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Diablo 3

Diablo 3 

General Discussion  » Why do melee weapons affect spell dmg?

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30 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20552

4/08/14 12:29:54 PM#21

This whole thread is just silly.

We are talking about a video game with a fantasy setting where there is MAGIC. Obviously the dev can set up any mechanism (to make the game fun), and hand-wave away any logical problems by saying "this is how magic works".

 

  Gravehill

Novice Member

Joined: 2/06/14
Posts: 96

4/10/14 2:42:31 AM#22
Originally posted by YoungCaesar
Originally posted by nariusseldon
Originally posted by YoungCaesar
Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

Because it is fun.

No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

 

|

It's the exact same thing in D3, just more streamlined/less convoluted. Take the rose coloured glasses off.

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 976

Any fool can know. The point is to understand.

4/10/14 3:51:10 AM#23

It seems to be because of the new skill system. It is because these new skills don't have levels to build up they must level up by some other means. In this case it is using weapon damage, try to imagine that they are magical artifacts rather than swords or shields.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20552

4/10/14 4:34:03 PM#24
Originally posted by Gravehill
Originally posted by YoungCaesar
Originally posted by nariusseldon
Originally posted by YoungCaesar
Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

Because it is fun.

No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

 

|

It's the exact same thing in D3, just more streamlined/less convoluted. Take the rose coloured glasses off.

Yeh ... it matters very little if you call it +skill, or dmg ... it is just a magical thing that let you do more damage.

It is a game .... for god sake.

 

  Bilgato

Novice Member

Joined: 7/25/11
Posts: 23

I do all my own artwork with MS Paint.
No, fer reals...why would I lie about something like that?

6/30/14 12:13:10 AM#25

It's not hard to understand.

When a magic-user holds a sword/axe/dagger/bow it becomes a Spell Focus, same as a magic wand and carries the same attributes and benefits that it does in the hands of a non magic-user who wields it physically.

It's the same as when a magic-user holds a crystal orb or voo-doo doll and gains benefits from that.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6998

Perhaps tomorrow will be better.

6/30/14 12:34:45 AM#26
Originally posted by zymurgeist
Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....

Ideals still need to be plausible,otherwise why not have a Mack Truck come out of a sword or a tractor trailer come flying out of a staff?I hope those over the top ridiculous ideas prove that ideals DO need to be plausible.

As for magical weapons,they would have a magical property,that does not make it plausible that they would ALSO reinforce magical spells.Example a fiery axe would do additional fire damage but doesn't mean it would or even should boost fire spells.

As far as Fantasy/mythology goes,i think it widely accepted that magic is reinforced by staves or wands and nothing else.

Yes melee means close proximity but it is also a term used for weapons that WOULD be melee'd,staves and wands are usually used by casters from a distance and do not usually melee,hence why all weapons other than wands and staves are considered melee weapons,well aside from ranged such as bows,xbows,slings ect ect.

Personally i wouldn't lose sleep over it but i would also prefer that ideals remain plausible and that not every single item in a game reinforces magical spells.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20552

6/30/14 12:39:09 PM#27
Originally posted by Wizardry
Originally posted by zymurgeist
Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....

Ideals still need to be plausible,otherwise why not have a Mack Truck come out of a sword or a tractor trailer come flying out of a staff?I hope those over the top ridiculous ideas prove that ideals DO need to be plausible.

As for magical weapons,they would have a magical property,that does not make it plausible that they would ALSO reinforce magical spells.Example a fiery axe would do additional fire damage but doesn't mean it would or even should boost fire spells.

As far as Fantasy/mythology goes,i think it widely accepted that magic is reinforced by staves or wands and nothing else.

Yes melee means close proximity but it is also a term used for weapons that WOULD be melee'd,staves and wands are usually used by casters from a distance and do not usually melee,hence why all weapons other than wands and staves are considered melee weapons,well aside from ranged such as bows,xbows,slings ect ect.

Personally i wouldn't lose sleep over it but i would also prefer that ideals remain plausible and that not every single item in a game reinforces magical spells.

"plausible" in a game with magic?

It is easy to just make up some mumbo jumbo about focus, magic imbued weapon, and what-not. If a leg can throw lightning, it certainly can increase your spell power.

And what is the problem if every single item reinforces magic spells? It is a magical world, anything can happen as long as the dev says so.

 

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2830

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

6/30/14 12:44:04 PM#28


It's not just melee weapons, it's all weapons.  The reason it's done this way is because it's much easier to balance and much easier to accommodate hybridization in class design.  Whereas in the past most spell casters have no real way to grow their spell damage other through Spell Power which leads to unwieldy stats (large ass numbers) and unneeded stats (weapon damage).

 

 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2830

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

6/30/14 12:52:34 PM#29


Originally posted by Wizardry

Originally posted by zymurgeist Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....
Ideals still need to be plausible,otherwise why not have a Mack Truck come out of a sword or a tractor trailer come flying out of a staff?I hope those over the top ridiculous ideas prove that ideals DO need to be plausible. As for magical weapons,they would have a magical property,that does not make it plausible that they would ALSO reinforce magical spells.Example a fiery axe would do additional fire damage but doesn't mean it would or even should boost fire spells. As far as Fantasy/mythology goes,i think it widely accepted that magic is reinforced by staves or wands and nothing else. Yes melee means close proximity but it is also a term used for weapons that WOULD be melee'd,staves and wands are usually used by casters from a distance and do not usually melee,hence why all weapons other than wands and staves are considered melee weapons,well aside from ranged such as bows,xbows,slings ect ect. Personally i wouldn't lose sleep over it but i would also prefer that ideals remain plausible and that not every single item in a game reinforces magical spells.

So it's perfectly plausible for you to have 2 weapons look like this:


 http://wod.wowhead.com/item=111123

and

http://wod.wowhead.com/item=108149

Yet one of them doesn't take advantage of their stats?

I think it's unplausible and unrealistic to have different rules for different weapons, ontop of having a harder time to balance and increase magic effectiveness. Without using some unplausible (like growing exponential numbers of statflation) to balance the same power growth from power level to power level without using weapon modifyers. The simplest and easiest way to balance the classes IMO.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5212

7/02/14 12:02:07 AM#30
Originally posted by Wizardry
Originally posted by zymurgeist
Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....

Ideals still need to be plausible,otherwise why not have a Mack Truck come out of a sword or a tractor trailer come flying out of a staff?I hope those over the top ridiculous ideas prove that ideals DO need to be plausible.

As for magical weapons,they would have a magical property,that does not make it plausible that they would ALSO reinforce magical spells.Example a fiery axe would do additional fire damage but doesn't mean it would or even should boost fire spells.

As far as Fantasy/mythology goes,i think it widely accepted that magic is reinforced by staves or wands and nothing else.

Yes melee means close proximity but it is also a term used for weapons that WOULD be melee'd,staves and wands are usually used by casters from a distance and do not usually melee,hence why all weapons other than wands and staves are considered melee weapons,well aside from ranged such as bows,xbows,slings ect ect.

Personally i wouldn't lose sleep over it but i would also prefer that ideals remain plausible and that not every single item in a game reinforces magical spells.

How is a stave not a melee weapon? Friar Tuck anyone? Does blood as souls for my lord Arioch ring any bells?  Witches don't use daggers to cast spells? That's a really narrow view of fantasy.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

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