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Diablo 3

Diablo 3 

General Discussion  » Diablo 3D

20 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8893

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/15/14 4:07:30 PM#1

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Nepheth

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Joined: 1/27/10
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A dream... A dream without regrets.

5/15/14 4:15:56 PM#2

No. Just... No.

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  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 906

5/15/14 4:23:02 PM#3

I really think it would degrade the game.

I've never liked how AOE skills are aimed in MMO's when they're not target specific, if diablo went 3D tons and tons of it abilities would function like that and simply be terrible.

Not to mention that this is just in diablos roots, It's supposed to be isometric.

It also gives you a way better overview when doing a bossfight.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

5/15/14 4:26:02 PM#4
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

It would look like SMITE?

  NL-Rikkert

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Joined: 8/22/11
Posts: 125

Currently playing:Allods Online,Trove (Beta),HOMM3

5/15/14 4:41:48 PM#5
Originally posted by DeniZg
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

It would look like SMITE?

That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

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  Koroshiya

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Joined: 6/18/05
Posts: 248

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5/15/14 5:09:58 PM#6

I play in 3d all the time and it is amazing.  =P  When you turn on 3d vision 2, turn up the convergence and depth to the right amounts it looks like little clay-mation figurines fighting in front of me.  When I kill stuff, legs and arms come flying out a bit of screen toward you (nothing super dramatic on this effect).  But it sure does satisfy the loss of the 3d environment that I know you are talking about.  As for the 3d you mean, It could work and I would be happy.  But then again, I am fine with the style it has now just maybe a little less on the oil painting look.

“The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8893

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/16/14 1:10:09 AM#7
Originally posted by NL-Rikkert
Originally posted by DeniZg
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

It would look like SMITE?

That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

Actually you can not transfer a game like Diablo to 3D... and thats the reason we have not seen any good transfers from 2D to 3D..

And thats not what i asked.... i asked why not all games are designed in 3D..  because even in a 3D environment, you can have exact the same gameplay that you have now... (inclusing targetting and movement) ...  it would only allow you to change camera position on top of that and do zoom ins and zoom outs..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4827

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5/16/14 1:25:33 AM#8

I think it's related to how you change environment - aka walk into a building.

 

I know city-builders got crappy when they went 3D...:(

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

5/16/14 4:04:51 AM#9
Originally posted by NL-Rikkert
Originally posted by DeniZg
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

It would look like SMITE?

That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

I liked Fallout 3 very much.

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1970

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5/16/14 4:21:17 AM#10
Originally posted by DeniZg
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

It would look like SMITE?

errrrr. no.

it would not.

 

 

aaaanyway, diablo is about the fixed camera, you dont change that. :)

"I'll never grow up, never grow up, never grow up! Not me!"

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6481

5/16/14 4:29:50 AM#11
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

 

 

Diablo is an ARPG - which means isometric perspective is *required* in order for you to see the full surrounding of your character on screen - as in ARPGs you fight masses of enemies that spawn all around you - so 360 degree awareness is necessary. The huge 360 radius around your character is there to fit the masses of mobs to be slaughtered, and for your character to throw ranged abilited and place ranged spells etc.

Standard 3d camera movement would have to be zoomed out to the point where you'd have an isometric view to preserve the gameplay - so in the end you'd zoom out so much to where you'd be back to the starting isometric perspective essentially.

So yeah - it would be pointless, as zooming the camera in would be detrimental to the core gameplay.

Bottom line - fixed isometric camera is essential for gameplay - changing it would ruin the game.

 

 

  rojoArcueid

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5/16/14 4:58:16 AM#12
Originally posted by Lord.Bachus

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

 

 

it could be interesting to play those games from a different perspective. With that said, i would love to see ARPG devs freaking adding WASD movement as the default controls. Also adding gamepad support makes a lot of sense since they always end up porting it to consoles so the gamepad support is there.

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2912

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5/16/14 5:02:21 AM#13
Different styles come off different ways. Honestly I feel  3D is far too over-rated in many cases. Having games in different styles really is what makes things more fun and varied.
  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 2090

"See how I reward those who fail me!"

5/16/14 5:02:41 AM#14

It just wouldn't be remotely the same game with an MMORPGesque camera system. You could make a hack and slash RPG with a different camera, but the design would need to be quite different.

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  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1996

5/16/14 5:48:06 AM#15
As for the "massive amount of mobs" argument:

Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

5/16/14 7:32:55 PM#16
Originally posted by Gorwe
As for the "massive amount of mobs" argument:

Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).

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...

 

D3 *is* 3D, just not first or 3rd person 3D. Isometric 3D give you the ability to have better tactical awareness, and I like D3 type combat more than the typical 1st or 3rd person (except stealth).

Plus, who says mobs can come from the front side only? There are plenty of games where they come from all sides.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1996

5/16/14 8:57:38 PM#17
They most often come from the front 180 degrees is what I meant. And if they do, why not go full RPG mode instead of this super weak point n click?

About the recent trends in the ARPG genre(incredible focus on AoE abilities/large amounts of trash)-idk who or when he wanted this to happen. I mean just compare d2 to d3 and take a look at which requires more skill(no cheating/no jailer+frozen+retarded combos).

But I'm old school like that. Quality > quantity, always and anywhere.
  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1128

5/16/14 9:11:42 PM#18
 Sooo.... Divinty 2 .. Two Worlds 1+2, Kingdom of Amular Reckoning.. etc................. All ARPGS in 3d that function just fine and quite fun..
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

5/23/14 2:22:04 PM#19
Originally posted by Scorchien
 Sooo.... Divinty 2 .. Two Worlds 1+2, Kingdom of Amular Reckoning.. etc................. All ARPGS in 3d that function just fine and quite fun..

Diablo 3, PoE, Marvel Heroes, Incredible Adv of Van Helsing .... all ARPGs in isometric that function just fine and quite fun.

The point is ... each view has its own merits.

  Zorgo

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Joined: 12/05/05
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6/01/14 10:53:50 AM#20
Originally posted by Gorwe
As for the "massive amount of mobs" argument:

Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).

....there are large groups of mobs in D2.