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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » And its down again...

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156 posts found
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

4/02/14 12:56:38 AM#21
Originally posted by Knotwood

Seen that lag bug again, on a few instances while instance hopping for mining.  I think they are probably fixing that right now.

OK if everything is just a guess, I'd say they are fixing bugs (with a buggy release),  or cash-shop issues when buying the horse.

 

The horse is important to some, so don't even try to pretend it isn't :P

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

4/02/14 12:57:36 AM#22

it's just launch, all these issues will get worked out.

still a pretty good launch overall IMO

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5410

4/02/14 12:57:48 AM#23
Originally posted by Knotwood

Seen that lag bug again, on a few instances while instance hopping for mining.  I think they are probably fixing that right now.

Really? Hmm I haven't seen that one at all - maybe it's something that started creeping up again tonight - havent gotten on tonight until a minute before the server maintenance :/

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

4/02/14 12:59:49 AM#24
Originally posted by DMKano
Originally posted by Iselin
Originally posted by DMKano
Originally posted by Iselin
Yeah. Up for 66.5 hours and down for 1.5 so far... it's a travesty, I tell ya!

Lol - yes - the updates have been fast, but again they have to be as when you bring the megaserver down, you're blocking the entire US or EU playerbase.

I'd rather take the outages and have the game bugs fixed, that not and have a broken game - so no question there.

 

Yeah. The bad news are that there are still quest phasing bugs...

 

The good news is that I've been able to get through them all by one or two re-logs into a different phase.

 

All in all, compared to all the other launches I've been involved in, the down time (and I include queues in other games in that) as a % of total time has been stupendous.

I am yet to run into a phased quest bug since the first maintenance from this morning - the rise of brothers quest (this one was just busted - not a single instance had working NPCs - confirmed on official forums) was fixed for me, and 3 other broken EP quests.

/fingers crossed

ESO - very fun when everything works, and SOOO frustrating when you do a long quest chain and then the last portion - the damn quest is broken.. GRRRRR!

And then you play the "logout and log back in hoping to hit a working instance" game  - not exactly fun.

 

No, not fun at all. I agree. But then again having a work around is much better than the quests in other games that were just broken and couldn't be done at all until ether a patch or a full server restart (as in the broken things in GW2.)

  Asheram

Hard Core Member

Joined: 3/24/10
Posts: 1883

What happens when you get 5 stars do you get a cookie? ;)

4/02/14 1:01:34 AM#25
Originally posted by LuposDavalte

This has probably been the smoothest MMO launch I've been part of.  A small amount of downtime to fix a few bugs is completely reasonable at 2am.

Loving the game so far.

I would have to say Rift has that crown - at least their rifts worked

  Octagon7711

Hard Core Member

Joined: 1/13/12
Posts: 381

Devs please nerf paper it's overpowered I'm rock which is fine scissors are fine.

4/02/14 1:02:57 AM#26
Originally posted by Iselin
Originally posted by DMKano
Originally posted by Iselin
Yeah. Up for 66.5 hours and down for 1.5 so far... it's a travesty, I tell ya!

Lol - yes - the updates have been fast, but again they have to be as when you bring the megaserver down, you're blocking the entire US or EU playerbase.

I'd rather take the outages and have the game bugs fixed, that not and have a broken game - so no question there.

 

Yeah. The bad news are that there are still quest phasing bugs...

 

The good news is that I've been able to get through them all by one or two re-logs into a different phase.

 

All in all, compared to all the other launches I've been involved in, the down time (and I include queues in other games in that) as a % of total time has been stupendous.

Same here.  I've also fallen through the world twice,  something thats never happened before.  One I had to die as a relog didn't fix it.  Also 'The Lady' shrine for armor buff needed three logouts for two characters before it would work.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

4/02/14 1:06:57 AM#27
Originally posted by Asheram
Originally posted by LuposDavalte

This has probably been the smoothest MMO launch I've been part of.  A small amount of downtime to fix a few bugs is completely reasonable at 2am.

Loving the game so far.

I would have to say Rift has that crown - at least their rifts worked

Lol...how soon we forget: http://massively.joystiq.com/2011/02/25/rifts-headstart-is-standing-room-only/

 

To almost no one's surprise, Trion's RIFT head-start was an exercise in multitasking for many would-be players. MMO launch-day veterans are probably familiar with the one-eye-on-the-queue and one-eye-on-something-more-productive routine by now, but for everyone else, the fact that a good portion of the day was spent not playing RIFT was a bit frustrating.

In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were addedaround noon, with 10 more going up as the day wore on.

 

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5410

4/02/14 1:07:15 AM#28
Originally posted by baphamet

it's just launch, all these issues will get worked out.

still a pretty good launch overall IMO

I hope it gets worked out fast - the real test will be Friday/Sat/Sun evening which will be peeks for ESO in terms of concurrent users online.

Zenimax guys should celebrate if the megaservers weather this upcoming weekend without issues.

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5410

4/02/14 1:14:10 AM#29
Originally posted by Iselin
Originally posted by Asheram
Originally posted by LuposDavalte

This has probably been the smoothest MMO launch I've been part of.  A small amount of downtime to fix a few bugs is completely reasonable at 2am.

Loving the game so far.

I would have to say Rift has that crown - at least their rifts worked

Lol...how soon we forget: http://massively.joystiq.com/2011/02/25/rifts-headstart-is-standing-room-only/

 

To almost no one's surprise, Trion's RIFT head-start was an exercise in multitasking for many would-be players. MMO launch-day veterans are probably familiar with the one-eye-on-the-queue and one-eye-on-something-more-productive routine by now, but for everyone else, the fact that a good portion of the day was spent not playing RIFT was a bit frustrating.

In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were addedaround noon, with 10 more going up as the day wore on.

 

 

Oh c'mon now.

Rift - standard shard deployment - so what % of playerbase waited for 15 hours? Some really tiny % - those players that were logged in and playing the entire time never even knew that there were queues happening for other players.

I played early access and launch in Rift - there was one 15min outage to fix the Turtle mount bug - and that's it - my server was up the entire time for the first week.

Again once the individual servers were brought down in Rfit - they would do rolling shard updates for emergency fixes - instead of bringing all servers down at once (equivalent of megaserver going down).

Again other than the turtle mount bug - there were no full  "all servers down" outages in Rift during launch week.

 

  Mardy

Novice Member

Joined: 9/01/06
Posts: 2222

4/02/14 1:16:43 AM#30
Giving me time to finally take a break and cook up some dinner.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5410

4/02/14 1:22:05 AM#31
Originally posted by Mardy
Giving me time to finally take a break and cook up some dinner.

Take your time - we're approaching an hour and half now - looks like this outage is going to take some time, was hoping for another quick downtime like the first one.

 

  User Deleted
4/02/14 1:24:12 AM#32

The game hasn't even launched yet...

I'd pay money to see some of you guys back during WoW's first 6 months.

  LuposDavalte

Apprentice Member

Joined: 6/16/13
Posts: 28

4/02/14 1:25:17 AM#33
Originally posted by Karteli
Originally posted by LuposDavalte

This has probably been the smoothest MMO launch I've been part of.  A small amount of downtime to fix a few bugs is completely reasonable at 2am.

Loving the game so far.

You didn't play other MMO's much then?

Don't be a twat. I've been playing MMO's since Ultima Online beta.... I don't need to through my MMO resume down, there is no denying this has been a promising launch.

  movindude

Novice Member

Joined: 1/21/08
Posts: 102

4/02/14 1:25:32 AM#34
im betting they will need a few more servers. Its going to get crowded fast in the next few days.
  Bigdaddyx

Elite Member

Joined: 5/24/10
Posts: 1585

4/02/14 1:25:47 AM#35
Originally posted by asmkm22

The game hasn't even launched yet...

I'd pay money to see some of you guys back during WoW's first 6 months.

I don't mind maintenance as long stuff is fixed but stop using WOW as an example. It was almost 9 years ago and we have come a long way since then in terms technology and hardware.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

4/02/14 1:26:24 AM#36
Originally posted by DMKano
Originally posted by Iselin
Originally posted by Asheram
Originally posted by LuposDavalte

This has probably been the smoothest MMO launch I've been part of.  A small amount of downtime to fix a few bugs is completely reasonable at 2am.

Loving the game so far.

I would have to say Rift has that crown - at least their rifts worked

Lol...how soon we forget: http://massively.joystiq.com/2011/02/25/rifts-headstart-is-standing-room-only/

 

To almost no one's surprise, Trion's RIFT head-start was an exercise in multitasking for many would-be players. MMO launch-day veterans are probably familiar with the one-eye-on-the-queue and one-eye-on-something-more-productive routine by now, but for everyone else, the fact that a good portion of the day was spent not playing RIFT was a bit frustrating.

In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were addedaround noon, with 10 more going up as the day wore on.

 

 

Oh c'mon now.

Rift - standard shard deployment - so what % of playerbase waited for 15 hours? Some really tiny % - those players that were logged in and playing the entire time never even knew that there were queues happening for other players.

I played early access and launch in Rift - there was one 15min outage to fix the Turtle mount bug - and that's it - my server up was the entire time for the first week.

Again once the individual servers were brought down in Rfit - they would do rolling shard updates for emergency fixes - instead of bringing all servers down at once (equivalant of megaserver going down).

Again other than the turtle mount bug - there were no full  "all servers down" outages in Rift during launch week.

 

Well you were lucky. I was there too in a very popular PVP server and you logged out at your own risk during early access. I still remember people auto-running into walls deliberately to prevent inactivity boot-outs when they were afk for extended periods.

 

I never had to wait 15 hours (lol,,,trust massively to find the most extreme example) or anything close to it but I was in queues for at least 6-8 hours total in the first few days... and there were several unscheduled down-times mostly to plug gold exploits.

 

It WAS remarkably bug-free and they get big kudos for that. But it wasn't all rainbows and ponies.

  Nyghthowler

Hard Core Member

Joined: 12/09/13
Posts: 150

 
OP  4/02/14 1:32:02 AM#37
Originally posted by Bigdaddyx
Originally posted by asmkm22

The game hasn't even launched yet...

I'd pay money to see some of you guys back during WoW's first 6 months.

I don't mind maintenance as long stuff is fixed but stop using WOW as an example. It was almost 9 years ago and we have come a long way since then in terms technology and hardware.

If they are fixing bugs, its all good. But NOTHING changes the fact that WoW has to be one of the WORST all time launches of a AAA MMO in the last decade. Not saying they didn't fix the issues, but the first month was a joke!

1. You have the right to shut the hell up.
2. You have the right to a opinion just as soon as I tell you what it is.
3. You have the right to die quietly or kicking and screaming. It doesn't really make a difference because you're dead either way.

  OberonGreenHaze

Apprentice Member

Joined: 4/02/14
Posts: 6

4/02/14 1:34:21 AM#38
Anyone have a random, stab in the dark idea of how long this maintenance will take?
  Phry

Elite Member

Joined: 7/01/04
Posts: 5256

4/02/14 1:38:21 AM#39
Originally posted by Nyghthowler
Originally posted by Bigdaddyx
Originally posted by asmkm22

The game hasn't even launched yet...

I'd pay money to see some of you guys back during WoW's first 6 months.

I don't mind maintenance as long stuff is fixed but stop using WOW as an example. It was almost 9 years ago and we have come a long way since then in terms technology and hardware.

If they are fixing bugs, its all good. But NOTHING changes the fact that WoW has to be one of the WORST all time launches of a AAA MMO in the last decade. Not saying they didn't fix the issues, but the first month was a joke!

If have to go back 9 years for a worse example then that sounds very much like denial.

 That the servers are going down so often before most of the players even have access to the game is no doubt worrying, ZOS need to get their stuff together fast, because this weekend is going to be a nightmare if the game isn't robust enough to handle it.

  Nyghthowler

Hard Core Member

Joined: 12/09/13
Posts: 150

 
OP  4/02/14 1:38:37 AM#40
Just tried logging in and its still undergoing maintenance. No ETA listed.

1. You have the right to shut the hell up.
2. You have the right to a opinion just as soon as I tell you what it is.
3. You have the right to die quietly or kicking and screaming. It doesn't really make a difference because you're dead either way.

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