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The Pub at MMORPG.COM  » The state of MMOs 2014 - "A buffet for the masses".

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133 posts found
  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4776

A man convinced against his will is of the same opinion still

7/11/14 2:03:51 PM#21


Originally posted by SEANMCAD
]do you have any idea how predictable it is for this to happen. Its so common place its almost comical

poster 1: please post proof

poster 2: posts a link

poster 1: article is biased. I will believe what I want to believe without having any evidence at all to back up what I believe.

is it really any wonder why poster 2 gets a little pissed off when they have to spend 30mins looking for one link?

 


I dunno, maybe you shouldnt present your opinions as facts and then back them up with further opinion pieces. Its ok to have a respectable opinion. I wont shoot you down just because you're saying how you feel about something from your observations. Let it go, man. Dont worry about being heard so much. We can all read here (hopefully).

If you thought the events were dynamic, you'll think the stories are living.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15353

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 2:09:58 PM#22
Originally posted by Foomerang

 


Originally posted by SEANMCAD
]do you have any idea how predictable it is for this to happen. Its so common place its almost comical

 

poster 1: please post proof

poster 2: posts a link

poster 1: article is biased. I will believe what I want to believe without having any evidence at all to back up what I believe.

is it really any wonder why poster 2 gets a little pissed off when they have to spend 30mins looking for one link?

 


 

I dunno, maybe you shouldnt present your opinions as facts and then back them up with further opinion pieces. Its ok to have a respectable opinion. I wont shoot you down just because you're saying how you feel about something from your observations. Let it go, man. Dont worry about being heard so much. We can all read here (hopefully).

 

+1

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

7/11/14 2:12:25 PM#23
Originally posted by Distopia
Originally posted by Foomerang

 


Originally posted by SEANMCAD
]do you have any idea how predictable it is for this to happen. Its so common place its almost comical

 

poster 1: please post proof

poster 2: posts a link

poster 1: article is biased. I will believe what I want to believe without having any evidence at all to back up what I believe.

is it really any wonder why poster 2 gets a little pissed off when they have to spend 30mins looking for one link?

 


 

I dunno, maybe you shouldnt present your opinions as facts and then back them up with further opinion pieces. Its ok to have a respectable opinion. I wont shoot you down just because you're saying how you feel about something from your observations. Let it go, man. Dont worry about being heard so much. We can all read here (hopefully).

 

+1

I swear to god I will never post a link again.

you all want to believe whatever comes to your head without having read a single article to suggest you might actually might be right...that is how you guys role and that is not the soup I swim in.

The double standard some of you show is amazing...

Does you MMO have rainbow sprinkles?

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4776

A man convinced against his will is of the same opinion still

7/11/14 2:19:43 PM#24


Originally posted by SEANMCAD
I swear to god I will never post a link again.

you all want to believe whatever comes to your head without having read a single article to suggest you might actually might be right...that is how you guys role and that is not the soup I swim in.

The double standard some of you show is amazing...


Im just saying that in my experiences, discussions here are a lot more productive when the focus is less on trying to be right and more about conveying personal experience to support a point of view.

If you thought the events were dynamic, you'll think the stories are living.

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

7/11/14 2:22:36 PM#25
If FF:ARR is a step in any direction, it's down, but it's not right.  Especially because it's more "complete".  A moldy sandwich is still a whole sandwich, doesn't mean I want to eat it.
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

7/11/14 2:22:38 PM#26
Originally posted by Foomerang

 


Originally posted by SEANMCAD
I swear to god I will never post a link again.

 

you all want to believe whatever comes to your head without having read a single article to suggest you might actually might be right...that is how you guys role and that is not the soup I swim in.

The double standard some of you show is amazing...


 

Im just saying that in my experiences, discussions here are a lot more productive when the focus is less on trying to be right and more about conveying personal experience to support a point of view.

here on the MMORPG forums its insanely popular to post comments as facts without any links to back it up. I should start calling people out on it. I have let it slip far to long. Far to long have people been asking of me what they will not ask of themselves. They state opinions as facts then attack others for doing EXACTLY the same thing. 

Even when someone posts an article that shows the point people will make the choice to only believe what they want to believe despite having never read anything from anyplace to give that assumption justification and then they walk around as if its fact.

I have ignored that hypocracy to long

Does you MMO have rainbow sprinkles?

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

7/11/14 2:27:34 PM#27
Originally posted by SEANMCAD
Originally posted by Foomerang

 


Originally posted by SEANMCAD
I swear to god I will never post a link again.

 

you all want to believe whatever comes to your head without having read a single article to suggest you might actually might be right...that is how you guys role and that is not the soup I swim in.

The double standard some of you show is amazing...


 

Im just saying that in my experiences, discussions here are a lot more productive when the focus is less on trying to be right and more about conveying personal experience to support a point of view.

here on the MMORPG forums its insanely popular to post comments as facts without any links to back it up. I should start calling people out on it. I have let it slip far to long. Far to long have people been asking of me what they will not ask of themselves. They state opinions as facts then attack others for doing EXACTLY the same thing. 

Even when someone posts an article that shows the point people will make the choice to only believe what they want to believe despite having never read anything from anyplace to give that assumption justification and then they walk around as if its fact.

I have ignored that hypocracy to long

You should probably keep ignoring it.  People are generally opinionated hypocrites and that goes double for gamers, and it goes triple for MMO gamers.  Don't lose any sleep over it.

Foomerang is also correct in the highlighted portion.  I mean, the only reason people love to quote financial reports, for example, is because there's more evidence that their "side" is "winning" and thus they win teh interwebs.  The rest is just farts in the breeze, really.

Take my post.  I hated FF:ARR and think it's a joke that someone said it's taking the genre in the right direction.  Am I right?  Do I care?  The game was almost paralyzing in its boredom to me and I just prefer not to think of the horizon being a bunch of stand-still-to-cast-zzzz crap.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15353

"what a boring life, HATING everything" -Gorilla Biscuits

7/11/14 2:38:52 PM#28
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by Foomerang

 


Originally posted by SEANMCAD
]do you have any idea how predictable it is for this to happen. Its so common place its almost comical

 

poster 1: please post proof

poster 2: posts a link

poster 1: article is biased. I will believe what I want to believe without having any evidence at all to back up what I believe.

is it really any wonder why poster 2 gets a little pissed off when they have to spend 30mins looking for one link?

 


 

I dunno, maybe you shouldnt present your opinions as facts and then back them up with further opinion pieces. Its ok to have a respectable opinion. I wont shoot you down just because you're saying how you feel about something from your observations. Let it go, man. Dont worry about being heard so much. We can all read here (hopefully).

 

+1

I swear to god I will never post a link again.

you all want to believe whatever comes to your head without having read a single article to suggest you might actually might be right...that is how you guys role and that is not the soup I swim in.

The double standard some of you show is amazing...

What double standard would that be? Everything I wrote earlier was based on many articles about games like Flower, Journey and Minecraft, that have led to positive word of mouth advertising and massive sales. Either way what I wrote was still mostly opinion based, and not based on actual facts. Hence why I would not attempt to state my post as being fact. It's an opinion formed from what I've read and seen.

 

 

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  0effort

Hard Core Member

Joined: 9/20/10
Posts: 49

 
OP  7/11/14 2:41:01 PM#29
Originally posted by SEANMCAD

a few things on this matter.

1. Gaming is an art form. Measuring the quality of Art by dollars sold is when not even factoring in the affects of advertising is...well...terrible.

2. Appealing to the masses is an element of the past. Its no longer a requirement to be successful. Now, good developers quit their jobs at the big firms and end up making MORE money as an indie then they would working for a AAA. This was not realistically as possible before digital distrubution became so wide spread. So now we are entering a phase where its easier for a small group of developers to focus on a small group of gamers and still make great money.

3. If you measure quality of game by the amount of things you can do (which in general is what I do) then indies come out on top by a long shot.

 

Anything good needs cash or some type of a strong long run investment . Some happened to be exceptions aka Minecraft and they made it through word of mouth. That does not mean Minecraft is the greatest sandbox construction game but Minecraft like World of Warcraft in that time filled a massive void. And as long as there is this massive void, there will be millions of players playing both of them.

In every crisis or stale period, there are opportunities that whoever is the fastest and the smarter hits gold. If we had Star Citizen the same time with EVE Online, EVE would be nothing than a major niche game. Some MMOrpgs are good at doing that - filling up a hole through a period of crisis or stale in the market. When things get better players will move on. 

Option is always good but when within any genre the minority dominates that is unhealthy. It is unhealthy because as soon as one MMOrpg fulfills the gap, the rest will get wiped, studios will close down, jobs will be lost and so on and so forth. And there are two huge gaps - making a complete MMOrpg in general and making great MMOrpg according to the theme. If right now someone released the closest thing to a Skyrim multiplayer, ESO Online would go bankrupt.

Look at ArcheAge. Is it a successful game so far? It is but it will never be a true sandbox game and it will never have millions of subscribers because it never had that intention, not by the developers, but by the other parties (publisher(s), higher ups, ect). Companies right now will not allow for complete MMOs to appear because there is no need to because there is not a good competitive market and there are way too many gaps. Most MMOs are being made out of "opportunitism" - to take advantage -  of a thirst of a niche MMO group. The hardcore Lineage-esque crowd will support ArcheAge until there is a better game than that.

That is the exact problem of this F2P culture - that as long as it exist, as long as there is no competition you will get unfinished products that cater to the "niche" and will do major updates every 3-5 years (i.e graphics update) because there is no need, no stress to improve when the market has not set a high bar. When the bar is low or average, the situation will not change unless someone steps up his game. That is why you will have ESO Online and SWOTOR being profitable as hell for many, and many years unless things progress.

It is just a bubble waiting to be burst.

 

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

7/11/14 2:44:50 PM#30
Originally posted by 0effort
Originally posted by SEANMCAD

a few things on this matter.

1. Gaming is an art form. Measuring the quality of Art by dollars sold is when not even factoring in the affects of advertising is...well...terrible.

2. Appealing to the masses is an element of the past. Its no longer a requirement to be successful. Now, good developers quit their jobs at the big firms and end up making MORE money as an indie then they would working for a AAA. This was not realistically as possible before digital distrubution became so wide spread. So now we are entering a phase where its easier for a small group of developers to focus on a small group of gamers and still make great money.

3. If you measure quality of game by the amount of things you can do (which in general is what I do) then indies come out on top by a long shot.

 

Anything good needs cash or some type of a strong long run investment . 

 

 

1. 'good' is subjective.

2. You are trusting that those people who invest money into a game know what good game and a bad game is simply because they have money.  AND that the person who wants to make a game on his own does not know what a good game is because he didnt get that other guy to agree with him......think about  that

Does you MMO have rainbow sprinkles?

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4776

A man convinced against his will is of the same opinion still

7/11/14 2:45:46 PM#31


Originally posted by Eir_S
If FF:ARR is a step in any direction, it's down, but it's not right.  Especially because it's more "complete".  A moldy sandwich is still a whole sandwich, doesn't mean I want to eat it.

I think what FFXIV is doing is in its own best interest. And it is being quite successful at it, and imo, doing right by the people who already enjoy it. Does an mmo need to be pushing the genre as a whole into a direction per se? Maybe some do, I dont know. Im not really sure anymore if that even matters.

If you thought the events were dynamic, you'll think the stories are living.

  allday88

Hard Core Member

Joined: 7/10/14
Posts: 165

7/11/14 2:47:25 PM#32
Originally posted by nbtscan
Originally posted by allday88
I like facts now you have said this statement multiple times but I am wondering could you please provide some information, links, articles that backs up your claim that AAA devs spend more on advertisements than the game itself.  Now to make back a statement like this we are going to need multiple games reference because you are lumping all AAA DEVS into that statement.  Now I'm not saying you are wrong but to help out until you provide the information you should probably stop saying it.  Because saying a lie a 1000 times does NOT make it true.  

Activision dumped $500 million into Destiny for marketing purposes, so there's that.

 

Ok posting misinformation does not help anyone especially the person posting the misinformation.  Now the truth is they are spending $500 million over TEN YEARS on Development and marketing.  So there' that.  

 

http://www.gamespot.com/articles/activision-investing-500-million-for-bungie-s-destiny/1100-6419444/

My links are Doop approved.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16476

7/11/14 2:52:55 PM#33

I think that a lot of the problem is that it seems like every single AAA MMO (and plenty B MMOs as well) today seems to target the same audience: the ones that only want something easy and simple, preferably a gear focused Pve fantasy MMO.

But that is just some of the MMOers out there, even if it is the largest group (which it might or might not be) they are all only competing for the exact same crowd. That makes all games very similar and players that actually learn to play well can't pick up something harder, just like players that tires of the same thing can't find much different.

the genre needs at least to niche itself out somewhat so we get harder and easier games as well as both linear and less linear games. There are plenty of people that can't find a MMO to stick to because there is nothing aimed at their type of players.

Trying to make a game really fun for all types of players is either impossible or at least close to impossible.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

7/11/14 2:58:32 PM#34

I know I'm going a little offtopic here, but:

Why are some of you hating on indie games so much?  You can have your next triple A game like Call of Duty, and I'll continue enjoying games like Journey, Dungeon Defenders, Bastion, Transistor, Recettear, Amensia, Fez, LIMBO, World of Goo, Hotline Miami, etc.  As far as advertising and budget goes, when you are paying less than 10 developers to work on a game as opposed to 400+ you typically see in a modern triple A game, then you don't need to sell as many copies of a game so an advertising budget does not become as important.

I'm willing to bet that the average developer who worked on a game like Bastion made more per year than the average developer who worked on any of the huge triple A titles which is a better measurement of success than sheer number of copies sold.

There is no need to hate on indie titles.  Sure, there is a lot more crap out there (debatable though, as there is plenty of triple A shovelware too) than triple A titles, but that doesn't mean you don't get a few - well more than a few - gems every once in a while.  I play a lot of both triple A and indie titles, and one of my most anticipated titles this year is No Man's Sky which is an indie game as well as looking forward to a few others like Rime, Shiness, Chasm, and a few others.

Raptr link because it's the cool new trend:

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2626

7/11/14 2:58:40 PM#35
Originally posted by 0effort
Originally posted by SEANMCAD

a few things on this matter.

1. Gaming is an art form. Measuring the quality of Art by dollars sold is when not even factoring in the affects of advertising is...well...terrible.

2. Appealing to the masses is an element of the past. Its no longer a requirement to be successful. Now, good developers quit their jobs at the big firms and end up making MORE money as an indie then they would working for a AAA. This was not realistically as possible before digital distrubution became so wide spread. So now we are entering a phase where its easier for a small group of developers to focus on a small group of gamers and still make great money.

3. If you measure quality of game by the amount of things you can do (which in general is what I do) then indies come out on top by a long shot.

 

Anything good needs cash or some type of a strong long run investment . Some happened to be exceptions aka Minecraft and they made it through word of mouth. That does not mean Minecraft is the greatest sandbox construction game but Minecraft like World of Warcraft in that time filled a massive void. And as long as there is this massive void, there will be millions of players playing both of them.

In every crisis or stale period, there are opportunities that whoever is the fastest and the smarter hits gold. If we had Star Citizen the same time with EVE Online, EVE would be nothing than a major niche game. Some MMOrpgs are good at doing that - filling up a hole through a period of crisis or stale in the market. When things get better players will move on. 

Option is always good but when within any genre the minority dominates that is unhealthy. It is unhealthy because as soon as one MMOrpg fulfills the gap, the rest will get wiped, studios will close down, jobs will be lost and so on and so forth. And there are two huge gaps - making a complete MMOrpg in general and making great MMOrpg according to the theme. If right now someone released the closest thing to a Skyrim multiplayer, ESO Online would go bankrupt.

Look at ArcheAge. Is it a successful game so far? It is but it will never be a true sandbox game and it will never have millions of subscribers because it never had that intention, not by the developers, but by the other parties (publisher(s), higher ups, ect). Companies right now will not allow for complete MMOs to appear because there is no need to because there is not a good competitive market and there are way too many gaps. Most MMOs are being made out of "opportunitism" - to take advantage -  of a thirst of a niche MMO group. The hardcore Lineage-esque crowd will support ArcheAge until there is a better game than that.

That is the exact problem of this F2P culture - that as long as it exist, as long as there is no competition you will get unfinished products that cater to the "niche" and will do major updates every 3-5 years (i.e graphics update) because there is no need, no stress to improve when the market has not set a high bar. When the bar is low or average, the situation will not change unless someone steps up his game. That is why you will have ESO Online and SWOTOR being profitable as hell for many, and many years unless things progress.

It is just a bubble waiting to be burst.

 

 

The part in red is what i find the most amusing considering most F2P games in the past few years have actually done at least as good of a job, if not better, of pushing out updates such as new areas / content, new classes, new features, etc than nearly every P2P MMO.

The trend has become put out a hyped up P2P game, rake in the box sales and first few months of subs, then leave the game on life support with a skeleton crew who can barely even manage to implement bug fixes and sure as hell isnt going to actually add new content.

Just look at WAR. Big hype, big companies, lots of sales. 1 major content update (Land of the Dead) in its 1st year, then nothing (in fact they even removed content as well as cancelled content that was supposed to have been added in) for several years before shutting down. They never even managed to fix a ton of bugs that existed since launch.

Then you have both games that were built as F2P from scratch, or that have made the P2P > F2P conversion, who are putting out content updates every few months. PoE updating every few months, DDO (even after all these years)updating regularly, Rift with several minor updates as well as  full on expansion like updates. Those are just a few.

Of course there are a few exceptions, like FFXIV:ARR which has actually been doing well with releasing new content on a regular basis so far. But more and more games have been going the route of WAR. Hype up sales, promise future content to keep people subbed for a few extra months, then when players get sick of waiting for the content that never comes start laying off staff and put it on life support.

  allday88

Hard Core Member

Joined: 7/10/14
Posts: 165

7/11/14 3:15:46 PM#36
Originally posted by AIMonster

I know I'm going a little offtopic here, but:

Why are some of you hating on indie games so much?  You can have your next triple A game like Call of Duty, and I'll continue enjoying games like Journey, Dungeon Defenders, Bastion, Transistor, Recettear, Amensia, Fez, LIMBO, World of Goo, Hotline Miami, etc.  As far as advertising and budget goes, when you are paying less than 10 developers to work on a game as opposed to 400+ you typically see in a modern triple A game, then you don't need to sell as many copies of a game so an advertising budget does not become as important.

I'm willing to bet that the average developer who worked on a game like Bastion made more per year than the average developer who worked on any of the huge triple A titles which is a better measurement of success than sheer number of copies sold.

There is no need to hate on indie titles.  Sure, there is a lot more crap out there (debatable though, as there is plenty of triple A shovelware too) than triple A titles, but that doesn't mean you don't get a few - well more than a few - gems every once in a while.  I play a lot of both triple A and indie titles, and one of my most anticipated titles this year is No Man's Sky which is an indie game as well as looking forward to a few others like Rime, Shiness, Chasm, and a few others.

Not sure where you got the information in red but you are way off...

 

http://www.raphkoster.com/gaming/arey.shtml

 

Expectation for the average AAA team size next generation?
Around 120 people. Aren't we here already?

My links are Doop approved.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

7/11/14 3:17:29 PM#37
Originally posted by allday88
Originally posted by AIMonster

I know I'm going a little offtopic here, but:

Why are some of you hating on indie games so much?  You can have your next triple A game like Call of Duty, and I'll continue enjoying games like Journey, Dungeon Defenders, Bastion, Transistor, Recettear, Amensia, Fez, LIMBO, World of Goo, Hotline Miami, etc.  As far as advertising and budget goes, when you are paying less than 10 developers to work on a game as opposed to 400+ you typically see in a modern triple A game, then you don't need to sell as many copies of a game so an advertising budget does not become as important.

I'm willing to bet that the average developer who worked on a game like Bastion made more per year than the average developer who worked on any of the huge triple A titles which is a better measurement of success than sheer number of copies sold.

There is no need to hate on indie titles.  Sure, there is a lot more crap out there (debatable though, as there is plenty of triple A shovelware too) than triple A titles, but that doesn't mean you don't get a few - well more than a few - gems every once in a while.  I play a lot of both triple A and indie titles, and one of my most anticipated titles this year is No Man's Sky which is an indie game as well as looking forward to a few others like Rime, Shiness, Chasm, and a few others.

Not sure where you got the information in red but you are way off...

 

http://www.raphkoster.com/gaming/arey.shtml

 

Expectation for the average AAA team size next generation?
Around 120 people. Aren't we here already?

10 : 400 vs 10: 120 doesnt make his point any less valid in this case.

at a 10 :120 ratio a AAA game 'should' be more than 10 times as good and bring in more than 10 times as much money for all people invested.

Does you MMO have rainbow sprinkles?

  allday88

Hard Core Member

Joined: 7/10/14
Posts: 165

7/11/14 3:23:21 PM#38
Originally posted by SEANMCAD
Originally posted by allday88
Originally posted by AIMonster

I know I'm going a little offtopic here, but:

Why are some of you hating on indie games so much?  You can have your next triple A game like Call of Duty, and I'll continue enjoying games like Journey, Dungeon Defenders, Bastion, Transistor, Recettear, Amensia, Fez, LIMBO, World of Goo, Hotline Miami, etc.  As far as advertising and budget goes, when you are paying less than 10 developers to work on a game as opposed to 400+ you typically see in a modern triple A game, then you don't need to sell as many copies of a game so an advertising budget does not become as important.

I'm willing to bet that the average developer who worked on a game like Bastion made more per year than the average developer who worked on any of the huge triple A titles which is a better measurement of success than sheer number of copies sold.

There is no need to hate on indie titles.  Sure, there is a lot more crap out there (debatable though, as there is plenty of triple A shovelware too) than triple A titles, but that doesn't mean you don't get a few - well more than a few - gems every once in a while.  I play a lot of both triple A and indie titles, and one of my most anticipated titles this year is No Man's Sky which is an indie game as well as looking forward to a few others like Rime, Shiness, Chasm, and a few others.

Not sure where you got the information in red but you are way off...

 

http://www.raphkoster.com/gaming/arey.shtml

 

Expectation for the average AAA team size next generation?
Around 120 people. Aren't we here already?

10 : 400 vs 10: 120 doesnt make his point any less valid in this case.

at a 10 :120 ratio a AAA game 'should' be more than 10 times as good and bring in more than 10 times as much money for all people invested.

Ok I stopped replying to you for a reason...but if you want to reply to me i will gladly engage you.

AAA "should" be more than 10 times as good and bring in more than 10 times as much money 

I am pretty sure that games like WoW, Mass effect franchise, Dragon Age franchise, Madden Franchise, and  a ton of other AAA have made more than 10 times their indie competition.  

My links are Doop approved.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1288

7/11/14 3:24:18 PM#39
Originally posted by SEANMCAD

lol..

now that logic was funny.

why do they not sell more? BECAUSE THE MASSES DONT KNOW THEY EXIST..

why do the masses not know they exist? BECAUSE THEY DONT ADVERTISE.

For AAA games advertising is more important than the game itself. this is why they spend more money on adds then they do game development. Advertising makes a huge difference.

This is wrong. Most of the past 10 years AAA MMO developer/publisher only spend a fraction on marketing compared to their development budget. Usually it equals to 10 - 30% of the game development budget ( as a seperate budget not taken from the dev budget). Yes 10-30% is in fact  already quite a lot to market an AAA MMO with dev bugdets around 30-50 Million $US and reaching questionable levels but its far from as much as development costs. Of course it feels wasteful to the gamer, but it works and finally it will probably benefit you as a player as well if you game is doing well thanks to some ads luring in new player.

The widespread impression of much bolder sums spent on marketing such as yours exists because in the West the the few dominant big publishing houses going for the massmarket are spending ridiculously large sums on marketing.

Blizzard is one of these companies who despite the equaly bold denial of fanbase rely very much on the constant massive and forced hype going on around their products reaching far beyond your little mmo fansites beta invite ad and their marketing budget continously equals 80-90% of their development budget, going up and down with new releases. It's not cheap to make a bunch of pop stars pretend to play your game at primtime on TV for half a minute. You could probably develop an entire MMO for that. EA is another hype machine with similar figures on the balance sheets. These hype machines are however just bad apples and exceptions. Not every burger selling restaurant is rolling out ads on the Time Square and Piccadilly Circus.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

7/11/14 3:27:02 PM#40
Originally posted by Sukiyaki
Originally posted by SEANMCAD

lol..

now that logic was funny.

why do they not sell more? BECAUSE THE MASSES DONT KNOW THEY EXIST..

why do the masses not know they exist? BECAUSE THEY DONT ADVERTISE.

For AAA games advertising is more important than the game itself. this is why they spend more money on adds then they do game development. Advertising makes a huge difference.

This is wrong. Most of the past 10 years AAA MMO developer/publisher only spend a fraction on marketing compared to their development budget. Usually it equals to 10 - 30% of the game development budget ( as a seperate budget not taken from the dev budget). Yes 10-30% is in fact  already quite a lot to market an AAA MMO with dev bugdets around 30-50 Million $US and reaching questionable levels but its far from as much as development costs. Of course it feels wasteful to the gamer, but it works and finally it will probably benefit you as a player as well if you game is doing well thanks to some ads luring in new player.

The widespread impression of a much bolder sums spent on marketing such as yours exists because in the West the the few dominant big publishing houses going for the massmarket are spending ridiculously large sums on marketing.

Blizzard is one of these companies who despite the equaly bold denial of fanbase rely very much on the constant massive and forced hype going on around their products reaching far beyond your little mmo fansites beta invite ad and their marketing budget tends to equal 80-90% of their development budget going up and down with new releases. EA is another hype machine with similar figures on the balance sheets. These hype machines are however just bad apples and exceptions. Not every burger selling restaurant is rolling out ads on the Time Square and Piccadilly Circus.

proove it

Does you MMO have rainbow sprinkles?

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