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The Pub at MMORPG.COM  » what game modes will make MMOs more fun?

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35 posts found
  Gorwe

Elite Member

Joined: 9/16/11
Posts: 2000

7/11/14 4:35:40 PM#21
More interaction and impact on the world coupled with better stories.

Bring back the RP part please!

(I know that MM part is missing as well, but the RP part is more important to me. Today's MMOs aren't that. They are OLGs{Online Lobby Games} ffs!)
  Niburu

Novice Member

Joined: 11/12/12
Posts: 349

7/11/14 4:40:10 PM#22
OP is the reason MMORPG's are so boring.....i mean Game modes in games that are supposed to be one virtual world
  Aeander

Elite Member

Joined: 7/15/11
Posts: 435

7/11/14 4:50:13 PM#23
MOBA style PvP would be excellent for a team PvP MMO. Hell, it wouldn't even be difficult - Smite feels pretty much like what you would expect from this mode. 
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3490

Tomorrow's just a future yesterday...

7/11/14 5:01:10 PM#24


Originally posted by Foomerang
Offer more ways to interact with the world and each other. We have heals, tanks, dps, cc/support, crafting, gathering, commerce.

What are some fun and interesting ways we interact with the real world and each other? Food, music, sports, things like that. Find ways to make a "game" out of those things and make them relevant to the overall progress of your character.

I know thats terribly vague, but you kind of get the idea I hope.



Those are superb ideas!

Unfortunately, the "majority of players" have little to no interest in these kinds of activities. If they are not swinging a sword, shooting a gun, or slinging spells (aka: killing things), they have no interest. "I can do that stuff offline."

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17631

7/11/14 5:04:11 PM#25
Originally posted by Niburu
OP is the reason MMORPG's are so boring.....i mean Game modes in games that are supposed to be one virtual world

Now, keep in mind that I agree with you on the "Virtual World" part. At least as it pertains to my taste in mmo's.

 

Having said that, people believe that mmo's should be something other than virtual worlds as is evidenced by the type of games that have been released.

I read the title of the op's post and cringed.

But that doesn't mean an mmo can't have many game modes. It just means that the mmo in question isn't really striving to be a virtual world. It's probably more "about" allowing players to log into some sort of virtual community and experience the game play as more of a "game".

For me? No modes of anything,. I just want one virtual world where I can wander around and find trouble.

 

  User Deleted
7/11/14 5:07:31 PM#26


Originally posted by AlBQuirky

Originally posted by Foomerang
Offer more ways to interact with the world and each other. We have heals, tanks, dps, cc/support, crafting, gathering, commerce.

What are some fun and interesting ways we interact with the real world and each other? Food, music, sports, things like that. Find ways to make a "game" out of those things and make them relevant to the overall progress of your character.

I know thats terribly vague, but you kind of get the idea I hope.



Those are superb ideas!

Unfortunately, the "majority of players" have little to no interest in these kinds of activities. If they are not swinging a sword, shooting a gun, or slinging spells (aka: killing things), they have no interest. "I can do that stuff offline."


Yeah, and I get that sentiment. I mean if people want to race each other or play music together, they can play games like Gran Turismo or Guitar Hero. And those specialized games offer much more depth in gameplay than if an mmo were to put in a few race courses, or had a music playing co-op mini game.
But even though it may not be as robust as their dedicated counterparts, what it does offer is something for the character you created to do in a world it is part of. And it lends itself to players feeling more like they are part of something and may even want to stick around longer, who knows heh.

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4827

The only luck I had today was to have you as my opponent.

7/11/14 5:11:36 PM#27
Originally posted by nariusseldon
Originally posted by PyrateLV

Oh I dont know.....

How about the Massive Multiplayer Mode???

Like what? A public zone mode? A war mode?

"massive multiplayer" is not a game mode without specifying what do you do in the game.

I think "massive Multiplayer" means this.

 

https://www.youtube.com/watch?v=3O56g8KC6CM

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

7/11/14 5:31:43 PM#28

None of those game 'modes' are new. Not one.

And tbh, I don't think adding more game 'modes' is the way to make MMOs more fun. But maybe that's just me. I know that's what Blizzard does, but I don't think it's the way forward.

If you just want a bunch of modes to play, there's Minecraft.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

 
OP  7/12/14 1:39:17 PM#29
Originally posted by Niburu
OP is the reason MMORPG's are so boring.....i mean Game modes in games that are supposed to be one virtual world

There is  no such thing as "supposed to be". Games are always evolving to be more entertaining, and adding game modes into MMOs is one of those.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

 
OP  7/12/14 1:40:40 PM#30
Originally posted by Gorwe
More interaction and impact on the world coupled with better stories.

Bring back the RP part please!

(I know that MM part is missing as well, but the RP part is more important to me. Today's MMOs aren't that. They are OLGs{Online Lobby Games} ffs!)

How do you have a game mode for that? A "talky" RP game mode that you are rated by your in-character dialogue? Can a software do that or do you need human DMs?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

 
OP  7/12/14 1:42:41 PM#31
Originally posted by aesperus

None of those game 'modes' are new. Not one.

And tbh, I don't think adding more game 'modes' is the way to make MMOs more fun. But maybe that's just me. I know that's what Blizzard does, but I don't think it's the way forward.

If you just want a bunch of modes to play, there's Minecraft.

That is just you .. obviously blizz think otherwise. More game modes are more fun to me. Sure, fun is subjective. But in this thread we are talking about what are game modes that are fun to people. If you don't think any of them are fun, you don't have to discuss.

Hmm .. minecraft don't have random dungeons with fun action combat, and it looks bad.

  iixviiiix

Elite Member

Joined: 3/04/13
Posts: 611

7/12/14 1:45:22 PM#32

Massively Multiplayers mode with solo (super hard) option.

Why ?

Because they are ***** Massively multiplayers online role-playing games.

 

More players = normal mode .

Less  player = hard mode

Solo = hell mode

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

 
OP  7/12/14 1:46:17 PM#33
Originally posted by AlBQuirky

 


Originally posted by Foomerang
Offer more ways to interact with the world and each other. We have heals, tanks, dps, cc/support, crafting, gathering, commerce.

 

What are some fun and interesting ways we interact with the real world and each other? Food, music, sports, things like that. Find ways to make a "game" out of those things and make them relevant to the overall progress of your character.

I know thats terribly vague, but you kind of get the idea I hope.



Those are superb ideas!

 

Unfortunately, the "majority of players" have little to no interest in these kinds of activities. If they are not swinging a sword, shooting a gun, or slinging spells (aka: killing things), they have no interest. "I can do that stuff offline."

Yeh .. i don't have much interests in game mode other than that of combat related (which i include stealth/hacking type gameplay).

But there are tons of variety in just combat game modes.

But certainly you can have a virtual world game mode that people just loitering around ... i don't know if that will be popular .. personally i would rather click on a dungeon and go kill stuff.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3490

Tomorrow's just a future yesterday...

7/14/14 7:33:26 PM#34


Originally posted by Foomerang

Originally posted by AlBQuirky

Originally posted by Foomerang
Offer more ways to interact with the world and each other. We have heals, tanks, dps, cc/support, crafting, gathering, commerce.

What are some fun and interesting ways we interact with the real world and each other? Food, music, sports, things like that. Find ways to make a "game" out of those things and make them relevant to the overall progress of your character.

I know thats terribly vague, but you kind of get the idea I hope.



Those are superb ideas!

Unfortunately, the "majority of players" have little to no interest in these kinds of activities. If they are not swinging a sword, shooting a gun, or slinging spells (aka: killing things), they have no interest. "I can do that stuff offline."



Yeah, and I get that sentiment. I mean if people want to race each other or play music together, they can play games like Gran Turismo or Guitar Hero. And those specialized games offer much more depth in gameplay than if an mmo were to put in a few race courses, or had a music playing co-op mini game.
But even though it may not be as robust as their dedicated counterparts, what it does offer is something for the character you created to do in a world it is part of. And it lends itself to players feeling more like they are part of something and may even want to stick around longer, who knows heh.


In total agreement here! I am all for more activities in MMOs. I am the (ready to pay) minority, though :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  sunandshadow

Elite Member

Joined: 12/05/13
Posts: 728

7/14/14 8:25:50 PM#35
Originally posted by nariusseldon
Originally posted by Gorwe
More interaction and impact on the world coupled with better stories.

Bring back the RP part please!

(I know that MM part is missing as well, but the RP part is more important to me. Today's MMOs aren't that. They are OLGs{Online Lobby Games} ffs!)

How do you have a game mode for that? A "talky" RP game mode that you are rated by your in-character dialogue? Can a software do that or do you need human DMs?

Allowing players to create private chat rooms or forums with no chat filtering or monitoring (in other words, M-rated private rooms within a non-M game) would be an easy way to encourage roleplaying.  Allowing people to belong to multiple guilds often has a side effect of encouraging roleplaying.  The rest is a mix of creating a good story, delivering story to players in a way that gets them immersed in the world, and giving players lots of customization options which fit the character of the world, but limiting ones that conflict with the world.

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