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EverQuest Next

EverQuest Next 

General Discussion  » I wish for EQ3, instead of EQ Next, I don't like any of it ( Poll )

11 Pages « 1 2 3 4 5 6 7 » Last Search
205 posts found
  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

6/27/14 7:54:02 PM#21
Originally posted by DMKano
Originally posted by Azoth
Originally posted by Allein
Originally posted by DamonVile
I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like.

So true, nothing will please the majority here. People have such a narrow list of expectations that no game will ever make them happy. Sad really. I can see why people like one game or another (I don't like many myself) but some reasons are just silly. 

Trying to please the majority is the problem. We need more niche games.

Can't create a niche game with a 100mil+ cost.

Remember that they scrapped the 2 previous versions - this project has drained SoE of many millions already.

 

And you can't please these people with low budget. So that leaves devs needing to creates a remake of an old game that is totally new, has AAA budget graphics and features but appeals to what is probably the smallest niche of players in the genre. 

It's no wonder they're getting ignored.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 6260

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/27/14 7:56:50 PM#22
Originally posted by Allein
Originally posted by rojoArcueid

EQ3 doesnt need to be a clone of 1 and 2 in order to complete the trilogy.

Only the Lore is needed in EQN to be a straight EQ3. Mechanics, and all the other things the OP mentioned have nothing to do with that. You just dont like what they are doing.  EQN is not ready to launch so we dont know how the lore will continue in that game in relation to EQ1 and 2. If its a spin off then that explains why SOE didnt call it EQ3, but if its a direct sequel then thats fine too. Mechanics dont make sequels, Story does.

EQ2 wasn't a sequel to EQ1. They are all different versions of the EQverse. Probably didn't call it EQ3 because, "Yay we made a 3rd game that no one plays" probably doesn't sound as good as "Yay we made the future of EQ and mmo gaming."

BTW, they've released a decent amount of lore (Novellas), pretty dang good so far.

oh ok, I didnt play EQ1 and played very little EQ2 to get into the lore so i didnt know they were just alternate versions of the EQ world. But you get the idea, OP seem to be confused with that too which is why i used the example of sequels. Ty for clarifying that tho.

  zanfire

Hard Core Member

Joined: 11/19/06
Posts: 801

6/27/14 8:06:40 PM#23

Im kind of on both sides in a way. I would much rather something more old school with some more recent updates (i was big on EQOA and FFXI...nothing has kept me for even a fraction of time as those). Of course some of the things they suggest still sound amusing enough for me to at least give it a try, so i will, but chances are i will tire of it fast (if it ends up too damn casual/ for the masses as most games have been recently.

Nowadays i just hope for MMOs these days will just keep some of the old stuff i liked and try to get over the overdone "me too" designs. I still find it funny that pretty much every MM) trys so hard to "be for the masses" yet almost every single one since WoW blew up has either shut down or went F2P and scraping by 6-12 months later. If i was making an MMO i would point that out and build a game that would appeal to the niche and craft my budget around that fact, instead of blowing 100s of millions on the same thing as everyone else with some tweaks.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 660

6/27/14 8:52:20 PM#24
Originally posted by DMKano
Originally posted by Azoth
Originally posted by Allein
Originally posted by DamonVile
I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like.

So true, nothing will please the majority here. People have such a narrow list of expectations that no game will ever make them happy. Sad really. I can see why people like one game or another (I don't like many myself) but some reasons are just silly. 

Trying to please the majority is the problem. We need more niche games.

Can't create a niche game with a 100mil+ cost.

Remember that they scrapped the 2 previous versions - this project has drained SoE of many millions already.

 

That's why I have no hope at all for EQN myself.  But it will probably please a lot of people for a couple weeks.

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 9041

I believe in life before death... So dont forget to enjoy it while you still can.

6/28/14 11:39:03 AM#25

I have learned some things from past experiences...

 

Dedicated roles (trinity) in group PvE works well..... Much better then the all need to do everything group style of GW2, which failed me in groupbased PvE, but was fun in PvP...

GW2 has learned me that if you take away the trinity, you need to replace it with something else...  For group based PvE.

 

a low number of skills in total kils a lot of the tactical gameplay, most of us love

a low number of hotbar buttons does not equall a low nuber of skills..  

I can make a lovely system with just 8 buttons, and over 300 possible skills accesible...

 

SOE indeed so far has one of the worst implementations of free to play in their games

 

Their world design however, with factions, destructable stuff and real changes, seems promissing.

 

 

my biggest problem with the development team is that they somehow fail to listen to the criticisme, their questions for the playerbase mostly are useless ....

 

 

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Utinni

Novice Member

Joined: 7/13/13
Posts: 370

6/28/14 12:28:25 PM#26
Originally posted by Lord.Bachus

 

 

SOE indeed so far has one of the worst implementations of free to play in their games

 

 

I'm not a huge defender of modern SOE , but what? Cosmetics and some potions are "one of the worst" ?? One price gets you premium everything + $$ in their shop on all games they own? I'd say thats probably one of the best F2P models...

  Astraeis

Advanced Member

Joined: 9/17/10
Posts: 325

6/28/14 12:43:39 PM#27
All I see are overweight Sony emplyees desparate trying to convince their audience that they are bringing us exactly what we ask for and they are actually listening to their player base. Instead of being given real information about the game we are being fed marketing buzz talk. it is almost painful to watch their round table (and other) videos.

It takes one to know one.

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

6/28/14 12:54:38 PM#28
Originally posted by delete5230

1- Fully destructible world, I know players are screaming for a change, but this isn't it !

2- F2P turns me right off, leave it to SOE to pull this crap.

3- Few abilities on your bar ?.....I hate this in the more recent mmo's.....Maybe it's just me, but I like versatility in both talent builds and like to choose and be in control of how I play......I like having something to look forward to, More abilities, not just some minor enhancements.  

4- What's so bad about class roles ? It works and it will always work, it has nothing to do with old style.

5- The marketing.  Now I know developers like to give long notice about there product. But I don't think SOE even knows much about what they will eventually give us.

 

1. You have never played an MMORPG with a fully destructible world so your opinion is based on what? Yeah.

2. I don't like F2P either but with as many sub based games that have been crap the last 4 years, does it actually matter anymore? Sub does not equal quality anymore nor does it increase the chances of it being quality.

3. I agree with the lack of abilities on hotbars but we don't know if there is an ability to have multiple bars or not yet.

4. Class roles = outdated limited gameplay created to hide poor design.

5. Now you are just looking for reasons to bitch.

  saker

Advanced Member

Joined: 2/11/04
Posts: 988

Make a WORLD,
Not a Game.

6/28/14 12:55:38 PM#29


Originally posted by time007
dude, they are riding the wave of crap that is popular now. haha.  they basically pick crap that is popular and throw it in their game.  hah.  too bad.  I was looking for something old school as well, but they take some thing the kids like, mix it in with things vets like, the mix in some things the wow kids like, and the result is a new MMO. 

I agree with most of what you're saying. Yes they are lacking actual creativity, just grabbing the current fads. "action combat", "console-centric", cartoony, even that ridiculous freakin "parkour" nonsense... Maybe the WoW kiddies will swoon I don't know... I will follow the development but doubt I'll end up liking it.

  Deadly-Mouse

Advanced Member

Joined: 5/29/07
Posts: 101

6/28/14 12:56:39 PM#30
Originally posted by time007
dude, they are riding the wave of crap that is popular now. haha.  they basically pick crap that is popular and throw it in their game.  hah.  too bad.  I was looking for something old school as well, but they take some thing the kids like, mix it in with things vets like, the mix in some things the wow kids like, and the result is a new MMO. 

See that's where a lot of companies cannot win for losing. They give us something "old school" and people scream "We don't want old stuff, we want new and different!!!" they give us new and different and it's "We want MMORPGs like how they used to be!!!"

  Nellus

Hard Core Member

Joined: 8/26/04
Posts: 247

6/28/14 1:21:18 PM#31
Originally posted by DMKano

SOE is hoping to bring in a wide audience to EQN for max profit. It will be an ultra casual game, most likely not even a true MMORPG like EQ1 and 2.

I expect EQN to be a massive disappointment to EQ fans.

Take out the word massive and I agree. Those who have unrealistic expectations will be massively disappointed, though. Anyone who is hoping for EQ pre-2004 (when it died IMO) with graphics brought up to date, mechanics sped up, and cool new shit thrown in is going to be extremely sad when they get a chance to play the game. That won't happen.

A more reasonable hope is that we get an MMO that has some EQ elements thrown in, enough to make it feel a little like that game we used to love. Difficulty. Death penalties. Group-centric for most classes. Exploration that matters.

It's important to note that most of what the game will be is far from set in stone. The success of other MMO's between now and then will influence the direction EQN takes some things. I know you and I barely care (and not in a positive way) about Wildstar, DM, but it it keeps a bunch more subs than expected we could see the market realize that everything doesn't have to be Novice-mode 1988 Nintendo difficulty.

There's some hope if they set things up with ruleset servers. Keeps the PVPers, PVE'ers, and roleplay guys reasonably happy and out of each other's way. Haven't read anything about this being the case or not, so I apologize if I missed it.

As a quick summary of my thoughts.. I'm just not hoping for the best MMO ever. I've been beaten down past that point by what's been released in the past decade. I'm just hoping for something between WoW-style and the EverQuest I used to love. And I'm sure, despite trying to be reasonable, I'll be a little disappointed.

- Nellus

  zanfire

Hard Core Member

Joined: 11/19/06
Posts: 801

6/28/14 1:46:34 PM#32
Originally posted by OMGr8573
Originally posted by time007
dude, they are riding the wave of crap that is popular now. haha.  they basically pick crap that is popular and throw it in their game.  hah.  too bad.  I was looking for something old school as well, but they take some thing the kids like, mix it in with things vets like, the mix in some things the wow kids like, and the result is a new MMO. 

See that's where a lot of companies cannot win for losing. They give us something "old school" and people scream "We don't want old stuff, we won't new and different!!!" they give us new and different and it's "We want MMORPGs like how they used to be!!!"

When is the last MMO that was truely "old school"? If you do know tell me because ive been craving something akin to old EQ/FFXI for a long time now.

All ive seen lately are people trying really hard to be todays WoW or jumping on the action combat train.

  hupa

Apprentice Member

Joined: 11/01/07
Posts: 32

6/28/14 2:04:40 PM#33
I will try the game but the art style and the horizontal progression are putting me off. I don't like neither and they are both a huge factor in a game. I bought landmark and I've been traversing the lands and different biomes and they don't look good to me. And it is because of the art style. But as it will be a f2p game I guess I have nothing to lose. I voted for EQ3.
  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2833

6/28/14 2:07:38 PM#34
Did you really think a company that puts out a zombie mmorpg would do anything unique?
  Xthos

Novice Member

Joined: 4/18/10
Posts: 2656

6/28/14 2:25:19 PM#35

Not a big f2p or limited/tied to weapons skill bar fan, and other things, but I will wait till I see what it is like.  Nothing is final, because they originally were not going to make Landmark, until they figured out they were making 2 products for the most part to make Next.

 

I hoped for bringing back early EQ, not later EQ, or EQ2.  I miss open dungeons, no or limited instances and such.  We will see I guess.

  Rhypo

Novice Member

Joined: 4/07/09
Posts: 21

6/28/14 2:26:43 PM#36
Originally posted by Calex

Nothing so far about this game has got me interested in it at all. The art direction they are going with pretty much was the nail in the coffin for me, unless they have some kind of insane PvP scheme up their sleeves I doubt I will ever pay this game any attention.

Yes the art style is the thing that's holding me back as well....I just can't get behind that style. I was expecting something a bit more dark...maybe even more realistic. I don't know if you get what I mean.

  BurntCabbage

Novice Member

Joined: 3/23/14
Posts: 377

6/28/14 2:45:58 PM#37

i for one do not wanna play a mmorpg with a "mindcraft"  setting environment

and as far as remaking eq2...they have already tore down that game soo much and rebuilt it to suit carebears and added wow elements to suit the main stream needs ..its already a diff. game than it once was when it was released

imo eqn will be another gimmic mmo just to try to stuff quick money into soe's pocket wich is a shame cuz i had high hopes

eq2 remake..no

eqlm...no

eqn...no

AC3...now you would have my attention!  and full backing!

  hupa

Apprentice Member

Joined: 11/01/07
Posts: 32

6/28/14 2:50:41 PM#38
Originally posted by BurntCabbage

i for one do not wanna play a mmorpg with a "mindcraft"  setting environment

and as far as remaking eq2...they have already tore down that game soo much and rebuilt it to suit carebears and added wow elements to suit the main stream needs ..its already a diff. game than it once was when it was released

imo eqn will be another gimmic mmo just to try to stuff quick money into soe's pocket wich is a shame cuz i had high hopes

eq2 remake..no

eqlm...no

eqn...no

AC3...now you would have my attention!  and full backing!

Really?

  Torval

Elite Member

Joined: 6/10/09
Posts: 6570

6/28/14 3:15:55 PM#39
Originally posted by DamonVile
I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like.

That's a sig-worthy post right there.

I don't agree with the OP. I like EQ2 and if I want to play that, then I log in there. I'll play EQ:N for whatever it ends up being. I don't want an EQ or EQ2 reskin.

Curse you AquaScum!

  User Deleted
6/29/14 11:22:03 AM#40

Am I the only one who is fine with this?

 

Destructible world has been the dream of this genre for 15+ years, now; the resource requirements were simply prohibitive, until recently.

Having played DDO from beta until pretty recently, I can attest that F2P can absolutely be a good thing; when their income is dependent on releasing new content, the game stays fresh (for a while, anyway).

Speaking of which, I do prefer being able to put every ability I have on a bar to be available whenever I want, but then, I've been playing TSW of late, and the "deck" concept is actually pretty interesting; TSW has the trinity, explicitly, but it is not bound by it.

And I can easily see some kind of role-based combat evolving in EQN; even in the original, we would find a way to make a given combination work. Druid + rogue duo xp grinding was hilarious: We would find animals of the right level, my cousin would snare, fear and DoT them, and I would walk behind and backstab :)

And I can't really speak to the marketing; I guess I'm so jaded from every other game IP being turned into a cartoonish caricature overlay of the same generic "MMORPG" mechanics that anything resembling an attempt to make an original game makes me hopeful.

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