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73 posts found
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5224

4/02/14 12:22:24 PM#41

WoW=2004

TESO=2014

What have we learned in 10 years?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Mardy

Novice Member

Joined: 9/01/06
Posts: 2222

4/02/14 12:23:44 PM#42
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

 

Nothing changed much really.  People will still gladly pay and play a game they have fun in.  Gamers will tolerate launch issues as long as issues are fixed, games are updated, and new content is released.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  Drahx

Novice Member

Joined: 7/11/08
Posts: 87

 
OP  4/02/14 12:25:58 PM#43
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

1. That we still complain far too much about first world problems.

2. People demand immediate satisfaction for their complaints

3. MMO launches are rarely ever smooth

  Nadia

Tipster

Joined: 7/26/03
Posts: 11791

4/02/14 12:27:49 PM#44
Originally posted by Drahx

MMO launches are rarely ever smooth

yep

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2691

4/02/14 12:28:10 PM#45
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

That no software, including video games, has ever launched without having bugs and various technical issues and probably never will. There are companies that have been at this much longer than these game devs, have tons more money, much better technology, and are pushing products that don't even require network connectivity and thousands of player sinteracting with eachother at all times and STILL can't get it right no matter how many times they remake the same product with a new skin on it.

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2872

4/02/14 12:28:36 PM#46
Originally posted by Drahx

Read this for a reality check.

http://massively.joystiq.com/2012/05/31/the-perfect-ten-worst-mmo-launches-of-all-time/

Even the "great all mighty" WoW made the list...

*ESO is still in the "Early Access/Final beta" phase and doing better than these*

 

1. Anarchy Online

I'm putting this at the top of the list because I knew if I didn't, you'd ignore whatever was here and scroll down to look for Funcom's maiden MMO.

Let's put it this way: Anything that could have gone wrong -- up to demonic possession and the apocalypse -- went wrong when Anarchy Online went live in 2001. Billing and account registration was a nightmare, the game was inaccessible to many, lag and latency was through the roof, and the MMO as a whole was pretty much unplayable. Yours truly was on the scene during that time, and I have to say that the slideshow that was Rubi-Ka did not impress me enough to stay. Years later, I wrote an articlesumming up the timeline of this launch, if you're so interested in revisiting the nightmare.

It's perhaps most damning that even now, in 2012, we still refer to AO's launch if we want to epitomize the worst way to roll a product out the door.

2. World of Warcraft

Time -- and raging worldwide success -- has a funny way of erasing the blemishes of one of the worst launches in the industry. Like many other titles on this list, the studio responsible simply underestimated the player demand for its product. In this case, the studio was Blizzard and the product was World of Warcraft.

Blizzard may have claimed ignorance, but the insane amount of interest in WoW's beta should've given the team a heads-up that a tsunami was incoming. Whether they should've seen it coming or not, WoWlaunched with far fewer servers than was needed, and huge chunks of subscribers could not log in or else faced lengthy queues. What's worse is that the problem persisted for weeks and months, resulting in a mea culpa by Blizzard's president and free game time given out to antsy players.

This isn't even to mention the game's several bugs, including the infamous "stuck in looting position" glitch that left characters crouched on the ground for several minutes at a time.

3. Vanguard

Vanguard's saga of launch is split between two sorry tales. The first is the story of its development process, which went from the heights of hubris and capital-V Vision to the depths of layoffs and financial woes. Passed along from publisher to publisher, Vanguard quickly became known as an industry albatross. With most of its developers fired in a parking lot one Monday afternoon, Vanguard lacked a core team to help bring it home -- and oh it showed.

SOE shoved the game out of the door without mercy before it was finished, and Vanguard's launch went down in history as an abomination unto mankind. Missing features, legions of bugs, and insanely high computer hardware demands repelled players away by the thousands. It also didn't help matters that the title was sandwiched between World of Warcraft: The Burning Crusade's launch and Lord of the Rings Online's release.

4. All Points Bulletin

All Points Bulletin put out a hit on its own maker when it went to launch. You probably don't want to hear "buggy" again on this list, but the thesaurus isn't helping me out and buggy this was. Even worse, APBsuffered from nasty exploits that cut the legs out from under this PvP title and drove away potential new fans.

In short, it was so bad that within weeks, Realtime Worlds went belly-up for real. Strangely enough, the title itself was saved by GamersFirst, which swooped in and saved it from eternal death.

5. Final Fantasy XIV

You know it's bad when a studio doesn't want to take your money for a subscription game after the first month. But such was the odd case of Square-Enix and Final Fantasy XIV. Unlike some of the other bad MMO launches, FFXIV didn't show problems of excessive queues, billing issues (apart from a bizarre method of payment), or crashes. Instead, the game was quickly pronounced DOA by players and critics who were stunned by the lack of content, the copy-and-paste world, and the obtuse method of interacting with the game.

Facing the imminent collapse of a major entry in its tentpole franchise, Square-Enix replaced several members of the dev team and announced that it would not be charging subscriptions until the game was fixed. Well over a year later, the studio felt confident enough in its shored-up product to charge for it, although players are still waiting for FFXIV's version 2.0 release as a second attempt to do this right.

6. Star Wars Galaxies

While The Old Republic haters were on hand to point out any failing of SWTOR's release, the truth is thatBioWare fared far, far better than what happened to SOE's own Star Wars MMO in 2003. Star Wars Galaxies was the hot ticket of the year, and players jammed the tubes trying to get in on day one. Unfortunately, the game was riddled with bugs, the servers were often unresponsive, and many players simply could not log in due to an overwhelmed account center. Add on top of that the absence of the promised space combat aspect of the game and a major release date delay, and patience was tested on the highest levels of geekdom.

7. Age of Conan

Plenty of people were watching Age of Conan closely in the early days of 2008, wary of another "Failcom" launch. While the game got great initial press and hype, few realized that the studio had simply front-loaded the quality content to make a good impression. Shortly after launch, players who surpassed level 20 found themselves in a completely different game bereft of things to do and experience.

Blue screens of death were reported and PvP was a complete joke. "Incomplete" was one of the nicer labels thrown at the game in following its birth, and it was a while before life got better in Hyboria.

8. World War II Online

Most people forget about World War II Online (now Battleground Europe) when compiling "worst MMO launch" lists, probably because it is such a forgettable title. But I'd be remiss not to include it, because just about nothing of this game worked the way it should've when it opened its doors in 2001.

Players found themselves struggling with a bug-infested snoozefest of a war, as they crossed endless landscapes looking for even a single other player to fight. It got so bad that the developer made the game free-to-play for several months while hotfixing the title, but to good end; Playnet ultimately had to file for bankruptcy to stay afloat.

9. Allods Online

Here's probably one of the strangest titles on this list, if for nothing else than people were absolutely bananas about Allods Online in beta. It played smoothly, it had a World of Warcraft aesthetic that people liked, and it tickled people's fun centers. All that changed the moment it went into open beta (which for the purposes of this list was essentially the launch of the game) and gPotato revealed the horrendous cash shop. Players were being charged through the nose for basic items like bag space, and the game would levy an intense death penalty on you that could only be erased with real money or a very long wait.

It was amazing how quickly public sentiment turned against Allods, tarnishing the game's reputation for good. Allods became a cautionary tale of how a bad business model could taint an otherwise great game.

10. Aion

While life in Aion Town is chugging along quite nicely from what I hear, its launch day was a chaotic mess that rivaled the opening of the Wizarding World of Harry Potter at Universal Studios. Thousands of people attempted to go through the door at the same moment, and servers quickly went from "full" to "post-Thanksgiving dinner stuffed" to "please stop, guys, you're crushing our server guys to death!"

Queues of hours and hours were standard as it became obvious that NCsoft was unprepared to meet the demand placed on its infrastructure. The issue became so prominent that the Massively team rushed to get a queue survival guide out to the masses.

 

 

lol, yeah I can agree with your list; thanks for reminding me that my favorite MMO ever had one of the worst launches ever. Although I remember Aion's launch being pretty flawless for myself. I believe it was one of the better launches. However, that's just my personal experience.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  askdaboss

Hard Core Member

Joined: 9/13/11
Posts: 457

4/02/14 12:30:45 PM#47
Originally posted by Drahx
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

1. That we still complain far too much about first world problems.

2. People demand immediate satisfaction for their complaints

3. MMO launches are rarely ever smooth

Given the first world price I paid (in first world money) for this first world game, then I would expect first world service.

Instead we have servers made of wood.

 

The threads about "best launch ever" have crumbled under their own weight, though. So your point 3 isn't a given for everyone apparently.

ZO are going to pay the price though, unfortunately for them.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

4/02/14 12:32:57 PM#48
So, you're implying because there have been buggy and/or failed launches in the past, by other developers, that I shouldn't be annoyed that I purchased a product that is currently not working?  What kind of bizzaro world are you living in son?
  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2098

4/02/14 12:35:45 PM#49

That article is simply terrible. Shadowbane anyone, SB.EXE errors were rampant. DAOC released with some of the worst balance of any game I've ever seen, huge chunks of the world were completely unitemized, siege stuff didn't work etc.

EQ's launch was pretty bad too simply because of all the infrastructure problems.

Thing is old technology wasn't really ready for MMORPG so you can kind of excuse it in the old games, a bad launch these days is just bad programming.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5224

4/02/14 12:36:23 PM#50
Originally posted by askdaboss
Originally posted by Drahx
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

1. That we still complain far too much about first world problems.

2. People demand immediate satisfaction for their complaints

3. MMO launches are rarely ever smooth

Given the first world price I paid (in first world money) for this first world game, then I would expect first world service.

Instead we have servers made of wood.

 

The threads about "best launch ever" have crumbled under their own weight, though. So your point 3 isn't a given for everyone apparently.

ZO are going to pay the price though, unfortunately for them.

Meanwhile, back at ZM

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  askdaboss

Hard Core Member

Joined: 9/13/11
Posts: 457

4/02/14 12:38:57 PM#51
Originally posted by GeezerGamer
Originally posted by askdaboss
Originally posted by Drahx

Given the first world price I paid (in first world money) for this first world game, then I would expect first world service.

Instead we have servers made of wood.

 

The threads about "best launch ever" have crumbled under their own weight, though. So your point 3 isn't a given for everyone apparently.

ZO are going to pay the price though, unfortunately for them.

Meanwhile, back at ZM

 

Polishing their infrastructure I see!

  Satsunoryu

Hard Core Member

Joined: 9/23/06
Posts: 284

4/02/14 12:39:09 PM#52
The bottom line is, they offered early access as part of the bonus for pre-ordering the game.  It's part of what you paid for, and now you are not getting it.  Bumps on the road are expected with any MMO release, but the amount of time ESO has been down now is beyond inexcusable levels, because they are simply not delivering what was advertised with their product.  If they come back and compensate everyone for this time somehow, I think the damage can (mostly) be undone.  Facts are facts though, and people are not getting what they paid for.
  Drahx

Novice Member

Joined: 7/11/08
Posts: 87

 
OP  4/02/14 12:40:06 PM#53

Of course it's bad programming.

What do you expect when people want the game NOW, not in 8 years?

 

The only sure fire way to make smooth launches, is for everyone to start using an "MMO Framework kit".

I assume you know how stagnant that will be.

  Myria

Advanced Member

Joined: 5/07/09
Posts: 550

4/02/14 12:40:11 PM#54
Originally posted by GeezerGamer

WoW=2004

TESO=2014

What have we learned in 10 years?

Mostly that as long as people are willing to continue to not only tolerate, but go out of their way to excuse and defend half arsed launches filled with bugs that have been there since beta, that's exactly what they'll get.

 

Every.

 

Bloody.

 

Time.

 

It constantly amazes me how much of what game companies do would be considered unethical or outright illegal in any other industry, and yet is not only considered acceptable by many gamers, but vehemently defended.

  Drahx

Novice Member

Joined: 7/11/08
Posts: 87

 
OP  4/02/14 12:41:23 PM#55
Originally posted by askdaboss
Originally posted by GeezerGamer
Originally posted by askdaboss
Originally posted by Drahx

Given the first world price I paid (in first world money) for this first world game, then I would expect first world service.

Instead we have servers made of wood.

 

The threads about "best launch ever" have crumbled under their own weight, though. So your point 3 isn't a given for everyone apparently.

ZO are going to pay the price though, unfortunately for them.

Meanwhile, back at ZM

 

Polishing their infrastructure I see!

Dude! That is sweet!

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2691

4/02/14 12:43:03 PM#56
Originally posted by DAS1337
So, you're implying because there have been buggy and/or failed launches in the past, by other developers, that I shouldn't be annoyed that I purchased a product that is currently not working?  What kind of bizzaro world are you living in son?

Have you ever purchased any form of software at all? Did any of it ever work perfectly? No. Even if you yourself did not notice the bugs, they were there. Being annoyed with it is fine. People whining endlessly, especially about something that they are in the middle of fixing at this very moment, and trying to turn what actually amounts to minor issues into the coming of the apocalypse is a whole different story.

BTW, the "product" is actually working at the moment. EU servers are up and running fine. It is an issue with  the NA databases that caused the downtime for NA only, not the entire game. So technically, ESO is working fine, just 1 of the servers is not up at the moment.

  CthulhuPuffs

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4/02/14 12:43:11 PM#57
What happened to ZOSs promise that this would be smooth and glitchless launch? Its was only a few weeks ago they made that promise.

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  Hexcaliber

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4/02/14 12:44:35 PM#58
Clearly, the entire game must be broken when the EU server has none of these issues. Yes it sucks when you are personally affected by bugs, however, it is not the drama all the queens in this thread profess it to be.

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  laserit

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4/02/14 12:45:28 PM#59
Would some of you like a little cheese with your whine? 

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  GeezerGamer

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4/02/14 12:45:37 PM#60
Originally posted by Drahx
Originally posted by askdaboss
Originally posted by GeezerGamer
Originally posted by askdaboss
Originally posted by Drahx

Given the first world price I paid (in first world money) for this first world game, then I would expect first world service.

Instead we have servers made of wood.

 

The threads about "best launch ever" have crumbled under their own weight, though. So your point 3 isn't a given for everyone apparently.

ZO are going to pay the price though, unfortunately for them.

Meanwhile, back at ZM

 

Polishing their infrastructure I see!

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It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

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