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WildStar

WildStar 

General Discussion  » Wildstar Gamespot Review - "Your charisma has dulled over time, I'm afraid..."

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83 posts found
  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/30/14 11:54:17 AM#41

I disagree with more reviews than I agree with.  Particularly with mmo's I think that many reviews are just churned out too quickly when the reviewer has experienced too little of the game.  What is fun for a few days can turn tedious quickly and vice versa, and what is polished at low level can be an unfinished mess at higher level.  

I still find it astonishing that the highest rated mmo out there (metacritic) is GW2.  If that is the ideal we are all aiming for then I may as well leave the genre now.  

However, I think a 7 for Wildstar is about right.  

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3168

6/30/14 12:07:15 PM#42

I'd give Wildstar a 7.5 actually, even though I'll never play the game myself.

 

I spent some time in the game during the beta testing phase, and saw enough to know that the style doesn't appeal to me. However, it launched in a very playable state, it's solid and there's apparently tons of stuff to do, so it deserves a good score. I'm sure there's many people that are going to love the game.

 

 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6987

Perhaps tomorrow will be better.

6/30/14 12:18:05 PM#43

Review scores are far too generous for all games.There is no way WS could warrant a 7 that would be a near perfect top end game.Of course this is one person's opinion and we have to accept others opinions as we expect ours to be respected.That is the funny/odd/lame thing about opinions,they can NEVER be wrong.

If you want to rate a game it has to be done in a few areas,technical,effort and depth,NOT opinion.BTW Fun is again just an opinion,there is no  way on earth a developer could design a game for FUN not knowing what any one person's idea of fun actually is.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/30/14 12:22:29 PM#44
Originally posted by Wizardry

Review scores are far too generous for all games.There is no way WS could warrant a 7 that would be a near perfect top end game.Of course this is one person's opinion and we have to accept others opinions as we expect ours to be respected.That is the funny/odd/lame thing about opinions,they can NEVER be wrong.

If you want to rate a game it has to be done in a few areas,technical,effort and depth,NOT opinion.BTW Fun is again just an opinion,there is no  way on earth a developer could design a game for FUN not knowing what any one person's idea of fun actually is.

But most review sites use this idiot 'school-grading' system when reviewing, rather than the far simpler and more intuitive 0= bloody awful 5= average 10= near perfection.  Why people have to make simple things unnecessarily complex I will never know.   

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 767

Those who cannot learn from history are doomed to repeat it. -George Santayana

6/30/14 12:26:08 PM#45
Still enjoying the game. Still laughing at the F2P crowd mad the game wasn't made for them.
  AIMonster

Advanced Member

Joined: 12/31/08
Posts: 2025

6/30/14 12:28:59 PM#46

Since we're giving our own reviews here, I agree with 7:

Pros:

+ Combat feels great, and is active.  Has one of the best combat systems in MMOs to date

+ Good variety in classes

+ Housing

+ Challenging content

+ 20/40 Man Raids

+ Interesting dungeon and adventure mechanics

Cons:

- One of the worst questing systems in modern MMOs.  Leveling up process is completely boring and the tedium is only broken from the rare challenges you get that are something other than kill challenges.

-  Grouping (beyond duo) is penalized leveling up, yet is completely required for content at 50.

-  Classes are completely imbalanced.

-  Overly difficult attunement requirements to keep people from finishing raid content too quickly.

-  Difficulty pacing issues (huge jumps going from solo questing to adventures to dungeons).

-  Rune system makes gearing up a major grind.  You need to rune all your gear to prepare for raiding, but the rate you get rune drops is so low that you'll never have nearly enough with constantly farming or playing the auction house.

-  Dungeon boss scripts rarely work properly and bug out.  Script transitions are broken (Stormtalon going from Static Charge's lightning strike to Cyclone phase for example instant wiping your group) on almost all boss fights.

-  Race locked classes.  Sorry, lore isn't a good reason for me to not be able to play a Chua Warrior or Aurin Engineer.

Raptr link because it's the cool new trend:

  turinmacleod

Staff Writer

Joined: 10/24/12
Posts: 111

6/30/14 12:33:01 PM#47

Hmm, I would have scored it about an 8.2, but, to be fair, it hits all my buttons.

 

I love the "commentator" breaking the 4th wall, in fact, I actively pursue large multi-unit kills because I wanna hear him say "Super Kill"!

 

All these variances in scoring just go to show how diverse the market for MMOs has grown, and how unwilling to accept anything less than "what we want" we have become. We just can't agree on exactly what it is we DO want.

 

T

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/30/14 12:36:29 PM#48
Originally posted by AIMonster

Since we're giving our own reviews here, I agree with 7:

Pros:

+ Combat feels great, and is active.  Has one of the best combat systems in MMOs to date

+ Good variety in classes

+ Housing

+ Challenging content

+ 20/40 Man Raids

+ Interesting dungeon and adventure mechanics

Cons:

- One of the worst questing systems in modern MMOs.  Leveling up process is completely boring and the tedium is only broken from the rare challenges you get that are something other than kill challenges.

-  Grouping (beyond duo) is penalized leveling up, yet is completely required for content at 50.

-  Classes are completely imbalanced.

-  Overly difficult attunement requirements to keep people from finishing raid content too quickly.

-  Difficulty pacing issues (huge jumps going from solo questing to adventures to dungeons).

-  Rune system makes gearing up a major grind.  You need to rune all your gear to prepare for raiding, but the rate you get rune drops is so low that you'll never have nearly enough with constantly farming or playing the auction house.

-  Dungeon boss scripts rarely work properly and bug out.  Script transitions are broken (Stormtalon going from Static Charge's lightning strike to Cyclone phase for example instant wiping your group) on almost all boss fights.

-  Race locked classes.  Sorry, lore isn't a good reason for me to not be able to play a Chua Warrior or Aurin Engineer.

I agree with most of this apart from the first two pros.  In my opinion: -

  • Combat is a very simplistic rotation that gets old fast.  Dodging out of different shapes does not add any discernible variety or interest to different mobs.  
  • The classes really have three moves, damage, heal and interrupt.  All classes have access to at least two of these and they all play much the same.  
But hey, its all about personal preference.
  AIMonster

Advanced Member

Joined: 12/31/08
Posts: 2025

6/30/14 12:36:49 PM#49
Originally posted by TheQuietGamer

But most review sites use this idiot 'school-grading' system when reviewing, rather than the far simpler and more intuitive 0= bloody awful 5= average 10= near perfection.  Why people have to make simple things unnecessarily complex I will never know.   

I agree the school grading system makes no sense for game reviews (or any entertainment/product reviews).  The reason the school grading system works for schools is you are expected to know much more than half of the material you learn, so knowing 70% of the material would be "average" while 80-90% would be "good".  I never understood why most game review sites use the 0-10 or 0-100 system on the school grading scale where 7 or 7.5 is average rather than like you said a 5 = average.

Raptr link because it's the cool new trend:

  AIMonster

Advanced Member

Joined: 12/31/08
Posts: 2025

6/30/14 12:44:46 PM#50
Originally posted by TheQuietGamer

I agree with most of this apart from the first two pros.  In my opinion: -

  • Combat is a very simplistic rotation that gets old fast.  Dodging out of different shapes does not add any discernible variety or interest to different mobs.  
  • The classes really have three moves, damage, heal and interrupt.  All classes have access to at least two of these and they all play much the same.  
But hey, its all about personal preference.

Simply hitting your rotation over and over won't work on veteran dungeons and raids.  There is so much going on from a mechanical perspective, and a lot of it is more than just "dodging out of different shapes".  While rotations and skillsets may be simplistic, the combat is FAR more active than any other MMO to date.  Have you completed the veteran dungeons yet?

As for the class variety, yes, you broke down how the trinity works.  The point is the variety in that trinity.  Espers for example focus being less mobile and play more like standard MMO classes, while Spellslingers are the complete opposites.  Warrior/Stalker/Engineer tanks all play completely differently.  Healers all have different types of heal and the group has to understand and work with those.  The interrupts classes bring to the table all work different mechanically for example a Warrior's Grapple is nothing like the Spellslinger's Gate.  I can't think of another MMO with more class variety except maybe Guild Wars 2.

Raptr link because it's the cool new trend:

  SethiusX

Novice Member

Joined: 3/22/08
Posts: 171

6/30/14 12:54:34 PM#51
Originally posted by AIMonster

Cons:

- One of the worst questing systems in modern MMOs.  Leveling up process is completely boring and the tedium is only broken from the rare challenges you get that are something other than kill challenges.

I have to admit I don't understand this common complaint about the questing in Wildstar.

I'm lvl 28 and last night my quests in Whitevale included riding a Protostar blimp around and tossing Protostar brand plushies at the enemies to advertise Protostar services, figuring out how to jump to the top of a mountain range for my explorer path mission, firing Protostar employees before getting fired myself, killing a 5 man group boss on top of a mountain that I had to ride a tornado to get to, using a flame thrower to fend of waves of attacking squirgs at the quest camp, using a jet pack to fly to the top of the eldan drill machine to shut it down, and I finished the evening off with a Shiphand mission where I rode a rocket bike on an asteroid to stop a computer virus. This doesn't even mention the variety of challenges which often come with interesting rewards like unique housing items.

Sure there was some kill and collection tasks in between, like collect medical supplies, kill squirgs, collect pieces to repair the ultrabot... etc... this is a traditional questing system after all, but the variety of stuff I've been doing is far more interesting than in other mmo's I've played. I will admit that the early levels of Wildstar were boring, but after the newbie area it has gotten far more varied and interesting to me.

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/30/14 1:06:53 PM#52
Originally posted by AIMonster
Originally posted by TheQuietGamer

I agree with most of this apart from the first two pros.  In my opinion: -

  • Combat is a very simplistic rotation that gets old fast.  Dodging out of different shapes does not add any discernible variety or interest to different mobs.  
  • The classes really have three moves, damage, heal and interrupt.  All classes have access to at least two of these and they all play much the same.  
But hey, its all about personal preference.

Simply hitting your rotation over and over won't work on veteran dungeons and raids.  There is so much going on from a mechanical perspective, and a lot of it is more than just "dodging out of different shapes".  While rotations and skillsets may be simplistic, the combat is FAR more active than any other MMO to date.  Have you completed the veteran dungeons yet?

As for the class variety, yes, you broke down how the trinity works.  The point is the variety in that trinity.  Espers for example focus being less mobile and play more like standard MMO classes, while Spellslingers are the complete opposites.  Warrior/Stalker/Engineer tanks all play completely differently.  Healers all have different types of heal and the group has to understand and work with those.  The interrupts classes bring to the table all work different mechanically for example a Warrior's Grapple is nothing like the Spellslinger's Gate.  I can't think of another MMO with more class variety except maybe Guild Wars 2.

Your last line is funny, because one of my main issues with GW2 is that all the classes felt the same to play.

There was variety in GW1, however.   

  Spankster77

Advanced Member

Joined: 6/20/14
Posts: 402

6/30/14 1:07:20 PM#53
Originally posted by SethiusX
I have to admit I don't understand this common complaint about the questing in Wildstar.

 

Seriously, the questing in wildstar is no different than the questing in ESO, Vanilla WoW, FFXIV, etc.  I think there may be two main issues.  First I am betting that most people that complain about questing in WS selected soldier as their path and feel the need to complete every exclamation point that they come across.  The second issue I think is that certain people may be burned out on the genre in general and they are tired of collect x of y and kill a of b type quests.

  Akerbeltz

Apprentice Member

Joined: 2/12/13
Posts: 157

6/30/14 1:10:35 PM#54
Originally posted by SethiusX
 

I have to admit I don't understand this common complaint about the questing in Wildstar.

I'm lvl 28 and last night my quests in Whitevale included riding a Protostar blimp around and tossing Protostar brand plushies at the enemies to advertise Protostar services, figuring out how to jump to the top of a mountain range for my explorer path mission, firing Protostar employees before getting fired myself, killing a 5 man group boss on top of a mountain that I had to ride a tornado to get to, using a flame thrower to fend of waves of attacking squirgs at the quest camp, using a jet pack to fly to the top of the eldan drill machine to shut it down, and I finished the evening off with a Shiphand mission where I rode a rocket bike on an asteroid to stop a computer virus. This doesn't even mention the variety of challenges which often come with interesting rewards like unique housing items.

Sure there was some kill and collection tasks in between, like collect medical supplies, kill squirgs, collect pieces to repair the ultrabot... etc... this is a traditional questing system after all, but the variety of stuff I've been doing is far more interesting than in other mmo's I've played. I will admit that the early levels of Wildstar were boring, but after the newbie area it has gotten far more varied and interesting to me.

 

I share your sentiment. Thing is some of the more traditional quests of "killing x mobs", "fetch me y thingies" take too long to complete, it's a real grind, or at least that's how some people perceive them. And unfortunately because of this the whole questing experience is marred - which is a pity as I can think of few themepark MMORPGs with quests more varied than WS: there are puzzles, investigation, minigames, you have to drive bikes and machinery, use different set of skillbars, dynamic quests, minidungeons, hidden quests that you find exploring, path missions, shiphands, etc.

 

Add some of the good points form the investigation missions from TSW and more hidden stuff and it would be perfecto!

 

EDIT: Ouch, forgot to mention. I'm convinced that some people - especially the sort attention span, ADHD kind - what really want are voiceovers, that in my opinion are an obscenity in MMORPGs. Nowadays, with the production costs they suppose, are too much of a trade-off in terms of developing and updating more "solid" and "playable" content.

 

PD: By the way, the other day I was exploring the limits of the map in the Wintervale area. We happened to find a secret camp in an out-of-the-map-area to the NE. The pplace looked intriguing but was such a disappointment to not find any secret quest or stash :(

Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  SethiusX

Novice Member

Joined: 3/22/08
Posts: 171

6/30/14 2:22:48 PM#55
Originally posted by TheQuietGamer
 

But most review sites use this idiot 'school-grading' system when reviewing, rather than the far simpler and more intuitive 0= bloody awful 5= average 10= near perfection.  Why people have to make simple things unnecessarily complex I will never know.   

I've been thinking about this, and I think I disagree. In a perfect world, yes, the 5 = average system would be the best, but in our world I don't think it works. And here is why: It's easy to be objective about terrible things, but it's hard to be objective about good things. Now the remainder of my post will be a tad light, so please take it as such.

Consider this: If I had a pie rating website, and on this site, I was reviewing a pie with a soft and delectable crust, but it was literally filled with dog poop... it would be easy for me to objectively say "This pie is awful, I give it a 1 out of 10, you will certainly hate it", knowing that most sane people hate dog poop pies. 

But, if I had a pie on this site that was filled with sweet apples, slightly crisp, with a sweet aroma, I could say for me that I would give this pie a 9/10, citing that the pie is precisely what I like about apple pies. However, someone else might give it a 6/10, saying it is too sweet, and they prefer something more tart, and overall it is only a slightly above average pie. Same pie, different rating because of preference. Preference is a highly variable thing on the good end of the spectrum.

Preference is what the 8 = average rating system generally removes. If it's a good game, it gets 8+, and anything below is most certainly not great and we can all agree on it because it has some dog poop in there somewhere. If the reviewers could be more objective, then the 5 = average system would most surely be better, but unfortunately I doubt they ever can.

This is why SWTOR got 8/10 on gamespot, and Wildstar got 7/10, while MoP got 7.5/10... preference. Those rankings could easily be reordered in all sorts of manners based on what the individual likes, because none of those games have any real dog poop in there.

  Salute

Elite Member

Joined: 5/02/14
Posts: 549

6/30/14 2:25:53 PM#56
Originally posted by Amjoco
Originally posted by kikosforever
Originally posted by bcbully

https://forums.wildstar-online.com/forums/index.php?/topic/87307-gamespot-review-of-wildstar-up-its-a-7/

They gave it a 7.

 

 

 

Still is a good score and better than ESO 6/10 http://www.gamespot.com/reviews/the-elder-scrolls-online-review/1900-6415741/

IGN gave WS 8,7 http://www.ign.com/articles/2014/06/26/wildstar-review and ESO 7.8 http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review

PCGamer gave WS 89/100 http://www.pcgamer.com/review/wildstar-review/ and ESO 68/100 http://www.pcgamer.com/review/the-elder-scrolls-online-review/

Metacritic WS overall critics score 85/100 & User score 7.9 http://www.metacritic.com/game/pc/wildstar while for ESO oevrall critics is 71/100 and user score 5.8 http://www.metacritic.com/game/pc/the-elder-scrolls-online

So imo WS is doing just fine :)

Instead of relying on a single columnist and his staff to predict the potential of a game, I like to see what players actually feel. One of my favorite places to go is IGN. Here, you can get an idea of what players feel.

 

Indeed

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/30/14 2:31:33 PM#57
Originally posted by SethiusX
Originally posted by TheQuietGamer
 

But most review sites use this idiot 'school-grading' system when reviewing, rather than the far simpler and more intuitive 0= bloody awful 5= average 10= near perfection.  Why people have to make simple things unnecessarily complex I will never know.   

I've been thinking about this, and I think I disagree. In a perfect world, yes, the 5 = average system would be the best, but in our world I don't think it works. And here is why: It's easy to be objective about terrible things, but it's hard to be objective about good things. Now the remainder of my post will be a tad light, so please take it as such.

Consider this: If I had a pie rating website, and on this site, I was reviewing a pie with a soft and delectable crust, but it was literally filled with dog poop... it would be easy for me to objectively say "This pie is awful, I give it a 1 out of 10, you will certainly hate it", knowing that most sane people hate dog poop pies. 

But, if I had a pie on this site that was filled with sweet apples, slightly crisp, with a sweet aroma, I could say for me that I would give this pie a 9/10, citing that the pie is precisely what I like about apple pies. However, someone else might give it a 6/10, saying it is too sweet, and they prefer something more tart, and overall it is only a slightly above average pie. Same pie, different rating because of preference. Preference is a highly variable thing on the good end of the spectrum.

Preference is what the 8 = average rating system generally removes. If it's a good game, it gets 8+, and anything below is most certainly not great and we can all agree on it because it has some dog poop in there somewhere. If the reviewers could be more objective, then the 5 = average system would most surely be better, but unfortunately I doubt they ever can.

This is why SWTOR got 8/10 on gamespot, and Wildstar got 7/10, while MoP got 7.5/10... preference. Those rankings could easily be reordered in all sorts of manners based on what the individual likes, because none of those games have any real dog poop in there.

But the lack of objectivity is a problem across the board.  

I see people saying that they prefer to rely on user reviews.  The problem with user reviews is that in order to review a product you generally have to feel strongly about it one way or another.  Those people who feel largely indifferent to something are unlikely to go to the trouble of writing a review.  This generally skews these reviews towards 1- it is the worst game ever, and 10- it is the bestest game ever.  

With regard to the system used by 'professional' reviewers, my main issue is the general score escalation.  You can only really undertake a review in comparison to the alternative products available and this has a tendency to lead to an upward score creep.

Having an average set (absurdly) at 7.5-8/10 only serves to provide a narrower gauge for games that are generally on the positive end of the scale.   

 

  SethiusX

Novice Member

Joined: 3/22/08
Posts: 171

6/30/14 2:39:39 PM#58
Originally posted by TheQuietGamer
 

But the lack of objectivity is a problem across the board.  

I see people saying that they prefer to rely on user reviews.  The problem with user reviews is that in order to review a product you generally have to feel strongly about it one way or another.  Those people who feel largely indifferent to something are unlikely to go to the trouble of writing a review.  This generally skews these reviews towards 1- it is the worst game ever, and 10- it is the bestest game ever.  

With regard to the system used by 'professional' reviewers, my main issue is the general score escalation.  You can only really undertake a review in comparison to the alternative products available and this has a tendency to lead to an upward score creep.

Having an average set (absurdly) at 7.5-8/10 only serves to provide a narrower gauge for games that are generally on the positive end of the scale.   

 

Maybe the narrower scale is good, because we can't truly know if we like something because of a review, all we can really find out is if it's good, great, or bad, the fidelity of the details can only be truly discovered by playing it yourself.

What I'm saying is, how much of how good a game is past a certain point is preference, and how much is actual quality? Surely a game rated 10 would be basically perfect, but below that, a lot of preference is included and the wider the gap, the more preference is influencing it.

As for a user rating... I think that is better, because if the game is good, more people will give it a 10 than a 1, and the rating will balance itself somewhat naturally. If more people are giving it a 1 (the only score people give it if they don't like everything about it), then the rating will organically go down, perhaps even providing a more natural score.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

6/30/14 3:08:16 PM#59
Originally posted by kikosforever
Originally posted by Amjoco
Originally posted by kikosforever
Originally posted by bcbully

https://forums.wildstar-online.com/forums/index.php?/topic/87307-gamespot-review-of-wildstar-up-its-a-7/

They gave it a 7.

 

 

 

Still is a good score and better than ESO 6/10 http://www.gamespot.com/reviews/the-elder-scrolls-online-review/1900-6415741/

IGN gave WS 8,7 http://www.ign.com/articles/2014/06/26/wildstar-review and ESO 7.8 http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review

PCGamer gave WS 89/100 http://www.pcgamer.com/review/wildstar-review/ and ESO 68/100 http://www.pcgamer.com/review/the-elder-scrolls-online-review/

Metacritic WS overall critics score 85/100 & User score 7.9 http://www.metacritic.com/game/pc/wildstar while for ESO oevrall critics is 71/100 and user score 5.8 http://www.metacritic.com/game/pc/the-elder-scrolls-online

So imo WS is doing just fine :)

Instead of relying on a single columnist and his staff to predict the potential of a game, I like to see what players actually feel. One of my favorite places to go is IGN. Here, you can get an idea of what players feel.

 

Indeed

Don't care about the score, but after deleting my account here I spent more time over there, my gawd that place is full of trolls and superfans, that's the last place I'd take a meaningful community score from. It's hard to find a single post there with any hint of middle-ground to it. I'd sooner trust the overall view here on MMORPG.com for any given game, and that's saying a lot.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  User Deleted
6/30/14 4:08:29 PM#60


Originally posted by Distopia

Originally posted by kikosforever

Originally posted by Amjoco

Originally posted by kikosforever

Originally posted by bcbully https://forums.wildstar-online.com/forums/index.php?/topic/87307-gamespot-review-of-wildstar-up-its-a-7/ They gave it a 7.    
  Still is a good score and better than ESO 6/10 http://www.gamespot.com/reviews/the-elder-scrolls-online-review/1900-6415741/ IGN gave WS 8,7 http://www.ign.com/articles/2014/06/26/wildstar-review and ESO 7.8 http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review PCGamer gave WS 89/100 http://www.pcgamer.com/review/wildstar-review/ and ESO 68/100 http://www.pcgamer.com/review/the-elder-scrolls-online-review/ Metacritic WS overall critics score 85/100 & User score 7.9 http://www.metacritic.com/game/pc/wildstar while for ESO oevrall critics is 71/100 and user score 5.8 http://www.metacritic.com/game/pc/the-elder-scrolls-online So imo WS is doing just fine :)
Instead of relying on a single columnist and his staff to predict the potential of a game, I like to see what players actually feel. One of my favorite places to go is IGN. Here, you can get an idea of what players feel.
  Indeed
Don't care about the score, but after deleting my account here I spent more time over there, my gawd that place is full of trolls and superfans, that's the last place I'd take a meaningful community score from. It's hard to find a single post there with any hint of middle-ground to it. I'd sooner trust the overall view here on MMORPG.com for any given game, and that's saying a lot.


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