Trending Games | ArcheAge | Swordsman | World of Warcraft | Destiny

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,749 Users Online:0
Games:721  Posts:6,189,049
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Mortal Online

Mortal Online 

General Discussion  » Mortal Online - Pay to Win

5 Pages « 1 2 3 4 5 » Search
90 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10419

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/24/14 10:01:45 AM#61
Originally posted by Magos1985
Originally posted by Dakeru
Originally posted by Magos1985
OP is just referring to a bug that has to do with buildings at the moment. The devs/gm's cant do anything about it until the system gets remade with tc revamp patch. Anyone that owns a keep can do this and theres nothing gm's can really do about it for now. But please continue the propaganda train OP. Its sickening ppl like u flame a game so hard that u paid for and play for like 4 years. Why not have some respect for something u invested 4 years of ur life on.

Yeah the game is  well known for bugs and GM corruption but of course we will believe you instead since you only just made your account here to tell us the truth.

 

well known by who? people with first hand knowledge of it? Not really... U ppl gotta understand situations come up in MO that have to b handled case by case since there has never been an mmo like it with some of the systems being very unique. So ya gm's are forced to make judgement calls. Personally I'm not much of a concpiracy guy...maybe u r and thats cool. But I played the game a long time, had a lot of encounters with bugs and gm's, and for me its just black and white stuff...one side will get their way and the other will call cheats/corruption etc.

 

The GMs shouldn't have to be making "judgement calls" to decide these things.  That's the worst possible way to manage anything involving a thousand people.  For example, this keep that is the topic of discussion.  Either Keeps can have 16M hp, or they can't.  If a GM has to keep coming by and modifying the keep's hp outside of the game's built in rules, then something is wrong with the game

 

And yes, many of these things are people with first hand knowledge of the game and people who have played the game for longer than a day or so.

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  monaroq

Advanced Member

Joined: 9/28/04
Posts: 5

4/24/14 11:11:03 AM#62

I agree its sad that manual intervention is required to address these "errors" if you want to call them that but unlike magos stated the GMs CAN modify keep HP and they have said they dont want to even tho it completely ruins game balance.  Much like they find exploiters but under pressure from them decide not to punish them and screw over a host of other players.  I could name 5 such incidents that all went in favour of one player group.

Whilst this manual intervention constantly flows in one direction the game will continue to fail.  Sadly the game has the potential to be brilliant but is ruined by corrupt GMs, guild leaders that donate cash for favors and many failed ingame systems.

Sad indeed as Henrick only needs to fire Discord and so many players would come back, they could double their playerbase in a matter of weeks.

If any other game developer could replicate this game but do it in an open, and honest way whilst having less bugs it would be a hit.  Sadly it seems an impossible task.

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1456

4/26/14 4:16:24 AM#63
Originally posted by diphling
Sorry but I have absolutely no reason to prove anything to you. If you are going to make wild statements, it is up to you to provide proof. I am just here in this thread to hopefully open eyes that not everything you read on the internet is true :).

Yes, it is up to you to prove that the keep's HP is not a bug or exploit, since it's a fact that it's no longer possible nor should it be that high. So far you've been calling people for liars left and right without actually providing any proof on your own. But to be fair, there's no actual need for that, as your last message speaks volume alone. I've had enough of that bullshit on SV forums, it ain't fooling anyone anymore. 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10419

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/26/14 7:20:05 AM#64
Originally posted by Toferio
Originally posted by diphling
Sorry but I have absolutely no reason to prove anything to you. If you are going to make wild statements, it is up to you to provide proof. I am just here in this thread to hopefully open eyes that not everything you read on the internet is true :).

Yes, it is up to you to prove that the keep's HP is not a bug or exploit, since it's a fact that it's no longer possible nor should it be that high. So far you've been calling people for liars left and right without actually providing any proof on your own. But to be fair, there's no actual need for that, as your last message speaks volume alone. I've had enough of that bullshit on SV forums, it ain't fooling anyone anymore. 

 

Unless the Keep's status is explained by the rules that are built into the game, or the Keep's unique status outside of the game's rules and mechanics is clearly explained by the moderators, something is very wrong with this game.  I'm trying to think of an MMORPG where a single group of players has a status that is not only unique, but imparts a competitive advantage outside of the game's known rules which cannot be clearly explained and I cannot think of even one.

 

It's no wonder MO struggles so hard to get people to play the game.  Imagine how hard it would be to get people to play WoW if one guild per server had gear that was substantially better than any other guild and Blizzard did not explain why that guild had the competitive advantage or unique status.  That one guild would achieve things in PvE and PvP in time frames that no other players could match.  No, people start playing WoW and most other MMORPGs and they realize that if they put in the effort, they will get the rewards that other players have gotten.  Eve Online works just as well for this example.  Put in the time, and probably money, and your corporation can build itself enough to challenge any other corporation on the server.  As of right now, it doesn't look like Mortal Online follows this philosophy.  Something is very wrong with this game.

 

Unless of course this has all been made up and this Keep with the extra HP doesn't exist.  Then something might still be very wrong with Mortal Online, but it's probably something like new players getting stuck in a wall, and other players coming along and killing them.  Stuff like that.  :-)

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Ramanadjinn

Elite Member

Joined: 8/08/11
Posts: 1286

4/26/14 7:51:18 AM#65

Seems to me if you tore the thing down that might solve the problem.

Maybe bring more boulders?  I'd say somewhere along the lines of 63% more.

But then the problem is you have to actually stand outside of it and throw boulders at it.  And thats the hard part isn't it.

 

 

Although i'm personally all for the GUTS keep superiority.  From my time in MO I know GUTS was one of the very very few guilds I ran into that wasn't full of people I despised.  Good folks they were indeed.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4094

4/26/14 7:55:54 AM#66
Originally posted by Ramanadjinn

 

 

Although i'm personally all for the GUTS keep superiority.  From my time in MO I know GUTS was one of the very very few guilds I ran into that wasn't full of people I despised.  Good folks they were indeed.

Yes.  In a FFA PvP Full Loot Sandbox game it's OK for one group to have an edge granted by the GMs because we like them...

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Ramanadjinn

Elite Member

Joined: 8/08/11
Posts: 1286

4/27/14 8:13:29 AM#67
Originally posted by Slapshot1188
Originally posted by Ramanadjinn

 

 

Although i'm personally all for the GUTS keep superiority.  From my time in MO I know GUTS was one of the very very few guilds I ran into that wasn't full of people I despised.  Good folks they were indeed.

Yes.  In a FFA PvP Full Loot Sandbox game it's OK for one group to have an edge granted by the GMs because we like them...

 

 

 

Sort of yes.

But it is less about how much I like GUTS and more about how much I dislike the other guys.

Still, you pretty much captured the spirit of it.

Maybe the devs are more like me and less like you.  That would be one explanation.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4094

4/27/14 8:49:36 AM#68
Originally posted by Ramanadjinn
Originally posted by Slapshot1188
Originally posted by Ramanadjinn

 

 

Although i'm personally all for the GUTS keep superiority.  From my time in MO I know GUTS was one of the very very few guilds I ran into that wasn't full of people I despised.  Good folks they were indeed.

Yes.  In a FFA PvP Full Loot Sandbox game it's OK for one group to have an edge granted by the GMs because we like them...

 

 

 

Sort of yes.

But it is less about how much I like GUTS and more about how much I dislike the other guys.

Still, you pretty much captured the spirit of it.

Maybe the devs are more like me and less like you.  That would be one explanation.

Yes I think we can agree on that and I think it perfectly crystalizes how some players can accept blatant cheating or shady business practices because it helped (or didn't hurt) "their guys".  In my book, giving one group of players an advantage in a FFA Full Loot PvP game is an absolute joke.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  CaptainObvious

Apprentice Member

Joined: 11/10/12
Posts: 34

 
OP  4/27/14 12:13:14 PM#69
I guess something struck a cord because Diphrael and Guts have sold their keep. I guess they could not handle the pressure.
  diphling

Apprentice Member

Joined: 12/11/12
Posts: 13

4/28/14 7:22:08 AM#70

We sold it because there is a lul in the game, and we are returning to our old guild philosophy. 

People have been banging the war drums for almost a year and a half saying they were going to destroy my guild and keep- no one has ever been capable. You and your guild of all people certainly weren't going to be the ones to do it. 

Deal with it. 

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1101

The "Real Game" begins at character creation.

4/28/14 7:36:19 AM#71
Originally posted by diphling

We sold it because there is a lul in the game, and we are returning to our old guild philosophy. 

People have been banging the war drums for almost a year and a half saying they were going to destroy my guild and keep- no one has ever been capable. You and your guild of all people certainly weren't going to be the ones to do it. 

Deal with it. 

From reading this thread, it would seem to me that inexplicably having 10mil more HP than other keeps has something to do with that... Not sure beating your chest over it is really justified.

People tried to deal with it. SV deleted posts and refused to correct it.

Still.. Interesting timing for a "change in guild philosophy". Everything's fine all this time. An issue is raised about the fact that your keep has 10 million more HP than should be possible, despite having had less for previous owners... Things get heated, and all of a sudden "I think we need a change of guild philosophy and sell off our keep!". Quite convenient.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  diphling

Apprentice Member

Joined: 12/11/12
Posts: 13

4/28/14 7:54:16 AM#72
Originally posted by TangentPoint
Originally posted by diphling

We sold it because there is a lul in the game, and we are returning to our old guild philosophy. 

People have been banging the war drums for almost a year and a half saying they were going to destroy my guild and keep- no one has ever been capable. You and your guild of all people certainly weren't going to be the ones to do it. 

Deal with it. 

From reading this thread, it would seem to me that inexplicably having 10mil more HP than other keeps has something to do with that... Not sure beating your chest over it is really justified.

People tried to deal with it. SV deleted posts and refused to correct it.

Still.. Interesting timing for a "change in guild philosophy". Everything's fine all this time. An issue is raised about the fact that your keep has 10 million more HP than should be possible, despite having had less for previous owners... Things get heated, and all of a sudden "I think we need a change of guild philosophy and sell off our keep!". Quite convenient.

The fact is the keep did not have the standard HP when we bought it. That is a flat out lie that is being spread around to try and justify lowering the HP. If you repeat a lie enough, people will start to believe it. How the hell would CaptainObvious know anyway, he quit the game over a year ago when his guild was destroyed. Do not believe everything you read.

The reason our keep wasn't destroyed was due to server politics and guild strengths. There was a large server war last October where people tried to siege one of our 16m HP coalition keeps and the other enemy alliance failed, so that "26m HP" theory is untrue.

  argirop

Elite Member

Joined: 6/05/09
Posts: 326

4/28/14 8:59:08 AM#73
Originally posted by diphling

The fact is the keep did not have the standard HP when we bought it. That is a flat out lie that is being spread around to try and justify lowering the HP. If you repeat a lie enough, people will start to believe it. How the hell would CaptainObvious know anyway, he quit the game over a year ago when his guild was destroyed. Do not believe everything you read.

The reason our keep wasn't destroyed was due to server politics and guild strengths. There was a large server war last October where people tried to siege one of our 16m HP coalition keeps and the other enemy alliance failed, so that "26m HP" theory is untrue.

The fact that they deleted every thread/ post regarding the specific keep instead of posting the truth about it, makes me believe the other side. The fact that SV showed favoritism towards certain guilds and individuals in the past makes me believe that they re doing it again. The fact that  you are donating money to them to get any sort of favoritism proves the lack of quality that goes with  SV all those years. 

Even if you bought the keep with 26 million hp Sv should have lowered the value when they changed the mechanic that was allowing building keeps with more HP instead of refusing to do so and being rude and offesnsive towards their playerbase just to give you a non balanced game experience. Your opposite side didnt had to spread lies to get SV to lower the HP of your keep either way. They were obligated to do so. I dont play the game and also i dont believe anything i read. But having an idea on how Sv operates regarding MO and also having a clue on who you are and how you act within MO and official MO forums, i chose to believe that you are the liar in this case. So pls stop repeating yourself without throwing any proofs to backup your statements. Thank you.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10419

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/28/14 9:51:39 AM#74
Originally posted by diphling
Originally posted by TangentPoint
Originally posted by diphling

We sold it because there is a lul in the game, and we are returning to our old guild philosophy. 

People have been banging the war drums for almost a year and a half saying they were going to destroy my guild and keep- no one has ever been capable. You and your guild of all people certainly weren't going to be the ones to do it. 

Deal with it. 

From reading this thread, it would seem to me that inexplicably having 10mil more HP than other keeps has something to do with that... Not sure beating your chest over it is really justified.

People tried to deal with it. SV deleted posts and refused to correct it.

Still.. Interesting timing for a "change in guild philosophy". Everything's fine all this time. An issue is raised about the fact that your keep has 10 million more HP than should be possible, despite having had less for previous owners... Things get heated, and all of a sudden "I think we need a change of guild philosophy and sell off our keep!". Quite convenient.

The fact is the keep did not have the standard HP when we bought it. That is a flat out lie that is being spread around to try and justify lowering the HP. If you repeat a lie enough, people will start to believe it. How the hell would CaptainObvious know anyway, he quit the game over a year ago when his guild was destroyed. Do not believe everything you read.

The reason our keep wasn't destroyed was due to server politics and guild strengths. There was a large server war last October where people tried to siege one of our 16m HP coalition keeps and the other enemy alliance failed, so that "26m HP" theory is untrue.

 

There has still been no explanation as to why the keep has the additional HP, which doesn't seem possible for any other keep.

 

There isn't anything about this situation that doesn't say that there are serious problems with this game.

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  YoungCaesar

Hard Core Member

Joined: 7/08/13
Posts: 221

4/29/14 8:02:21 PM#75
Originally posted by lizardbones
Originally posted by diphling
Originally posted by TangentPoint
Originally posted by diphling

We sold it because there is a lul in the game, and we are returning to our old guild philosophy. 

People have been banging the war drums for almost a year and a half saying they were going to destroy my guild and keep- no one has ever been capable. You and your guild of all people certainly weren't going to be the ones to do it. 

Deal with it. 

From reading this thread, it would seem to me that inexplicably having 10mil more HP than other keeps has something to do with that... Not sure beating your chest over it is really justified.

People tried to deal with it. SV deleted posts and refused to correct it.

Still.. Interesting timing for a "change in guild philosophy". Everything's fine all this time. An issue is raised about the fact that your keep has 10 million more HP than should be possible, despite having had less for previous owners... Things get heated, and all of a sudden "I think we need a change of guild philosophy and sell off our keep!". Quite convenient.

The fact is the keep did not have the standard HP when we bought it. That is a flat out lie that is being spread around to try and justify lowering the HP. If you repeat a lie enough, people will start to believe it. How the hell would CaptainObvious know anyway, he quit the game over a year ago when his guild was destroyed. Do not believe everything you read.

The reason our keep wasn't destroyed was due to server politics and guild strengths. There was a large server war last October where people tried to siege one of our 16m HP coalition keeps and the other enemy alliance failed, so that "26m HP" theory is untrue.

 

There has still been no explanation as to why the keep has the additional HP, which doesn't seem possible for any other keep.

 

There isn't anything about this situation that doesn't say that there are serious problems with this game.

 

http://www.mortalonline.com/forums/threads/lower-kuzen-s-keep-hp.99891/

"STFU. This keep was blessed by Lord Kuzen himself long time ago. No need to talk about it any longer."

This explains it all, we can move along now.

  wargfoot

Apprentice Member

Joined: 10/26/11
Posts: 45

5/01/14 2:03:02 PM#76

I briefly considered this game and check in on it from time to time.

The terms 'sandbox' and 'pay to win' are mutually exclusive in my way of thinking; however, I think it is nice to have a niche game where people can buy their wins with daddy's credit card.  It gives all of those people a place to hang out so that other titles aren't polluted with their presence.

  wargfoot

Apprentice Member

Joined: 10/26/11
Posts: 45

5/01/14 2:04:30 PM#77
Originally posted by YoungCaesar

http://www.mortalonline.com/forums/threads/lower-kuzen-s-keep-hp.99891/

"STFU. This keep was blessed by Lord Kuzen himself long time ago. No need to talk about it any longer."

This explains it all, we can move along now.

The mixing of lore with interwebs douchebaggery is absolutely priceless.

  Anubisan

Apprentice Member

Joined: 1/09/05
Posts: 1827

5/01/14 5:12:19 PM#78
Originally posted by wargfoot

I briefly considered this game and check in on it from time to time.

The terms 'sandbox' and 'pay to win' are mutually exclusive in my way of thinking; however, I think it is nice to have a niche game where people can buy their wins with daddy's credit card.  It gives all of those people a place to hang out so that other titles aren't polluted with their presence.

Except that's not what happened here, no matter how many times people want to say otherwise.

It WAS possible at one point in time to legally raise a keep to the 26 million HP. The keep was built during this time and was later sold to GUTS. It has not been destroyed, so it retains the higher HP. Everything was done legally and the guild(s) who have controlled the keep obviously want to retain the advantage they worked for. This is why SV will not alter the HP of the keep. If people are really mad enough about this, they always have the option of destroying the keep once and for all. 

Unfortunately there is a solid contingent of folks on this forum who want to paint SV and MO in a negative light and they are drawn to situations like this like moths to the flame.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4385

5/01/14 5:22:15 PM#79
Originally posted by Anubisan
 

 

Unfortunately there is a solid contingent of folks on this forum who want to paint SV and MO in a negative light and they are drawn to situations like this like moths to the flame.

I don't think it's unique to just mortal or SV. I think it happens when ever their reality TV show goes to commercial. This just happens to be the topic closest to the top.

People are like cats. When they die, you get a new one.

  argirop

Elite Member

Joined: 6/05/09
Posts: 326

5/01/14 6:08:27 PM#80
Originally posted by Anubisan
Originally posted by wargfoot

I briefly considered this game and check in on it from time to time.

The terms 'sandbox' and 'pay to win' are mutually exclusive in my way of thinking; however, I think it is nice to have a niche game where people can buy their wins with daddy's credit card.  It gives all of those people a place to hang out so that other titles aren't polluted with their presence.

Except that's not what happened here, no matter how many times people want to say otherwise.

It WAS possible at one point in time to legally raise a keep to the 26 million HP. The keep was built during this time and was later sold to GUTS. It has not been destroyed, so it retains the higher HP. Everything was done legally and the guild(s) who have controlled the keep obviously want to retain the advantage they worked for. This is why SV will not alter the HP of the keep. If people are really mad enough about this, they always have the option of destroying the keep once and for all. 

Unfortunately there is a solid contingent of folks on this forum who want to paint SV and MO in a negative light and they are drawn to situations like this like moths to the flame.

So the people that saying that the specific keep was destroyed and rebuild and only had 16 mil hp together with the ones that sold the keep to Guts are all lying and you and the Guts leader are the ones that are consistent to the truth despite the fact that you dont provide any facts at all. Sounds about right. If you continue insisting on your "truth" then you might believe it aswell. People can judge by themselfs. Dunno why but i m not even surprised that fanboys are blatantly trying to excuse this joke of a company that keeps on repeating the same old crap for more than 3 years now.

Like it or not SV and MO dont need anyone to "paint them in a negative light". They are doing an excellent job on that on their own. And if that wasnt the case no one would bother with discussing all those crap that comes every now and then around MO. We would all be playing the game. Thats not the case though and just because you and a couple more "stating" otherwise, doesnt change a single thing.

5 Pages « 1 2 3 4 5 » Search