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The Pub at MMORPG.COM  » What is the worst common feature in modern MMOs?

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177 posts found
  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1973

7/08/14 5:30:54 AM#21

Top 3 off the top of my head:

1. Tasks masquerading as Quests: There is nothing more aggravating than having to do these constantly one after another. When the game asks you to do them AGAIN just because you wanted to experience another way of playing the game(alt) it becomes EXTREMELY OBNOXIOUS. Leveling shouldn't be so tied to the quests imo.

2. Skill Design: We have 2 thoughts of game design as you are assuredly aware. PvE players want diverse classes with as much fluff as possible(think of EQ or Vanguard). They also want synergistic skill design where one class naturally relies on another. Then we have PvP players who want classes and their skills to be design as uniform and as simple as possible. You can't blame them after all-1s is an eternity in PvP and if fluff confuses you in that 1s...you understand. Think of MOBAs when you want to think of PvP skill design. The modern MMOs(starting with World of Failcraft) offer you some weak middle of the road approach-neither PvP nor PvE. And who ends up satisfied in these MMOs? ... I'll leave that one to you.

3. Static and Respawning things: This is VERY immersion breaking to me and no amount of imagination and/or explanation will or rather should suffice. I am talking of constantly respawning MOBs, resources etc. I am, however, all game when it comes to phases and such because you FEEL your impact on the world. And I think that is one of the cores of RPGs-to fell the impact of your actions. If we don't feel that, we are playing a VERY bland version of Diablo. Diablo that can't be soloed and that doesn't have as kinetic combat as all ARPGs have? BORING.

Combine these three and you get a horrible, bloody mess. An ingredient that most assuredly ruins every meal it touches so to speak. Shame about the potential of this genre...

  cerulean2012

Hard Core Member

Joined: 4/12/12
Posts: 292

7/08/14 5:36:23 AM#22
Originally posted by Gorwe

Top 3 off the top of my head:

1. Tasks masquerading as Quests: There is nothing more aggravating than having to do these constantly one after another. When the game asks you to do them AGAIN just because you wanted to experience another way of playing the game(alt) it becomes EXTREMELY OBNOXIOUS. Leveling shouldn't be so tied to the quests imo.

2. Skill Design: We have 2 thoughts of game design as you are assuredly aware. PvE players want diverse classes with as much fluff as possible(think of EQ or Vanguard). They also want synergistic skill design where one class naturally relies on another. Then we have PvP players who want classes and their skills to be design as uniform and as simple as possible. You can't blame them after all-1s is an eternity in PvP and if fluff confuses you in that 1s...you understand. Think of MOBAs when you want to think of PvP skill design. The modern MMOs(starting with World of Failcraft) offer you some weak middle of the road approach-neither PvP nor PvE. And who ends up satisfied in these MMOs? ... I'll leave that one to you.

3. Static and Respawning things: This is VERY immersion breaking to me and no amount of imagination and/or explanation will or rather should suffice. I am talking of constantly respawning MOBs, resources etc. I am, however, all game when it comes to phases and such because you FEEL your impact on the world. And I think that is one of the cores of RPGs-to fell the impact of your actions. If we don't feel that, we are playing a VERY bland version of Diablo. Diablo that can't be soloed and that doesn't have as kinetic combat as all ARPGs have? BORING.

Combine these three and you get a horrible, bloody mess. An ingredient that most assuredly ruins every meal it touches so to speak. Shame about the potential of this genre...

I agree with your number 1. 

As for number 2 above, maybe they could have 2 diff skill sets, when you PvE you have your "fluff" skills and in PvP those get removed leaving only the uniform type skills.

I understand your number 3 but that is a tough one.  If you us phases for each character then it would be difficult to see anyone else at all since what you did will most likely differ from almost everyone else.

  Volumends

Novice Member

Joined: 9/25/10
Posts: 35

7/08/14 5:45:09 AM#23

There isn't any danger ingame anymore.

Ahh, old days when your heart was beating as hard as Hulk's in situations where you could loose your hard grinded stuff and exps. I miss this so hard

MSI GE70 - i7-4700MQ, GeForce GT 750M, 8gb ram, 750gb 7200RPM HDD and 128gb SSD

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

7/08/14 6:29:27 AM#24
The vocal minority who run off to third party web forums to complain about said games. They are the worst common feature

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  delete5230

Elite Member

Joined: 8/15/07
Posts: 2647

7/08/14 6:39:53 AM#25

1) F2P

2) Cash Shops.

3) Carrot on a stick game play.

4) Dungeon Finders.

5) Personal stories ( Longgggg solo quest )

6) Small zones, and load screens.

7) Easy and to fast leveling.

8) Dynamic Events where you jump in solo.

9) Mega servers.

 

I would like to put them in order but all are equally bad.

  jonesing22

Hard Core Member

Joined: 9/01/10
Posts: 715

7/08/14 6:51:34 AM#26

all of everything you all said is summed up in one topic.

Solo game play, for however many years, has been focused on more than group/party/raid game play.

  sirphobos

Hard Core Member

Joined: 6/10/11
Posts: 613

7/08/14 8:36:57 AM#27
Solo, non repeatable quests. They go far beyond giving players the option to play alone, they actually encourage soloing and make it hard if not impossible to group with anyone not on the same quest as you. A close second would be reusing old content, hard mode dungeons and raids. It just reeks of laziness.
  Albatroes

Hard Core Member

Joined: 6/29/14
Posts: 497

7/08/14 8:40:07 AM#28
Founder Packs for beta access....
  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

7/08/14 8:41:38 AM#29

1. the endgame

2. excessive amount of quests

3. limited size of group

  hammarus

Novice Member

Joined: 11/11/10
Posts: 180

7/08/14 8:44:47 AM#30

the ! and the ?

the minimap

  MadFrenchie

Elite Member

Joined: 5/02/14
Posts: 376

7/08/14 8:48:16 AM#31
Originally posted by Arglebargle
Static spawns of both mobs and resources.   Leads to utterly predictable situations.   And a host of issues. 

Agreed with this.  A game world that never changes, because the front lines, dungeon delves, and bosses never change.

 

The prevalence and effectiveness of online guides shows the glaring flaw of such static spawns.  You can just google search a certain boss and get every statistic you'd like about him, all before even taking a quest in-game to kill him.  You are told exactly what mobs will be where, and many times you can even find how large the groups of mobs will be.

 

Nothing unexpected, nothing out of the ordinary, nothing dynamic.  All incredibly boring.

  funcon

Novice Member

Joined: 6/11/12
Posts: 261

7/08/14 8:48:38 AM#32
loading screens, instances and crap load of quests for a small area. I like to do like 4-5 quests for a hub and move to the next one.
  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 497

7/08/14 8:49:57 AM#33

Waypoints to every single damn thing.

I know people would just make addons to add it, but why make it so mindless?

a yo ho ho

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

7/08/14 8:50:45 AM#34

1.pay to win

2.dumbing down "revise so as to appeal to those of little education or intelligence."

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  haplo602

Apprentice Member

Joined: 5/31/05
Posts: 162

7/08/14 8:53:46 AM#35

The loss of RPG from MMORPG (have a look at your own thread title). Developers are so fixed on telling a story, or want the player to experience their story, that they forget the player desire to tell their own story.

 

Everything else is just implementation of that same principle (quest hubs, quest based leveling, static worlds etc.). Storytelling in a dynamic world is hard and the current crop of developers does not succeed in either.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6404

7/08/14 9:02:19 AM#36

I think there's more than one - here's my list

 

  • Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOs
  • NPCs are absolute idiots with extreme memory loss ( - again it makes no sense for an NPC to lose his sword 10,000 times and have it recovered by 10,000 players) The quest design in MMORPGs where the same quest is offered to every player is a BAD DESIGN  that has been reused again and again and again because it easy and alternatives are *hard*
  • Focus on static boring worlds with static boring NPCs, with static boring stories - that never change for eternity, over time just new static boring areas get added and filled with new static boring NPCs and new static boring stories - the base design is broken - adding more of the same old boring doesn't help
  • Treating players like kids incapable of handling ANY setbacks - death has no sting, player actions lose any kind of importance as no matter all advance and win and get better - eliminating any kind of failure in player choice has made games brainless. 
  • Collective player actions have ZERO impact on virtual world and NPCs - infinite respawns, with infinite resources - because again this is easy to do - and building a virtual ecosystem is hard (and costly)
 
 
  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1596

7/08/14 9:06:33 AM#37
Originally posted by DMKano
Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOS

Yeah, I can get on board with this one. DCUO seemed to handle this pretty well though. 

Crazkanuk

----------------
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Durnzig - 90 Paladin - Emerald
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  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

7/08/14 9:27:31 AM#38
Originally posted by bartliolio
Originally posted by xAPOCx

The worst common feature is this...

 

                    

So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

What is the alternative you'd prefer?

Alternative? There is no alternative. Just get rid of this stupid ass thing. Its soul purpose is to simplify game play. Making leveling faster and zones linear. It was the beginning of the "dumb down" MMO and it need to vanish. Along with the LFG tab. I hate that fucking thing too.

 

And quick travel. Cant stand that shit either. Instances can GTFO too.

  delete5230

Elite Member

Joined: 8/15/07
Posts: 2647

7/08/14 9:32:48 AM#39
Originally posted by DMKano

I think there's more than one - here's my list

 

  • Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOs
  • NPCs are absolute idiots with extreme memory loss ( - again it makes no sense for an NPC to lose his sword 10,000 times and have it recovered by 10,000 players) The quest design in MMORPGs where the same quest is offered to every player is a BAD DESIGN  that has been reused again and again and again because it easy and alternatives are *hard*
  • Focus on static boring worlds with static boring NPCs, with static boring stories - that never change for eternity, over time just new static boring areas get added and filled with new static boring NPCs and new static boring stories - the base design is broken - adding more of the same old boring doesn't help
  • Treating players like kids incapable of handling ANY setbacks - death has no sting, player actions lose any kind of importance as no matter all advance and win and get better - eliminating any kind of failure in player choice has made games brainless. 
  • Collective player actions has ZERO impact on virtual world and NPCs
 

Every player is a special snowflake......LOL

I agree :)

  mrputts

Advanced Member

Joined: 2/23/05
Posts: 179

7/08/14 9:32:56 AM#40
Instances.

Ea is like a poo fingered midas ~ShakyMo

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