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General Discussion  » Dragon Knight and medium armor

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53 posts found
  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1652

3/25/14 8:41:32 AM#21

I have a variety of builds tucked away that I'm interested in, here's my medium armor DK evasion tank:

 

Redguard – Dragonknight – 1h + Shield – Medium Armor

Hotbar 1

Ult – Magma Armor (Earthen Heart – Magma Shell Morph)

1 – Puncture (1h+shield – Ransack Morph)

2 – Low Slash (1h+shield – Deep Slash Morph)

3 – Evasion (Medium Armor – Elude Morph)

4 – Dragon Blood (Draconic Power – Green Dragon Blood Morph)

5 – Ash Cloud (Earthen Heart – Cinderstorm Morph)

 

Hotbar 2

Ult – Dragon Leap (Draconic Power – Ferocious Leap Morph)

1 – Inner Fire (Undaunted – Inner Beast Morph)

2 – Spiked Armor (Draconic Power – Volatile Armor Morph)

3 - Obsidian Shield (Earthen Heart – Igneous Shield Morph)

4 – Inferno (Ardent Flame – Sea of Flames Morph)

5 – Shield Charge (1h+shield – Invasion Morph)

 

Passives from Racial – All

 

Passives from Draconic Power

Iron skin 2/2

Scaled Armor 2/2

 

Passives from Earthen Heart

Eternal Mountain 2/2

Battle Roar 2/2

Mountain’s Blessing 2/2

 

Passives from Medium Armor

Wind Walker 2/2

Agility 2/2

Athlectics 2/2

 

Basically use Ash Cloud + Evasion to be very difficult to hit. 30% miss chance for mobs + 20% dodge and use shield spells if you need more mitigation. You have 2 direct taunts and lots of AoE.

  Patchez

Apprentice Member

Joined: 3/18/14
Posts: 60

3/25/14 8:48:45 AM#22
Originally posted by Gdemami

 


Originally posted by aesperus
Things you're overlooking:

 

1) Stamina builds also boost your skill damage with weapons significantly.

2) While the costs are %age based, this gets countered by resource management skills and passives by quite a bit.

3) Stamina based builds don't lock you into 1 skill line, because there are more than just the weapon skills that use stamina.

4) Stamina based builds gain a larger advantage from auto attacks than magicka based ones do. Which might not seem all that important, but it actually does make a big difference. Not only can you get your AAs hitting very hard, but the on-hit procs you can get in addition to this can get insane.

- All that aside, why are you even posting in the Elder Scrolls forums if you're clearly interested in another game? You're obviously not here to help ES fans, you're just lurking. I know the AA forums aren't super exciting right now, but I can only imagine they will be once the NA release gets further in, a few months from now.


 

All above I applies to magica as well and yet I will have full stamina pool avaiable for sprint, dodge, cc, w/e.

Stamina is used by weapons pretty much exclusively. There is some skill here and there but those aren't really going to contribute into your build options.


No help? Well, the OP can go with HP+magica enhancements like anyone does due resons above or the he can go with you inept theorycrafting...

 

The more I read about this game, the more it sounds as if everyone is playing a mage, no matter what class you roll :(

  Fusion

Old School

Joined: 5/21/03
Posts: 1321

3/25/14 8:53:18 AM#23
Originally posted by DMKano
Originally posted by Poisondwarf
Originally posted by Gdemami

 


Originally posted by Fusion

ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.

 

Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.


 

I was talking about resource management, staves use magica.

The point is, if you invest into magica, autoattacks do not concern you.

All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.

Yes Stamina is used for light and heavy attacks.

Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based.

No magica - means can't use any of those.

 

You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina.

Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here.

Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.

Currently playing: ESO

Waiting for: Class4.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  User Deleted
3/25/14 9:00:20 AM#24
Originally posted by DMKano
Originally posted by watchawatcha
Originally posted by Gdemami

 


Originally posted by Fusion

ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.

 

Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.


 

I was talking about resource management, staves use magica.

The point is, if you invest into magica, autoattacks do not concern you.

Dude.  You're wrong.  The game isn't designed for you to just spam your abilities.  You should also be using your light attack and heavy attack.  There are no auto-attacks in ESO.

Also, Heavy Armor has another purpose that people above are forgetting or missing.  The more Heavy Armor you have the greater the threat.  So for tanks it's useful.

Lol tanking?

Every current dungeon in closed beta has been tanked in full cloth (or 5/2 in some cases) by a DK with sword/board (with only first ability unlocked for threat generation).

Spiked armor + full cloth = armor cap

 

Players will learn soon enough what closed beta testers do in all dungeon runs - AE everything except bosses, this works for all dungeons including end game veteran dungeons. This is why you see videos with even the tank AoEing with everyone else, until they get to bosses - switch to sword/board spam puncture.

Yeah - hehe.

I've played the dungeons.  Have you?  You need a tank or you wipe.  That simple.  You will have your main target healer which does do plenty AoE heals and generates a lot of threat.  Maybe from watching videos it looks to you like they're all just spamming, but the truth is you need someone that is able to pull threat off the healer.  Support might get into trouble as well because of the same issue.

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1652

3/25/14 9:03:19 AM#25
Originally posted by Patchez
Originally posted by Gdemami

 


Originally posted by aesperus
Things you're overlooking:

 

1) Stamina builds also boost your skill damage with weapons significantly.

2) While the costs are %age based, this gets countered by resource management skills and passives by quite a bit.

3) Stamina based builds don't lock you into 1 skill line, because there are more than just the weapon skills that use stamina.

4) Stamina based builds gain a larger advantage from auto attacks than magicka based ones do. Which might not seem all that important, but it actually does make a big difference. Not only can you get your AAs hitting very hard, but the on-hit procs you can get in addition to this can get insane.

- All that aside, why are you even posting in the Elder Scrolls forums if you're clearly interested in another game? You're obviously not here to help ES fans, you're just lurking. I know the AA forums aren't super exciting right now, but I can only imagine they will be once the NA release gets further in, a few months from now.


 

All above I applies to magica as well and yet I will have full stamina pool avaiable for sprint, dodge, cc, w/e.

Stamina is used by weapons pretty much exclusively. There is some skill here and there but those aren't really going to contribute into your build options.


No help? Well, the OP can go with HP+magica enhancements like anyone does due resons above or the he can go with you inept theorycrafting...

 

The more I read about this game, the more it sounds as if everyone is playing a mage, no matter what class you roll :(

Using "magicka" does not make one a "mage"

It's simply the Elder Scrolls word for energy/spirit/mana - it's a fairly generic term.

Many games in days past used to use mana as the ability resource, was the Barbarian in D2 a mage because he used mana for abilities?

The "Stamina is useless" doom and gloom train is silly, don't let it ruin your fun.

  User Deleted
3/25/14 9:06:30 AM#26
Originally posted by Rusque

I have a variety of builds tucked away that I'm interested in, here's my medium armor DK evasion tank:

 

Redguard – Dragonknight – 1h + Shield – Medium Armor

Hotbar 1

Ult – Magma Armor (Earthen Heart – Magma Shell Morph)

1 – Puncture (1h+shield – Ransack Morph)

2 – Low Slash (1h+shield – Deep Slash Morph)

3 – Evasion (Medium Armor – Elude Morph)

4 – Dragon Blood (Draconic Power – Green Dragon Blood Morph)

5 – Ash Cloud (Earthen Heart – Cinderstorm Morph)

 

Hotbar 2

Ult – Dragon Leap (Draconic Power – Ferocious Leap Morph)

1 – Inner Fire (Undaunted – Inner Beast Morph)

2 – Spiked Armor (Draconic Power – Volatile Armor Morph)

3 - Obsidian Shield (Earthen Heart – Igneous Shield Morph)

4 – Inferno (Ardent Flame – Sea of Flames Morph)

5 – Shield Charge (1h+shield – Invasion Morph)

 

Passives from Racial – All

 

Passives from Draconic Power

Iron skin 2/2

Scaled Armor 2/2

 

Passives from Earthen Heart

Eternal Mountain 2/2

Battle Roar 2/2

Mountain’s Blessing 2/2

 

Passives from Medium Armor

Wind Walker 2/2

Agility 2/2

Athlectics 2/2

 

Basically use Ash Cloud + Evasion to be very difficult to hit. 30% miss chance for mobs + 20% dodge and use shield spells if you need more mitigation. You have 2 direct taunts and lots of AoE.

I'm going to try this build out in the future.  This sounds awesome.  Do you have fun playing it?

  alexhpy98721

Novice Member

Joined: 3/09/10
Posts: 238

3/25/14 10:03:57 AM#27

As far as i know the melee magic abilities(so almost all the class abilities for a dragon knight except maybe the pull?) are considered Melee abilities aka they benefit from.... melee crit.

I guess that`s why you need less mana to cast them compared to other class abilities for other classes. Makes as much sense as staff damage scaling with stamina so mages must stack stamina if they plan to use staff weapon damage.

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 908

3/25/14 11:41:07 AM#28
Originally posted by alexhpy98721

As far as i know the melee magic abilities(so almost all the class abilities for a dragon knight except maybe the pull?) are considered Melee abilities aka they benefit from.... melee crit.

I guess that`s why you need less mana to cast them compared to other class abilities for other classes. Makes as much sense as staff damage scaling with stamina so mages must stack stamina if they plan to use staff weapon damage.

melee magic abilities depend on physical crit  which is affected by stamina ....

  SmarnyPete

Novice Member

Joined: 2/13/14
Posts: 69

3/25/14 11:57:14 AM#29
Originally posted by watchawatcha
Originally posted by DMKano
Originally posted by watchawatcha
Originally posted by Gdemami

 


Originally posted by Fusion

ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.

 

Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.


 

I was talking about resource management, staves use magica.

The point is, if you invest into magica, autoattacks do not concern you.

Dude.  You're wrong.  The game isn't designed for you to just spam your abilities.  You should also be using your light attack and heavy attack.  There are no auto-attacks in ESO.

Also, Heavy Armor has another purpose that people above are forgetting or missing.  The more Heavy Armor you have the greater the threat.  So for tanks it's useful.

Lol tanking?

Every current dungeon in closed beta has been tanked in full cloth (or 5/2 in some cases) by a DK with sword/board (with only first ability unlocked for threat generation).

Spiked armor + full cloth = armor cap

 

Players will learn soon enough what closed beta testers do in all dungeon runs - AE everything except bosses, this works for all dungeons including end game veteran dungeons. This is why you see videos with even the tank AoEing with everyone else, until they get to bosses - switch to sword/board spam puncture.

Yeah - hehe.

I've played the dungeons.  Have you?  You need a tank or you wipe.  That simple.  You will have your main target healer which does do plenty AoE heals and generates a lot of threat.  Maybe from watching videos it looks to you like they're all just spamming, but the truth is you need someone that is able to pull threat off the healer.  Support might get into trouble as well because of the same issue.

 

I ran Gotto with an all DPS group in the Nov beta. No tank or healer.

Edit for more info: Level 12-17. Couldn't find a healer so we just said F it and got another person. Didn't know what we were doing and died probably 5x during the run, but we cleared it. If we knew what we were doing would have died a lot less. I have ran Gotto and the other two as a healer and with a tank. It was easier, but this was in the recent betas and a much better idea how the dungeons worked.

  theprophet85

Novice Member

Joined: 3/18/14
Posts: 8

3/25/14 12:59:32 PM#30
Originally posted by Gdemami

Since all game is about magic and mana, there is not much point in anything but light armor...

This is true. I hit the armor cap as a DK in medium armor. There is no point to heavy armor in the game at the moment. There is a big thread about it on the PTS forums. DK/Templars reach max armor with medium and sometimes even light.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

3/25/14 1:10:58 PM#31


Originally posted by Poisondwarf

All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.

2 different things.

Staves use stamina for light/heavy attacks damage calculations. Staff skills use mana(magica) as resource.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

3/25/14 1:19:59 PM#32


Originally posted by Patchez

The more I read about this game, the more it sounds as if everyone is playing a mage, no matter what class you roll :(

Somewhat yeah. I am in the same boat, I dislike magic.

Melee builds are possible but they are not efficient. Then it depends how much it spoils your fun.

  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 668

3/25/14 1:22:48 PM#33

I think its poor game design to use stamina for so many things, weapons, dodging, blocking, sprinting, interrupting.  At least with bow you should need to block & dodge less, but melee?  If they wanted to make stamina a viable choice they should have made the actions like dodging on a timer or its own bar.  The choice should be "do a dodge or block?" and not "do I dodge or block or use a skill or run or stop that spell from being cast?"

Edit: Also with the soft caps on stamina/magika its all about regen anyway. How much damage is added to a weapon attack even with max stamina? It softcaps fairly low. You can only put like 24? points into it before it softcaps 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4703

3/25/14 1:32:34 PM#34


Originally posted by Fusion

Originally posted by DMKano

Originally posted by Poisondwarf

Originally posted by Gdemami  

Originally posted by Fusion ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.   Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.
  I was talking about resource management, staves use magica. The point is, if you invest into magica, autoattacks do not concern you.
All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.
Yes Stamina is used for light and heavy attacks. Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based. No magica - means can't use any of those.  
You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina. Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here. Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.
 

Umm people actually use weapons other than staves?
Lol
Seriously, I was talking about staff builds, as in resto/destro build.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3742

3/25/14 1:36:02 PM#35
Originally posted by DMKano

 


Originally posted by Fusion

Originally posted by DMKano

Originally posted by Poisondwarf

Originally posted by Gdemami  

Originally posted by Fusion ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.   Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.
  I was talking about resource management, staves use magica. The point is, if you invest into magica, autoattacks do not concern you.
All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.
Yes Stamina is used for light and heavy attacks. Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based. No magica - means can't use any of those.  
You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina. Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here. Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.
 

 

Umm people actually use weapons other than staves?
Lol
Seriously, I was talking about staff builds, as in resto/destro build.

Hmmm... a magicka stacker? I have a couple of builds just waiting for you magickaholics in Cyrodiil. Don't travel alone :)

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

3/25/14 1:37:22 PM#36


Originally posted by Ryowulf

I think its poor game design to use stamina for so many things, weapons, dodging, blocking, sprinting, interrupting.  At least with bow you should need to block & dodge less, but melee?  If they wanted to make stamina a viable choice they should have made the actions like dodging on a timer or its own bar.  The choice should be "do a dodge or block?" and not "do I dodge or block or use a skill or run or stop that spell from being cast?"

 


Blame Skyrim. That was even worse there.

Imo, there should be another layer for utility skills - timer for cc, charges for dodge, etc that would scale based on stamina so more stamina means more utility but it won't be used as resource.

I guess the supposed advantage of melee/stamina is that attacks do not cost any resource but that did not work out - magica regen is high enough that you don't need to worry about your resource management.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4703

3/25/14 1:39:56 PM#37

 


Originally posted by watchawatcha

Originally posted by Fusion

Originally posted by DMKano

Originally posted by Poisondwarf

Originally posted by Gdemami  

Originally posted by Fusion ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.   Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.
  I was talking about resource management, staves use magica. The point is, if you invest into magica, autoattacks do not concern you.
All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.
Yes Stamina is used for light and heavy attacks. Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based. No magica - means can't use any of those.  
You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina. Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here. Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.
[mod edit]

 

 

Fastest way to clear all dungeons is to AoE all trash, you need all group members with AoE builds including the tank.

Standard spank and tank is a waste of your and others time, only tank bosses.

Every single dungeon in the game is done like this - trying to play ESO like other games where tank holds all agro is the least efficient way if doing dungeons.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4703

3/25/14 1:48:11 PM#38


Originally posted by Iselin

Originally posted by DMKano  

Originally posted by Fusion

Originally posted by DMKano

Originally posted by Poisondwarf

Originally posted by Gdemami  

Originally posted by Fusion ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.   Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.
  I was talking about resource management, staves use magica. The point is, if you invest into magica, autoattacks do not concern you.
All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.
Yes Stamina is used for light and heavy attacks. Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based. No magica - means can't use any of those.  
You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina. Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here. Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.
    Umm people actually use weapons other than staves? Lol Seriously, I was talking about staff builds, as in resto/destro build.
Hmmm... a magicka stacker? I have a couple of builds just waiting for you magickaholics in Cyrodiil. Don't travel alone :)
 
l
Damn ha, was just talking to my guild last night, even the archer has a staff as a 2nd weapon. Pretty funny that its all staff users.

I guess we'll just have to hide from you :)

Once staves get nerfed, it should be fun times haha. Oh well reality of MMOs - don't get attached to builds of any sort everything gets changed.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5188

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/25/14 1:50:40 PM#39
Originally posted by watchawatcha
Originally posted by Scot
I got to catch up with this sort of thing. I did not think the game had auto-attacks?

It doesn't.  The guy probably was just clicking his abilities and ignoring the light and heavy attack option.  Probably ignoring block and interrupt as well.

common sense, im sure he meant regular attacks since in traditional mmos auto attacks and regular attacks are the same thing. In reticle based games there are no auto attacks so he clearly was talking about regular attacks (left clicks)

My endgame begins with character creation and ends with a new mmorpg

  Iselin

The Listener

Joined: 3/04/08
Posts: 3742

3/25/14 1:58:20 PM#40
Originally posted by DMKano

 


Originally posted by Iselin

Originally posted by DMKano  

Originally posted by Fusion

Originally posted by DMKano

Originally posted by Poisondwarf

Originally posted by Gdemami  

Originally posted by Fusion ALL weapon categories get their damage from weapon damage, which is calculated by STAMINA and the weapons actual damage, this includes STAVES.   Only "build" that would do with 'pure' magicka, is if you only fill your hotbar with CLASS abilities/spells.
  I was talking about resource management, staves use magica. The point is, if you invest into magica, autoattacks do not concern you.
All weapons in the last BETA including staves used Stamina rather than Magica to calculate damage. We do not know if this was a bug or intended but as previously quoted ALL weapon damage is calculated using stamina.
Yes Stamina is used for light and heavy attacks. Weapon skills use magica, class abilities use magica - some of the most powerful abilities in game are all magica based. No magica - means can't use any of those.  
You couldn't be any further from the truth. Only weapon abilities that use magicka as resource are staves (destruction & healing) and even then, their base ability-damage is staff damage + weapon damage which is calculated from stamina. Every melee + archercy ability uses stamina as resource AND damage calculation, magicka does absolutely nothing here. Class abilities use magicka, yes. Good luck rolling with only class abilites on your hotbars.
    Umm people actually use weapons other than staves? Lol Seriously, I was talking about staff builds, as in resto/destro build.
Hmmm... a magicka stacker? I have a couple of builds just waiting for you magickaholics in Cyrodiil. Don't travel alone :)
 
l
Damn ha, was just talking to my guild last night, even the archer has a staff as a 2nd weapon. Pretty funny that its all staff users.

 

I guess we'll just have to hide from you :)

Once staves get nerfed, it should be fun times haha. Oh well reality of MMOs - don't get attached to builds of any sort everything gets changed.

Yeah, exactly. Everything that's too good to be true doesn't last long in MMOs.

 

Staves are all the rage because they are excellent for AOE...not to mention the flashy particle effects. They shine in dungeon trash clearing and zerg vs. zerg furballs.

 

But AOE is not always king--specially in 1-on-1 PVP and there are many other AOE abilities that are even better than what the destro staff gives you.

 

Overload, one of the 3 awesome Sorcerer Ultimates (why did they get 3 great ones, ZOS are sorcerer-lovers lol) turns your heavy weapon attack into a channeled multiple lightning bolts radiating from your fingers in a cone...it demolishes everything in instances... there just aren't many youTube videos showing this one off so it's currently flying under the radar....let's keep it that way :)

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