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General Discussion  » Ganked !!!!

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182 posts found
  Jabas

Elite Member

Joined: 7/23/08
Posts: 921

5/09/14 3:01:56 PM#121
Originally posted by syriinx
Originally posted by Jabas
Originally posted by DEAD.line
Originally posted by serialMMOist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

They like it because it makes up for how they are treated in RL. Personally, I find it funny since I know how terrible their life is that this is actually a pleasure. Crazy eh?

Is it just me, or are non owpvp'ers throwing around some really, really insulting comments. First i see someone call pvp'ers sociopaths, and now this? And people say pvp'ers are the worse communities. Not that pvp'ers are perfect. Really just check many MOBAs and FPS's.

No, its not only you. My worst community experiences are allways conected to a PvE only games. Some times inside in a instance with a group of ppl its a worse experience then been ganked by a guy 20lvls above me and 100 times more powerfull then me.

But there arent horrible pvers and/or pvpers, just to many horrible gamers around. Doesnt matter if it is pve or pvp or just a fórum discuss, this kind of ppl are everywhere and allways making more noise.

Your biased statement here doesnt mesh with the rest of your post.

 

You are right that both sides have their fair share of asshats.  I see it more age than anything.  games with older audiences, such as EQ/EQ2 or DAoC tend to have overall better communities.  there are old asshats too, but the bulk of asshattery is coming from your 20-35ish generation.  the generation that grew as the internet grew and anonymous dickishness flourished.  of course that happens to be the bulk of the MMO population which is why we are often surrounded with asshats.

 

Thta said, im sure if there was a study done it would show that people that favor owPvP are more likely to be the type of person that thrives on causing others misery.  In other words, an open world PvPer is more likely to be a sociopath than a 'carebear'.  but there are definitely 'carebear' sociopaths and most PvPers are good people.

Maybe i didnt use the correct words or sentences. I was trying to say that is doesnt need to be in pvp envoirement to get bad experiences playing with others, and some of my worse experience involving others was in a pve envoirements.

I play mmorpgs special for the immersion of playing with other ppl, im not a pure pvper, 80% of my gameplay is around pve but i do like pvp too special group owpvp with some objective that is more then kill others just for kill. I know this games will allways have ppl where their fun is trying to be the most annoying to others, nothing is perfect in live neither in games. There cons and pros in AA pvp system, for me the pros win the cons, but thats me, those who think diferent are welcome to discuss, no need to jump over ppl and start to label them like real life criminals.

My main language is not english but i did my best to transmit my opinion, hope was enouph.  :)

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 892

5/09/14 3:03:35 PM#122
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

Risk vs Reward. Thats why people enjoy something like that.

  JayFiveAlive

Advanced Member

Joined: 6/04/09
Posts: 474

5/09/14 3:11:33 PM#123
Originally posted by Necropsie
Originally posted by DEAD.line

OWPVP doesn't means FFA gankfest. It can, obviously, if the mechanics allow for it to happen. And many pvp'ers, like myself, hate when happens. But owpvp has zero, nada, nothing to do with that. It's a matter of game design.

A PVE mmorpg with extreme focus on materail gathering for everything that allows players to steal each other and forces them to "fight over" resources, even without pvp, would be filled with of players taking everything for themselves.

Mob training and corpse camping is another example. Of course, owpvp is an easier way to acomplish this. But unfortunatly, most mmorpgs with this kind off pvp are this way.

OWPVP always means FFA gankfest. Please give just one example where it wasn't like that. Or, give an example of "better" game design that won't allow this. If you make a OWPVP game, there will be ganking, no matter what desing you use. "Player factor" won't allow that. Simple: if you give a player the option of ganking another player, he will use it.

And don't call other people comments stupid. What are you, 12 year old?

I will give you an example - EverQuest, Rallos Zek server, at least back in the day. It was OWPVP with some level range limits. Ganking happened, but not everyone ganked. People who killed others were called PKers and then other folks were the Anti-PKers. You had a reputation and if you ganked people, you would have a hell of a time getting a group outside your PK guild, which often people would go out of their way to kill you if you were in a known PK guild. I had several anti-pk characters and I also tried to make a few PK characters to kill people, but I never enjoyed preying on the weak, so I never really played them. 

Ganking, training, etc. really didn't happen all the time. It happened occasionally, but rarely often because people would gang up against others who did that. People to an extent respected each other and enjoyed the addional thrill of watching their back while exploring, exping, camping items.

I am not a PKer, yet I love PvP and especially OWPVP. :) To be fair, there can be even fights as well. Guilds would battle it out over who would get a camp or bosses, etc. It made the game much more exciting than the PvE servers.

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

5/09/14 3:13:39 PM#124
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

  User Deleted
5/09/14 3:21:58 PM#125
Originally posted by syriinx
Originally posted by DEAD.line
Originally posted by syriinx
Originally posted by Jabas
Originally posted by DEAD.line
Originally posted by serialMMOist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

They like it because it makes up for how they are treated in RL. Personally, I find it funny since I know how terrible their life is that this is actually a pleasure. Crazy eh?

Is it just me, or are non owpvp'ers throwing around some really, really insulting comments. First i see someone call pvp'ers sociopaths, and now this? And people say pvp'ers are the worse communities. Not that pvp'ers are perfect. Really just check many MOBAs and FPS's.

No, its not only you. My worst community experiences are allways conected to a PvE only games. Some times inside in a instance with a group of ppl its a worse experience then been ganked by a guy 20lvls above me and 100 times more powerfull then me.

But there arent horrible pvers and/or pvpers, just to many horrible gamers around. Doesnt matter if it is pve or pvp or just a fórum discuss, this kind of ppl are everywhere and allways making more noise.

Your biased statement here doesnt mesh with the rest of your post.

 

You are right that both sides have their fair share of asshats.  I see it more age than anything.  games with older audiences, such as EQ/EQ2 or DAoC tend to have overall better communities.  there are old asshats too, but the bulk of asshattery is coming from your 20-35ish generation.  the generation that grew as the internet grew and anonymous dickishness flourished.  of course that happens to be the bulk of the MMO population which is why we are often surrounded with asshats.

 

Thta said, im sure if there was a study done it would show that people that favor owPvP are more likely to be the type of person that thrives on causing others misery.  In other words, an open world PvPer is more likely to be a sociopath than a 'carebear'.  but there are definitely 'carebear' sociopaths and most PvPers are good people.

The stupid comments keep coming, don't they?

Griefing a players, aka, ruining their experience on purpose and enjoying it, can be done in different game modes.

OWPVP doesn't means FFA gankfest. It can, obviously, if the mechanics allow for it to happen. And many pvp'ers, like myself, hate when happens. But owpvp has zero, nada, nothing to do with that. It's a matter of game design.

A PVE mmorpg with extreme focus on materail gathering for everything that allows players to steal each other and forces them to "fight over" resources, even without pvp, would be filled with of players taking everything for themselves.

Mob training and corpse camping is another example. Of course, owpvp is an easier way to acomplish this. But unfortunatly, most mmorpgs with this kind off pvp are this way.

You said it yourself-its easier to grief in owPvP.  So thats where a lot of griefers prefer to go.  Hence the more likely part.  Its much more difficult to grief someone in a PvE manner, particularly in modern games.  Its mostly not worth their time.   Some still try to grief, but most will just troll general chat or move on to a different game.

So you called me stupid, but then backed up my point.

Your comment is stupid because of the generalization, like this other one you made:

"owPvPers generally dont like that.   They dont like seeing someone they cant kill."

Griefers will seek the easiest way to troll others. Like i said, when you simply allow players to directly kill each other with no mechanics to either protect them, or so on, obviously they'll take that side. To give you an example:

Game 1 as "owpvp", but in order to pk non flagged/marked/etc (pve) players you take about 1 month of leveling, and then you can only pk 1 player every 2 days. Also, you can only have 1 "non pvp'er pk" character per server. And this is box and sub game. Also, there's a jail system.

Game 2 allows you to train mobs and bosses into cities, plus allows you to summon defeated dungeon bosses anywhere in the world. Everytime you beat a dungeon, you get 1 extra summon. it's also a F2P game making it easy to have alt accounts. No pvp allowed.

Do you honestly think a griefer would chose the pvp game where it would take a massive amount of time just to get the chance to pk every 2 days and still maybe get sent to jail, when they can just mass train/spawn onto players and they can't do anythign about it in game 2?

Why do you think current mmorpgs put aggro radius on mobs? Because even back in WOW, this wasn't all that uncommon. But that's the key difference i was telling you about.

OWPVP, and general large scale pvp, didn't evolve in creating different gameplay options, because every mmorpg cloned WOW, including it's instanced, small scale pvp. So open world pvp never had a change to grow. In a certain way DAOC, from what i know of it, can be seen as a part of that evolution. But even daoc is pre-wow.

Had pvp evolved and expanded in ideas, and pve remained without rules, the reverse of the current situation would probably had happen. And like i said, even today, node stealing is still an issue, but since crafting isn't that important, it isn't that big of a deal. Also, kill stealing.

Many, if not most likely the majority, of players who enjoy owpvp like the sense of danger, but are against mechanics that ruin it for everyone, like corpse camping.

As for general a-holes, they exist in all forms like some hardcore raiding and dungeon crawlers. Obviously, owpvp does make it easier, but your comment that all players who enjoy that game type are worse and enjoy causing misery to others is, well, plain stupid. 

Edit: Personally, i don't generalize all pve'ers because of a few bad apples that of some that troll chat, node ninja and bad mouth you in dungeons. Different kinds exist everywhere. 

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

5/09/14 3:28:50 PM#126
Originally posted by Necropsie
Originally posted by DEAD.line

OWPVP doesn't means FFA gankfest. It can, obviously, if the mechanics allow for it to happen. And many pvp'ers, like myself, hate when happens. But owpvp has zero, nada, nothing to do with that. It's a matter of game design.

A PVE mmorpg with extreme focus on materail gathering for everything that allows players to steal each other and forces them to "fight over" resources, even without pvp, would be filled with of players taking everything for themselves.

Mob training and corpse camping is another example. Of course, owpvp is an easier way to acomplish this. But unfortunatly, most mmorpgs with this kind off pvp are this way.

OWPVP always means FFA gankfest. Please give just one example where it wasn't like that. Or, give an example of "better" game design that won't allow this. If you make a OWPVP game, there will be ganking, no matter what desing you use. "Player factor" won't allow that. Simple: if you give a player the option of ganking another player, he will use it.

And don't call other people comments stupid. What are you, 12 year old?

Oldschool UO. Go play on some private servers. The "norm" is to run into blue players who will not attack you. What exactly are you trying to say? That in an OWPVP game people will SOMETIMES gank you? Yes... they will. That's not a bad thing. There's nothing wrong with losing your stuff. There's nothing wrong with having villains and enemies and politics in a game. That's not a "FFA gankfest." That's called freedom.

  evilized

Elite Member

Joined: 10/02/11
Posts: 559

5/09/14 3:34:59 PM#127
Originally posted by Holophonist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

 

it comes down to whether you would rather do something challenging and succeed or do something trivial and succeed. I enjoy challenge so I like games with open world pvp and even full loot pvp. Some people can't handle stress as well as others and pvp is stressful to a degree so I would imagine these are the people that don't enjoy the "thrill" of constant threat / awareness. My life kind of mirrors my preference, I work a high stress high pressure job, I ride a sport bike and I grew up playing demanding sports like ice hockey and competitive snowboarding.

I can't blame someone for not enjoying something but I expect those on the opposite end of the spectrum from me to be able to accept and understand that the world doesn't revolve around their needs. There are quite a few pve - only games currently out on the market, AA is somewhat different and it would be nice if it could stay that way. I am not playing AA right now but I would like the option to be able to pick up and play a somewhat open sandbox with somewhat open pvp in the future. Right now a game like that doesn't really exist beside say DFUW which is, sadly, very poorly run.

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

5/09/14 3:44:37 PM#128
Originally posted by evilized
Originally posted by Holophonist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

 

it comes down to whether you would rather do something challenging and succeed or do something trivial and succeed. I enjoy challenge so I like games with open world pvp and even full loot pvp. Some people can't handle stress as well as others and pvp is stressful to a degree so I would imagine these are the people that don't enjoy the "thrill" of constant threat / awareness. My life kind of mirrors my preference, I work a high stress high pressure job, I ride a sport bike and I grew up playing demanding sports like ice hockey and competitive snowboarding.

I can't blame someone for not enjoying something but I expect those on the opposite end of the spectrum from me to be able to accept and understand that the world doesn't revolve around their needs. There are quite a few pve - only games currently out on the market, AA is somewhat different and it would be nice if it could stay that way. I am not playing AA right now but I would like the option to be able to pick up and play a somewhat open sandbox with somewhat open pvp in the future. Right now a game like that doesn't really exist beside say DFUW which is, sadly, very poorly run.

DFUW being poorly run is kind of the trope that gets thrown around, but it's actually a great game, it's just very niche. You have to like pvp, skill-based combat, full loot, and territory control/conquest. 

 

At any rate, I agree with everything you said basically. I'd probably take it a bit further and point out that while it's "ok" for people to like the more carebear games, I think it's not hard to argue that they're getting less out of their games than people who play the more hardcore, demanding games. As in, sure you don't have to put in the time/effort/brainspace to enjoy a game with risk/reward, but you're not going to reap as much enjoyment as a result. 

  evilized

Elite Member

Joined: 10/02/11
Posts: 559

5/09/14 3:51:27 PM#129
Originally posted by Holophonist
Originally posted by evilized
Originally posted by Holophonist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

 

it comes down to whether you would rather do something challenging and succeed or do something trivial and succeed. I enjoy challenge so I like games with open world pvp and even full loot pvp. Some people can't handle stress as well as others and pvp is stressful to a degree so I would imagine these are the people that don't enjoy the "thrill" of constant threat / awareness. My life kind of mirrors my preference, I work a high stress high pressure job, I ride a sport bike and I grew up playing demanding sports like ice hockey and competitive snowboarding.

I can't blame someone for not enjoying something but I expect those on the opposite end of the spectrum from me to be able to accept and understand that the world doesn't revolve around their needs. There are quite a few pve - only games currently out on the market, AA is somewhat different and it would be nice if it could stay that way. I am not playing AA right now but I would like the option to be able to pick up and play a somewhat open sandbox with somewhat open pvp in the future. Right now a game like that doesn't really exist beside say DFUW which is, sadly, very poorly run.

DFUW being poorly run is kind of the trope that gets thrown around, but it's actually a great game, it's just very niche. You have to like pvp, skill-based combat, full loot, and territory control/conquest. 

 

At any rate, I agree with everything you said basically. I'd probably take it a bit further and point out that while it's "ok" for people to like the more carebear games, I think it's not hard to argue that they're getting less out of their games than people who play the more hardcore, demanding games. As in, sure you don't have to put in the time/effort/brainspace to enjoy a game with risk/reward, but you're not going to reap as much enjoyment as a result. 

 

I played DFUW for a few months after it released, got up to i think 100k prowess on my Skirmisher/warrior and then got fed up with aventurine and their inability to do anything in a timely and organized manner. I would go back and play again if the game were more fleshed out and closer to what they initially promised but it really isn't. If something like DFUW was released by a AAA studio I probably would never leave.
  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

5/09/14 3:53:51 PM#130
Originally posted by evilized
Originally posted by Holophonist
Originally posted by evilized
Originally posted by Holophonist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

 

it comes down to whether you would rather do something challenging and succeed or do something trivial and succeed. I enjoy challenge so I like games with open world pvp and even full loot pvp. Some people can't handle stress as well as others and pvp is stressful to a degree so I would imagine these are the people that don't enjoy the "thrill" of constant threat / awareness. My life kind of mirrors my preference, I work a high stress high pressure job, I ride a sport bike and I grew up playing demanding sports like ice hockey and competitive snowboarding.

I can't blame someone for not enjoying something but I expect those on the opposite end of the spectrum from me to be able to accept and understand that the world doesn't revolve around their needs. There are quite a few pve - only games currently out on the market, AA is somewhat different and it would be nice if it could stay that way. I am not playing AA right now but I would like the option to be able to pick up and play a somewhat open sandbox with somewhat open pvp in the future. Right now a game like that doesn't really exist beside say DFUW which is, sadly, very poorly run.

DFUW being poorly run is kind of the trope that gets thrown around, but it's actually a great game, it's just very niche. You have to like pvp, skill-based combat, full loot, and territory control/conquest. 

 

At any rate, I agree with everything you said basically. I'd probably take it a bit further and point out that while it's "ok" for people to like the more carebear games, I think it's not hard to argue that they're getting less out of their games than people who play the more hardcore, demanding games. As in, sure you don't have to put in the time/effort/brainspace to enjoy a game with risk/reward, but you're not going to reap as much enjoyment as a result. 

 

I played DFUW for a few months after it released, got up to i think 100k prowess on my Skirmisher/warrior and then got fed up with aventurine and their inability to do anything in a timely and organized manner. I would go back and play again if the game were more fleshed out and closer to what they initially promised but it really isn't. If something like DFUW was released by a AAA studio I probably would never leave.

Well don't give up on it just yet. They've done a lot since launch (like a lot) and the biggest/best is yet to come. The week of the 19th is going be the "economy patch" which really means mob loot table revamping, pretty much. Then very shortly after that (a week or two probably), will be the combat patch which is going to completely change how roles work. Essentially you're going to be able to mix and match abilities/boosters from different roles.

  mikuniman

Apprentice Member

Joined: 8/28/06
Posts: 278

5/09/14 4:23:52 PM#131
Originally posted by evilized
Originally posted by Holophonist
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

You don't understand it or you don't share it? It's very easy to understand: The risk adds excitement and adds more of a sense of accomplishment to the success you do have. 

 

it comes down to whether you would rather do something challenging and succeed or do something trivial and succeed. I enjoy challenge so I like games with open world pvp and even full loot pvp. Some people can't handle stress as well as others and pvp is stressful to a degree so I would imagine these are the people that don't enjoy the "thrill" of constant threat / awareness. My life kind of mirrors my preference, I work a high stress high pressure job, I ride a sport bike and I grew up playing demanding sports like ice hockey and competitive snowboarding.

I can't blame someone for not enjoying something but I expect those on the opposite end of the spectrum from me to be able to accept and understand that the world doesn't revolve around their needs. There are quite a few pve - only games currently out on the market, AA is somewhat different and it would be nice if it could stay that way. I am not playing AA right now but I would like the option to be able to pick up and play a somewhat open sandbox with somewhat open pvp in the future. Right now a game like that doesn't really exist beside say DFUW which is, sadly, very poorly run.

It's entertainment, some people are fueled in an mmo by just the lore. For me when I game i want to be entertained. If it feels like work is stressful or if what I'm doing feels like it's wasting my time screw it. I like to pvp I like to pve it's all fun. I don't find either "trivial". What people are griping about is they would rather like a choice to pvp rather than the latter. From what I'm reading is they might like everything about AA with that exception, I can understand that.

I think rl sports are quite different than gaming online. Gamers will do or say things they would never do to their fellow gamers. Don't know what it has to do with this topic but I to own sport bikes and are involved in competitive sports, I don't have a stressful job, lol.

  bendwc10

Hard Core Member

Joined: 4/10/06
Posts: 54

5/09/14 5:22:24 PM#132
I'm haven't been much of a fan of pvp, maybe because it has not been put together well enough to invest my time. However, as of late, pve has been really lacking something since I last played everquest. This game does seem to have more options of things for everyone to enjoy than any other game currently on the market. The pvp does seem to add some excitement and I feel that grouping or joining a guild would be recommended, which to me is plus. So I will give this game a try. Does anyone know if there are a lot of casual guilds to join?
  sethman75

Hard Core Member

Joined: 3/14/13
Posts: 203

5/09/14 10:29:42 PM#133
Originally posted by coretex666
Originally posted by sethman75

Not sure if the OP is a troll but i will bite anyway.

To me wasting 2 hours of game play with nothing to show is anathema.

The single and only reason i play RPG games is because you grow over time from a pleb to a powerful character with slow and steady progress over months and months.

To waste hours and hours just for some high level goose with ocd to take away all your progress is a complete waste of time IMHO.

It sounds like there are a few players that like that type of game but man i can't think of anything worse.

I assume you are not a big fan of death penalties. I am a similar type of gamer. I play RPGs for the progression part. The slower, more complex and meaningful, the better for me. I used to play games that were heavy on character progression (L2, KO, etc.).

However, based on my experience, in games where you have this type of long term vertical progression, you also have a severe exp loss upon death. In the games I mentioned, a single death could easily cost you 24 hours of non stop grind.

Which games did YOU have in mind when talking about months and months of progression?

At the moment i'm doing EQ2.

It is terribly outdated to the point where it is charming.

I believe cap goes to 100 but there are something like 340+ AA levels which continue on past cap and continue progression.

There is more than enough content to last for months if not years.

That's a game i become immersed in, not getting killed by a kid who is 20 levels higher and pretending it's a good game.

 

  loulaki

Novice Member

Joined: 12/20/11
Posts: 810

5/10/14 6:21:53 AM#134
Originally posted by Thodra
I do not understand why people enjoy something like that... But glad you are happy....I think

 

Sounds weird but, this game (although its out of my tastes for other reasons) does something good, offers open world ffa PvP, which means that there is a reason to be part of a guild or to have friends: the core mechanic of a MMORPG ..

  Squeak69

Advanced Member

Joined: 1/21/13
Posts: 972

cheese cheese wheres da bloody cheese

5/10/14 7:59:20 AM#135

i have to ask why do people consider getting ganked a challenge, a challenge is a difficulty to be overcome, ganking to be honest especilly ones of this nature envoleing people you have no chance of defeating and are camping, dose not seem like a challenge because its not possable to overcome it.

 

i do enjoy a good challenge but i hate being ganked, i dont find it fun and is very frusterateing,i play games to have fun and releave stress not make more.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Whyspre

Apprentice Member

Joined: 11/07/08
Posts: 56

5/10/14 8:16:28 AM#136

Pfft... talk to Oranthal camping the turn in for the 16 x 16 farm space... if you avoid the pirates and if you avoid the jellyfish [at level 20 a level 50 jellyfish with insane aggro is NO FUN] , you still have to avoid the gank gang [what fun to one shot noobs!] And there is no other place to turn it in... me? lol no way am I telling you how I got it done... 

 

Sylentz

  Whyspre

Apprentice Member

Joined: 11/07/08
Posts: 56

5/10/14 8:18:23 AM#137

that's true - one way to get through some of the quests is to do it as a group which is kinda the raison d'etre for an MMORPG, ya?

 

Sylentz

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

5/10/14 8:22:34 AM#138
Originally posted by Squeak69

i have to ask why do people consider getting ganked a challenge, a challenge is a difficulty to be overcome, ganking to be honest especilly ones of this nature envoleing people you have no chance of defeating and are camping, dose not seem like a challenge because its not possable to overcome it.

 

i do enjoy a good challenge but i hate being ganked, i dont find it fun and is very frusterateing,i play games to have fun and releave stress not make more.

It's a challenge on the macro level. In other words, it's harder to become rich because dying and losing your stuff is possible.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1855

5/10/14 1:30:05 PM#139

I am glad we finaly get to play a mmo fantasy sandbox.
After playing all the big themepark mmo including ESO it just never ever gives me the same feeling i have in Eve Online.
Going from Hisec to Lowsec and then Nullsec is hi state of awareness and you know death is looking you in the eyes.

This makes playing a game exciting, and the risk versus reward you get is making it all the more worthwhile.

I heared bad things about AA in the past that XLGames made huge mistakes in Korea, and in Russia stuff isnt much better.
But i have full faith in Trion to deliver a fair playground and gladly pay a sub for this sandbox to get the most out of the game.

As so far i have seen so many things that makes this mmo stand out from all the other mmo's i have seen.

Gank or be ganked its part of the sandbox.
Make friends and organise trade runs with backups to secure your traderoute.

There are worldbosses that needs 50 or 100 players and you can be ganked to oblivion by pvp guilds.
There are tons of stuff that players can do.
This mmo is not for the solo player or players who expect a themepark with no real danger.

After watching a few vids today my interest increased to new heights as ESO is not the mmo i was expecting....
Archeage is basicly Eve Online in a fantasy setting and how many of these have we seen ?
I cant tell as i havent seen one yet !

Wont go into Alpha as characters are getting wiped and i dont want to play a mmo like that knowing my investment is going to be wiped clear.
But man i cant wait for release :)

  avalon1000

Novice Member

Joined: 3/04/08
Posts: 728

5/10/14 1:35:11 PM#140
Originally posted by RoyalPhunk

No its not easy to camp. There is so much damn space to cover.

PVErs are beginning to flock to the forums to try to change the game into an I WIN button (the usual)

Just have to get my enjoyment in before Trion bends over.

I am not a PvP player, but Trion should NOT cave in to anyone. There needs to be games like this for those that enjoy them. Those of us who are PvE players can play other games (of which there are a ton of). 

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