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WildStar

WildStar 

General Discussion  » What are your biggest complaints?

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141 posts found
  Ghavrigg

Novice Member

Joined: 8/10/12
Posts: 731

7/04/14 3:57:57 PM#21

For me personally, I find the character models and animations are absolutely awful, the quests are dull and nothing but a chore, the story is incredibly slow to start, and I just had no interest in it (though only played to 14), and the skill system just kept ringing in the back of my head as clunky and annoying.

 

  BurntCabbage

Advanced Member

Joined: 3/23/14
Posts: 343

7/04/14 4:29:57 PM#22

i broke down and bought into the hype..

1st off lemme say cartoony type grafix turn me off but i gave it a shot anyways cuz i like to try out everything

i had 1 char early 30's and like 3 char's high 20's

the pvp was a friggin joke weather it was the bots randomly doing nothing in pvp or ppl just Q'ing up just to lose and gain quick / GOOD xp rather than questing.. just to lvl faster..it was pathetic

the quest grind is also a joke..people will call em task or w/e the "hubs / tasks / quests" are all the same and im not saying that because its a theampark mmo..iv played many other theampark mmo's and they sway the quests differently to put you into the game, but in this game is SO blatant that they dont even care ..and when i say "grind" thats what it is..a GRIND! like in Asian mmo's..when a mmorpg becomes more of a TASK to play its just not fun..id go play a sandbox or f2p Asian mmo for that

crafting was meh..really easy i had most of my toons out crafting my lvl ..but the nodes became a pain in the ass with bots blinking super fast / racing me to the node resulting in the WTF moments like in pvp

now there are ppl out there to this day saying they have never seen bots in the game...EVER..i call BS or they just have no clue wth a bot looks or acts like in game..pl say they have cracked down on the bot problem but idc it has ruined the game for me in many ways but overall its the GAME its self that is not very good at all

the overall score this site gives is a 8.4 i think...imo its a hard 7  ..maybe 6.8 but im not one of the sheep soo..yea i didnt care for it

 

so id rank it like this : 1-10 : with 10 scoring high 1 scoring low

 

questing/tasks/hubs"w/e you wanna call it" = 1 ..total grind and same stuff over n over..no really its the same! no joke!

 

pvp = 5 ..riddled with bots and ppl wanting to lose..gives too much xp and a huge spam fest

 

grafix = 5 ..its better than wow if thats saying much? i just perfer more realistic fantasy type grafics and the char models look like something form Saturday morning cartoons on tv

 

crafting = 5 its easy mode crafting in a theampark..nuttin to jump up n down about and not even really expecting much more

 

but this is what i dislike if your asking me..everyone is different you could love it

 

  mark2123

Advanced Member

Joined: 7/24/08
Posts: 256

7/05/14 4:16:57 AM#23

I quit at Level 27 as I could no longer drag myself to login and do those awful, dull, spammy, hundred-something quests that are all over the map.

Questing ruins this game - most of everything else is pretty good, though I didn't do any more than the first dungeon as all of my groups wiped on the first boss and as I have a busy life, I couldn't be arsed to sit at the computer for 10 hours just to kill a boss and get next to nothing for it.

  Salute

Hard Core Member

Joined: 5/02/14
Posts: 560

7/05/14 4:32:56 AM#24

Until now i m fully enjoying the game. My only wish is to continue adding content of the same quality and with the same fast pace.

  ch0sen0ne

Novice Member

Joined: 12/03/05
Posts: 87

7/05/14 4:33:16 AM#25

Have you SEEN Warplots?

 

Nope...

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 804

7/05/14 4:56:57 AM#26

The combat is fun, and fun for raids.

However for a melee stalker in pvp its a bit more challenging than other classes just to have sustained dps that actually hits the mark since players like to move a lot, even with healers making them have reason to move less.

There could be more VO for the main story.

Text size for chat/quests. Its too small.

More Variety for small pvp

Make paths more accessible.

Overall not much to add to improve on the game but the combat for pvp as a melee class is a serious issue with no tab targetting, when comparing to other classes and how much easier it is for them to play.

My personal preference would have been maybe to design the game a bit differently as well, but I think their approach works well enough, and I would be picky in suggesting those ideas. Such as day/night cycles, dynamic events, design areas with open world pvp and questing in mind. So certain areas are for more solo questing, while others are in contested zones (same lvl bracket) and designed with that in mind (its an issue since it seems they made questing over lapp 100% which is nto so bad but certain servers will have population imbalance and they did not design their game for that).

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 1092

7/05/14 6:04:43 AM#27
Originally posted by rojoArcueid
Originally posted by Torvaldr
  • Monthly Sub - I knew my game clock was ticking and that put a lot of incentive on playing this game whether I felt like it or not. It's not the money but the fact that I'm renting a time slick and it feels like I'm wasting it if I don't take advantage of that. Thus my other games got pushed to the side. I don't like that setup. I want to game in the world I want when I want.

Based on this statement i would be more inclined to subscribe to mmos if i could freeze my subscription manually when i know i wont be playing, knowing that my remaining paid time will be there waiting for me to manually resume it again on my account.

 

This needs to become a thing, IMO.

The sub only guys still refuse to acknowledge this type of behaviour exists.   In fact they try to make the argument that subs are more likely to retain players.  I think the opposite is more of a truth.

 

I agree with you rojo, the sub model needs to change into more of a pay as you play model versus just a monthly fee.  Then this player would likely still be playing the game despite the faults he mentioned.

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  k61977

Advanced Member

Joined: 4/25/12
Posts: 137

7/05/14 6:11:55 AM#28
For me there are no problems with the game itself really.  It is the lack of customer support, they had no phone lines or chat system in place to support the game.  They only have an email ticket system which takes days or weeks to get problems fixed.

  Nilenya

Advanced Member

Joined: 5/01/08
Posts: 350

7/05/14 7:01:11 PM#29

My biggest complaints are that the game is antiquated in some areas.

That my bank is not acount wide, or that with 2+ LAS I dont have an accompanying gear set switch option. 

 

Also, some instances are just insanely laggy. Tempest Refuge fx, has to be the most laggy instance I have ever played. I've probably run the place 50 times, and have had maybe a handfull - 5! that were not laggy. - And I dont mean 20 fps, I mean so laggy that you can barely kill stuff in even twice the time it would take without the lag. 

 

The artifical cap on pve content consumption. First through the ep system, secondly through the atunement, which Im stuck at with 75% of dungeon silver, since the last dungeon I need twice refused to award the silver achievement. - It feels so artificial, that I can only try new content at a rate set by them and not by my own time or skill.  Also, what does picking gold items from the ground or interacting with totems, do for my raid readyness, still its part of the optionals I need to do for silver while time ticks away on the allowed alotment for each silver medal. 

 

Lastly, but to me most importantly, I have had 1 support ticket, that I made on the 5th of june when one skill vendor (mount) took all my platinum for advanced riding (costs 50g) - I submitted a ticket, with the lua error I recieved, and was told I'd be reimbursed along with all the other peeps this happened to. - Then they wrote in the patchnotes that they had fixed the issue, which made my purchase the advanced riding skill for my alt, except it wasnt fixed and the alt didnt get the skill, but was deducted the 50g it costs. - just LOL.

So anyway, I read on the forums a few days ago that they had started reimbursing us for the lost gold and plat, but since I hadnt been reimbursed yet, I checked my ticket: Which on the 23rd of june had been marked solved and archived. Eventhough I have yet to be reimbursed, and eventhough their last mail to me read: We will update you through this ticket when we start to reimburse. - Yeah right.

 

So, anyway, with the bug for my atunement, up along the issue with the riding skill and their poor handling of my ticket there, I am sorry I resubscribed, and have hardly played at all these last few days. - I guess overall I find the game fun when Im doing group content, but find that some of that content isnt all that fun, just timeconsuming and prone to bugs, which kinda sucks when you've perfected your play to be able to silver a dungeon. It requires a lot of focus, and practise, and shouldnt get buggy when time, atleast to me, is valuable.

 

  prowess

Novice Member

Joined: 11/04/07
Posts: 170

7/05/14 7:05:53 PM#30

in a world with very sophisticated technology, why are swords viable weapons?

 

Lightsabers/vibroswords are only viable options in the hands of jedi/sith or crazy-adept cyborgs who also use guns.

 

There's no force, so why are swords viable?

 

Logically, if swords began competing with guns, we would build better guns.  derr why wouldn't we just build better guns?

 

This game has no logic.


I chose the Xfinity speed test because it does not reveal my ISP.

  hann18alx

Novice Member

Joined: 3/24/14
Posts: 16

7/05/14 7:21:42 PM#31

I have to say the only thing bad about the game is that its unplayabe for me. I dont have the most capable rig ever. But it was enough to run SWTOR & WoW on med at a steady 30-40 FPS. 

With WildStar even with every single setting cranked down to low & the resolution toned down Its just unplayable at 5-10 FPS in every area. 

I understand this is majorly due to my un-ability to afford a better computer but I would have atlest thought a newer game with the same look as SWTOR & WoW that it would have been optimised where I could atlest play it on the lowest settings. 

  Stzza

Advanced Member

Joined: 3/03/09
Posts: 31

7/06/14 10:29:35 AM#32

Bad story, uninteresting world

90% useless skills on every class. No room for creativity at all

My entire guild seems to have quit...hah

Lag, run the game easily, yet sometimes my character feels noticeably behind my keystrokes.  

UI still stinks, even with addons that take forever to set up. 

Lots of bugs / botters / etc

I do enjoy the difficulty, I know a lot of people do not.  The endgame stuff is indeed very challenging, but not very rewarding.  The top end gear really is not exciting at all.

Playing : Archeage, Wildstar

Played : EVE, GW, SB, DF, AoC, WoW, WaR, L1, L2, Rift

Loved: DAoC, EVE, SB, old WoW, L2, GW2

  crusher143

Advanced Member

Joined: 6/28/06
Posts: 195

7/07/14 7:21:24 AM#33

Overall the game is pretty good BUT ....

Why didnt they copy the questing from Guild Wars 2 ? While I dont like many things in GW2 but leveling there was the best experience Ive ever had in a MMO, especially that you never have to go to questhubs then events appearing, zone bosses etc. etc.

Questing is very boring in Wildstar. And you cant even do dungeon runs for EXP like in WoW for example.

But overall where WS lacks the most for me is class design, its pretty poor.

Mostly its just a spamfest of 2 abilities. Also the upgrades after each lvl are boring, you can put a skillpoint into your skills which you are using but they always feel like they do nothing for you ... only the T4 and T8.

For VIPs its a bit better but here are also alot of crap "talents" like 1% more to something, who cares ? Thats boring.

Also lackluster spell effects for classes, animations are fluid and good tho but effects are mostly poor. You even have great effects in game like the flamethrower from a quest or lightning strikes / storm for NPC shamans. But if you play yourself a class the effects mostly suck /sigh ...

  Crusades

Apprentice Member

Joined: 4/14/14
Posts: 494

7/07/14 7:42:51 AM#34
Probably my biggest gripe, I have been there and done that before, questing, crafting, raids, tanking, healing, pvp, ect..... It's just going to take something else to pull me away from my casual habits and back into a hardcore immersed gaming mode. I think if WS was my first mmorpg, the game would be great though. Of no fault of any of the recent releases, I am just too casual and I really enjoy being casual, the caveat .... I only play casual friendly games.
  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4114

7/07/14 8:02:10 AM#35
Originally posted by Soki123
Wildstar is an oddity to me. I liked it when I made a char, I enjoyed the questing at first, the housing was cool, the humor was ok, but at the same time the game annoyed the hell out of me in a way I can t really describe. My wife felt the exact same way, and we said it to each other almost on sync. I really can t explain it as it is a good game, but annoying at the same time. I couldn t sub to a game that I want to come home and relax in, when I actually just got annoyed and would log out.

Same here.  The more I dwell on what bothers me about the game the more I keep thinking it just feels to "gamey" if that makes any sense.  I'm used to my MMOs being large sprawling "worlds", the good ones at least, and Wildstar while largeish, doesn't capture a feeling of a real live ecosystem or populated world or whatever.  Everything is so fast and hectic/chaotic, no time to relax, not even in the housing plot.  The class of the color scheme coupled with twitch based action combat makes the game fun at moments but overkill and tiring the rest of the time.

Secondly, while I enjoy a little challenge, the "hard" part of this game has to do with interacting with other players and not the encounters themselves.  Not really the "challenge" I look for in an MMO, never has been.  There are other small reasons, but these are the 2 big ones for me.  It's not a horrible game either, it just reminds me of candy.  Fun to look at and taste, but only good as a piece once every few months.  One doesn't eat candy all the time(shouldn't at least) unless they want to get sick.

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  User Deleted
7/07/14 8:36:08 AM#36


Originally posted by elocke
It's not a horrible game either, it just reminds me of candy.  Fun to look at and taste, but only good as a piece once every few months.  One doesn't eat candy all the time(shouldn't at least) unless they want to get sick.


I have been struggling to put it into words myself and the candy analogy is the best I have come across.

  borghive49

Hard Core Member

Joined: 11/10/08
Posts: 74

7/07/14 9:03:01 AM#37

The entire game is one giant Saturday morning sci-fi cartoon cliche. I still can't believe it is getting such high reviews. I did hold out some hope that the more I leveled the more fun it would get, but I was wrong so far. The entire game even the dungeons which were touted as a main feature of the game are just plain boring.  

 

Also the hardcore gamer that this game caters to will pretty much guarantees that this will be nothing more than a niche small population mmo.  

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

7/07/14 10:10:07 AM#38

Quest grind

 

Limited action bar

 

I miss Anarchy Online's insane character skill customization and twinking.  Not that I expected anything of the sort from Wildstar, I did after all play the open beta, but it's starting to occur to me that my favorite part of any MMO now is character creation. It's the one time I feel like I have some control!

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  quixadhal

Hard Core Member

Joined: 1/11/05
Posts: 197

7/07/14 10:23:26 AM#39
Originally posted by rojoArcueid
Originally posted by Torvaldr
  • Monthly Sub - I knew my game clock was ticking and that put a lot of incentive on playing this game whether I felt like it or not. It's not the money but the fact that I'm renting a time slick and it feels like I'm wasting it if I don't take advantage of that. Thus my other games got pushed to the side. I don't like that setup. I want to game in the world I want when I want.

Based on this statement i would be more inclined to subscribe to mmos if i could freeze my subscription manually when i know i wont be playing, knowing that my remaining paid time will be there waiting for me to manually resume it again on my account.

 

This needs to become a thing, IMO.

I agree.  This is the biggest reason I stop playing most subscription games.  I tend to level slowly, as I'm the explorer type who has to wander around aimlessly, looking at stuff, READING, doing things that are counter-productive to "playing the game".  But, I don't always feel like playing a particular game (or even any game), every day.  When you're paying a subscription, you're paying $0.50 per day, no matter if you play for 24 hours, 5 minutes, or not at all.

 

In my case, I tend to play in bursts.  I'll ignore the game for a week while I'm doing other things and then suddenly feel like playing it, and I'll play several hours a day for a week or two, and then wander off again.  If I could buy game time in 30 day chunks and have them only be consumed if I actually logged in on a given 24 hour wallclock day, I'd be far more likely to stick with a game for years.

 

I would guess that on an average month, I would probably play a given game about 15 to 20 days out of the 30.  While that's not as profitable as a flat $15/month in the short term, Getting that $10/month over a period of 2 or 3 years instead of only for 1 year would be more cash in their pockets over time.

 

So, +1 to the "bankable play time" idea.

 

  Destai

Elite Member

Joined: 8/31/09
Posts: 528

7/07/14 10:24:23 AM#40

My biggest complain, and the only reason I'm not subbed at the moment, is the framerate issues. I'm running a two year old computer, with 8gb of ram, a phenom II quadcore and an HD Radeon 6850. I shouldn't be getting 25 fps on medium. Some areas were better than others, but after getting to Farside, it became game breaking for me. 

Beyond that, I found the UI to be very distracting at times. The game has a very lively artstyle and this spirits extends to the UI's personality. So quest pop ups, challenge pop ups, and quest dialogues all feel the need to show when I'm an inch from death. There is a good minimalist UI mod in the works that I'll be using once I return to the game in a few months. 

I wish there were more areas to level per level bracket, but that's a minor issue given how large the zones are. I also wish you could walk coast to coast as you can in WoW. 

Those issues aside, it's a really solid game, with great gameplay and something for everyone. Long term, I am a bit concerned with how hardcore the game actually will become. I'm hoping there is still content released for casuals like myself. 

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