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Role Playing Discussion  » Eve Online needs more roleplayers

7 posts found

Novice Member

Joined: 11/30/06
Posts: 2

OP  5/12/14 5:00:59 AM#1

As the topic says, EVE can use more roleplayers so we've begun reaching out various roleplaying sites around the internet to try and attract more of us. 

What is EVE?

EVE is a Massively Multiplayer Online Game (MMORPG) that takes place approximately 20.000 years after our times in a galaxy on the far end of the universe. When you join EVE you assume the role of a freshly graduated "capsuleer“, a relatively small group of elite spaceship pilots capable of controlling powerful spaceships on their own from within their capsules. Capsuleers are often referred to as "immortals" due to the fact that the highly advanced capsules, which connect them to their ships, are capable of instantly downloading their consciousness to a clone of themselves in the case of physical destruction.

A few things make EVE special amongst other MMORPGs

  • EVE is a single "shard" virtual world. What that means is that everyone who joins EVE becomes a part of the same world and the same community. The industry standard for MMORPGs is to run the game on multiple smaller servers – so-called shards – so that each player only has the opportunity of interaction with a few thousand other players even if the number of subscribers can be in the millions. In EVE you have the opportunity to affect more than 300,000 other players in one way or another as all our players are a part of the same persistent universe, hosted on the world‘s most powerful gaming server.

  • In EVE you are free to choose your own destiny. You start out as a character from one of four races that inhabit the EVE universe but apart from slightly different starting skills you are free to take your character in any direction you want. You are not restricted by predefined character classes or professions. You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non-player character) agents. What you choose to do day-by-day is up to you. You can play alone, form a corporation (the equivalent of a clan or guild) with a close group of friends, or join any of the many player-run corporations and alliances that are already established. The EVE Universe and its 7,500+ unique solar systems are yours to explore and conquer.

  • In EVE you don‘t level up using the typical experience point model seen in most MMOs. Rather, you purchase skills from NPC vendors which then train in real time until finished. The skills will even train while you are offline. Skills give you a myriad of different abilities. Some allow you to fly specific types of ships or use a particular weapon while others focus more on general things. Each skill has five levels, increasing the bonus to whatever field of your gameplay they affect at each level. Each level however takes increasingly longer to train so that players are always faced with the choice of specializing in one field, or spending the skill-training time equally on many different fields.


Set more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way.

In turn, this expansion also led to competition and fighting over available resources as it did on Earth, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy named "New Eden". Dozens of colonies were founded, and a structure was built to stabilize the wormhole that bridged the intergalactic colonies with the rest of human civilization, a giant gateway bearing the name "EVE".

However, when the natural wormhole unexpectedly collapsed, it destroyed the gate. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starved and disconnected from one another; some died out entirely.

Over the millennia the descendants of the colonists managed to survive and rebuild their own societies, but the memories and knowledge of humanity's origins as well as their own from Earth and the Milky Way became lost.

Five major distinct societies rose to prominence from the colonies, each growing into interstellar spaceflight-capable civilizations. The states based around these colonies make up the five major factions in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.

This background story in pretty trailer format:


The Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel. Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets. Generations later, after the intense culture shock of encountering the Gallente Federation, and in the wake of a disastrous attempted invasion of Jovian space, many Minmatar took the opportunity to rebel and successfully overthrew their enslavers, forming their own government. However, much of their population remain enslaved by the Amarr, and some, having adopted the Amarrian religion and sided with their masters during the revolution, were released from bondage and incorporated into the Empire as commoners in the Ammatar Mandate. The free Minmatar Republic, taking as inspiration the ideals and practices of the Gallente Federation, is presently a strong military and economic power actively seeking the emancipation of their brethren and all other slaves.

The Gallente and the Caldari homeworlds are situated in the same star system. The Gallente homeworld was originally settled by descendants of the French colonists of Tau Ceti; Caldari Prime on the other hand was purchased by a multinational megacorporation that began to terraform it. The terraforming of Caldari Prime was incomplete at the time of the wormhole's collapse, however, and the planet remained environmentally inhospitable for millennia. The Gallente restored themselves to a high-functioning technological society some hundred years before the Caldari, building the first lastingly democratic republic of the new era in the form of the Gallente Federation. Originally the Caldari were members of the Federation, though cultural animosity between the two peoples spiralled into a war during which the Caldari seceded from the Federation to found their own Caldari State. The war lasted 93 years, with neither nation able to overwhelm the other. The planet Caldari Prime was initially retained by the Gallente Federation during the war, and did not become part of the new Caldari State. Much more recently, however, a Caldari offensive managed to recapture their lost homeworld, a fact which is viewed with abhorrence by the Gallente, who see the presence of a significant Caldari fleet about the planet as a mass hostage taking.

Both the Gallente Federation and Caldari State are economical and trade oriented nations. However, the Gallente favour liberal economic policies, encourage individual entrepreneurship and social democracy, and maintain a progressive approach to social welfare whereas the Caldari State is organised as a form of statist corporatocracy, where the State itself is owned by and operated on behalf of a few trust-like megaconglomerates. Due to their official policies regarding multiculturalism and encouragement for diversity, the Gallente Federation attracts many immigrants; a third of all ethnic Minmatars reside as citizens there, and thus while the Caldari State originally existed at a relative population deficit, this was rectified instead by a State-wide programme of artificial reproduction, producing a generation of so-called 'Tube Children' raised by the State to enlarge the available labour pools of the controlling megacorporations.

The Jovians (currently a non-playable race) were colonists, too. Unlike the other races of Eve Online, they maintained a relatively high-functioning technological society after the collapse of the wormhole and did not need to spend millennia recapitulating ancient societal developments, and while the other four major races were still grounded, Jovian history saw two major periods of empire. They expanded outward and eventually turned to genetic engineering in order to mold themselves into a species more suited for deep-space life and long-range interstellar exploration. Genetic experimentation, however, eventually led to the deadly "Jovian Disease", an inheritable psychological disorder which, despite their best efforts to reverse it, crippled their civilization. They now inhabit a region of space supposedly inaccessible to outsiders.

In addition to different backgrounds and histories, each of the races have characteristic philosophies of starship design. Minmatar ships tend to be quite fast but fragile, and rely on their high speed maneuverability to evade the tracking systems of heavier weapons, while themselves using projectile weapons such as artillery or autocannons, more sophisticated kin to today's munitions technology. Amarr ships are ponderous, densely armored, and pack batteries of powerful laser-based energy weaponry. Gallente ships are sleek, well designed and armored, and specialise in deploying fleets of robotic drones while mounting hybrid weapons that operate using superconducting magnets to accelerate mass toward targets at extreme speeds. Finally, Caldari ships are typically poorly armored and not particularly fast but utilise powerful energy shields, and make extensive use of torpedo/missile launchers and hybrid railguns, favouring engagement at extreme ranges.

Want to know more?

The Eve Chronicles: (A large collection of stories explaining many different aspects of the EVE Universe)


Eve Short-stories: (Larger stories covering either real ingame or fictional events)


Scientific Articles: (Articles that explain the various types of technologies in EVE (cloning, space travel, etc)


CCP Games (The developers) introduction to eve:


Eve University (A player run school in eve) starting guide:


Eve's most recent trailer:


Eve Backstage (Eve's main RP community):


Create a free 21 day trial account:

No credit card or any of that nonsense required, simply create account, download and start playing.


Hope to see you guys in space soon :)


Novice Member

Joined: 7/06/13
Posts: 214

5/12/14 5:10:17 AM#2

Well, seeing how well you posted the thread, you seem like a smart person.  Why the hell would any role players play a game where scamming and griefing is supported and encouraged by CCP?   Where creating a mega alliance is stupid since you cannot trust anyone in EVE and you never know when the 2nd in command of the alliance will hog everything and disband the alliance.  Again this is supported by CCP.   I'd much rather role play with my lego mini figs. 


  I'd start advertising for role players for games like Star Citizen, Elite Dangerous and Novus Aeterno, since 2015 will be down fall of EVE. 


Novice Member

Joined: 11/30/06
Posts: 2

OP  5/12/14 9:30:03 AM#3


Originally posted by LeGrosGamer Well, seeing how well you posted the thread, you seem like a smart person.  Why the hell would any role players play a game where scamming and griefing is supported and encouraged by CCP?   Where creating a mega alliance is stupid since you cannot trust anyone in EVE and you never know when the 2nd in command of the alliance will hog everything and disband the alliance.  Again this is supported by CCP.   I'd much rather role play with my lego mini figs.

Simply put: Its for the same reason why skydiving is done out of an airplane and not off a park bench; the risk makes the experience more interesting.


Scamming and all other sorts of criminal behavior are indeed part of the game and much like in real life its unwise to trust random people. That doesn't mean you can't trust anyone though because if that was the case there wouldn't be corporations, alliances or coalitions. Be careful who you trust, get to know people first and build up trust over time. Obviously theres always the risk that someone will backstab you either because hes was planning it all along or because you had a falling out but that makes the relationship with those that don't that much more meaningful.

EVE's sandbox nature and player freedom has up and downsides, if your character is a criminal you can actually play a criminal in EVE rather than sitting around telling people you're a criminal, if you're a good guy you can actually go and do something about the criminals. If someone wrongs you then there's nothing stopping you from hunting him down and taking revenge, hiring bounty hunters do it for you or simply forgiving him and moving on.

The downside is that if you set yourself up to be a target you're going to be targeted. For example; High security space in EVE has a police force, much like in real life the police are terrible at preventing crime but if a crime is committed they will bring down the boot on any criminal in sight with an infinite amount of firepower.

High security space has good and not so good parts (1.0 to 0.5 security ratings), much like in real life police response times in the not so good neighborhoods is slower due to reduced police presence which gives criminals room to operate.

If you need move a large bag of money and you do it in a car, at night through a bad neighborhood the chance of getting carjacked is pretty high. The police might catch the guys that did it but your money is probably gone.

This is the same in EVE. Though if you (like a bank) played it smart and used an armored car instead of your regular car the criminals will ignore you because its not worth the effort.

Play it smart and your life in EVE will be a breeze. If you don't play it smart then the universe will stomp down on you until you learn.

EVE is a niche MMO designed for players who like a challenge and who are bored with the themepark ride/guaranteed success experiences most MMO's offer. EVE is what you make of it because nothing is given, everything is fought for; whether that's through actual combat, politics, market trading or production, you (and your friends) are always competing with other players/groups of players.

This becoming a wall of text so ill sum it up with; EVE is an experience like no other MMO, some love it, some hate it. I recommend everyone to give it a try because to me its the single most interesting video game experience I've ever had and if it turns out people don't like it they can always quit; its only a video game after all. ;)


Originally posted by LeGrosGamer I'd start advertising for role players for games like Star Citizen, Elite Dangerous and Novus Aeterno, since 2015 will be down fall of EVE. 
The only thing those have in common with EVE is that they're set in space. If an actual competitor in terms of gameplay and depth would ever rise its certainly possible EVE would have a problem but those 3 will have much effect as Earth and Beyond, Darkspace, Jumpgate, Jumpgate Evolution, etc had over the past decade. All those are dead by the way, while EVE's subscriber count has increased for 10 years straight. Afaik no other MMO has managed that ;)



Elite Member

Joined: 8/21/07
Posts: 785

Power without perception is spiritually useless and of no true value

5/12/14 10:28:01 AM#4

Good luck friend! As a roleplayer I hope this goes well for you.


I'd rather play ArcheAge


Besides the black people in Eve suck horribly, no thanks (Oh wow look they were slaves in the past, who woulda known!!?)

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!


Novice Member

Joined: 11/23/05
Posts: 2279

"Playing things I shouldn''t be playing since 1977."

5/13/14 3:23:18 PM#5 much potential for RP, but it just was never encouraged by the devs or players.

EVE used to have decent roleplay, back when I played about five years ago.  But RP was on the ropes back then; it seems most people--including the devs themselves--weren't really interested in promoting it.  They seemed to want powergamers and metagamers more than interesting RPers.  Maybe something had changed, but from what I've been reading, the devs just want a different kind of crowd to play EVE...a crowd that's more interested in powergaming and big battles than subtle character play and lore-based narratives.

Back when I played you had a little thing with CVA and Ushra'Khan out in Domain...but that was about all the RP I saw out in wildspace.  That was, probably, 1% or so of the alliance activity in 0.0 space.  Empire was better for RP.

"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE


Apprentice Member

Joined: 7/10/07
Posts: 429

The road to hell is paved with good intentions.

5/13/14 3:33:33 PM#6
The best thing with RP in EVE is that players who in other games would be "immersion-breakers" often fit perfectly in the setting. Well, if you squint your eyes a little bit ;)

If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan


Novice Member

Joined: 12/10/07
Posts: 92

5/13/14 5:21:28 PM#7
Originally posted by Beatnik59 much potential for RP, but it just was never encouraged by the devs or players.

EVE used to have decent roleplay, back when I played about five years ago.  But RP was on the ropes back then; it seems most people--including the devs themselves--weren't really interested in promoting it.  They seemed to want powergamers and metagamers more than interesting RPers.  Maybe something had changed, but from what I've been reading, the devs just want a different kind of crowd to play EVE...a crowd that's more interested in powergaming and big battles than subtle character play and lore-based narratives.

Back when I played you had a little thing with CVA and Ushra'Khan out in Domain...but that was about all the RP I saw out in wildspace.  That was, probably, 1% or so of the alliance activity in 0.0 space.  Empire was better for RP.

Roleplaying also took a very big hit when it was revealed the "open" sandbox roleplay events were railroaded and rigged with predetermined outcomes.  That's like the referee taking sides in a football match.  Don't know why CCP goes on and on about sandbox and then suddenly when it comes to roleplay events demand there must be one "right" outcome with one side predetermined to win and one predetermined to lose (yet have the players still sink resources into the losing side).  Roleplay is all about choices yet CCP seems to treat RP like some kind of scripted stage play and expect the players to either watch passively or be crammed into predetermined roles.  In tabletop gaming, such railroading is the sign of a bad GM.  In EVE RP, CCP does not allow you to choose your destiny.

The number of suspiciously convenient richly rewarding "events" in alliance space or the same people turning up repeatedly to events just to kill off the actors also suggests roleplay events being used to provide loot pinatas for certain people or groups with special relationships with the developers.   


The only time CCP seems to care about RP these days is when it seems there is money in it for them, such as pumping out a sourcebook and expecting people to buy it.  Thing is all of that background lore stuff is complete fluff that CCP has made irrelevant because they only care about 0.0 and their "awesome" big blob battles.  Given the choice between rigged RP or fake RP being used as excuse to rain goodies on those more favored, I'll take neither.  RP in EVE is dead unless one means RP where you are off in your little corner with delusions of grandeur that cannot be translated into any actual game world power or effects.  But I don''t call that RP if one cannot live in the game world or genuinely affect it.

CCP has done its best to drive away roleplayers over the years and I must admit they seem to have succeeded.  Certainly I won't be returning and neither will my roleplaying RL friends.  Nor would I recommend EVE to anyone if RP is what you're really after.