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The Pub at MMORPG.COM  » Are Young People Joining MMOs?

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50 posts found
  Fingz

Novice Member

Joined: 7/26/14
Posts: 134

 
OP  8/10/14 9:53:25 AM#1

Any aging industry has to worry about new customers.  You're always going to lose your old customers whether they move on or die or what and you need new blood to replace them.

Take a child born in 2000.  How likely do you think that child will pick MMOs as his main source of entertainment?

There are a lot of entertainment choices.  Young people might go into League of Legends, many play Minecraft, and there are a ton of first person shooters. 

Is the MMO industry in danger of losing millions of subscribers?  Meaning MMO players leaving faster than they can be replaced?

Or will young people eagerly join MMOs today as we did way back when?

  User Deleted
8/10/14 9:57:49 AM#2
I don't think so since there are so many other ways to connect with people and game. The MMO used to be the only way kids could hang out with their friends online so it was as much social as it was for the game itself. This isn't the case anymore since most games have online modes now and give a much more satisfying experience in short bursts than MMO's do.
  Bama1267

Advanced Member

Joined: 8/24/04
Posts: 1880

8/10/14 10:05:05 AM#3

 Good question. I started playing online when I was 20. If I am not mistaken the internet and internet gaming was just starting to really take off with more and more homes getting computers and also getting internet. A lot of people as well as myself still using dial up to connect .... would like to see some of these people today try gaming on a poor dial up connection. In those days, I mostly ran into people my own age or younger. This month I turn 37 and it seems I run into a wide range of ages. Generally speaking though .. I run into people in there 20s more often than not. I do tend to lean toward adult guilds though and a lot usually range in age of high 20s to 40s. I think the back fill as gamers get older and quit is being filled just fine.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

8/10/14 10:15:06 AM#4
Originally posted by Fingz

Or will young people eagerly join MMOs today as we did way back when?

I doubt it .. there are so many choices.

Take my kids (they are 18 and 16). They did play WoW, and GW2 (a bit, and no longer), but MMOs are no where close to their "main game". They would much rather play MOBAs (LoL) and CCG (Hearthstone) now.

 

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1315

8/10/14 10:19:01 AM#5

The MMO population, back in the EQ / UO days, consisted mostly of both educated and socially awkward individuals - outcasts. As much as I hate the game, WoW introduced the MMO to the rest. Not only was it just the "nerd" playing, but also the jock, the hottie, the fatty, the druggy, the mom, the dad, the rich, the poor, etc etc etc.

The WoW hype is long gone. MMOs just aren't "the talk" anymore. Most players of new MMOs are MMO veterans.

  Azaron_Nightblade

Advanced Member

Joined: 9/27/12
Posts: 1360

8/10/14 10:37:21 AM#6

I know plenty of folks who's kids have started playing, so I'd say yes, they are.

Though many of them tend to lean more towards MOBA's than actual MMO's.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  Fingz

Novice Member

Joined: 7/26/14
Posts: 134

 
OP  8/10/14 1:12:30 PM#7
Originally posted by Azaron_Nightblade

I know plenty of folks who's kids have started playing, so I'd say yes, they are.

Though many of them tend to lean more towards MOBA's than actual MMO's.

Personal anecdotes aren't very useful.  Someone could know 50 kids that play MMOs but that wouldn't mean that young people are joining MMOs in general.  If a million people a year leave MMOs, we need a million new people to break even and more to grow.

It might takes years but what will it mean to the MMO industry as the pool of players shrinks?

  evilized

Apprentice Member

Joined: 10/02/11
Posts: 565

8/10/14 1:29:22 PM#8

Unless something else comes along with the popularity of WoW in its prime, I don't see many younger people picking up MMO's as their primary genre. That being said, there will be new people joining up but the numbers will probably look a lot more like the pre-wow era than anything else (back to MMO's being a niche market). Not a bad thing really.

 

The reason WoW exploded like it did was because of word of mouth. Friend A gets game, Friend B, C, and D all join in, then friend C's friends all join friend C and so on. The stigma was gone after the first couple years which allowed people to start playing WoW because it wasn't seen as weird. Today the games are MOBA's, anything Elder Scrolls and the ever present "most popular shooter of the time" which is generally Call of Duty (blech...).

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

8/10/14 5:03:10 PM#9
Originally posted by Fingz

It might takes years but what will it mean to the MMO industry as the pool of players shrinks?

Very simple. Adapt to make other kind of (more popular) games or die.

Blizz is going into MOBA and card games not by accident.

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

8/10/14 5:08:01 PM#10

I find this an ironic question when looks at the most common adds that flash in our face all the time on this site.

The target demographic of the adds seems to be 12 year old boys

Correlation does not imply causation

  Crusades

Apprentice Member

Joined: 4/14/14
Posts: 494

8/10/14 5:10:48 PM#11
I think you have a legitimate concern and I think younger players are not as captured by the internet social phenomenon as older players were. Younger players have a different perspective, in their eyes, online multiplayer and online social features are not that amazing.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

8/10/14 7:10:19 PM#12
Originally posted by Crusades
I think you have a legitimate concern and I think younger players are not as captured by the internet social phenomenon as older players were. Younger players have a different perspective, in their eyes, online multiplayer and online social features are not that amazing.

online multiplayer and social features are not that amazing for me either, and I am not 12.

 

  Darthorious

Advanced Member

Joined: 6/12/06
Posts: 70

8/10/14 8:15:20 PM#13

I have to say no.

My step-son is in this age group and he nor anyone he even knows at school has any interest in MMO's what-so-ever.  I've asked him time and time again about it, he's asked school mates for me and the such but none of the younger crowd at this point in time cares.  They all concentrate on non-mmo games mostly computer games.

I have been playing MMO's for decades now and recently just stopped cold turkey.  I just find the over abundance of easy content extremely unsatisfying and boring.  I had hopes for FFXIV but nope just another WOW clone IMO.  Tried SWTOR same thing easy and boring.  Sad part is I still enjoyed going back to FFXI and working on long quest lines to get this or that.  Gave a real sense of accomplishment because the rewards were substantial. Now days you may or may not even need the reward all you get is XP and/or gold in the end.

I mention this because this seems to be why my step-son isn't playing he and his friends just say they're stupid games and a waste of time.  But when playing other games (non-mmo) that do hand out a substantial reward after a quest he goes ballistic with excitement.

 

So again no, none of his friends play MMO's.

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/10/14 10:24:09 PM#14
Originally posted by Crusades
I think you have a legitimate concern and I think younger players are not as captured by the internet social phenomenon as older players were. 

I'd say it's the opposite. They're into online interaction - even if it is just selfies, vaguebooking and clicktivism - which is why they don't play MMOs. The upcoming generation has a greater chance of getting into Kaneva than World of Warcraft. Actually, I think NOW is a great time for virtual worlds like Kaneva - fused web and 3D social environments - to start making some waves. 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

8/10/14 10:41:59 PM#15
Originally posted by Fingz

Any aging industry has to worry about new customers.  You're always going to lose your old customers whether they move on or die or what and you need new blood to replace them.

Take a child born in 2000.  How likely do you think that child will pick MMOs as his main source of entertainment?

There are a lot of entertainment choices.  Young people might go into League of Legends, many play Minecraft, and there are a ton of first person shooters. 

Is the MMO industry in danger of losing millions of subscribers?  Meaning MMO players leaving faster than they can be replaced?

Or will young people eagerly join MMOs today as we did way back when?

Good question, but I feel like there is something that needs to be pointed out first.

Blizzard is largely responsible for blowing up the MMO market into the size that it is today. We're talking 10s of millions of players. It's already lost close to half that many subscribers, and many of them didn't switch to another MMO. So, the industry has already lost millions of subscribers from that one game alone.

And Blizzard still has millions of loyal fans, so if they change gears away from MMOs (which they appear to be doing) that is another few million players that could likely leave the genre entirely (for better or worse).

That said, there are younger players that play MMOs. I've played with a number of them (some annoyingly so). However, there does appear to be a much higher concentration of younger gamers in MOBAs and shooters, than in MMOs. Minecraft is kind of it's own beast, so I'm not sure it should be used as a metric any more than WoW should be.

But yes, games are changing, gaming is changing, and the MMOs that pioneered the genre may likely be a thing of the past. If the market does burst, then it will be a mixed blessing. This will mean much smaller budgets and less companies willing to make MMOs. Which means clunkier / less flashy games. But it should also mean more innovation (hopefully).

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1040

8/10/14 11:18:14 PM#16
Originally posted by Loktofeit
Originally posted by Crusades
I think you have a legitimate concern and I think younger players are not as captured by the internet social phenomenon as older players were. 

I'd say it's the opposite. They're into online interaction - even if it is just selfies, vaguebooking and clicktivism - which is why they don't play MMOs. The upcoming generation has a greater chance of getting into Kaneva than World of Warcraft. Actually, I think NOW is a great time for virtual worlds like Kaneva - fused web and 3D social environments - to start making some waves. 

 

 

I think this is the perfect time for a revisit of the Sims Online or type game.  Add in some virtual real world online malls, stores and etc.  Get enough sponsors and I think a casual game like that could be a hit.  Too bad Sims Online was a such a failure EA would never try it again.  

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19488

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/10/14 11:24:00 PM#17
The long awaited crash and burn is almost here, the masses are turning their attention elsewhere, so the major Dev houses appear to be turning away as well.

Should leave the market more open to the smaller firms catering to a niche market. We may soon see the birth of the next round of MMO Dev houses, much like happened 10 to 12 years ago.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/11/14 2:40:50 AM#18
Originally posted by Vermillion_Raventhal
Originally posted by Loktofeit
Originally posted by Crusades
I think you have a legitimate concern and I think younger players are not as captured by the internet social phenomenon as older players were. 

I'd say it's the opposite. They're into online interaction - even if it is just selfies, vaguebooking and clicktivism - which is why they don't play MMOs. The upcoming generation has a greater chance of getting into Kaneva than World of Warcraft. Actually, I think NOW is a great time for virtual worlds like Kaneva - fused web and 3D social environments - to start making some waves. 

 

I think this is the perfect time for a revisit of the Sims Online or type game.  Add in some virtual real world online malls, stores and etc.  Get enough sponsors and I think a casual game like that could be a hit.  Too bad Sims Online was a such a failure EA would never try it again.  

They're already out there.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Azaron_Nightblade

Advanced Member

Joined: 9/27/12
Posts: 1360

8/11/14 2:51:46 AM#19
Originally posted by Fingz
Originally posted by Azaron_Nightblade

I know plenty of folks who's kids have started playing, so I'd say yes, they are.

Though many of them tend to lean more towards MOBA's than actual MMO's.

Personal anecdotes aren't very useful.  Someone could know 50 kids that play MMOs but that wouldn't mean that young people are joining MMOs in general.  If a million people a year leave MMOs, we need a million new people to break even and more to grow.

It might takes years but what will it mean to the MMO industry as the pool of players shrinks?

Unless someone here has access to some market data (like subscriber ages) it's all just personal opinion and anecdotes.

I personally don't think there's anything to worry about, and that there are indeed still younger players joining MMO's every day, you seem to lean more towards the opposite unless I'm mistaken.

Either way it'll be a matter of wait and see.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3555

8/11/14 3:24:34 AM#20

     First thing is.. define MMO's..   That is rather broad.. Technically Farmville is an MMO.. lol  Now as for a smaller genre of the MMO category, you get MMORPG, which has been redefined since over the years.. For me, since the 1990's mmorpg always stood for the group of online players that played a character role similar to AD&D and socialized online at the same time.. There was always more to a true rpg experience then just hack and slash.. EQ1 and earlier counterparts were that, but as the mass population grew online with inexpensive cable modems, etc, MMO became bigger and wider..  I think the online population is saturated at this point.. If you have 2 billion online now, that is pretty much full capacity.. 

     Well, unless the tribes in booneyville Africa or wherever, get cable, but I don't see that happening anytime soon..  lol

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