Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,663  Online:0
Guests:0  Posts:4,848,691
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Reclamation

Reclamation 

Suggestions  » Armory

3 posts found
  StrikesBrain

Novice Member

Joined: 2/06/05
Posts: 222

Alfredo Says hi.

 
5/25/05 1:47:30 AM#1

Here's a few ideas on some combat items.  I mean I've given ideas for just about every other item type.  Why not go straight for the juicy stuff for once!  Mind you there's a few new weapon ideas towards the bottom, so if the stuff up top of this article bores you, there's more juicy stuff below.

Shown weapon:  Now some of these weapons speak of shot animations and whatnot  Now I did post a somewhat involved system of weapon slots.  But here's an idea on how to do the shown weapon nice and simple.  You use a weapon, the avatar will quickly draw it, seemingly from nowhere, and fire it all in a single animation.  It won't fire any slower, this is just asthetics.  This weapon stays in the avatar's hand until a different weapon is used, or if the the avatar does not use any weaponry for a few seconds, he or she will automatically put the weapon away.

Two new bindable commands would be in order for this, both purely for asthetics.  Forcedraw,  which would draw, but not fire the highlighted weapon, and forceholster, which would force the avatar to put away any held weapons.  If you use forcedraw to draw a weapon, or if a weapon is already drawn and you use forcedraw, the weapon will STAY out, even if the avatar does not use the weapon for a bit.  This could be used with roleplay to get a point accross.  Nothing says "I loathe you" like a high end chakram pointed at a fiends face.

Of course I think all weapon's should show on the HUD while weilded as well as show on the avatar, it's just bread and butter.

Weapon type ideas!  For naming I just picked the name of a weapon that seemed close, trying to stick to the tradition of UL with Chakrams.

Chakrams - These puppies are the old stable of UL, and I say, they should remain largely unchanged.  The ONLY thing that I'd prefer to see removed is for them to not do that "Chakram chain" affect.  At least not without some sort of special affect (searing chakram anyone?).  Of all the weapon listed here, a speedy chakram has a nice mix of stopping power mixed with range and speed and ease of use.  Of all the weapons here, Chakrams can be the hardest to friendly fire with.  Affect chaks could do with one more feature, using the alternate mode would wield the chakram color side in.  An idea for chakrams would be more elaborate looking chakrams for higher levels.  I want it so if someone draws a level 50 chakram and brandishes it in my face, I KNOW it's a "very bad thing".

Scythe - A Scythe is not really a melee, weapon.  It is a ranged weapon, and it is all about one thing, crowd control.  It looks like something almost teardrop shaped, the end bulb is swooped in to one side where there's a small handle that it can be weilded.  When held, it swoops down along the forearm.  When fired a scythe user winds up, andd then he swings his weapon arm as if he was throwing a wide hook punch.  The whole animation takes about a second, the end result is a 90 degree arch of energy that spreads out as it flies away from the user.  Scythe shots move THROUGH targets, hitting multiple foes.  They are all generally slow though and only good in close to medium ranges.  As a scythe shot flies away from the firer, it loses power.  By the time it reaches maximum range, the shot is reduced to 25 percent of it's original damage.  All scythes have the same speed, but they come in a variety of ranges.  Even the farthest range scythe though should be at best mediumish.  Scythes NEVER have status affects tied to them.

Atlatl - This weapon looks vaguely similar to the spear thrower.  It's best described as a stick with a cup on the end.  The cup in dream atlatls though oftem appear more like a nob, and are the more elaborate looking end of the weapon.  It's weilded much like the spear thrower, in fact the original smith who cooked this weapon up came from a shard where these things were used to hunt.  Instead of loading the weapon, the shooter just goes through the throwing motion and the weapon will throw a high speed dart of energy.  These energy darts don't hit as hard as Chakrams, they also are not nearly as broad as chakrams shots, forcing the firer to be more accurate.  What Atlatl shots do is move at blazingly fast speeds.  They will streak out and leave a small glowing trail behind them, showing the trajectory and who fired the shot.  Atlatl shots ignore 50% of the armor on a target and instead of comming in different speeds like a chakram, they come in different ratings of penetration, double, triple, and quad.  An atlatl shot will pass through at least one target.  A double atlatl shot will continue on after the first target and be destroyed after it strikes a secondary target.  Triples will strike up to 3 targets in a straight line, and, of course, the quad atlatl can allow a good marskman to strike 4 targets.  An atlatl is a good weapon for a skillful shooter how knows how to hit a mark consistently and knows enough not to fire it when there's a friend down the shooting line.  Atlatls work best in long range engagements or for trick shots.  Like a chakram, an atlatl can come with status affects tied to it.

Buckler - This talisman is used in lieau of a weapon to produce a disk of energy in front of the user.  A buckler's disk blocks any incomming shots, but the defender cannot attack while the buckler is active.  A buckler's disk does shove anyone it comes in contact with but does not deal damage.  It can be used to provide cover to someone trying to perform a long evoking art, such as shatter on a ward.  If anyone closes in to close, the buckler user and try to shove them back.

Dreamsmith weapon fun!

Enhance talisman - This art can be used on talismans with a level that determines the required level for use and it's affect, like a Chakram.  Upon using it the dreamer sets a target level he's aiming for and evokes the art.  Depending on the difference in levels and the level of his enhance talisman art, the target talisman can very well just vape.  A talisman can only be enhanced once.

Infuse talisman - This art takes a weapon, and a several elemens of a specific element.  It vapes the elemens and puts their energy into the weapon, giving it a special affect.  The art tells the evoker if he meets the requirements in terms of elemen supplies and gives him a prompt to verify the evoke, in case it's going to eat something he doesn't want it to eat.  The level of chakram he can alter is affected by his level of Infuse Talisman, AND the max level he has the keyed element at.  So, if a dreamsmith has 10 willpower and 20 lucidity, he's going to be able to perform lucidity infusions on higher level weapons then he could do with willpower infusions.  The art has a chance of vaping the target talisman, odds are based off of the level of the talisman, and the level of the art.  It is easier to infuse a talisman with a property of the same element it is designed for.  A GK chakram will take a willpower infusion more readily then it will with a lucidity infusion.  A weapon may only be infused once.  If this process is performed on a status affect weapon, the weapon loses it's status affect.  These special infused items are only available through dreasmiths.

And here's the infusions:

Willpower:  "Forceful" Infused weapon knocks anyone back that it strikes, this causes art evokes to cancel.
Insight:  "Piercing" Weapon gains the ability to pierce invulnerability shields, like what some mares in UL have.
Lucidity:  "Searing" Chak and atlatl shots splash on a confirmed hit and damage adjacent targets for partial damage.  Scythe shots grow broader.
Resilience:  "Sundering" Shots deal extra damage to equipped shields.

Retool Talisman:  This dreamsmith art changes the element of a talisman.  So, he can change that level 40 GK chak into a level 40 FS chak and keep his FS friend armed.  The odds of success are based off the level of the art and the level of the talisman.  On a failure it vapes the talisman.  A partial success is possible where it halves the charges but succeeds.

Reshape Talisman:  This is a dreamsmith art for fashion conscious warriors.  It doesn't have a fail rate, like some of the other arts, but it does allow the dreamsmith to change the appearance of talismans that show on the avatar when used, like weapons.  The choice of new images is limited by the type of talisman involved.  If reshaping a chakram, the end result will look like a ring, and it will have the same color scheme, but the art would give the evoker a whole array of chakram shapes to pick from.  of course this will require a prolific modeller on the game developers end end ;)

Kabalist fun!

Suppress Affect:  A Kabalist with this ability gains the ability to toggle on and off the special affects of affect weapons.  This is primarily useful for crowded scraps where you don't want to aggrivate friendly fire with status affects.

Longshot:  A kabalist with this skill passively extends the life of Chakram shots.  More training with this technique gives more life to the shots.  The end result is longer range on all chakrams.

Speed shot:  A kabalist with this skill passively speeds up all of his shots.  This ability can be toggled on and off.  More training in this technique increases it's affect.

Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez

  PoloJoe

Novice Member

Joined: 4/23/05
Posts: 48

5/31/05 11:20:07 PM#2

Sounds like lots of additions for the sequel, Reclamation 2. :D

Nah joking. That's a ton of ideas, and they all sound pretty cool. Hopefully the dev team will take a look at this, at least for future patch ideas or something if not for when it goes gold. The game definately needs a broader weapon variety than chakram and blade, especially with a Kabalist focus out there. There's what, a hundred some odd arts in UL that do all sorts of things, and like six talisman types of which only two that inflict some kind of damage? A variety of weaponry like this would be great. Maybe different foci would be better at different kinds of weapons, like GateKeeper would be more chakram advanced, and SoulMasters be more 'Buckler' advanced or something, drawing from Strikes post, just for example?

  Malamenz

Novice Member

Joined: 3/02/05
Posts: 115

Fear me because I am sane

6/05/05 8:24:38 PM#3

Originally posted by StrikesBrain

Speed shot:  A kabalist with this skill passively speeds up all of his shots.  This ability can be toggled on and off.  More training in this technique increases it's affect.



damnit, and here I thought I had a briliant idea, get all excited to post it AND THEN remembering Strike already posted something at least topic relaated only to find he beat me to it again (and by a long time too).

We'll call this a variation, or another possibility on the quoted idea.  Still requires the Kabalist template, but each chak that is genned, there is chance that it could have the effect of "Rapid Fire".  Example, gen a chak that is fast, next chak to gen is fast and bouncy, third chak to gen is fast and rapid fire.  The third chak is handed off to a Kabalist (can be toggled or a natural game mechanic) who with his template is able to fire off shots at a much faster pace, maybe even two shots per one charge, but its an effect that cannot be added via forge.  Just wanted to make sure I got the forge note in there.

....and life goes on