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EverQuest Next

EverQuest Next 

General Discussion  » I wish for EQ3, instead of EQ Next, I don't like any of it ( Poll )

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206 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

7/02/14 9:06:46 AM#41
I do wish they had kept the trinity over the soft trinity. I do hope EQN is not a pure twitch game. If EQN was any other game, I would not be following it closely. Not happy with every bit of direction but I will give it a shot. I do really like the voxels and hope they put them to good use with some type of PvP area where you can break down castles and keeps. We just dont know enough to fully judge yet.
  evilized

Elite Member

Joined: 10/02/11
Posts: 546

7/02/14 10:11:29 AM#42

ITT

 

a bunch of people that aren't good at critical thinking

and

a number of people that seem to have a grasp on what might actually be possible with what SOE is putting together.

 

They are using the same engine between 4 different games… look at how easy it is to build / create in landmark, look at how weather affects the environment in H1Z1… i mean, WATER ACTS LIKE WATER and FIRE ACTUALLY SPREADS! Holy Crap! I am VERY excited to see what they have for us at SOE Live this year, looking at the schedule there will be hours and hours of panels and presentations regarding Next; this is great news. 

 

Is there potential for the game to be terrible? yes, there certainly is. SOE is raising the bar with physics and player access to the world though, and that's probably the most important advancement the MMO genre has ever seen. Even if SOE fails with EQ:N, other companies will pick up their ideas and run with them.

 

What SOE is doing is not bad for anybody. 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

7/02/14 10:19:04 AM#43
Originally posted by evilized

ITT

 

a bunch of people that aren't good at critical thinking

and

a number of people that seem to have a grasp on what might actually be possible with what SOE is putting together.

 

They are using the same engine between 4 different games… look at how easy it is to build / create in landmark, look at how weather affects the environment in H1Z1… i mean, WATER ACTS LIKE WATER and FIRE ACTUALLY SPREADS! Holy Crap! I am VERY excited to see what they have for us at SOE Live this year, looking at the schedule there will be hours and hours of panels and presentations regarding Next; this is great news. 

 

Is there potential for the game to be terrible? yes, there certainly is. SOE is raising the bar with physics and player access to the world though, and that's probably the most important advancement the MMO genre has ever seen. Even if SOE fails with EQ:N, other companies will pick up their ideas and run with them.

 

What SOE is doing is not bad for anybody. 

Its not about it being bad for gamers. Its that long time Everquest fans have been looking forward to and asking for a new EQ game for a long time. From the info given, this area of the forum and SoE EQN forum has died. SoE has said clearly they are making this game not to take the fans from EQ1 and EQ2 but to pull in a new group of players. From a business side of things, this sounds awesome. To the long time fan, it can feel like we are cheated. Funny thing is, EQ3 is what people have been asking for, for a long time. 

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 10:20:00 AM#44
Originally posted by time007
dude, they are riding the wave of crap that is popular now. haha.  they basically pick crap that is popular and throw it in their game.  hah.  too bad.  I was looking for something old school as well, but they take some thing the kids like, mix it in with things vets like, the mix in some things the wow kids like, and the result is a new MMO. 

Stew?

All I want is the truth
Just gimme some truth
John Lennon

  Elmberry

Hard Core Member

Joined: 8/08/10
Posts: 83

7/02/14 10:21:22 AM#45
I would rather see a EQ3 to be honest than EQN (with Disney graphic where Mickey Mouse will be king for the ratongas). :) However I think or at least hope that an old school team will be reborn and make the MMO we look for. But it should be similar to EQ1 but with less focus on grouping and less severe death penalties. The world in EQ1 was epic, until SOE destroyed many zones and made some odd decisions (the look of necro pet and troll).
  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 10:28:35 AM#46

We simply do not have enough valid information on what EQ Next is or isn't. Keep a weather eye out for mid August. Smokejumper is somewhat due for a report of some type about this. Yeah, we'll get an earful of Landmark, but when push comes to shove most are still feeling a little bit underwhelmed by last years' unveiling I felt judging from what I witnessed while watching the presentation on video.

I will obviously be doing the same this year. I do feel it's time for some transparency. I think SoE, judging from recent events, certainly needs a success. On paper, EQ Next looks wonderful to me, but again, we know very, very little about this project. While this is frustrating to those of us looking for that old feeling some of us had in the original EQ, it's probably been wise to keep the cards near the chest, so to speak. But, with that said it has been a year and I doubt seriously a nice slice of time  spent on what has actually been accomplished thus far would harm development or the trust many have placed on SoE.

Crossed fingers,

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1312

7/02/14 10:36:56 AM#47

It may be more like EQ3 than we think.

I haven't seen anything to indicate that it will be so drastically different from what we'd expect of a game released 10+ years after its predecessor.

I personally think this is going to be a full on themepark ride of an MMORPG with a lot of new and interesting things.  Maybe in the end it will do for the genre what EQ did and we'll have a spiritual successor after all.  Maybe it will do more like EQ2 did and just never pull the audience we would have expected and we'd have the spiritual successor to EQ2 in a sense that way :P

Either way we could call it EQ3!

Depending on what comes up in the next few months about it i'm looking forward to trying it out either way.

  evilized

Elite Member

Joined: 10/02/11
Posts: 546

7/02/14 10:38:32 AM#48
Originally posted by Nanfoodle
Originally posted by evilized

ITT

 

a bunch of people that aren't good at critical thinking

and

a number of people that seem to have a grasp on what might actually be possible with what SOE is putting together.

 

They are using the same engine between 4 different games… look at how easy it is to build / create in landmark, look at how weather affects the environment in H1Z1… i mean, WATER ACTS LIKE WATER and FIRE ACTUALLY SPREADS! Holy Crap! I am VERY excited to see what they have for us at SOE Live this year, looking at the schedule there will be hours and hours of panels and presentations regarding Next; this is great news. 

 

Is there potential for the game to be terrible? yes, there certainly is. SOE is raising the bar with physics and player access to the world though, and that's probably the most important advancement the MMO genre has ever seen. Even if SOE fails with EQ:N, other companies will pick up their ideas and run with them.

 

What SOE is doing is not bad for anybody. 

Its not about it being bad for gamers. Its that long time Everquest fans have been looking forward to and asking for a new EQ game for a long time. From the info given, this area of the forum and SoE EQN forum has died. SoE has said clearly they are making this game not to take the fans from EQ1 and EQ2 but to pull in a new group of players. From a business side of things, this sounds awesome. To the long time fan, it can feel like we are cheated. Funny thing is, EQ3 is what people have been asking for, for a long time. 

 

I think lumping all EQ players together isn't really the right way to go about this discussion. I played EQ from '99 until 2002 and I loved the lore, the game and everything else that went with it. I am looking forward to EQ:Next as are a good number of other people who played EQ back in the golden age. The EQ franchise needed a rework; the lore from the original game has gotten jumbled and tired in the 15 years it has been around, a fresh take will help things out.

The graphics are actually reminiscent of the original EQ1 models (look at the ogre faces… c'mon). The new Shadows of Luclin models is when everything went more "realistic" and I think that it really hurt the game. EQ2 has a "cartoony / not so cartoony" model choice as well, if you remember so the direction they went with EQ:Next isn't so far off line. Gameplay wise, getting away from the tab target trinity isn't a huge deal for me. I like that type of gameplay however I like the "action" combat that they are aiming at just as much (TERA was a lot of fun… a LOT of fun). Some people won't like it and that's a shame, but it's not "all" of the old EQ fans, not even close. 

 

  Saerain

Novice Member

Joined: 3/27/06
Posts: 945

7/02/14 10:39:39 AM#49
Originally posted by alyndale

Keep a weather eye out for mid August. Smokejumper is somewhat due for a report of some type about this. Yeah, we'll get an earful of Landmark, but when push comes to shove most are still feeling a little bit underwhelmed by last years' unveiling I felt judging from what I witnessed while watching the presentation on video.

I thought the presentation made a hugely positive impact. The Twitch chat was retarded about it, but when isn't it.

Anyway, yes, the SOE Live 2014 schedule went up yesterday, and there is an EQN keynote and EQN tech panel on the 15th, an EQN combat and classes panel on the 16th, and an EQN content panel on the 17th.

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU

  Elmberry

Hard Core Member

Joined: 8/08/10
Posts: 83

7/02/14 10:40:00 AM#50
I fear that they will only count on high initial sale of the game as most companies seams to do today. My guess is that combat will be quite boring (as GW2 and TESO). I will this time around however give them some cash, for the free to play game.... :) ... so I can check it out.
  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2154

7/02/14 10:46:40 AM#51

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

If it's not broken, you are not innovating.

  Elmberry

Hard Core Member

Joined: 8/08/10
Posts: 83

7/02/14 10:54:27 AM#52
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

I feel it's a risk to do a to randomized world where you can't really learn it. I think that somekind of balance is the best way to go. So people feel home when they play the game.

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1312

7/02/14 10:56:06 AM#53
Originally posted by Elmberry
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

I feel it's a risk to do a to randomized world where you can't really learn it, because everything is spawned by random. I think that somekind of balance is the best way to go. So people feel home when they play the game.

 

It really all depends on the implementation imo.

If they do it right it can add a sense of exploration even to areas one is already familiar with.  They could still have a sense of "i've been here before" and simply add that new sense of "and now theres a goblin camp here!!!"

It could be fun if done right..  And really add some depth to the world.  Most MMORPGs are too static imo and in no danger of having too much going on.

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 11:03:11 AM#54
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

Greetings Torgrim!

I do definitely agree with you. There new ideas lurking about. We get just morsels to chew on and like humans often do we'll spin those epic yarns about what we see for the future of gaming. <raises hand> I am guilty as charged!

I had a rather interesting discussion one evening a couple of weeks ago about what SoE might be doing. One of the friends I was talking to had not tried EQ or EQ 2 and I told them about EQ 2's modding or dungeon creation. Granted it is with stock npc's or mobs from the game but nevertheless i have played some rather creative and challenging player-made dungeons. Thus, I can forsee, maybe, that the guys and gals down in San Diego might just be thinking about this and how the tools used in landmark will be used to create dungeons. Fascinating to dream up the possibilties. Imagine what an end game would be in EQ Next? <Laughing> actually probably no end at all really come to think of it!

Imagine what storybricks can do for an mmo like EQ Next? Now, I am no expert, but it is how one interacts with the world/environment/npcs/mobs in the game. Now, with this in mind, a player might be able to write player-made quests. Interesting and stimulating. Obviously, I would think these player-made quests like player-made items would need to be given the "ok" by the devs, but imagine how brings a "return on your mmo investment"?

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 11:07:19 AM#55
Originally posted by Ramanadjinn
Originally posted by Elmberry
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

I feel it's a risk to do a to randomized world where you can't really learn it, because everything is spawned by random. I think that somekind of balance is the best way to go. So people feel home when they play the game.

 

It really all depends on the implementation imo.

If they do it right it can add a sense of exploration even to areas one is already familiar with.  They could still have a sense of "i've been here before" and simply add that new sense of "and now theres a goblin camp here!!!"

It could be fun if done right..  And really add some depth to the world.  Most MMORPGs are too static imo and in no danger of having too much going on.

I certainly agree Rama here. There are times I feel as though appear to be grazing and simply waiting for my group or myself to sort of mow them down. Challenge is what randomization can do for an mmo, and true to Rama it is in the way it is implemented by those in charge of game creation.

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  Elmberry

Hard Core Member

Joined: 8/08/10
Posts: 83

7/02/14 11:08:14 AM#56
Originally posted by Ramanadjinn
Originally posted by Elmberry
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

I feel it's a risk to do a to randomized world where you can't really learn it, because everything is spawned by random. I think that somekind of balance is the best way to go. So people feel home when they play the game.

 

It really all depends on the implementation imo.

If they do it right it can add a sense of exploration even to areas one is already familiar with.  They could still have a sense of "i've been here before" and simply add that new sense of "and now theres a goblin camp here!!!"

It could be fun if done right..  And really add some depth to the world.  Most MMORPGs are too static imo and in no danger of having too much going on.

Yes, I agree. We can only hope they do it right. However I will be "mad" on them if they do equal poor design as they did with EQ2 (fishes which can walk on ground, you used bells to zone, you needed to shout for help otherwise people can't heal you, etc...). I want to have a world to live in as in EQ1.

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 11:11:03 AM#57
Originally posted by Nanfoodle
I do wish they had kept the trinity over the soft trinity. I do hope EQN is not a pure twitch game. If EQN was any other game, I would not be following it closely. Not happy with every bit of direction but I will give it a shot. I do really like the voxels and hope they put them to good use with some type of PvP area where you can break down castles and keeps. We just dont know enough to fully judge yet.

<Grins wryly>

Maybe they have. The trinity doesn't have to be a static set of rules, does it? It could be that we are invited to try a different type of trinity. all we have to judge right now is what we have currently experienced, such as in WoW or GW 2, to name two very different styles.

In truth, we do not know yet. Watch and listen, let us see what is shown at the next SoE Live about this upcoming mmo.

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  evilized

Elite Member

Joined: 10/02/11
Posts: 546

7/02/14 11:12:37 AM#58
Originally posted by Elmberry
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

I feel it's a risk to do a to randomized world where you can't really learn it. I think that somekind of balance is the best way to go. So people feel home when they play the game.

You will learn it. People will learn mob patterns over time in game just like they learn animal migratory patterns in real life. Mobs will have pre set behaviors that they will act on, the inclusion of variables and how they interact with these pre-set behaviors is where we will see differentiation. It's a cool system and I really want to see it in action. 

 

As for SOE counting on initial sales… what initial sales? EQ:N is free to play. SOE is counting on their game bringing in enough people to support itself and flourish over the lifespan of the game. Remember that they are building a game that is passing the content torch to the players for the most part. Yes, they will develop new stuff and put in story lines / quests / etc, but at the end of the day they want the players to be making their own stories and content and they are giving them the tools to do so. The game won't be 100% sandbox but it will probably be the closest thing to a true sandbox that a AAA developer has put out since SWG. 

 

As I said before, take a look at the whole picture and piece everything together before making a snap judgement about this game and how it will turn out. There are currently 4 games that are using the same engine (physics, graphics, lighting, etc) and those games are:

 

 

Planetside 2

EQ:L

EQ:N

H1Z1

 

 

Planetside is using the earliest version of the engine, EQ:L / EQ:N and H1Z1 are all using versions that have been modified fairly extensively. Take a look at what's possible in PS2, H1Z1 and EQ:L and, with a bit of common sense, try to forecast what will be possible with Next, which will use the most developed and furthest along version of the engine. 

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 763

When you learn that a truth is a lie, anger follows.Grace Slick

7/02/14 11:16:56 AM#59
Originally posted by evilized

ITT

 

a bunch of people that aren't good at critical thinking

and

a number of people that seem to have a grasp on what might actually be possible with what SOE is putting together.

 

They are using the same engine between 4 different games… look at how easy it is to build / create in landmark, look at how weather affects the environment in H1Z1… i mean, WATER ACTS LIKE WATER and FIRE ACTUALLY SPREADS! Holy Crap! I am VERY excited to see what they have for us at SOE Live this year, looking at the schedule there will be hours and hours of panels and presentations regarding Next; this is great news. 

 

Is there potential for the game to be terrible? yes, there certainly is. SOE is raising the bar with physics and player access to the world though, and that's probably the most important advancement the MMO genre has ever seen. Even if SOE fails with EQ:N, other companies will pick up their ideas and run with them.

 

What SOE is doing is not bad for anybody. 

nice post, sir!

I too am excited, but a bit reserved as well. I am not nearly as excited as I was last year. This is because I am playing Landmark. However, this also pushes me to imagine a fully fleshed out mmo that uses some or all of the creative tools seen in Landmark. in a word;  AWESOME.

However, take heed, we know just very little and all we can do is project our hopes. I do believe we've been down this rabbit hole bofore with some other highly anticipated mmo's. I go back to Age of Conan as an example. I have to hold back my emotions and excitement about I "think" it will be and sit patiently and listen for the truth about the game.

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  evilized

Elite Member

Joined: 10/02/11
Posts: 546

7/02/14 11:19:55 AM#60
Originally posted by alyndale
Originally posted by Torgrim

EQN migration system sounds really intresting, long gone are the static mob spawn, mobs move around and if you kill them to much they migrate to other places.

Old Everquest ala themepark are dead, get over it, we are entering a new era of MMO gaming, flow with it or stay back and play your arcane stale themepark buildup It's your choice.

I embrase changes.

Greetings Torgrim!

I do definitely agree with you. There new ideas lurking about. We get just morsels to chew on and like humans often do we'll spin those epic yarns about what we see for the future of gaming. I am guilty as charged!

I had a rather interesting discussion one evening a couple of weeks ago about what SoE might be doing. One of the friends I was talking to had not tried EQ or EQ 2 and I told them about EQ 2's modding or dungeon creation. Granted it is with stock npc's or mobs from the game but nevertheless i have played some rather creative and challenging player-made dungeons. Thus, I can forsee, maybe, that the guys and gals down in San Diego might just be thinking about this and how the tools used in landmark will be used to create dungeons. Fascinating to dream up the possibilties. Imagine what an end game would be in EQ Next? actually probably no end at all really come to think of it!

Imagine what storybricks can do for an mmo like EQ Next? Now, I am no expert, but it is how one interacts with the world/environment/npcs/mobs in the game. Now, with this in mind, a player might be able to write player-made quests. Interesting and stimulating. Obviously, I would think these player-made quests like player-made items would need to be given the "ok" by the devs, but imagine how brings a "return on your mmo investment"?

Alyn

 

SOE has been using EQ2 as a test bed for EQ:N for the last few years. The dungeon creator and player studio are probably the two most recognizable and I can almost 100% guarantee you will see iterations of both in EQ:N (player studio already confirmed). I would also expect to see Kronos available in EQ:N. 

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