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General Discussion  » Should an "After the War" PVE Cyrodiil be added in the future? (Poll)

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66 posts found
  HabitualFrogStomp

Apprentice Member

Joined: 3/04/13
Posts: 256

3/25/14 4:23:04 PM#41
Originally posted by Knotwood
Originally posted by Aulliwyn
Originally posted by DEAD.line

Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.

Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.

It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp. 

I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this. 

 

People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.

Lore and storylines,  that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline.   Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego?    I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I....  Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them.  To me that shows more of an ego then anything.

 

Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play?   And here to think I actually defended them...

You cant be camped in PVP in Cyrodiil, you pick where you respawn.

There are literally hundreds of games that focus on PVE to an extreme degree, while offering some sort of tacked on PVP contrived mini game with no real purpose. ESO has meaningful PVP and it would be wise to just accept that if you intend to play. Part of adventuring in Cyrodiil is the fact that you may be attacked by another player, this is not bad. There is really no penalty, you respawn fully intact and try again, the enemy cant even trash talk you and hurt your feelings.

People dont want the zone redesigned and have the mystique and real draw of the whole place cheapened to accomodate a group of players that dont really need to be accomodated any more than they already are in every other MMO known to man. What is the problem?

  User Deleted
3/25/14 4:23:58 PM#42
Originally posted by Aulliwyn
Originally posted by DEAD.line

Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.

Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.

It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp. 

I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this. 

 

People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.

 

Although that statement contradicts with the above...

not sure if...

Not sure if serious or being sarcastic.

Yes i did and the replies in this trhread boil down to this:

"NO NO NO NO"

"PVE'ers get everything"

"Inser gif"

Did you read my post? I didn't say take away pvp (hell no). I said make a version of Cyrodiil for pve. Normally, i'd be against it actually, if the zone was mostly filled with PVP objectives like supply camps. But since the area is full of pve content, it's ok in my book.

Quests, solo dungeons, skyshards. I even read a guy say that a village turned into werewolves and chased him down. Not sure if that true, but it'd be pretty cool.

 

Really, as long as the PVP version is the one that counts for the war score, tell me a good reason why there couldn't possibly be one? Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare.

Oh, and i was refering to the ESO beign zoned and the way phasing works. If it was a fully seamless world, with an autoflag when you pass the "invisible wall" into Cyrodill, i'd take my idea back completly. Not sure if serious and simply not understanding.

 

  Technohic

Novice Member

Joined: 7/20/06
Posts: 148

3/25/14 4:25:04 PM#43
Originally posted by Knotwood
Originally posted by Aulliwyn
Originally posted by DEAD.line

Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.

Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.

It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp. 

I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this. 

 

People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.

Lore and storylines,  that's what PVE'rs want most in a game, not to be camped by PVP all day long as the ending of their PVE storyline.   Defeating Molag Bal and then having a PVE experience in the most major part of the land in tamriel afterwards is not a lot to ask of PVE, and how does that translate into them having some ego?    I don't get pvp'rs at all, I never cared for PVP, but I never said they couldn't have their fun in a PVP Cyrodil did I....  Its just amazing how crazy pvp'rs get when they feel that no one will be FORCED to participate in pvp with them.  To me that shows more of an ego then anything.

 

Wasn't it just days ago that PVP'rs were yelling that because of xp nerfs they couldn't play how they wanted to play?   And here to think I actually defended them...

 

 

Its the fact that you are so terrified of it even though it is just pixels killing pixes no matter if it has a real brain behind it or not.  I have never had issues with someone camping me all day long.  Have I ran into someone better than me in an area, that would kill me repeatedly if I kept trying to go there?  Yes.  But if you just move on, they don't stay forever.  I find that no different than running into a world boss I can't beat.

  CyborWolfTK

Novice Member

Joined: 1/21/13
Posts: 80

3/25/14 4:25:12 PM#44

No. There is enough PVE in MMOs.

 

There is more then enough PVE in this game.

We do not need another Tramel debacle.

 

 

  Technohic

Novice Member

Joined: 7/20/06
Posts: 148

3/25/14 4:28:05 PM#45
Originally posted by CyborWolfTK

No. There is enough PVE in MMOs.

 

There is more then enough PVE in this game.

We do not need another Tramel debacle.

 

 

I agree on the Tramel thing being bad, but this is even far removed from what UO was prior to that.  Most of the game, you are safe from PvP which was not the case at all pre-Tram.  

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

3/25/14 4:29:52 PM#46
Originally posted by DEAD.line
Originally posted by Aulliwyn
Originally posted by DEAD.line

Don't get why people are so against it. I love PVP and i'm ok with it, as long as it doesn't interfere with the actual rvr.

Since Cyrodiil is already zoned anyway, all it'd take would be to allow players to choose between their normal pvp campgain and a "public" pve version of it. Al pvp mechanics, like keeps, siege weapons, scrolls, etc are deactivaded, and players can just explore and do quests, dungeons and so on.

It also could be a great way to get pve'ers out of rvr. Many of them will fill Cyrodiil just to explore it and take away the place of people who do indeed want to pvp. 

I mean cmon, it's not like ESO is soem seamless world that would get more fractured than it already is with this. 

 

People have made plenty of reasons in this thread as to why they don't want a PvE only version. All you did was repeat what has already been said in favor of the proposal without offering any counter-argument based off of what the opposing side presented.

 

Although that statement contradicts with the above...

not sure if...

Not sure if serious or being sarcastic.

Yes i did and the replies in this trhread boil down to this:

"NO NO NO NO"

"PVE'ers get everything"

"Inser gif"

Did you read my post? I didn't say take away pvp (hell no). I said make a version of Cyrodiil for pve. Normally, i'd be against it actually, if the zone was mostly filled with PVP objectives like supply camps. But since the area is full of pve content, it's ok in my book.

Quests, solo dungeons, skyshards. I even read a guy say that a village turned into werewolves and chased him down. Not sure if that true, but it'd be pretty cool.

 

Really, as long as the PVP version is the one that counts for the war score, tell me a good reason why there couldn't possibly be one? Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare.

Oh, and i was refering to the ESO beign zoned and the way phasing works. If it was a fully seamless world, with an autoflag when you pass the "invisible wall" into Cyrodill, i'd take my idea back completly. Not sure if serious and simply not understanding.

 

I read your post....both of them. I'll be honest that I found them difficult to follow. I kind of zone out and become glassy-eyed when it seems like someone is yelling at their screen.

 

However, I did make my points in the previous page (page 2) ...2 posts I do believe. udon made a few great points too!

 

And how can you hate on Neil Degrasse Tyson and Bill Cosby gifs? ;)


  User Deleted
3/25/14 4:31:18 PM#47
I chose No because I would rather prefer an expansion that adds content to other provinces like Black Marsh and others. Besides, I had enough of Cyrodiil back when I was playing TES 4 Oblivion.
  tmann50

Apprentice Member

Joined: 10/03/06
Posts: 74

I Miss everyone in the guild pouring forth vast effort to accomplish goals together!

3/25/14 4:31:27 PM#48

Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.

 

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

3/25/14 4:34:07 PM#49
Originally posted by tmann50

Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.

 

No one is denying you access. Come on in! :)  You might even discover you like PvP afterall!

 

https://www.youtube.com/watch?v=9C4uTEEOJlM

 

And...it's not perverse to pvp...in any way, shape or form. Even if I am a griefer spawn camping you (mind you, highly unlikely to happen with how respawn works unless you foolishly use your soul shard)..it is not perverse. It is part of the game. I don't 'get off' on ganking newbies...I do get mild amusement...and then I move on like any rational, healthy, non perverse individual would.


  Cougan

Apprentice Member

Joined: 4/04/08
Posts: 392

3/25/14 4:34:37 PM#50

You could hire yourself a player to guard you while you PVE in Cyrodill. Might be interesting :p

 

Theres plenty of PVE in there already though, maybe group up with other PVE players to scare off solo enemy players.

  Technohic

Novice Member

Joined: 7/20/06
Posts: 148

3/25/14 4:38:11 PM#51
Originally posted by tmann50

Damn! You PvPers sure do whine! Why are you so desperate to deny PvErs access to Cyrodil? I'll tell ya...you all think you are something special and should have places that only you or those you force to be like can use. Well got news for ya...there are a lot more PvErs still and they pay for the game too...in fact you can say those Non-PvPers finance your little ego trips into kill the other player land. It is only reasonable that there be a PvE version of cyrodil available to those who pay the bulk of the cost of the game. Or are you afraid that if there was a PvE Cyrodil, no one would go to the one where your severely limited skill set makes you dominant? Basically, what I'm getting from your rantings is that you fear not having victims for your perverse need to ruin others fun.

 

So its the PvPers that whine when its PvEers asking for the a PvE version of a PvP zone?

 

OK.  how about PvP only versions of each quest as well?

  HabitualFrogStomp

Apprentice Member

Joined: 3/04/13
Posts: 256

3/25/14 4:39:43 PM#52
How I see this thread.

As a non crafter I feel it isnt fair that people that are crafters can make stuff that I cant and have access to content that is denied of me. It's simply not fair that I have to do something I dont want to do to be rewarded in a game. I refuse to craft but I still want to be able to get access to the best items.

"But why not just try crafting instead of trivializing and cheapening the crafting game?"

Because crafting isnt my playstyle, access to content should not be gated by making me do something I dont want to do.

"Then you you may have to make friends who can make the items you want."

I do not make friends, I am a solo player, and solo playstyle must be supported, at all costs.

"Well you can buy the needed item from a crafter."

Too hard, theres no AH and I shouldnt have to spend money on something other players can make for free, not fair.

"Okay so we made crafting redundant like every other game, because it was all too hard."

Cool thnx got my gear. Gonna go play Wildstar.

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 584

Kneel.

3/25/14 4:44:54 PM#53
Originally posted by HabitualFrogStomp
How I see this thread.

As a non crafter I feel it isnt fair that people that are crafters can make stuff that I cant and have access to content that is denied of me. It's simply not fair that I have to do something I dont want to do to be rewarded in a game. I refuse to craft but I still want to be able to get access to the best items.

"But why not just try crafting instead of trivializing and cheapening the crafting game?"

Because crafting isnt my playstyle, access to content should not be gated by making me do something I dont want to do.

"Then you you may have to make friends who can make the items you want."

I do not make friends, I am a solo player, and solo playstyle must be supported, at all costs.

"Well you can buy the needed item from a crafter."

Too hard, theres no AH and I shouldnt have to spend money on something other players can make for free, not fair.

"Okay so we made crafting redundant like every other game, because it was all too hard."

Cool thnx got my gear. Gonna go play Wildstar.

 

 

  CyborWolfTK

Novice Member

Joined: 1/21/13
Posts: 80

3/25/14 4:51:58 PM#54

"Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare."

 

 

The missed opportunity to kill a carebear who decided to risk it and PVE in a PVP zone.

That alone would be worth the price of admission.

  Palazious

Novice Member

Joined: 4/15/07
Posts: 163

3/25/14 4:59:07 PM#55

Yes!

 

(as long as we get PvP versions of the PvE zones)

Palazious <The Vindicators> Darkfall
Palazious r40, rr45 SW War
Palazious 50 Pirate PoTBS
Palazious 35 Sorcerer Vanguard
Palazious 75 wizard EQ
Paladori 50 Champion LOTRO
Poppa Reaver bugged at rank15

  Man_of_Leisure

Apprentice Member

Joined: 2/16/14
Posts: 36

3/25/14 5:15:59 PM#56

No.

If there is anything of value in cyrodil that can be acquired through pve, it would be very silly to  create a pve zone where it can be acquired with no risk.  The carrot is there to get you into the pvp zone in the first place, there is no other reason.

Bring friends if you don't want to fight. That would actually create lots of interesting niche roles and business relationships. The combination of pvpers and pvers in a guild would strengthen the community. 

 

Realm pride yo.

  Knotwood

Novice Member

Joined: 2/08/14
Posts: 1117

 
OP  3/25/14 10:12:23 PM#57
Originally posted by Cougan

You could hire yourself a player to guard you while you PVE in Cyrodill. Might be interesting :p

 

Theres plenty of PVE in there already though, maybe group up with other PVE players to scare off solo enemy players.

Could you imagine this, an entire guild full of PVE'rs running around as a pack doing PVE, then out of no where the wolfs come and slay all the sheep....   not funny, and not a good idea.  However you look at it, I still haven't seen how a PVE Cyrodill that's an afterwar storyline could affect any form of pvp in any way what so ever.

 

Whats the difference between me spending all my end game in Adventure Zones and me spending my end game in a PVE Cyrodill with lots of after war era quests and a modernized and built zone like it was just after the war? 

 

Just because theres more PVE content doesn't mean you'll lose your PVP in any way, shape, or form.

  Knotwood

Novice Member

Joined: 2/08/14
Posts: 1117

 
OP  3/25/14 10:13:29 PM#58
Originally posted by CyborWolfTK

"Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare."

 

 

The missed opportunity to kill a carebear who decided to risk it and PVE in a PVP zone.

That alone would be worth the price of admission.

I've looked for a good reason in this entire thread, still haven't found one that gives a reason why a PVE content filled Cyrodiil separate from a  PVP Cyrodiil zone would affect PVP in any way yet.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

3/25/14 10:18:35 PM#59
Originally posted by Knotwood

I think Zenimax should also add an after-war PVE Cyrodil to ESO in the future.   Its only fair that since PVP'rs get the center of the world, that there should be a center of the world for an after-war part of the storyine  PVE Cyrodil also.    Every Elder Scrolls games before it had a Full and complete PVE world,  somehow this time it feels imcomplete without a PVE Cyrodiil.

 

Paul Sage hinted at them adding something like this if enough ESO fans wanted it during the last reddit.   The question is, do you guys want it? 

 

Please post all your reasons why you want it added if you do and/or your reasons you do not want it added.   

I don't see a reason it should be set after the war.  I just think there should be a PvE area that takes advantage of siege mechanics.   I think sieges would make for some amazing raid content. 

 

No reason to set it after the war... after all, the alliances are at war, that includes NPCs of those alliances.  A bunch of Ebonheart raiders taking a (PvE) fortress from some (npc) Covenant owners makes perfect sense within the world.    The fact that there are already like a hundred different campaigns going on in Cyrodil wouldn't make it so outlandish that some of those campaigns are PvE.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

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  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 338

3/25/14 10:19:25 PM#60

Even before i clicked on topic i knew majority will say no. But what i find funny is that even those people are saying no who have mentioned several times in past how they don't care for PVP.

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