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ArcheAge

ArcheAge 

General Discussion  » Ganked !!!!

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170 posts found
  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 351

5/09/14 9:31:26 AM#41
Originally posted by ShortyBible
Originally posted by cyberpunkhobo
Originally posted by Thodra
I do not understand why people enjoy something like that...

Imagine wandering across a vast, virtual terrain--enjoying the sights and sounds as you venture over hills and through forests--yet simultaneously fearing unexpected interaction with others at every turn. It's just a totally different experience when you play a game with an active, heightened sense of awareness as opposed to passively pressing buttons and watching otherwise meaningless stuff happen. One can argue that it's about immersion too, as much as it is about the adrenaline rush. It's not your character that gets ganked, it's you.

What the OP experienced was a thrill in his eyes, not a waste of time as others might surmise. But you're right, if he's found himself a pastime that can give him that rush then all the more power to him.

Excellent response. You covered just about every sense/emotions when playing a game like this.

I haven't played it, but I hope to in the future.

Agreed, the passive button pushing for long periods of time in a completely controlled and predictable environment just doesn't hold my interest for long.   Players need to impact gameplay unpredictably to keep things interesting.  There are ways to do this without creating game worlds full of nothing but griefing.

  Karble

Hard Core Member

Joined: 6/13/09
Posts: 669

I play therefor I am

5/09/14 9:39:24 AM#42

I like the idea of the risk versus reward in this game.

It's not full loot like at least one person in this thread has implied.

You only lose a trade package which rewards you with being able to craft and build more, and possibly get a boat sunk in the process and the time it took.

There are more safe methods with less risk like using a fast boat with a small amount of trade package. You can also despawn boat and go invis if a large group is aproaching on high seas and you are worried about boat getting sunk.

There is also strength in numbers in this game. If you go with a large group, there is a better chance of fending off enemies or possibly being formidable enough to make them not want to engage you at all.

This sort of game also opens up the concepts of mercenaries/body guards. As trade ramps up and pirates patrol the waters, it may make sense for people to hire highly skilled combat experts to guard them during voyages.

The game is what you make of it and how deep you want to go is up to you.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4615

5/09/14 9:46:56 AM#43
Originally posted by stromp45
For everyone wondering if this games worth it  id say heck yes. Was on a trade run 3 feet away from the turn in guy with a trade pack on my back 100 corn value around 1 gold.  Thats no big deal the 20 min trip across the ocean and just about to get my reward and boom im dead and all my hard work gone. But that what makes it worth it the excitement of am i going to get there or loss all my crap. 

What can you do to to take precautions for the next time?

I could see a reverse gank. Lure out the gankers, when they think they got you....but.......SURPRISE!

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4643

5/09/14 9:50:48 AM#44

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them. No other game that's tried to base it's pvp around that has been able to keep the sheep in the game for the wolves to play with. How is this one any different ?

 

People are like cats. When they die, you get a new one.

  Raquis

Novice Member

Joined: 3/18/13
Posts: 303

5/09/14 9:52:15 AM#45

played the beta- been there done that enjoy yourselves ill give it a big pass.

archeage,blade&soul and all these cheap eastern games are all the same.

as soon as I see the names of every player above their heads and the question marks and exclamation marks above the npcs I run.

I will not be suckered.

  Jabas

Elite Member

Joined: 7/23/08
Posts: 741

5/09/14 9:58:51 AM#46
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

  Jabas

Elite Member

Joined: 7/23/08
Posts: 741

5/09/14 10:04:28 AM#47
Originally posted by Raquis

played the beta- been there done that enjoy yourselves ill give it a big pass.

archeage,blade&soul and all these cheap eastern games are all the same.

as soon as I see the names of every player above their heads and the question marks and exclamation marks above the npcs I run.

I will not be suckered.

Considering the exclamation points over npc heads a game breaker in a game like AA its extreme imo, but its the way you see things, your opinion, cant do nothing about it.

Ofc, your opinon lost alot credibility calling AA a cheap eastern game, like using the sentence "be there done that".

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4615

5/09/14 10:05:35 AM#48
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  vidiotking

Hard Core Member

Joined: 4/05/08
Posts: 579

one in the bush is better than one in the hand.

5/09/14 10:11:07 AM#49
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I don't see this as a case of semantics. There are safe zones to trade in, pve. There are unsafe zones to trade in, pvp. I don't see how fair/unfair plays into this.

  Jabas

Elite Member

Joined: 7/23/08
Posts: 741

5/09/14 10:12:02 AM#50
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.

  negativf4kk

Advanced Member

Joined: 6/25/12
Posts: 346

5/09/14 10:15:39 AM#51
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them. No other game that's tried to base it's pvp around that has been able to keep the sheep in the game for the wolves to play with. How is this one any different ?

 

sheeps don`t do runs in war zones. they run save on mainland, risk free. 

Wolves gang smaller wolves or getting ganged by bigger ones.

In AA it something like that.

<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  User Deleted
5/09/14 10:15:51 AM#52
Originally posted by stromp45
For everyone wondering if this games worth it  id say heck yes. Was on a trade run 3 feet away from the turn in guy with a trade pack on my back 100 corn value around 1 gold.  Thats no big deal the 20 min trip across the ocean and just about to get my reward and boom im dead and all my hard work gone. But that what makes it worth it the excitement of am i going to get there or loss all my crap. 

That sounds about as enjoyable as canal root surgery without anaesthetic.

 But if you like that sort of "I got killed and lost all loot, boy do I feel good!" ..........then enjoy.

  vidiotking

Hard Core Member

Joined: 4/05/08
Posts: 579

one in the bush is better than one in the hand.

5/09/14 10:23:24 AM#53

I love Battlefield 3 & 4. Am I good at that game? No. I get killed about 2 times more than I actually kill other people. I love that game even though I'm not very good at it, and I die a lot. True, I don't seem to "lose" anything when I die. Point is, dying can be fun, in a video game.

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2351

5/09/14 10:34:56 AM#54

This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.

 

This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.

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  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1649

5/09/14 10:52:21 AM#55

After reading some of te responses you'd think the game didn't have entire continents dedicated to those people who don't want pvp.  

It also looks like a lot of those people also missed a point the OP brings up.  AA offers actual risk vs reward.  

It's also not full loot.   You lose the trade pack in the pvp continent; not all of your gear.  

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4615

5/09/14 10:53:10 AM#56
Originally posted by Jabas
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.

But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  vidiotking

Hard Core Member

Joined: 4/05/08
Posts: 579

one in the bush is better than one in the hand.

5/09/14 11:10:27 AM#57
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.

But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.

It's got to be hard to make a game that caters to both pve and pvp equally.

  User Deleted
5/09/14 11:11:26 AM#58
Originally posted by cheyane

This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.

 

This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.

That's my main concern right now. Self faction pk. Since players can't abandon their faction besides becoming pirates, griefers, yes actual griefers, will probably just join the factions, level up quickly, pk their own teammates for fun and when put in prison, they'll just make new alts/accounts. 

Said it before, but if Trion as it in their power, they should just make self faction attcking or stealing flat impossible unless you turn pirate, which should be done by simply choosing to. 

  JimyHumuHumu

Advanced Member

Joined: 5/02/07
Posts: 250

5/09/14 11:20:18 AM#59
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by GeezerGamer
Originally posted by Jabas
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.

 

Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.

Semantics doesn't invalidate his point. If it's unfair, they will leave.

I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.

But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.

but there are so many 'full' pve games, where you can happily 'play the game' and watch tv at the same time, while being 'good' at it, but most of them cant sustain healthy player base either?

 

This one makes it just a bit tad higher to watch tv while doing in game stuff, because you know, there are mobs that can actually kill you (other people, might look at them as just another form mobs as well, like roaming mini bosses you can find if you venture in dangerous areas). Plus, theres also adrenaline rush you cant really get while playing mmos that let you 'win' while being in zombie mode.

 

archeage gets it right, relatively speaking, because it also leaves you with choice not to go to those dangerous areas at the frist place, but if you do so, you have to stop watching tv.  But even your areas where you are happy to semi afk forever do offer decent rewards, and considering theres usually no risk involved whatsoever its only natural to expect how less risk involved implies somewhat worse rewards too, no? Not to mention AA has so many safe areas, and korean basically changed almost everything to safe area, which lead just to more people leaving, so i really doubt safe areas were the problem of this game.

 

i for one prefer that over mindless alt + macro key gameplay so many people seem to enjoy (even if it allows me to watch my fav tv shows at the same time).

 

with all that said, i dont think how not being able to sustaint a decent player base is mmos fault, at least not entirely. People are so used to easy mode games, and too many have that 'i want it and i want it now' mentality. Basically most people want games where they can

a) solo

b) solo evertyhing

c) solo everything in zombie mode

now if you have a game where you cant solo everything while being in zombie mode (you can still go that route for many things in AA), its automatically labeled as bad design. No, encouraging teamwork in massively multiplayer online game is not bad design, its us who are so used to being able to solo so much (pretty much everything until infamous level cap) that think how grouping in mmo is a bad thing. Because every moment spent while grouping (if its not end game ofc) is a moment of lost exp, loot, farm, whatever.

 

Hey its not like people play games for fun, if you cant get at least 59% during 2hrs in game, that feature is simply not worth doing. So what if dailies are the most retarded thing ever, and are plain dull and boring. We will still ask for more dailies, because you can solo dailies, and they give nice rewards! Sure, they might get a bit tiring on your 247th run but hey, its rewards that matter. Not like we play games for fun, or to waste time to simply do things that give lesser rewards than dailies. 

 

Thats the mentality that got us here.

 

also, you can still solo lots of things in AA. In fact theres tons of things This is not one of those things, so its just...bad design and it should be changed to no-pvp-no-grouping task? Yes, because thats exactly what this genre needs. More solo stuff.

 

Or you, as a happy pver still could get a friend or two to protect your cargo, or even better why not get 5 friends who will take their own cargo, plus another 5 who will protect it?

Considering how pve is much more popular than pvp, pve guilds will also have more people, so why not take 100 pve happy people to your trip, do you think those evil pvpers would still dare to attack you? It would beasically end up as pve experience, no?

 

Yes, thats how one massively multiplayer game is trying to do things. For just some parts of it, it made grouping important, and having friends/guilds matter.

  Oceanhawk

Apprentice Member

Joined: 12/11/12
Posts: 25

5/09/14 11:21:10 AM#60
Originally posted by Uhwop

After reading some of te responses you'd think the game didn't have entire continents dedicated to those people who don't want pvp.  

It also looks like a lot of those people also missed a point the OP brings up.  AA offers actual risk vs reward.  

It's also not full loot.   You lose the trade pack in the pvp continent; not all of your gear.  

It's obvious you know nothing of the game. Before posting drivel you really should get the facts. Safe zones are a misnomer, you can be ganked pretty much anywhere except one island because even your own faction members can attack you.  Currently  in Alpha I have yet to go into a 30+ zone where 90% of the people I see from my faction are flagged to gank. 

 

Currently AA has a Justice system that is supposed to make ganking your own faction less desireable but the way the penalties work it has no deterrence at all.  I'm ok with allowing outlaws but if you are going to implement a Justice system, at least make it actually do something besides being a joke. I see the same people 20-30 times a day in court and yet as soon as they are done they are back out there ganking their own faction. 

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