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The Pub at MMORPG.COM  » The state of MMOs 2014 - "A buffet for the masses".

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110 posts found
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:39:55 PM#61
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

U'll be waititng a while. I tried his example of "company name + IR", and all I find are development costs (tried with 2 of the biggest, Trion & Anet), nothing seperating actual dev work vs marketing. I couldnt even find an official dev budget for GW2.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:42:07 PM#62
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

Swtor was not 300 million...the link you posted only says 200 million....the link URL is even "star-wars-the-old-republic-cost-200-million-to-develop".

I dont know why people get a kick out of exaderating SWTOR development costs. Adding your own 100 million onto the reported number is quite an achievement lol. I also like how you conviently pretend that marketing costs are not almsot always rolled into total dev costs when the whole number is released. The 200 million for SWTOR includes marketing. Just like the 250 million GTAV costs include the marketing number as well.

And the most expensive game ever made is GTA V

  Distopia

Drifter

Joined: 11/22/05
Posts: 15845

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 5:42:22 PM#63
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

It all boils down to budget, skill of the builder, and the quality of the tools used.

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 5:42:32 PM#64
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

someone said the advertising budget for AAA games are between 10-30% I am just asking for proof for that. a link.

Its ask of me all the time, I am just returning the favor.

Correlation does not imply causation

  Maelzrael

Advanced Member

Joined: 5/15/12
Posts: 319

I like games.

7/11/14 5:44:23 PM#65
Playing Wildstar. Sub's are cool. 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 5:45:32 PM#66
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

 

they are EXTREEMLY subjective.

So when I was In EQ2 I said to a player 'wouldnt it be cool to have group crafting maybe something like a catapult which could be used in a seige. Well I went to another game and they had that, no bugs, good graphics (for the time) no problem. what 'production' are you refering to still aludes me.

Correlation does not imply causation

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:46:52 PM#67
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

someone said the advertising budget for AAA games are between 10-30% I am just asking for proof for that. a link.

Its ask of me all the time, I am just returning the favor.

I know...i was just passing along some info...

How about correcting your post?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15845

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 5:47:43 PM#68
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

 

they are EXTREEMLY subjective.

So when I was In EQ2 I said to a player 'wouldnt it be cool to have group crafting maybe something like a catapult which could be used in a seige. Well I went to another game and they had that, no bugs, good graphics (for the time) no problem. what 'production' are you refering to still aludes me.

How can you not know what I am talking about? A catapult being there has nothing at all to do with the topic I brought up.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 5:48:44 PM#69
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

 

they are EXTREEMLY subjective.

So when I was In EQ2 I said to a player 'wouldnt it be cool to have group crafting maybe something like a catapult which could be used in a seige. Well I went to another game and they had that, no bugs, good graphics (for the time) no problem. what 'production' are you refering to still aludes me.

How can you not know what I am talking about?

I am trying to tell you that cannon i made in Darkfall was of good production value, including the boat.

what the actual fuck?

Correlation does not imply causation

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:50:01 PM#70
Originally posted by allday88
Originally posted by doodphace
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

Swtor was not 300 million...the link you posted only says 200 million....the link URL is even "star-wars-the-old-republic-cost-200-million-to-develop".

I dont know why people get a kick out of exaderating SWTOR development costs. Adding your own 100 million onto the reported number is quite an achievement lol.

And the most expensive game ever made is GTA V

I didnt expand anything settle down.  I didnt open the link i quoted the forbes article i read.  They said 200-300 not me, and for argument sake i went with the larger number.  Settle down little buddy geez...

You are telling me that you didn't read the link you posted to back up your statement, and then rpoceed to tell me to "calm down"?

Got it.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:52:42 PM#71
Originally posted by allday88
Originally posted by doodphace
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by doodphace
 

I didn't prove u right, so not sure why u wrote "exactly". He said MMO, and you replied with "GTAV". GTAV is a single player game, I mearly mentioned GTA Online as an aside.

I am still waiting for proof that AAA marketing budgets are around 10-30% as a poster claimed it was.

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

someone said the advertising budget for AAA games are between 10-30% I am just asking for proof for that. a link.

Its ask of me all the time, I am just returning the favor.

I know...i was just passing along some info...

How about correcting your post?

How about you settle down...its from this article I did not come up with the numbers.  Sorry its such a sore subject for you...

 

http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/

The link the forbbes article uses as its source is the same link you posted earlier, and the same link  that only states 200 million. These are YOUR links....don;t get mad at me just because I read them....

In any event, SWTOR did not cost anywhere near 300 million, and its not the most expensive game ever, GTA V is @ 250 mil.

BTW, saying "little buddy" dosnt make you any more credable after admitting that you didnt even read your own link. Calling me "little buddy" also doesnt make SWTOR cost 300 mil to make, ok cupcake? :-)

  Distopia

Drifter

Joined: 11/22/05
Posts: 15845

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 5:56:22 PM#72
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

 

How can you not know what I am talking about?

I am trying to tell you that cannon i made in Darkfall was of good production value, including the boat.

 

Really, we're talking about production value and you bring up Darkfall as game with high production value? You really do not know what the term means do you?

Tools, Budgets and skill of the creator/performer determine the production value present in a product/production.  It's the difference between having Morgan Freeman deliver a line rather than no talent random person off the street. It's the difference between having low quality graphics and all the bells and whistles available to a developer today.

Preferring the way something looks is subjective, using the most expensive/state of the art tech is not.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 5:58:18 PM#73
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
 

Essentially this..

production value; the combined technical qualities of the methods, materials, or stagecraft skills used in the production of a motion picture or artistic performance.  

I dont know if its possible for that to be anymore abstract or subjective.

 

as a side note, I left EQ2 out of curiousity I had an idea of something that I thought would be fun to do in games and I found those things and more. Its 'production value' was fine in what I found

Polish, skill, and working order aren't exactly so subjective. They're quantifiable to an extent, at least where production value is concerned. The benefits those things bring or advantage may be subjective, but their presence is either here or there. Meaning it's there or it isn't.

 

How can you not know what I am talking about?

I am trying to tell you that cannon i made in Darkfall was of good production value, including the boat.

 

Really, we're talking about production value and you bring up Darkfall as game with high production value? You really do not know what the term means do you?

Tools, Budgets and skill of the creator/performer determine the production value present in a product/production.  It's the difference between having Morgan Freeman deliver a line rather than no talent random person off the street. It's the difference between having low quality graphics and all the bells and whistles available to a developer today.

Preferring the way something looks is subjective, using the most expensive/state of the art tech is not.

yes...darkfall has a good production value.

so again...i dont know what you mean

darkfall has very few bugs, good graphics for its time, lots of features that work. what the fucking probkem?

Correlation does not imply causation

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 5:58:39 PM#74
Originally posted by allday88

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

someone said the advertising budget for AAA games are between 10-30% I am just asking for proof for that. a link.

Its ask of me all the time, I am just returning the favor.

I know...i was just passing along some info...

How about correcting your post?

How about you settle down...its from this article I did not come up with the numbers.  Sorry its such a sore subject for you...

 

http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/

The link the forbbes article uses as its source is the same link you posted earlier, and the same link  that only states 200 million. These are YOUR links....don;t get mad at me just because I read them....

In any event, SWTOR did not cost anywhere near 300 million, and its not the most expensive game ever, GTA V is @ 250 mil.

I think you are little confused buddy... I did not quote the link for gamespot never have not sure where you are getting your information.  I quoted this....

Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made.

Now if they are wrong please bring it up with Forbes not me....thanks

So you still haven't read the source in your own link that proves your information wrong?...got it.

Just to be clear, the information listed in the link you have copied 3 times now, and the link that also happens to be forbes's source, states:

"The Old Republic cost $200 million to develop, well above the $80 million forecast by Wedbush analyst Michael Pachter last May."

I wish I could go through life being right all the time just by ignoring the truth right in front of my face...it would make things a lot easier :-)

  Distopia

Drifter

Joined: 11/22/05
Posts: 15845

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 6:02:28 PM#75
Originally posted by SEANMCAD
Originally posted by Distopia
 

Really, we're talking about production value and you bring up Darkfall as game with high production value? You really do not know what the term means do you?

Tools, Budgets and skill of the creator/performer determine the production value present in a product/production.  It's the difference between having Morgan Freeman deliver a line rather than no talent random person off the street. It's the difference between having low quality graphics and all the bells and whistles available to a developer today.

Preferring the way something looks is subjective, using the most expensive/state of the art tech is not.

yes...darkfall has a good production value.

so again...i dont know what you mean

darkfall has very few bugs, good graphics for its time, lots of features that work. what the probkem?

Firstly calm down resorting to F bombs isn't solving anything, unless you plan to shutdown the discussion.

Bugs mean little here, "has good graphics for it's time", again they're not at the level they could be given the right tools, and skill using them. Production value....

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 6:02:59 PM#76
Originally posted by doodphace
Originally posted by allday88

Here

"Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made."

So do some math...

$300 million to make

$100 million in marketing 

Let me know what you come up with...

 

 

someone said the advertising budget for AAA games are between 10-30% I am just asking for proof for that. a link.

Its ask of me all the time, I am just returning the favor.

I know...i was just passing along some info...

How about correcting your post?

How about you settle down...its from this article I did not come up with the numbers.  Sorry its such a sore subject for you...

 

http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/

The link the forbbes article uses as its source is the same link you posted earlier, and the same link  that only states 200 million. These are YOUR links....don;t get mad at me just because I read them....

In any event, SWTOR did not cost anywhere near 300 million, and its not the most expensive game ever, GTA V is @ 250 mil.

I think you are little confused buddy... I did not quote the link for gamespot never have not sure where you are getting your information.  I quoted this....

Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made.

Now if they are wrong please bring it up with Forbes not me....thanks

So you still haven't read the source in your own link that proves your information wrong?...got it.

Just to be clear, the information listed in the link you have copied 3 times now, and the link that also happens to be forbes's source, states:

"The Old Republic cost $200 million to develop, well above the $80 million forecast by Wedbush analyst Michael Pachter last May."

I wish I could go through life being right all the time just by ignoring the truth right in front of my face...it would make things a lot easier :-)

GUYS! I just did a text search on the word 'marketing' and 'add' and I didnt see anywhere that addressed how much it cost to market the game. Development and marketing are two different things

Correlation does not imply causation

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 6:08:50 PM#77
Originally posted by allday88
 

Hmm again I never said i was right or wrong.  I said i quoted forbes not Gamespot not sure how that is hard to understand.  Again I did not say $200-$300 million Forbes did.  Its not my job to make sure Forbes is correct on their information.  You dont like my quote I dont care.  I find it very weird you are this upset over it.  

 

Here just for fun here are few more for you to get all angry about... I glad i dont live my life getting all upset cause i didnt like someone quote...

 

http://www.gamesradar.com/analysts-eas-stake-old-republic-probably-approaches-500m/

 

http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/

 

Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Warsuniverse.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8]

Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more,

 

Oh you are going to be so angry now...

 

I think the problem is that 'development cost' may or may not include marketing cost.

So if marking was 100 and development was 200 the total bill might be 300. 

Correlation does not imply causation

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/11/14 6:13:54 PM#78
Originally posted by allday88
Originally posted by SEANMCAD
Originally posted by allday88
 

Hmm again I never said i was right or wrong.  I said i quoted forbes not Gamespot not sure how that is hard to understand.  Again I did not say $200-$300 million Forbes did.  Its not my job to make sure Forbes is correct on their information.  You dont like my quote I dont care.  I find it very weird you are this upset over it.  

 

Here just for fun here are few more for you to get all angry about... I glad i dont live my life getting all upset cause i didnt like someone quote...

 

http://www.gamesradar.com/analysts-eas-stake-old-republic-probably-approaches-500m/

 

http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/

 

Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Warsuniverse.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8]

Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more,

 

Oh you are going to be so angry now...

 

I think the problem is that 'development cost' may or may not include marketing cost.

So if marking was 100 and development was 200 the total bill might be 300. 

I understand i just posted the link doop went off the deep end because he didnt like it.  I didnt say it was 200-300 plus 100 more Forbes did.  If they are wrong well he should take it up with them.  

I would venture that Forbes is correct DEVELOPMENT cost 200 million. So how much IN ADDITION to that did marketing cost?

The link I provided said something like 'with some games having a marketing budget of 200% more than development cost' no editorial or not. Most editorials do not just pull something like out of their ass because they just feel like it. It usually has some level of merit. Thus one is to conculde that perhaps 'development' costs do not including marketing unless its explictly stated.

Correlation does not imply causation

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 6:15:13 PM#79
Originally posted by allday88

How about you settle down...its from this article I did not come up with the numbers.  Sorry its such a sore subject for you...

 

http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/

The link the forbbes article uses as its source is the same link you posted earlier, and the same link  that only states 200 million. These are YOUR links....don;t get mad at me just because I read them....

In any event, SWTOR did not cost anywhere near 300 million, and its not the most expensive game ever, GTA V is @ 250 mil.

I think you are little confused buddy... I did not quote the link for gamespot never have not sure where you are getting your information.  I quoted this....

Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made.

Now if they are wrong please bring it up with Forbes not me....thanks

So you still haven't read the source in your own link that proves your information wrong?...got it.

Just to be clear, the information listed in the link you have copied 3 times now, and the link that also happens to be forbes's source, states:

"The Old Republic cost $200 million to develop, well above the $80 million forecast by Wedbush analyst Michael Pachter last May."

I wish I could go through life being right all the time just by ignoring the truth right in front of my face...it would make things a lot easier :-)

Hmm again I never said i was right or wrong.  I said i quoted forbes not Gamespot not sure how that is hard to understand.  Again I did not say $200-$300 million Forbes did.  Its not my job to make sure Forbes is correct on their information.  You dont like my quote I dont care.  I find it very weird you are this upset over it.  

 

Here just for fun here are few more for you to get all angry about... I glad i dont live my life getting all upset cause i didnt like someone quote...

 

http://www.gamesradar.com/analysts-eas-stake-old-republic-probably-approaches-500m/

 

http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/

 

Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Warsuniverse.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8]

Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more,

 

Oh you are going to be so angry now...

 

Its not the quote...its the fact that the quote u pasted 3 times contained a link with the correct information. You literally posted a link with the correct information in it 3 times (the fact that your explanation is that you just used the quote without reading the link in said quote, is what im "angry" at), yet claimed "300 million", you know, cuz its safer to go with the "higher number" as you put it, right? lol.

In any even, you have stopped claiming 300 million dev costs for SWTOR, so im good now. Thanks for seeing the light.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

7/11/14 6:23:16 PM#80
Originally posted by allday88
Originally posted by doodphace
Originally posted by allday88

How about you settle down...its from this article I did not come up with the numbers.  Sorry its such a sore subject for you...

 

http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/

The link the forbbes article uses as its source is the same link you posted earlier, and the same link  that only states 200 million. These are YOUR links....don;t get mad at me just because I read them....

In any event, SWTOR did not cost anywhere near 300 million, and its not the most expensive game ever, GTA V is @ 250 mil.

I think you are little confused buddy... I did not quote the link for gamespot never have not sure where you are getting your information.  I quoted this....

Overlooking every other point on this list, SWTOR could have been a big success if it simply cost less to make. We may never get any official figures from EA/Bioware, but production cost estimates for the game are between $200 and $300 million, with marketing at least another $100M past that. It’s very likely to be the most expensive game ever made.

Now if they are wrong please bring it up with Forbes not me....thanks

So you still haven't read the source in your own link that proves your information wrong?...got it.

Just to be clear, the information listed in the link you have copied 3 times now, and the link that also happens to be forbes's source, states:

"The Old Republic cost $200 million to develop, well above the $80 million forecast by Wedbush analyst Michael Pachter last May."

I wish I could go through life being right all the time just by ignoring the truth right in front of my face...it would make things a lot easier :-)

Hmm again I never said i was right or wrong.  I said i quoted forbes not Gamespot not sure how that is hard to understand.  Again I did not say $200-$300 million Forbes did.  Its not my job to make sure Forbes is correct on their information.  You dont like my quote I dont care.  I find it very weird you are this upset over it.  

 

Here just for fun here are few more for you to get all angry about... I glad i dont live my life getting all upset cause i didnt like someone quote...

 

http://www.gamesradar.com/analysts-eas-stake-old-republic-probably-approaches-500m/

 

http://massively.joystiq.com/2012/01/17/analyst-believes-star-wars-the-old-republic-had-a-500-million/

 

Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Warsuniverse.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8]

Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more,

 

Oh you are going to be so angry now...

 

Its not the quote...its the fact that the quote u pasted 3 times contained a link with the correct information. You literally posted a link with the correct information in it 3 times (the fact that your explanation is that you just used the quote without reading the link in said quote, is what im "angry" at), yet claimed "300 million", you know, cuz its safer to go with the "higher number" as you put it, right? lol.

In any even, you have stopped claiming 300 million dev costs for SWTOR, so im good now. Thanks for seeing the light.

Well first I never claimed it Forbes did... you really should try and get a hold of them so you can move on.  And the last words on the link were "or more"  who knows how much that could be right?  Right? 

Forbes says between 200-300, and posts a link to its source. The source link states 200 million. You paste the soruce link 3 times in your quote of forbes, then go on to say yourself that dev costs were 300 million. Your explanation to me afterwards was that you "chose the higher number because its safe", now all of a sudden its forbes, and forbes alone that claimed 300 million? Forbes incorrectly stated 200-300....YOU said 300 (to be "safe", as you put it), yet the source link of 200, which you admit you never read,  was pasted by you, 3 times...

And I'M the one who went off the deep end? I just almsot gave myself a head ach explanaing your positions thus far. In any event, you now know that it was far less than 300, and GTAV is the most expensive game ever at 250. That in and of itself proves it was less than 250, yet you emphasize "Or more" to try and make it seem like much more....but who knows, right?

:-)

EDIT: It seems I wont have to go after Forbes after all, as they have since corrected their information. Thanks for the suggestion tho ;)

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