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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » The One Old School RPG to rule them all!

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196 posts found
  Satsunoryu

Hard Core Member

Joined: 9/23/06
Posts: 284

4/03/14 11:06:09 PM#41
I am an old school MMO 'vet' (ha) and the OP leaves me scratching my head.  Granted, I'm super glad you are enjoying it, but I couldn't disagree more.  To each their own, all perspectives are different, tis' the eye of the beholder.
  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

4/03/14 11:12:36 PM#42
if old school you mean another linear themepark, that I can agree with that.

reviews are !@#$ing stupid. Play what you love.

  Gestankfaust

Elite Member

Joined: 1/14/04
Posts: 1261

Finger deep within the borderline....

4/03/14 11:15:54 PM#43
Originally posted by Dren_Utogi

I'm pretty versed in old mmorpgs, and there has not been any released since lotro. LotrO has all of the core elements of a an Asheron calls sequel minus the pvp.

 

TESO is a single play cop title with a hybrid combat system that felt fun for minute.

Every time I see your posts I see a cookie cutter reply to the negative aspects of the thread. This is your ESO negative cookie....

 

Always wrong, but always posting...congrats.


"This may hurt a little, but it's something you'll get used to. Relax....."

  travamars

Novice Member

Joined: 11/14/10
Posts: 452

4/03/14 11:17:00 PM#44

I wouldn't call this Old school. But it is the closest we've gotten in a long while. 

I actually died in the game!!!! You don't know what i mean???? I mean my char died!!!

This is not GW2 where you only die in pvp. You actually have to play to your strength. When have you EVER died in an mmo nowadays??? NEVER. Thats what makes MMO's a joke to most players. Finally you have to build a char.

But old school it is not.

 

  Gestankfaust

Elite Member

Joined: 1/14/04
Posts: 1261

Finger deep within the borderline....

4/03/14 11:17:29 PM#45
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again


"This may hurt a little, but it's something you'll get used to. Relax....."

  4getting2009

Novice Member

Joined: 1/01/11
Posts: 172

4/03/14 11:57:10 PM#46
Originally posted by Knotwood

As I played over the last few days, I realized something more.  I've grown older since I started playing MMORPG's.  Quite a bit older.  Old enough to call myself an old school gamer.

 

I grew up in the days when Movies like Conan the Barbarian, Willow, Dragon Slayer, Legend, Lady Hawke, The Beastmaster, King Authur, and countless Mythology movies that were all Top Movie Hits.  Those were the days of High Adventure.  This is what we loved in the old school days of D&D and gaming. 

 

When EQ came out it was like the adventures we got to see in epic high adventure type movies,  soon after we seen EQOA and other games of that genre.   These games appealed to old schoolers, as time moved on, SOE created the monster EQ2 and WoW came out which started a path away from HIgh Adventure.   Then came Age of Conan, a game which was wholely unfinished, and hurt the Old School games, not because it wasn't great, but because of hits horrible launch.

 

Old schoolers then seen a movment of the MMO industry away from High adventure titles, until LOTRO.  It was the beacon of hope for Old Schoolers, and till this day, both EQ and LOTRO are still strong.   Since then we have seen Movies like Lord of the Rings do really well in theaters and TV series Game of Thrones, which is a #1 hit, which brought a glimmer of hope to my eyes once again, seeing that old school money and instrest is not completely dead!  

 

For many years I felt as though the MMO industry had forgotten that we old schoolers who loved High Adventure still existed in the shadows of many other games.   Then came my greatest hope yet....  ESO.   ESO means more then just another MMO, it represents all the things I loved growing up in High Adventure and what Old School Adventure is like.  ESO has brought that back to us as old schoolers, and gave us a masterpiece we have been waiting for, for a long time.

 

So when I hear someone whos younger say that ESO sucks, it feel its because they did not grow up in my days.  Where the Music was that of High Adventure, like in movies of Conan the Barbarian or the rest I listed.   To sit back and hear music that inspires high adventure and can tell a story on its own is a truly beautiful art that has been lost over the past decade.  Or a game that can tell a story that gives you the feeling of actually being in a move of the old school day movies.   Its a wonder to be in a game of this quality that is Old School at its heart and is a dream come true, to see the voice overs, the sights in the world that are so real looking that every detail on a building or on the horizon takes you right to High Adventure days.  To me this is the next gen Old School game I have been waiting a decade to see come true! 

 

For that I want to say Thank you Zenimax for not giving up on the Old School players and stayed true to the feeling and immersion of the old school days of High Adventure!!!   I feel there will be a lot of others who feel the same as I do....

 

 

 

 

 

 

 

You used the term Old School 15 times...Are you trying to say something?

  prowess

Novice Member

Joined: 11/04/07
Posts: 170

4/03/14 11:57:52 PM#47
Originally posted by Gestankfaust

Originally posted by Dren_Utogi

Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

 

You never stated anything about linear game play in my response to you....so....no. But ESO is no more linear than most MMOs. You don't like that response of course....but you need to get used to the truth.

 

Originally posted by prowess

Originally posted by Dren_Utogi
Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

Don't be silly...  you know he has absolutely no argument for that, he's limited to just stating he disagrees...  He may even ad hom you again soon...

 

Everyone knows that ESO is extremely restrictive and linear..  It's nothing more than a cash grab.


You...are just an idiot that decided to speak...so I got nothing for you.

"No more linear than most MMOs"...  Meaning, you concede that it is linear...

It's a smidge less linear than SWTOR but more linear than WoW.

I hope ESO is the very last questgrind game ever made.  I'm so sick of them and their lazy, boring approach to gaming.


I chose the Xfinity speed test because it does not reveal my ISP.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5223

4/04/14 12:00:45 AM#48
Originally posted by Dihoru
UO, DAoC and EVE-Online called and they said to tell you that old school ain't what you think it is.

Yeah, like the 1st grader who tells the kindergartner, "I'm Old School"

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Preythan

Apprentice Member

Joined: 6/20/13
Posts: 66

4/04/14 12:03:47 AM#49
I still listen to my Conan the Barbarian soundtrack from time to time.  That soundtrack and the scores of music were beautifully created and emphasizes the movie that much more...epic feelings!

  Gestankfaust

Elite Member

Joined: 1/14/04
Posts: 1261

Finger deep within the borderline....

4/04/14 12:09:52 AM#50
Originally posted by prowess
Originally posted by Gestankfaust

Originally posted by Dren_Utogi

Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

 

You never stated anything about linear game play in my response to you....so....no. But ESO is no more linear than most MMOs. You don't like that response of course....but you need to get used to the truth.

 

Originally posted by prowess

Originally posted by Dren_Utogi
Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

Don't be silly...  you know he has absolutely no argument for that, he's limited to just stating he disagrees...  He may even ad hom you again soon...

 

Everyone knows that ESO is extremely restrictive and linear..  It's nothing more than a cash grab.


You...are just an idiot that decided to speak...so I got nothing for you.

"No more linear than most MMOs"...  Meaning, you concede that it is linear...

It's a smidge less linear than SWTOR but more linear than WoW.

I hope ESO is the very last questgrind game ever made.  I'm so sick of them and their lazy, boring approach to gaming.

lol...so deluded are you. If I HAD to grade ESO in a linear base....I would say 3 for low. You would disagree cause that's how you are. But I have played the game and think it's not that linear. You do because you have an agenda against the game.

 

quest grind....lol


"This may hurt a little, but it's something you'll get used to. Relax....."

  prowess

Novice Member

Joined: 11/04/07
Posts: 170

4/04/14 12:15:00 AM#51
Originally posted by Gestankfaust
Originally posted by prowess
Originally posted by Gestankfaust

Originally posted by Dren_Utogi

Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

 

You never stated anything about linear game play in my response to you....so....no. But ESO is no more linear than most MMOs. You don't like that response of course....but you need to get used to the truth.

 

Originally posted by prowess

Originally posted by Dren_Utogi
Originally posted by Gestankfaust
Originally posted by Dren_Utogi
if old school you mean another linear themepark, that I can agree with that.

And again

Can you point out the non linear game play ? I'm wondering, or is it just pointing out that poeple have real opinion on something  and it kills you not everyone is letting TESO butt seck them with a smile.

Don't be silly...  you know he has absolutely no argument for that, he's limited to just stating he disagrees...  He may even ad hom you again soon...

 

Everyone knows that ESO is extremely restrictive and linear..  It's nothing more than a cash grab.


You...are just an idiot that decided to speak...so I got nothing for you.

"No more linear than most MMOs"...  Meaning, you concede that it is linear...

It's a smidge less linear than SWTOR but more linear than WoW.

I hope ESO is the very last questgrind game ever made.  I'm so sick of them and their lazy, boring approach to gaming.

lol...so deluded are you. If I HAD to grade ESO in a linear base....I would say 3 for low. You would disagree cause that's how you are. But I have played the game and think it's not that linear. You do because you have an agenda against the game.

 

quest grind....lol

How do you figure that I have an agenda against the game?  I was psyched for this game.  I was really excited when I got into the beta...  then I was dismayed at the (disguised) auto-targetting system...  I was extremely disappointed that it was a linear questgrind..  I was crushed that they opted for a class system with such a weak illusion of character builds..

Everything in the game is linear.  I supply support for my arguments, you've done nothing but ridicule and disagree.

What makes you grade it low?  I don't disagree for the sake of disagreeing but for reasons, including but not limited to, I've stated.


I chose the Xfinity speed test because it does not reveal my ISP.

  orionblack

Hard Core Member

Joined: 7/25/09
Posts: 417

4/04/14 12:15:32 AM#52
Originally posted by Yoda_Clone

Knotwood, at times you sound like the Shill of Shills.

ESO is not EQ; not even close.

It is a linear game; not as bad as SW-TOR or AoC, but not free roaming gameplay like the Elder Scolls games, either.

It is not the Second Coming (TM).

Let it be what it is and quit trying to hype it so much.

As to your linear game play remark, I can tell you have not played the game at all. I just spent the last 3 hours on my healer running around the mainland (i'm so bad with names, so can't remember what it's called) gathering mats and picking up random quest here and there. Leveling up quite nicely ,all while NOT DOING the main quest line. Had to back up as a matter of fact to do it.  So...aren't linear games only meant to be played one way, hence the linear tag??

What ever...lot's of folks on right now.

  prowess

Novice Member

Joined: 11/04/07
Posts: 170

4/04/14 12:22:52 AM#53
Originally posted by orionblack
Originally posted by Yoda_Clone

Knotwood, at times you sound like the Shill of Shills.

ESO is not EQ; not even close.

It is a linear game; not as bad as SW-TOR or AoC, but not free roaming gameplay like the Elder Scolls games, either.

It is not the Second Coming (TM).

Let it be what it is and quit trying to hype it so much.

As to your linear game play remark, I can tell you have not played the game at all. I just spent the last 3 hours on my healer running around the mainland (i'm so bad with names, so can't remember what it's called) gathering mats and picking up random quest here and there. Leveling up quite nicely ,all while NOT DOING the main quest line. Had to back up as a matter of fact to do it.  So...aren't linear games only meant to be played one way, hence the linear tag??

What ever...lot's of folks on right now.

 

So...  because you can choose a different direction to go in a straight line, it's not linear?  Do you have any options for leveling up besides a linear questgrind?


I chose the Xfinity speed test because it does not reveal my ISP.

  orionblack

Hard Core Member

Joined: 7/25/09
Posts: 417

4/04/14 12:32:13 AM#54
Originally posted by prowess
Originally posted by orionblack
Originally posted by Yoda_Clone

Knotwood, at times you sound like the Shill of Shills.

ESO is not EQ; not even close.

It is a linear game; not as bad as SW-TOR or AoC, but not free roaming gameplay like the Elder Scolls games, either.

It is not the Second Coming (TM).

Let it be what it is and quit trying to hype it so much.

As to your linear game play remark, I can tell you have not played the game at all. I just spent the last 3 hours on my healer running around the mainland (i'm so bad with names, so can't remember what it's called) gathering mats and picking up random quest here and there. Leveling up quite nicely ,all while NOT DOING the main quest line. Had to back up as a matter of fact to do it.  So...aren't linear games only meant to be played one way, hence the linear tag??

What ever...lot's of folks on right now.

 

So...  because you can choose a different direction to go in a straight line, it's not linear?  Do you have any options for leveling up besides a linear questgrind?

Hmm let's see...Why don't you ask them 50's if they finished every quest line to get to 50??

 

  Tedger

Novice Member

Joined: 3/09/05
Posts: 20

4/04/14 12:32:57 AM#55

I agree to a point, but I would not use old school to describe this game.. more like for me its rebirth of this genre, I havent had this much fun since UO or DAOC. I just played wow for a moment as some of my friends played it, but always found it very lacking, especially in rvr/pvp department. So... for me old school describes the feelings this game awakens in old dawg like me. 

"Let me tell you of the days of high adventure!" - Direct quotation from Conan Barbarian.. for me it fits this game nicely also.

(too bad AoC was bad in my taste)

Have fun :)

http://www.youtube.com/watch?v=5ZY2mRG5mzg

  orionblack

Hard Core Member

Joined: 7/25/09
Posts: 417

4/04/14 12:39:01 AM#56
Originally posted by Tedger

I agree to a point, but I would not use old school to describe this game.. more like for me its rebirth of this genre, I havent had this much fun since UO or DAOC. I just played wow for a moment as some of my friends played it, but always found it very lacking, especially in rvr/pvp department. So... for me old school describes the feelings this game awakens in old dawg like me. 

"Let me tell you of the days of high adventure!" - Direct quotation from Conan Barbarian.. for me it fits this game nicely also.

(too bad AoC was bad in my taste)

Have fun :)

Totally agree with you....I miss the actual old school kill you on the spot UO.....talk about building friendships!! 

But yes I have not been so engaged by any recent game, even SWtOR with their story lines, like ESO currently gots me.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5223

4/04/14 12:41:25 AM#57

I'm still going to wait and see how many fans will continue to sing the praises of ESO when it's time to sub up. Or most importantly, RE-sub up.

That's the most convincing argument.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15960

"what a boring life, HATING everything" -Gorilla Biscuits

4/04/14 1:01:30 AM#58
Originally posted by GeezerGamer

I'm still going to wait and see how many fans will continue to sing the praises of ESO when it's time to sub up. Or most importantly, RE-sub up.

That's the most convincing argument.

I can tell you right now there's no way I play this game less than three months when I finally do make a purchase. I expect more actually, then again I know what types of games I like and which I don't. This is definitely one I like. It covers most of what I look for. Immersion, Believable NPCS/life (aesthetics), Good PVP, a nice amount of exploration, questing that I enjoyed, and did I mention I like the PVP? I PVP because I have fun doing it, I don't care about rewards just like to PVP and experiment with builds. I haven't really liked the PVP in a MMORPG since SWG.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Tedger

Novice Member

Joined: 3/09/05
Posts: 20

4/04/14 1:15:21 AM#59
Originally posted by orionblack
Originally posted by Tedger

I agree to a point, but I would not use old school to describe this game.. more like for me its rebirth of this genre, I havent had this much fun since UO or DAOC. I just played wow for a moment as some of my friends played it, but always found it very lacking, especially in rvr/pvp department. So... for me old school describes the feelings this game awakens in old dawg like me. 

"Let me tell you of the days of high adventure!" - Direct quotation from Conan Barbarian.. for me it fits this game nicely also.

(too bad AoC was bad in my taste)

Have fun :)

Totally agree with you....I miss the actual old school kill you on the spot UO.....talk about building friendships!! 

But yes I have not been so engaged by any recent game, even SWtOR with their story lines, like ESO currently gots me.

I kinda like swtor and its storylines... but it was too cartoonish and whole republics greatest heroes and evil doers having hutt ball games... wtf? Ok.. never got over things like that.

I DAOC there was real bond between the players in the realm, you rolled into one realm and pretty much stick with it. One thing I havent seen since was how ppl really defended their realm from invasion... even when in some dungeon grouping, if CTA was called.. (usually realm wide call to arms), we often would drop what we were doing and head to frontier to our called rally point. When you began heading to Uppland, you would see others doing the same, riders rushing north, individual people popping up from forest. Unglings and veterans alike. We would defend our frontiers and relics against the forces of Hibernia and Albion. Yeah.. we really hated those ppl. There were alliances and betreyal... and huge three way battles and backstabbing. (I am glad that Matt Frior from Mythic and times of DAOC is in dev team.. I hope he can infiltrate more good stuff from daoc into eso ;) )

Old music from midgard

"Dem hibbies" http://www.youtube.com/watch?v=fnl6F14k-YQ (great video)

"Who says trolls cant love" http://www.youtube.com/watch?v=Ob4OxZvxpoI

"Da healer" http://www.angelfire.com/hero/stagemaster/music/da_healer.mp3

I had only trolls characters.. just loved em :D

 

"Our realm will we defend!"

 

now I feel dirty.. I have rolled elf chars :P

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 360

4/04/14 1:24:23 AM#60

When Star Wars The Old Republic launched without a raid finder, among several other features (including duel spec), most of the player base lost their... cool. It was a travesty! How dare a modern triple-A MMO launch without what many considered to be a standardised component of the genre! Bioware got dragged over hot coals to the point where they had to double back on their "no dungeon finder" philosophy. And so it has been with every MMO since WoW; if a key feature present in most other big budget MMOs is missing from "the next big game", everyone gets angry at the developers until they at least put a poor, hastily built substitute in the place where said feature should go.

ESO releases without an auction house, without warzones, without a dungeon finder, without raids, forces everyone to level through PvE, etc, etc, but because the MARKETING AND ADVERTISEMENTS say the game is obstructive and feature limited by design... it's fine. It's "old school".

In my opinion, ESO is far from old school. What Zenimax have done is built a modern, Triple-A themepark MMO with a linear and largely unimportant levelling system designed to funnel players along pre-laid tracks to the endless zerg treadmill that is the PvP Elder game, whilst omitting several key features consumers expect from games like this. The only difference between ESO and SWTOR in each not having a dungeon finder is that Zenimax, unlike Bioware, seemingly realised that players would be far calmer about the lack of key systems if their absence is marketed as a "feature" in and of itself. Bioware simply said they would not implement dungeon finder. Zenimax found an excuse and turned it into marketing.

Zenimax have gone to great lengths to make it seem as if ESO is built on a foundation that relies on these systems and features being absent - in some cases entirely, in others only until you hit cap - to work. The game CAN'T have an auction house system, it CAN'T have a dungeon finder, it HAS to be HIGHLY obstructive or... well... it just wouldn't work!!!!111!!11!

That is, quite frankly, rubbish.

In my opinion, Zenimax wasn't primarily interested in making ESO feel "old school". Given the huge budget and prolonged development time the game has had, it's more likely that a lot of these features were planned, or something similar was at least, but they got de-prioritised for future content patches and expansions, or cut entirely. That, to me, is far more reasonable an explanation than "they made it old school". The suggestion is that something was different "back in the old days", that MMO developers were different back in the old days, more about making games than making money perhaps?? Old school MMOs were probably developed with exactly the same mentality back then as they are today. The stadium got bigger, but the game's still the same.

Take player trade, for example. Before auction houses become commonplace in MMOs, which didn't take very long at all, player-to-player trade was facilitated and encouraged through intelligently designed systems, be this through simply labelling trade hubs, in some cases limiting trade to specific areas so as to concentrate players in specific and set locations throughout the game world, or even developing explicit player-to-player trade UIs or shop systems that allowed players to easily trade with one and other. Developers eventually implemented things like auction houses and automated player shops, but prior to doing so they implemented a system to at least partially offer comparable functionality.

Dungeon finders are another good example of this. Before dungeon finders many MMOs had convenient systems and processes in place to facilitate player parties and raids. In many older MMOs, there were summoning stones or teleport locations right by or quite near to the entrances to pretty much every dungeon (bar the "select few"). Player coordination was also facilitated through things like global chats or a LFG channels that allowed players to find groups even for dungeons that weren't in their current zone. What functionality do you suppose the now-homogeneous guild system solves? ;D Developers didn't just omit functionality for the sake of it; they COULDN'T implement dungeon finders easily back in "the day", although I'm sure they probably thought about it, so they implemented the best solutions they could come up with at the time, some very simple and ineffectual, others involving specific systems designed to make it as easy as it could be to find a group.

My point is that whilst a decade or more ago MMOs didn't have a lot of the systems and "service mechanics" we're used to today, systems that make things like finding groups or raids, or selling items, or getting from A to B, etc, so easy (and raising different problems by being so convenient), developers of "old school" MMOs still constructed (or at least attempted to) explicit systems designed to deliver similar or comparable functionality within a far more stringent set of technical and creative limitations.

ESO certainly feels "old school" in that the omission and/or obstruction of so many core features and functions makes it feel in some areas like it might have been purposefully limited to old boundaries, but that narrative does not run true in every case. In some cases, such as with the auction house, it seems like a convenient and, in the current climate, marketable excuse for omitting functionality either for financial reasons or for the purpose of carefully guiding players down a predetermined and well-trodden path of linearity... or for both. Considering that other areas of the game less related to the speed at which the average player will progress seem to be drenched in convenience and ease, I find it doubtful that there was any creative intent behind the decision to omit or obstruct features like an auction house and grouping up.

And there's way more ESO criticism and suspicion where that came from. The game just doesn't feel like a work of creativity and passion, and instead feels like a weak attempt to mesh the financial potential of "another World of Warcraft" (who's success as a subscription game in the West is to this day anomalous...) with the significant strength of critically acclaimed TES franchise (in almost nothing but name).

;D

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