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Camelot Unchained

Camelot Unchained 

General Discussion  » Why isnt there more hype about Camelot Unchained?

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148 posts found

Novice Member

Joined: 6/11/12
Posts: 261

OP  7/18/14 8:09:42 PM#1

Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.


So far, we have committed to 12 races and classes at launch plus a unique pure “crafter-only” class and that number can go up, not down, over the next two years.


12 races and classes. Now thats a lot of variety for a new mmo at launch.


Apprentice Member

Joined: 5/13/14
Posts: 106

7/18/14 8:17:31 PM#2
They are bad at getting the word out. I Poked around for information the other day, but wasn't able to find much. No gameplay or anything and the webpage wasn't all that informative.

Hard Core Member

Joined: 8/14/08
Posts: 1429

7/18/14 8:18:14 PM#3
I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.



Novice Member

Joined: 8/08/07
Posts: 24

7/18/14 8:19:30 PM#4
Its in its infancy stage still. When a lot of these great "on paper" ideas make it into the game so we can actually see it working, then hype will build.

Hard Core Member

Joined: 7/13/07
Posts: 119

7/18/14 8:20:10 PM#5
They sure have good ideas and if they manage to capture some of the magic that I felt while playing Dark Age Of Camelot it will surely get the hype they deserve. But I don't think a game like that will get hype until we see good videos of the game. I think gamers have learned through the years that too much hype only leaves you dissapointed in the end. So when they show some gameplay videos I am sure the hype will rise.

Hard Core Member

Joined: 4/12/12
Posts: 309

7/18/14 8:20:36 PM#6
So far it is all talk, until they start putting out in-game videos and demos the hype will stay low.

Hard Core Member

Joined: 7/13/07
Posts: 119

7/18/14 8:24:38 PM#7
Originally posted by dreamscaper
I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.


I love RvR but I actually I agree. When I played DAOC I played it for RvR. But then years after when Warhammer came I noticed that I actually needed some PvE as well at max level. Even though it didn't help my character. It gets boring fast to just do RvR because often there is so much frustration. Realmates acting selfish, realmmates playing extremely bad, realmmates giving up, enemies are too many, enemies are too few etc etc.


In DAOC I think I liked it because of their PvP-reward system. With good realm-abilities that you could get as you raised in PvP-rank.


Elite Member

Joined: 1/06/05
Posts: 17757

7/18/14 8:28:38 PM#8
Originally posted by cerulean2012
So far it is all talk, until they start putting out in-game videos and demos the hype will stay low.

they send out information several times per month to backers updating people on the development. Sometimes they include small videos of what they are working on.

What they are doing is "smart".

Instead of saying "hey we have x, y, and z" and then changing "x, y and z" and getting angry gamers complaining on forums to  they are working and letting out information when they have it and when it's more solid.

This recent spate of information is their first release to the public as far as I know.


  User Deleted
7/18/14 8:31:39 PM#9
Originally posted by funcon

Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.


So far, we have committed to 12 races and classes at launch plus a unique pure “crafter-only” class and that number can go up, not down, over the next two years.


12 races and classes. Now thats a lot of variety for a new mmo at launch.

Tree of savior has 80 classes and Archeage has 240ish class combinations which are continually tweaked to bring the to some level of parity. Archeage also does not lock you into two predetermined progression paths. Not saying CU is bad but so far it is unremarkable for a P2P game.


Advanced Member

Joined: 11/23/13
Posts: 214

7/18/14 8:31:43 PM#10

I love the concept and the idea behind it, but in 2014 ideas and concepts mean jackshit.  We've seen time and time again how these things never come to fruition from developers promising the worlds but unable to deliver.


Hype trains are bad too.  Especially hype trains without any tangible products.  Until they have a working prealpha/alpha build that is somewhat stable, no amount of hype means anything.


And finally, as much as I loved Mythic Entertainment back in the day when Mark Jacobs was co-running it, I don't know that is he capable of delivering such a difficult project.  Because let's face it, PvE focused games are MUCH easier to do than balancing an entire RPG game around nothing but PvP.



Apprentice Member

Joined: 5/18/04
Posts: 596

Achiever 33.33%, Explorer 73.33%, Killer 80.00%, Socializer 13.33%

7/18/14 8:37:32 PM#11
It's not even in alpha yet...

Advanced Member

Joined: 5/22/04
Posts: 394

Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche

7/18/14 8:50:39 PM#12

It's just b/c it's not even close to Alpha, and the release date is so far off (2 years at least according to MJ). As things get more set in stone, and we start seeing in-game screencaps and videos, I think you'll see a LOT more hype and chatter about the game.

I personally am crazy excited the game is being made and can hardly wait, but it's just so damn far off yet and sooo much can change between now and then...and I hate to use this as an example, but it being the last game Mark Jacobs was involved with so I have to, but just look at what happened w/ WAR. That game was going to be pure awesome w/ it's campaigns, a different one for each race and it all ending in huge city sieges of the six races home cities. All of it seemed to add up until DAoC 2 in a Warhammer skin (how could u lose with that, right?), but look how it turned out. Granted, I don't believe all that fault can lay in MJ's lap, as I think much of what the game became was reactionary in nature to what WoW was doing and what EA wanted it to be (i.e. more "WoWish, less DAoCish).



Joined: 12/11/08
Posts: 13957

7/18/14 8:51:50 PM#13
Originally posted by funcon

Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.

1.  There is an enormous difference between "already has" and "hopefully will someday have".

2.  There is an enormous difference between "already has well-implemented features" and "already has half-baked features that sounded good on paper".

3.  There is an enormous difference between "game is playable and robust" and "implemented features are far enough along to release a demo video".


Add to that, the track record of kickstarter games is dismal.  Now, if a successful beta test arrives, expect to see more hype.


Apprentice Member

Joined: 3/16/14
Posts: 459

7/18/14 8:55:12 PM#14
Because this is 2014 and until it's 2017, they're not even worth thinking about.

Advanced Member

Joined: 10/04/12
Posts: 453

7/18/14 8:58:12 PM#15
To get hyped we need to see something. Words and promises won't do it. People are cautious after so many failed MMOs that didn't even deliver a fraction of what they promised. Also the huge amount of BSC ideas in this game will make most people cautious/skeptical.

DAoC - Excalibur & Camlann


Elite Member

Joined: 11/19/12
Posts: 1616

7/19/14 3:14:48 AM#16

I have been watching this game but with some trepidation.

I did just leave another free for all MMO. Am I just sick of them when they force PVE just to get jumped by someone roaming for PVP looking for a weak target. Otherwise I like some of what I've heard like being able to play an NPC - hell we mused about that concept here. I did listen to their BSC things partly and came at a decent time when they just had drama about talking about shutting down the servers for a short period to process data. They were talking about some plan that would store progress then calculate it at the end of the day. The system would send you a newsletter type of update then reward you and others with your gains. That was something new I hadn't seen but I do see that as an engagement tool if it works. They also said they are willing to scrap it if it causes too many problems. It sounded to me like a creative way to save bandwidth and processing strain too. I can sort of see how it could help the server from the standpoint of resource usage. I liked that they were going to try something new instead of a traditional theme park. Best of all they weren't talking about building a free to play game - hooray.

The biggest barrier I'm having so far with interest is the ding danged can't cast while moving for a magic class. I don't want to go back to that. I don't see any reason to. I think melee is babied often in these games and it discourages me to imagine playing a game that wants to return to the hulking beast in metal armor owning the field. I really must play a caster in these games and I don't like playing melee. Just the thought of being rooted while casting makes me not interested at all in the combat and you can't think that way when entering a game with PVP in mind. They would have to give me something more (or maybe it's out there and I haven't researched it) to get at all interested in the combat.

I mean, if we are talking about PVP, I want to use the scenery around me to gain advantage and creatively survive until the odds are even. How can I use scenery when the second I defend myself I have to stand still allowing another person to get closer to me losing what distance I have.

Then there is the CC discussion. I went over this in another post. Inevitably to let me move out of melee I'll have to gain some form of slow or movement jump/leap. That means someone will complain they were CC'd too often and we run into diminishing returns. So once that is implemented... sometimes my CC will work on someone... sometimes it won't depending on other fights they were in before approaching me. Is this my fault? Why should my skills sometimes work and sometimes not depending upon their last encounter. That feels like random number generator fighting and takes all my potential skill away - doesn't it.

I've seen this in other games and I think being able to cast while moving was a grand improvement over having to rely on CC which is subject to DR.

It seems so small but I really think it could prevent me from trying the game.


Advanced Member

Joined: 3/22/13
Posts: 230

7/19/14 3:23:59 AM#17
Couple reasons I think. We haven't seen much gameplay a little of pre alpha and that's about it I might be wrong but that's all I could find and to be honest anyone can talk a good game its if they can pull it off. Mark  has also stated they don't want to over hype the game because it isn't going to be for everyone as its main focus is Realm vs Realm PVP. I personally like everyone they have said about the game but wait till I play to pass judgement.

Hard Core Member

Joined: 9/28/05
Posts: 1513

7/19/14 4:01:22 AM#18
Originally posted by funcon

Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.


So far, we have committed to 12 races and classes at launch plus a unique pure “crafter-only” class and that number can go up, not down, over the next two years.


12 races and classes. Now thats a lot of variety for a new mmo at launch.

Well... there is enough hype. They have already funded their game with a successful kickstarter.(over 2$ from crowdfunding)

And there was not a lot of worthy information after the kickstarter until now(the BSC days), and even most of the info on the BSC days(which by the way i enjoyed very much, and liked all of what i have heard there) is mostly design papers.

They are in a very early development stage.. it takes time to make a good game, and they have the money to make what they want(crowdfund money 2$mil+ and 3$ mil additional from Mark Jacobs(2) and another unnamed investor(1)).

So.. it really is enough hype.. at some point at time it will most probably be overhyped as almost any game in the recent years. But for that they have to be almost finished and dish out BetaAccess Weekends, and be able to show actual gameplay. With other words in maybe 2-3 years.. so be patience.. and hopefully they do next year or so something similar like BSC days, because that was really a fun and successful event in my humble opinion.


Elite Member

Joined: 2/17/05
Posts: 2458

First came pride, then envy.

7/19/14 4:04:58 AM#19
Probably because it has the stigma of being "old school".  Nostalgia isn't that great.

Hard Core Member

Joined: 9/28/05
Posts: 1513

7/19/14 4:23:14 AM#20
Originally posted by Quizzical

Add to that, the track record of kickstarter games is dismal.  Now, if a successful beta test arrives, expect to see more hype.

The track recod of kickstarter games is dismal? Seriously? Just recently we do have some kickstarter MMO, and non of the can be finished in that timeframe.. non of them is 5 years+ in development.

- Pathfinder Online. around $1mil - Jan 13, 2013

- Shroud of the Avater. around $2 mil - April 7, 2013

- Camelot Unchained. around $2 mil - May 2, 2013

and if you want count them as MMOs add Elite: Dangerous and Star Citizen. And i will not count any MMO kickstarter wanting less than a $1million, because those were not really serious developers.. and you do have some bad apples.. but what do you expect from a game like Greed Monger(asking for $30k, even got $90k)? What can you expect from $90k? A demo? Maybe, but more? Most likely not.

All of them started end of 2012 or 2013.. that is not even 2 years in development. What do you expect?

And about games in general FTL: Faster than Light (kickstarter Aug 2012) is already released and i would call it a success. And even for normal computer games a development cycle above 2 years is anything than unusual.

So about what do you talk? Lets talk in 2018 again, when all of those have 5 years development cycle on their shoulders, and how many of them will have already be released(and i bet not all of them), and how it will look then. To judge now is completely to early..

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