cities planned to start, and a bunch of smaller villiages. But that just means what we have planned now. GMs will be creating more all the time. These will just sorta "appear" when they are released.


I realize that how others have done instanced parts of their MMORPGs may have left you with a bad taste, but I think once you experience what we are doing you will be much happier with the concept. We're doing this because we are going to take advantage of what segregating players (for the duration of a quest) can do for the level of detail and depth of game play elements.

-- David

 
Agent_X7  5/31/05 7:01:15 PM

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 Wow. I have to say, I wasn't all that impressed with this game until I saw the E3 video, and heard that the gamemasters will be constantly adding areas and content. Now I am eagerly awaiting new information on this title. It's nice to see a company break the mold and try something new.

Agent_X7 AKA J Star
Check out what goes on inside my head.

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

Kraptor  5/31/05 7:47:15 PM

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Originally posted by NSXDavid

The easiest way to think about it is where you will spend most of your time. And that depends on what you want to do as a player. If you like, you could (in theory) just hang out in the common areas and ignore the instanced quests (though I wouldn't recommend it!). The common areas will be zoned, and there will be plenty of it.

GMs will always be adding more quest areas and common area space. In fact, there is really no difference between a common area and an instanced area as far as how the GMs work (they just mark it as such). They have the same characteristics in all other ways.

There are four cities planned to start, and a bunch of smaller villiages. But that just means what we have planned now. GMs will be creating more all the time. These will just sorta "appear" when they are released.


I realize that how others have done instanced parts of their MMORPGs may have left you with a bad taste, but I think once you experience what we are doing you will be much happier with the concept. We're doing this because we are going to take advantage of what segregating players (for the duration of a quest) can do for the level of detail and depth of game play elements.

-- David


First of all, thx for answering my question. My problem was/is with instancing that I am cut off from other players. Maybe I am in the minority, but sometimes I like it when I just find another player let say ina dungeon or ina zone and we team up to kill the dungeon boss, etc or if it is a pvp game then kill eachother if we are in a territory that allows it. I know solo content is important and most ppl moan about it a lot(EQ2), but this is a mmo game for crying out loud. I am playing the game to play with or aginst other human beings and discover new wonders in the game. I hope instanced wont kill the "feel" of the game. I know GW is not the same type of game but the instanced world really put me down. I really enjoyed GW's world during beta, but the instanced world just put me off. To summ it up, I think my problem with instanced zones is that I am cut off from the rest of the players and I am on my own little world and for some odd reason it just doesnt feel that great. I like it when I see other players wave at me or in worse case shoot at me:(, etc but that is the interaction I enjoy seeing in a mmo game.

Is this a pve or pvp game? From the vid and the info I have I assume this is a pve game. Are there any info on that?

Will there be live event with GMs like in Wish? Probably that was the only game where they had such thing and that was actually a real live event and was enjoyable. Will GMs "just" build the world and create quests?

 
SIMU-MELISSA  5/31/05 8:23:26 PM