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The Pub at MMORPG.COM  » Difference between MMO and Single player RPG

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105 posts found
  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

7/09/14 8:40:43 PM#21
Originally posted by Nitth

 


Originally posted by tawess
 

 

SPRPG: Usually only one player.

 

MMORPG: Generally more then one player at the same time on a server

 

Beyond that it breaks down in to semantics.


 

Cant agree with the mmorpg definition. Its too generic 1 to many.
mmorpgs need a greater number of player interactions than a MORPG.

But surely the more mm's there are the more players you have?  So an morpg- might have, lets say 1-5, an mmorpg might have hundreds, but an mmmmmmmorpg would tear a hole in the space-time continuum.  That is clearly why your argument is full of shit.  

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

7/09/14 8:44:16 PM#22


Originally posted by TheQuietGamer

Originally posted by Nitth  

Originally posted by tawess     SPRPG: Usually only one player.   MMORPG: Generally more then one player at the same time on a server   Beyond that it breaks down in to semantics.
  Cant agree with the mmorpg definition. Its too generic 1 to many. mmorpgs need a greater number of player interactions than a MORPG.
But surely the more mm's there are the more players you have?  So an morpg- might have, lets say 1-5, an mmorpg might have hundreds, but an mmmmmmmorpg would tear a hole in the space-time continuum.  That is clearly why your argument is full of shit.  

Uh no...The only difference is one contains the key word "Massively", not the number of 'm's" it contains.

Which is of course significant because it defines that there is a large amount of players...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

7/09/14 8:46:41 PM#23
Originally posted by Nitth

 


Originally posted by TheQuietGamer

Originally posted by Nitth  

Originally posted by tawess     SPRPG: Usually only one player.   MMORPG: Generally more then one player at the same time on a server   Beyond that it breaks down in to semantics.
  Cant agree with the mmorpg definition. Its too generic 1 to many. mmorpgs need a greater number of player interactions than a MORPG.
But surely the more mm's there are the more players you have?  So an morpg- might have, lets say 1-5, an mmorpg might have hundreds, but an mmmmmmmorpg would tear a hole in the space-time continuum.  That is clearly why your argument is full of shit.  

 

Uh no...The only difference is one contains the key word "Massively", not the number of 'm's" it contains.

 

no no no, this is where you fundamental understanding of physics fails you.  M times 100 is clearly a trillion m's.  And if every m is a server full of people then you have killed the internet.  

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4814

The only luck I had today was to have you as my opponent.

7/09/14 8:52:47 PM#24

actually above an mmorpg come an ummorpg, defined as 100k concurrent users not separated by instancing or sharding.

 

the only attempt at an UMMORPG was cancelled. With Second Life in decline, EVE's our best bet at an UMMORPG but its very far off itself.

 

I guess by 2025 definition of UMMORPGs, AOL MEssenger and ICQ were the first UMMORPGs. 

  iixviiiix

Elite Member

Joined: 3/04/13
Posts: 598

7/10/14 12:42:40 AM#25

Singleplayer RPG : Play alone

Multiplayer (online) RPG : Play with other player (limited number)

Massively Multiplayer (online) RPG : play with other player (unlimited number),

 

Quest hubs = singleplayer mode with multiplayer option (group)

Instance dungeons = Multiplayer mode with solo (singleplayer) option

Persistent world , Open-World boss , castle siege = Massively multiplayer games .

 

Nowadays so call themepark MMORPG are singleplayer RPG with multiplayer option and very little to non massively multiplayer contents .

Bad combination IMO.

Though they still can be called MMORPG because of empty Persistent world .

They main focus design are "singleplayer campaign" with little "multiplayer contents" between the campaigns and very little to non massively contents.

 

Nowadays themepark MMORPG are good singleplayer RPG with multiplayer option .

But they are bad game as MMORPGs because there are too little massively contents.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5214

7/10/14 1:41:33 AM#26
Originally posted by TheQuietGamer
Originally posted by ReallyNow10

This has been bandied about for ages on this site, but I feel some very basic clarification may needed.

 

Single Player RPG

Linear, pre-fabricated storyline with some branching decision points.

World is a back drop or merely a set for scenes.

"Think of a line (or a path) as a metaphor for such a game."

 

MMORPG

Free destiny for players.  Their dynamic in-game realities become their stories and need not be pre-written or overly guided.

World is the environment.

"Think of a circle."

Your single player RPG definition sounds a hell of a lot like many recent mmo's.  

I agree.

OP, Have you played recent RPGs and recent MMORPGs? Your definitions may have worked a long time ago, but presently, they are reversed. Single player games are getting more expansive with more options for play while MMORPGs are getting narrower with fewer choices.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

 
OP  7/10/14 12:44:54 PM#27
Originally posted by GeezerGamer
Originally posted by TheQuietGamer
Originally posted by ReallyNow10

This has been bandied about for ages on this site, but I feel some very basic clarification may needed.

 

Single Player RPG

Linear, pre-fabricated storyline with some branching decision points.

World is a back drop or merely a set for scenes.

"Think of a line (or a path) as a metaphor for such a game."

 

MMORPG

Free destiny for players.  Their dynamic in-game realities become their stories and need not be pre-written or overly guided.

World is the environment.

"Think of a circle."

Your single player RPG definition sounds a hell of a lot like many recent mmo's.  

I agree.

OP, Have you played recent RPGs and recent MMORPGs? Your definitions may have worked a long time ago, but presently, they are reversed. Single player games are getting more expansive with more options for play while MMORPGs are getting narrower with fewer choices.

I know the genres are crossing over to, and polluting one another these days.  I should have clarified in my post as what the definitions "should be", not the polluted reality of what they are.

Thanks.

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

 
OP  7/10/14 12:45:46 PM#28
Originally posted by iixviiiix

Singleplayer RPG : Play alone

Multiplayer (online) RPG : Play with other player (limited number)

Massively Multiplayer (online) RPG : play with other player (unlimited number),

 

Quest hubs = singleplayer mode with multiplayer option (group)

Instance dungeons = Multiplayer mode with solo (singleplayer) option

Persistent world , Open-World boss , castle siege = Massively multiplayer games .

 

Nowadays so call themepark MMORPG are singleplayer RPG with multiplayer option and very little to non massively multiplayer contents .

Bad combination IMO.

Though they still can be called MMORPG because of empty Persistent world .

They main focus design are "singleplayer campaign" with little "multiplayer contents" between the campaigns and very little to non massively contents.

 

Nowadays themepark MMORPG are good singleplayer RPG with multiplayer option .

But they are bad game as MMORPGs because there are too little massively contents.

Excellent definitions.  Even better than what I started with.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20563

7/10/14 1:47:45 PM#29
Originally posted by Cecropia
Originally posted by nariusseldon

That is why most players probably don't care about the fine point of the definitions. Just use MMO as a convenient label.

How is it a more convenient label when all you've done is make it more difficult for people to find the type of (multiplayer) game they're interested in? 


 

How is it more difficult for people to find the type of game they are interested in?

I see no problem looking for games by just look at the game's website. Whether it says MMO or not is pretty irrelevant ...

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20563

7/10/14 1:48:42 PM#30
Originally posted by iixviiiix

Nowadays themepark MMORPG are good singleplayer RPG with multiplayer option .

But they are bad game as MMORPGs because there are too little massively contents.

The question is whether they are good (to me) games? I don't particularly care if they have "massively content".

 

  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

7/10/14 1:50:03 PM#31
The difference these days is slim. Most MMORPG's are designed for the lazy and skill-less to be able to solo their way to max level. Which just makes it a SPRPG with a chat box and guild functions. True MMO's are few and far between, most games released under the MMO name are actually another genre entirely if people would use the definition right.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20563

7/10/14 2:16:25 PM#32
Originally posted by Aeonblades
The difference these days is slim. Most MMORPG's are designed for the lazy and skill-less to be able to solo their way to max level. Which just makes it a SPRPG with a chat box and guild functions. True MMO's are few and far between, most games released under the MMO name are actually another genre entirely if people would use the definition right.

"true MMO" (like EQ) is not preferred by most of the audience anyway ... so why bother with a definition that covers few games, and ones that few care?

As long as people understand today MMORPG means a SRPG with online multiple, chatbox & guild functions, what is the problem?

 

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

 
OP  7/10/14 2:43:45 PM#33
Originally posted by nariusseldon
Originally posted by Aeonblades
The difference these days is slim. Most MMORPG's are designed for the lazy and skill-less to be able to solo their way to max level. Which just makes it a SPRPG with a chat box and guild functions. True MMO's are few and far between, most games released under the MMO name are actually another genre entirely if people would use the definition right.

"true MMO" (like EQ) is not preferred by most of the audience anyway ... so why bother with a definition that covers few games, and ones that few care?

As long as people understand today MMORPG means a SRPG with online multiple, chatbox & guild functions, what is the problem?

 

Don't be so sure about that.  There is a lot of interest in EQ Next, which has many of the open world features of EQ1 and UO (mixed with a little Minecraft).

I think the easy-mode games exploded with broadband at a time when game companies were trying to scoop up the non-gamers, and needed an introductory-style game to accomplish that.

But now many, many folks are saavy to online gaming and it is time for the training wheels to come off.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17611

7/10/14 2:47:52 PM#34
Originally posted by ReallyNow10

This has been bandied about for ages on this site, but I feel some very basic clarification may needed.

 

Single Player RPG

Linear, pre-fabricated storyline with some branching decision points.

World is a back drop or merely a set for scenes.

"Think of a line (or a path) as a metaphor for such a game."

 

MMORPG

Free destiny for players.  Their dynamic in-game realities become their stories and need not be pre-written or overly guided.

World is the environment.

"Think of a circle."

Not true really. It might be how you see things but I learned long ago that my experiences don't define all experiences.

Especially your "definition" of MMORPG.

edit: hmmm, now I see you added "what they should be".  Though I think that doesn't bode well for Single player rpg's.

  Foobarx

Apprentice Member

Joined: 3/16/14
Posts: 459

7/10/14 2:56:07 PM#35
Originally posted by ReallyNow10
Originally posted by nariusseldon
Originally posted by Aeonblades
The difference these days is slim. Most MMORPG's are designed for the lazy and skill-less to be able to solo their way to max level. Which just makes it a SPRPG with a chat box and guild functions. True MMO's are few and far between, most games released under the MMO name are actually another genre entirely if people would use the definition right.

"true MMO" (like EQ) is not preferred by most of the audience anyway ... so why bother with a definition that covers few games, and ones that few care?

As long as people understand today MMORPG means a SRPG with online multiple, chatbox & guild functions, what is the problem?

 

Don't be so sure about that.  There is a lot of interest in EQ Next, which has many of the open world features of EQ1 and UO (mixed with a little Minecraft).

I think the easy-mode games exploded with broadband at a time when game companies were trying to scoop up the non-gamers, and needed an introductory-style game to accomplish that.

But now many, many folks are saavy to online gaming and it is time for the training wheels to come off.

I don't know whether to laugh or not... gamers today aren't looking for anything more than what they have been playing... think about it.  Every description they come up with is "based on" games they've already played.  The whole mixing between games or hybridization of features from these games still hasn't changed the fact that it's been done before... just not packaged this way before.  You want sandbox... because you've played sandbox.  You want action combat, because you've played action combat.  Who here has even once asked for something that isn't already demonstrated in another game out there?

 

Savvy?  No, bored.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3322

Poacher killer.

7/10/14 3:03:54 PM#36
Originally posted by nariusseldon
Originally posted by Cecropia
Originally posted by nariusseldon

That is why most players probably don't care about the fine point of the definitions. Just use MMO as a convenient label.

How is it a more convenient label when all you've done is make it more difficult for people to find the type of (multiplayer) game they're interested in? 

How is it more difficult for people to find the type of game they are interested in? Because you're removing the category names and calling them all the same thing; this does not make searching for a particular type of game easier, d'uh. It's also completely unreasonable and senseless.

I see no problem looking for games by just look at the game's website. Of course, but that doesn't mean we all have to cease to have categories because YOU like to search for YOUR games that way. Whether it says MMO or not is pretty irrelevant ... Not for someone looking for an MMO, obviously. This is so simple it shouldn't even be a discussion. I'm imagining a Librarian using this logic and explaining to anyone who asks why they can't find anything: "No worries, man. They're all books, man! No problem!".

 

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

 
OP  7/10/14 3:06:44 PM#37
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by Cecropia
Originally posted by nariusseldon

That is why most players probably don't care about the fine point of the definitions. Just use MMO as a convenient label.

How is it a more convenient label when all you've done is make it more difficult for people to find the type of (multiplayer) game they're interested in? 

How is it more difficult for people to find the type of game they are interested in? Because you're removing the category names and calling them all the same thing; this does not make searching for a particular type of game easier, d'uh. It's also completely unreasonable and senseless.

I see no problem looking for games by just look at the game's website. Of course, but that doesn't mean we all have to cease to have categories because YOU like to search for YOUR games that way. Whether it says MMO or not is pretty irrelevant ... Not for someone looking for an MMO, obviously. This is so simple it shouldn't even be a discussion. I'm imagining a Librarian using this logic and explaining to anyone who asks why they can't find anything: "No worries, man. They're all books, man! No problem!".

 

You nailed it 

  nariusseldon

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Joined: 12/21/07
Posts: 20563

7/10/14 5:17:16 PM#38
Originally posted by ReallyNow10
Originally posted by nariusseldon
Originally posted by Aeonblades
The difference these days is slim. Most MMORPG's are designed for the lazy and skill-less to be able to solo their way to max level. Which just makes it a SPRPG with a chat box and guild functions. True MMO's are few and far between, most games released under the MMO name are actually another genre entirely if people would use the definition right.

"true MMO" (like EQ) is not preferred by most of the audience anyway ... so why bother with a definition that covers few games, and ones that few care?

As long as people understand today MMORPG means a SRPG with online multiple, chatbox & guild functions, what is the problem?

 

Don't be so sure about that.  There is a lot of interest in EQ Next, which has many of the open world features of EQ1 and UO (mixed with a little Minecraft).

I think the easy-mode games exploded with broadband at a time when game companies were trying to scoop up the non-gamers, and needed an introductory-style game to accomplish that.

But now many, many folks are saavy to online gaming and it is time for the training wheels to come off.

 

Where is this "a lot of interests"? Is it going to sell as much as Destiny? Or the next  CoD? Or even the next wow expansion?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20563

7/10/14 5:19:35 PM#39
Originally posted by Cecropia
Whether it says MMO or not is pretty irrelevant ... Not for someone looking for an MMO, obviously. This is so simple it shouldn't even be a discussion. I'm imagining a Librarian using this logic and explaining to anyone who asks why they can't find anything: "No worries, man. They're all books, man! No problem!".

 

But they don't categorizes more than just "mysteries". I don't see "locked room mysteries" vs "social style mystery (a big genre in japan)" in libraries.

If few cares about the distinction, why bother. In fact, if you go into a gamestop, you see "PC games", not even "RPG vs MMO".

And don't tell me there are many who specifically go to a gamestop to look for classical MMOs.

 

  Reklaw

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Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

7/10/14 6:29:32 PM#40

Single Player RPG

Action RPG: Setup with a pretty linear path, often one main story line with many other story's/quests, limited in a openworld feel yet still big enough to enjoy some exploring. Combat and Story first rest are seconds

Open World RPG: Similar to action RPG's where you the player are the centre of the whole game, where decisions you make ingame influence's the ingameworld on many levels which can go deeper then any online ever could. A OWRPG does give allot more freedom where to go or what path to take.

Both will make you a hero of sorts but the more open world RPG will give you more options in that you could enjoy the game and not even follow the main story-line but with action RPG's you can't really ignore the mainstory line cause the games are build around that in a more linear fashion.

MMORPG

Themepark: Where choices are mostly layed out for it's players but where the players are also free to choose to follow the yellow brick road or choose's a more freestyle way of play yet bound by the limits natural (to me) with themepark games. Also often very story driven with quest being the most rewarded xp hits. Also more likely to run into instances/phasing.

Sandbox: The players are or should be the soul of the gameworld, developers just need to place the right tools/feature's but it's up to the players to find out how to use those feature's and make it work as a community. Much more freedom is given compared to themepark yet it might contain certain themepark feature's but most likely that something at the background. Sandbox needs to be pretty seamless  there for no instance's to give this immersive feel of a more virtual world.

Just the way I see it with RPG's and MMORPG's. 

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