|14 posts found|
OP 3/25/14 9:10:31 PM#1
The Elder Scrolls Online v1.0 features many fixes and improvements to existing content in preparation for launch. Here’s a brief overview of what awaits you in this test:
Implemented the final cinematic you’ll see at the beginning of the game.
Added all remaining orchestral music and VO. Fixed many issues that were impeding quest progress.
FIXES & IMPROVEMENTS
Alliance War General
Art & Animations
Combat & Gameplay General
Crafting and Economy
Auridon – Veiled Keep
Glenumbra – Angof’s Sanctum
Grahtwood - Cathedral of the Golden Path
Grahtwood - Reliquary Vault
Fighters Guild - Mzeneldt
Fighters Guild - Stonefang Cavern
Fighters Guild - Buraniim
Mages Guild - Glade of the Divine
Mages Guild - Cheesemonger's Hollow
Main Quest – Heart’s Grief
Stonefalls – Tormented Spire
Auridon The Veiled Choice: Fixed an issue where Eranamo could become your follower permanently.
Harsh Lesson: Fixed an issue where Ilara would not spawn if someone else had already helped her.
Entila's Folley: Fixed an issue where the boss Bakihg would not spawn, preventing you from getting the achievement.
Rightful Inheritance: Fixed an issue where Sorondil would not path properly when following the quest pin to his mother.
Abandoned Mine: Fixed an issue where bosses and other monsters would not spawn in the ritual room if someone else had recently cleared the room.
New in Town: Fixed an issue where Malareth’s quest marker would not update to her new location when turning in the quest.
Tears of Amaya: Fixed an issue where your response to Niima’s greeting claimed you had done something that you hadn’t done yet. Fixed an issue where Trynhild Earth-Turner was swinging as if holding a sword, but actually had a bow in his hand.
Unearthing the Past: Fixed an issue where the quest could be blocked if the Abomination of Hate became stuck.
The Judgement of Veloth: Fixed an issue where The Keeper would not spawn at all on the quest step “Free the Spirits,” even after attempting to relog.
Cold Blooded Vengeance: Fixed an issue where you could not burn ships to advance the quest.
Vision Quest: Fixed an issue where the Maulborn General Darvasen would not spawn on the quest step “Find the Maulborn General.”
Ritual of Anguish: Fixed an issue where skull quest items could not be placed on the designated altar.
Trial of the Ghost Snake: Fixed an issue where the dream effect would not clear after you defeated the Shadow Snake.
Challenge the Tide: Fixed an issue where you could not interact with the signal horn more than once if someone else killed Gruznak. Bad Medicine: Fixed an issue where Grell would not appear, blocking all quest progress.
Lost Crown: Adjusted the difficulty of the fight with Malana.
Anchors from the Harbour: Fixed an issue where the Guardian attack sequence would sometimes start and stop incorrectly.
The Dagger's Edge: Fixed an issue where Foulwing in the Shrieking Scar would not spawn, even if you used the picked bones.
The Dagger's Edge: Fixed multiple issues that would occur after Foulwing was killed and you return to Lord Diel’s camp: On quest step “Talk to Bumnog,” Bumnog should now spawn without needing to relog first.
On quest step “Talk to Lord Diel,” Lord Diel should now advance the quest correctly without having to leave the area or relogging. Cutting off the Source: Fixed an issue where Veilen would not always spawn.
Wolves in the Fold: Fixed an issue that would prevent refugees from turning into werewolves when you used the quest amulet on them.
The Lion Guard's Stand: Fixed an issue where the rescue patrols would not always spawn.
Wyrd and Coven: Fixed an issue where Mother Murk would not always spawn .
White Mask of Merien: Fixed an issue where the journal needed for the quest would not spawn.
Reclaiming the Elements: Fixed an issue where Guardians would not despawn if the quest was abandoned after they were summoned.
Reclaiming the Elements: Fixed an issue where Guardians of Earth, Air and Water were not interactable.
The Legacy of Baelborne Rock: Fixed an issue where Ellina would not always spawn, despite a quest arrow indicating her position.
Scuttle Pit: Fixed an issue where the Spider Queen respawned too quickly.
Bosmer Insight: Fixed an issue where you couldn’t enter the final room to get Brackenleaf's heart.
Cast Adrift: Fixed an issue where the quest step with Nistel would break if you chose the dialog option "Sergeant Firion said Torchbug Treacle might help. I'll look for some on the beach,” and brought back treacle for her.
Mistral: Fixed an issue where the banker in Mistral would not let you access your guild bank.
Storm on the Horizon: Fixed an issue where Razum Dar would spawn many copies of himself on the quest step “Talk to Ealcil.”
Storm on the Horizon: Fixed an issue where Razum Dar would sometimes not advance the quest or travel to the next destination after the quest step “Talk to Razum Dar” of Captain Tremouille’s quest.
Storm on the Horizon: Fixed an issue where a quest marker would sometimes not appear for the Boatswain to take you back to Auridon.
Storm on the Horizon: Fixed an issue where quest markers for Razum Dar would sometimes not appear throughout the starter area quest line.
Fixed an issue where Shalidor was missing his greeting dialogue before offering a quest.
Tutorial: Updated the quest to give you a choice of three weapons at the start of the tutorial.
Daughter of Giants: Fixed an issue where Lyris’ Axe was occasionally missing, blocking your progression.
Daughter of Giants: Fixed an issue where leaving Coldharbour and returning midway through the quest would prevent you from advancing.
Daughter of Giants: Fixed an issue where Lyris would not knock down the rock wall during her backstory quest, preventing you from advancing.
Castle of the Worm: Fixed an issue where Lyris would not follow you, and would instead stay in the shack after you arrive in Coldharbour. Halls of Torment: Fixed an issue where dark companion bosses and the
Dutchess of Anguish would become stuck in the world and immediately respawn, possibly breaking the quest.
Shadow of Sancre Tor: Fixed an issue where Mannimarco would become invisible if you died by his cold hands at least one time.
Enemy of My Enemy: Fixed an issue where waypoints didn’t match the next step of the quest.
Arithiel: Fixed an issue where the quest could be blocked if Cassio Varo fell out of the world.
A Door into Moonlight: Fixed an issue where you got stuck cowering after praying, and ended up blocking the quest.
Blood Cursed Town: Fixed an issue where the text “MONSTER” would appear in the conversation with the Mayor.
Stonefang Cavern: Fixed an issue that was causing floating rocks and a large indent in the terrain.
Proving Trust: Fixed an issue where you could not interact with the peasants to heal them.
Divine Favor: Fixed an issue where you would be unable to summon either of the guard captains.
Restoring the Guardians: Fixed an issue where Blaze and Ragebinder would not always spawn.
Restoring Order: Fixed an issue so that interacting with the dresser will progress the quest for those playing either solo or grouped.
Davon’s Watch: Moved Holgun so he’s a little easier to find.
Gift from a Suitor: Fixed an issue where you would become stuck if you logged off in the middle of “Defend the Countess.”
Norvulk Ruins: Fixed an issue where Nariam would not respawn for a short amount of time for those that did not receive the achievement for killing him, if another member in their group killed him first.
Simply Misplaced: Fixed an issue where you would have to leave the Mages Guild building and re-enter to make Valaste appear in order to progress the quest.
Izad's Treasure: Fixed an issue where the Buried Treasure could not be interacted with once dug up.
Fixed an issue where Soralfa Meadblood was missing her VO lines.
User Interface General
3/25/14 9:12:24 PM#2
I got your Deliverance!
Where's my banjo?!!
Hard Core Member
3/25/14 9:23:00 PM#3
yeah, it's a beta patch, what is your point?
3/25/14 9:26:17 PM#4
Originally posted by baphamet
This is it. The PTS closes in 2 days. This is the last pre-launch patch.
And no, my client is not picking it up yet.
3/25/14 9:29:44 PM#5
Skips to see if there are any DK nerfs...
3/25/14 9:32:56 PM#6
Poor Templars, ouch :(
OP 3/25/14 9:37:46 PM#7
Remember those guys that said in various threads "They canceled their preorder cause the weapons had been removed" from the start. Omg it was a game breaker. there was a 27 page thread. Oh well I guess now u have no preorder cause.....u still cant swim underwater.......
Hard Core Member
3/25/14 11:26:15 PM#8
Originally posted by sugarbear78664
Yeah, I got a kick outta those posts.
"OMG no more TUTORIAL ISLAND?? How am I supposed to be a N00B without a secluded island!!?? GAME BREAKING! I quit ESO!"
3/25/14 11:34:02 PM#9
We should certainly test this stuff, along with the overflow servers again.
"what a boring life, HATING everything" -Gorilla Biscuits
3/25/14 11:35:38 PM#10
WHelp they had to go and do it, the game is dead in the water. if it had proper water... what in the hell are they thinking?
Of all the things to cut they had to cut it, worst decision ever...
They removed /torch... It's an RPG staple...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me
3/26/14 6:01:04 AM#11
Originally posted by sugarbear78664
Remember those guys who said the quests weren't bugged it was just a server capacity thing?
3/26/14 6:09:01 AM#12
Originally posted by gervaise1
So you say that the quests weren't bugged due to server capacity thing?
3/26/14 6:27:38 AM#13
Originally posted by gervaise1
"Found an issue with hundreds of events in-game that could sometimes lead to the quest breaking. These fixes should resolve the following situations:
Server capacity indeed :)
Glad they have all been fixed, which along with Matt Firors confirmation that the game has zero lag at all, should make for an enjoyable and polished experience on launch :)
But it does go to show, apologists spread just as min-information as teh haterz :)
3/26/14 7:55:11 AM#14
Looks pretty good - I actually like what they are doing with the weapons in Coldharbour now. Good to see a lot of bug fixes too - let's hope come launch we don't need to use /reloadui constantly also