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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I highly suggest to everyone to play this with a xbox controller.

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63 posts found
  User Deleted
4/03/14 1:40:21 PM#41
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots.  I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.

You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP.  Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.

But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/03/14 1:45:04 PM#42
Originally posted by asmkm22
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots.  I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.

You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP.  Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.

But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.

I was in beta enough to get the feel of early combat and hoped later levels were going to bring the depth that was missing, dodge and block is not depth as even GW2 has it and is weak in the combat department. the ability to activate a large variety of skills is depth as it allows for a greater variety in battle tactics.

BTW, I like how you assumed I never played while accusing me of making assumptions when clearly just using a controller for everything proves my case on its own.

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

4/03/14 1:45:52 PM#43
Originally posted by makasouleater69

I would totally disagree with you. Controllers are a inferior controller for anything. They have slow response time, you cant change it to what you want ect ect ect. A razor mouse with on the fly dpi changing, and a the razor orbweaver are 100 times better then a xbox controller. 

That is not even going into the advantage your going to have over people who use a xbox game pad. I mean you can see it easy enough in games like dust, where you can use both. Any one using the ps3 game pad, cant turn fast enough or any where as accurate as some one with a adjustable on the fly mouse. And since this game you can only target by pointing at your target, some one with a razer mouse and orb weaver is going to have a serious advantage.

Yeah its a bit obvious that a controller is bad for FPS games. (Although there is added accuracy adjustment) 

But um, maybe you want to check out games like Diablo 3 or Race Driver: GRID and try to do shit with your razor mouse. We all know that Razor is crap anyway, they always break down.  *troll*

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

4/03/14 1:46:04 PM#44
Not only should they not add controller support to PC MMOs, they should make keyboard + mouse support mandatory for any MMO on a console, and have those not have controller support either.  Most things in life are a matter of opinion, but if you're playing a MMO with a controller, you're doing it wrong.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

4/03/14 1:46:22 PM#45
Originally posted by Smirch
To everyone wondering why there is a reasonable amount of anti-controller backlash it's because we are PC gamers and we already have the ultimate input peripherals. Dumbing down to a controller from a keyboard would be like taking a  really nice mountain bike to a motorcycle race.

Do you realize nearly every MMO is actually playable with a controller just fine? Guess that must mean you're quitting MMOs then.

With the software available for controllers you can highly customize you controls to be just as effective, sometimes more so, than a mouse and keyboard. Of course I wouldnt recommend it for an FPS game, or a game like Darkfall (mouse wins there due to precision), but pretty much any game which utilizes targeting systems (soft targeting like ESO, GW2, DDO, etc) or tab targeting, and dont require lot of precision can easily be played with a controller without hindering you at all as long as you know how to properly set it up. Hell I used to play games like CoH with a controller perfectly fine.

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

4/03/14 1:47:29 PM#46
Originally posted by asmkm22
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots.  I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.

You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP.  Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.

But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

  Zeblade

Apprentice Member

Joined: 1/10/06
Posts: 936

4/03/14 1:48:24 PM#47
ESO does not play easier with a controller.  You do understand you can map out most if not all MMOs games like this with xpadder that do now support a controller.
  blondeh

Novice Member

Joined: 11/05/05
Posts: 547

SWG PRE-CU FTW!

4/03/14 1:50:39 PM#48
I decided against ESO..However i always play skyrim with my xbox 360 controller and its so much better than keyboard and mouse. Infact i only use my keyboard for WoW and FPS games, eveything else like Batman, sleeping dogs and assins creed gets played with my controller

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

4/03/14 1:52:37 PM#49
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

It has been like that for years now.

 

Well, not in the aspect of MMOs (except Defiance,ARR etc.) but that is the future. We have to adapt.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

4/03/14 1:52:38 PM#50
Originally posted by Sk1ppeR
Originally posted by asmkm22
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots.  I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.

You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP.  Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.

But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

Of course it's a challenge, it's PvP. Like a pong PvP tournament will be a challenge. Doesn't change peoples opinions they find the combat mechanics simple.

All your proving if you win is that your better at the simplistic combat mechanics GW2 offers than the person you beat.

  rochrist

Apprentice Member

Joined: 2/17/06
Posts: 83

4/03/14 1:52:41 PM#51
Originally posted by hbktimf24
I found a nice xpadder profile and decided to give it a try so I can play on my 60" TV easier and oh boy this game is 100% better when using a controller.  You can just tell it was meant to be played with a controller.  So do yourself a favor use a controller. It really blows my mind this didn't launch with controller support.  

 

That line right there is why I have zero interest in playing this game, now or ever.

  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 356

4/03/14 1:54:39 PM#52
All IM reading here is that people prefer to sit on their sofa and play games.
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

4/03/14 1:56:17 PM#53
Originally posted by Sk1ppeR
Originally posted by asmkm22
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots.  I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.

You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP.  Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.

But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation. 

BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/03/14 2:22:13 PM#54
Originally posted by MikeJezZ
Originally posted by Tbau

This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.

It has been like that for years now.

 

Well, not in the aspect of MMOs (except Defiance,ARR etc.) but that is the future. We have to adapt.

No we don't actually.

Archeage is not like this, in fact most upcoming Korean made MMOs are not console based and are maintaining depth while providing actual good action combat without the sacrifice. So far at least, Landmark is not heading in that direction either as the building tools alone in beta are too numerous for a controller and this is without combat even being in the game yet. Skyforge is being built around the PC, not even announced for consoles yet. Star Citizen, the same. There are in fact a great many upcoming MMOs maintaining the depth of PC MMORPGs that even talking as if we have no choice but go with the games with cheap gameplay that I am now starting to wonder why I even bothered replying.

Adapting to something one does not like is the action of someone that gave up any and all power in their lives as if they don't have a choice. There is a choice, not playing, and since MMORPGs are all based around its gameplay, the idea of playing something with weak gameplay actually makes no sense at all.

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/03/14 2:41:51 PM#55
Originally posted by kaiser3282
Originally posted by Sk1ppeR

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation. 

BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.

Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.

Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).

Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.

Good luck being that effective in a game that limits you to 6 active skills.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

4/03/14 3:11:33 PM#56
Originally posted by Tbau
Originally posted by kaiser3282
Originally posted by Sk1ppeR

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation. 

BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.

Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.

Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).

Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.

Good luck being that effective in a game that limits you to 6 active skills.

AS was already stated, you are not stuck with just 6 skills at a time. You have 12. Weapon swap is instant. Hell you could even have 1 weapon / skill bar setup as your DPS bar, the other setup for DoTs, CC, Healing, or whatever you would like. This isn't difficult to understand, don't know hwy you insist on making it so.

As far as effectiveness, you're forgetting 1 very simple thing. Everyone else has the same number of skills as you in EITHER situation. That entire strategy you just laid out, would also be being used against you in the same game. Similarly everyone else in games like GW2, ESO, etc has the same options available as you. You act as if someone else would be using a huge variety of attacks against you, but youre the only one stuck with 12 skills available. Your mention of effectiveness implies you are somehow at an advantage of others, but you're not.

Also I did NOT say you are limited to only a few good skills. It's a matter of finding skills that mix well with eachother for a variety of builds because you are not locked into a particular set of skills (unlike GW2 with having its 5 static weapon skills which can't be swapped for anything else while using that weapon). For example I'm not going to go with a bow wielding spec focusing on being ranged and keeping melees off of me through use of snares and knockbacks, then go ahead and waste a skill slot on a chain / pull skill that brings them right into melee range. Im also not going to bother slotting PBAoEs which would require me getting up in everyones face to do anything. That does not mean eithe rof those types of skills are bad. They are just bad for my particular build / playstyle.

Just as with any game with "depth" there is no end all be all class / build that just dominates every situation, or a class that can just do everything themselves. Different builds are very effective at different things and by default eliminate the use of certain skills which do not mesh well with their intended purpose. If you're speced into a powerful DoT build, you're not going to be using your bolts very often or the other way around. If you're setup as a glass cannon purely for melting faces, you're not going to be the guy popping off a bunch of CC and debuffs on everyone.

GW1 was a perfect example of that too. Did you have 50 skills available to use at the same time? No. Yet it is still considered one of the top PvP games and was very heavily focused on having teams formed of dedicated builds for specific purposes, not having teams made up of people were OK at doing a bit of everything at once. I would love to see you try to form a steady team in something like GW1 without dedicated builds then complain that being too "simple" is the reason you lost every fight.

  Knotwood

Apprentice Member

Joined: 2/08/14
Posts: 1112

4/03/14 4:03:56 PM#57
I haven't played with a controller since EQOA and FFXI.   I thought this game might be great with a controller given its default movments.   I think this is definatly worth looking into.  Thanks for the info, I haven't ever tried to set this up yet on my PC so I'm sure its going to be a hurdle, but you just convinced me that its worth the effort  now, thank you.
  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/03/14 5:10:52 PM#58
Originally posted by kaiser3282

AS was already stated, you are not stuck with just 6 skills at a time. You have 12. Weapon swap is instant. Hell you could even have 1 weapon / skill bar setup as your DPS bar, the other setup for DoTs, CC, Healing, or whatever you would like. This isn't difficult to understand, don't know hwy you insist on making it so.

As far as effectiveness, you're forgetting 1 very simple thing. Everyone else has the same number of skills as you in EITHER situation. That entire strategy you just laid out, would also be being used against you in the same game. Similarly everyone else in games like GW2, ESO, etc has the same options available as you. You act as if someone else would be using a huge variety of attacks against you, but youre the only one stuck with 12 skills available. Your mention of effectiveness implies you are somehow at an advantage of others, but you're not.

1st paragraph, GW2 also has weapon swap and it doesn't help remove its limitations as the choices and variations are slim.

2nd paragraph, you just attempted to make it sound that since everyone has the same skills, having more choices of combinations is meaningless when in EVERY game every class has the exact same skills available to them but other class has different skills and different attack types which invokes a different response. You can pick any game from DaoC to WoW, pick any class to play and you have options so you can attack each other class in different ways that are effective against that classes strengths.

This game doesn't even have that so you not only have a few skills to chose from, everyone has the exact same few skills to chose from so its DOUBLY limited. At least with GW2 with its HORRIBLE combat has 1 class with few skills, another class with a completely different set of few skills bringing a larger variety in what may hapeen during combat!

[mod edit]

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

4/04/14 3:55:45 AM#59
Originally posted by Tbau
Originally posted by kaiser3282
Originally posted by Sk1ppeR

I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep

Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation. 

BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.

Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.

Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).

Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.

Good luck being that effective in a game that limits you to 6 active skills.

In the world of Gw2 where every action has a counter action when you DoT the rogue (aka thief in Gw2) the said rogue will stealth and run away, and if properly TRAITED the stealth alone would void your DoT and he will fill you with his dagger love for you. Although you are not a goat for this merciless assassin, you can spring trabs, retaliation fields, combo fields (especially that water field is quite imba) or you know you can EVEN dodge and LOLWTF you can have a trait that triggers at the end of your dodge roll, or have a life saving trait that triggers when you are about to die.

Also only an inexperienced player can say that there are skills nobody uses. All skills are viable under different circumstance. I swap my skills in a dungeon runs quite a few times. If I'm soloing I swap traits too. And after april 15th i'll be able to hotswap whole builds. That's freaking deep man. 

 

And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players. 

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

4/04/14 4:06:36 AM#60
Originally posted by Sk1ppeR

 

And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players. 

Lol, yeah, it was a silly comparison. However you are talking about YOUR skill level rather than the games skill level. The combat in GW2 is no more complex than WOW or most MMOs.

IMO Tera is the most challenging combat system in MMOs I have tried. With animation locks you really have to think where and when to use skills as your rooted. Where as GW2, WoW swtor etc allow you to snap out of a mistake you have made quite easily by just hitting wasd. You can think less in situations as those combat mechanics are more forgiving to people who make mistakes a lot.

That's all I was getting at with GW2 combat style. It's great for casual play. You really don't have to think. It's very easy to learn skill rotations and what counters what. The hard part is when and where to use them. TERA makes that part harder.

 

I do hate stating the obvious but that is all my opinion. :)

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