Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,797 Users Online:0
Games:742  Posts:6,245,015
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Big Change to Addons

15 Pages First « 2 3 4 5 6 7 8 » Last Search
288 posts found
  doragon86

Apprentice Member

Joined: 2/23/09
Posts: 587

Quis custodiet ipsos custodes?

3/20/14 4:26:22 AM#81
Originally posted by MikeJezZ
 

So it is not possible to etc. have a constant visible UI anymore? Like this (notice action bar in bottom):

I really hated that I could not see my action bar the whole time unless I fought. 

Originally posted by ShrewdDuck
So happy I canceled my pre order. Limited UI, animations, and  hot key abilities just seems like it's made for consoles and not PCs. I might try TESO when it's F2P.

Well, the game is made with consoles in mind - that is why we get a dumbed down version on PC.

The changes mainly involved what information was available to the player. While I understand that the game was made with consoles in mind, PC users aren't even playing with them on the same servers, so why the console like restrictions. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

3/20/14 4:30:41 AM#82

Well, like any other studio that just ports a console  version to PC - easy money.

 

Look at all multi platform MMOs

 

Defiance

Diablo III

And ESO

 

All has been dumbed down for the player, because the games have been designed with a controller in mind.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  Rattenmann

Hard Core Member

Joined: 12/08/05
Posts: 328

3/20/14 5:04:42 AM#83

I am confused... does that mean i have to GUESS now how long my buffs last? Who healed me? What damage i just did? If i hit with a dot at all?

 

Wut?

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  Patchez

Apprentice Member

Joined: 3/18/14
Posts: 60

3/20/14 5:07:31 AM#84
Originally posted by Distopia
Originally posted by FlyByKnight

Oh no, you mean people are going to have to pay attention to visual cues, and make reads and have reactions? The horror.

This^

And also agreed about it being one of the better UI's in an MMO.

 

I don't have any deal breaking issues with the UI if I am honest, but my concern is that these subtle types of visual queues and particle effects may get lost in large scale PvP.

 

Particularly with 2,000 players in each Cyrodil instance combined with Matt Firor's recent statement that the game/pvp will be lag free.

 

It could be total chaos and I wonder how the visual queues will stand that sort of test and still be meaningful.

  Lugors

Hard Core Member

Joined: 10/06/12
Posts: 174

3/20/14 6:20:09 AM#85

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

  Dealdrick

Novice Member

Joined: 6/11/12
Posts: 86

3/20/14 6:37:15 AM#86
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

Thanks for this, thats actually pretty useful info.  You kinda hit on my biggest concern, and that was buff/debuff tracking.  Being able to have an idea of when key buffs are going down and when to clense are almost always key aspects of an MMO.

  Patchez

Apprentice Member

Joined: 3/18/14
Posts: 60

3/20/14 6:38:26 AM#87
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

The only one I would have an issue with is the buffs....

 

Not giving us the ability to track self / target buffs is rediculous imo.

 

 

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 362

3/20/14 6:41:11 AM#88

This is great. The less add-ons, the better.

Hate to have my 20 addons installed just to be competetive in pvp or late pve (hi WoW!)

Hodor!

  alexhpy98721

Advanced Member

Joined: 3/09/10
Posts: 239

3/20/14 7:12:07 AM#89

I hate this no way to know when your food buff is gone or that buff you have for one minute or 20 seconds etc....

Why would i not know when the buff i casted on myself is no longer active and so on... its common sense.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 512

3/20/14 8:13:19 AM#90
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

If you mean that we might get a challenge again you are right. Your addons won't play the game for you. I played the last 3 beta without any addons, and was really viable in pve an pvp. I made 3 chars over level 20 and put of lot of hours in. The cues are all there to block, interrupt or dodge.

The only nice to have would be self buff, keeping track of those 8-30 sec buff could get tiring eventually but still don't bother me much.

I am pretty sure they will keep monitoring abilities to track which could be broken.

Overall the devs delivered on what they told us 1 month ago.

 

  mothmar

Apprentice Member

Joined: 2/25/14
Posts: 10

3/20/14 8:17:28 AM#91

Blimey, you've all been spoilt with statistics and information that you now think that games should all have these features.

If a game is designed to be played in a particular manner with out bars or numbers flying out of people heads, why is it such a big deal, you can learn to play it that way, if its harder to judge stuff so be it.

As a PVP player shouldn't the most important thing be that everyone has the same tools to play.

  daoc4life

Advanced Member

Joined: 1/05/06
Posts: 16

3/20/14 8:20:56 AM#92

I actually think everyone in here is a complete and spoiled brat... even all the signatures and joined dates to this site/forum complaining about add-ons. If you are truly an old gamer as most of you say it shouldn't be a problem.

 

There will always be balance issues.

There will always be micro managing tasks for yourself and those around you based on your play style.

 

Everyone has become so spoiled with having things handed to them they have completely forgot the 'basics'. In fact, it's far worse when 'veteran' gamers start crying because all of the newer generation that wasn't playing shadow bane, everquest 1, asherons call or ultima online. Yes, there were some third party items out for those games but they were for the most part not entirely needed what so ever and most always completely hacks AKA BOBA FETT trainer for DIABLO 1...RADAR.

 

Everyone gets they are trying to 'emulate' dark age of camelot style PvP and some other underlying facets from that game and tie them into the ES world with tidbits from other games...that's a given.  However, I really don't want to see more RADAR type issues among a few others I will not note that DAOC faced in RvR.

 

Honestly overall the game has and was very easy from lvl 1 to lvl 50 veteran rank 2 took maybe 110 hours. So perhaps now there is an added difficulty to the game without being fed 'options' you think you deserve. You don't. You just think you do because that's the current trend. I'm all about addons but I think they need to limit them heavily more so for RvR than anything else.  If you're not at the level of being able to drop someone from 100-0 without continually monitoring your opponents status whether you're solo or grouped, you have no right to complain or possibly even bother wasting your time to 'down' said opponent.

 

Yes, the UI is trash needs adjustments but much like the game a million things need tweaked but not to the degree some of the current addons were allowing or headed direction wise.

  Talemire

Hard Core Member

Joined: 5/01/06
Posts: 753

Jesus is Lord.

3/20/14 8:34:56 AM#93
Good.

------------------------------
MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1296

3/20/14 8:41:31 AM#94
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

I'm surprised they did this. I thought the majority liked easy.

  killion81

Advanced Member

Joined: 8/31/06
Posts: 888

3/20/14 8:41:59 AM#95
Originally posted by Azoth
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

If you mean that we might get a challenge again you are right. Your addons won't play the game for you. I played the last 3 beta without any addons, and was really viable in pve an pvp. I made 3 chars over level 20 and put of lot of hours in. The cues are all there to block, interrupt or dodge.

The only nice to have would be self buff, keeping track of those 8-30 sec buff could get tiring eventually but still don't bother me much.

I am pretty sure they will keep monitoring abilities to track which could be broken.

Overall the devs delivered on what they told us 1 month ago.

 

 

Yes, the game probably will be a challenge to play with almost no feedback.  However, a challenge to play due to the UI is not the same thing as challenging content.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 512

3/20/14 8:47:07 AM#96
Originally posted by killion81
Originally posted by Azoth
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

If you mean that we might get a challenge again you are right. Your addons won't play the game for you. I played the last 3 beta without any addons, and was really viable in pve an pvp. I made 3 chars over level 20 and put of lot of hours in. The cues are all there to block, interrupt or dodge.

The only nice to have would be self buff, keeping track of those 8-30 sec buff could get tiring eventually but still don't bother me much.

I am pretty sure they will keep monitoring abilities to track which could be broken.

Overall the devs delivered on what they told us 1 month ago.

 

 

Yes, the game probably will be a challenge to play with almost no feedback.  However, a challenge to play due to the UI is not the same thing as challenging content.

It is exactly the same, if you need to be told what and when to do something it removes any challenge. They could design the most challenging content ever, if your addons still tell you what to do, you are still left with something easy.

All the cues are in game in the current UI, it's just less obvious.

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1886

I'm a leaf on the wind. Watch how I soar.

3/20/14 8:49:59 AM#97

curse has 6,579 wow addons

 

i thikn this sais it all. i dont wanna play a game where bars tell me what to do

"I'll never grow up, never grow up, never grow up! Not me!"

  killion81

Advanced Member

Joined: 8/31/06
Posts: 888

3/20/14 8:54:30 AM#98
Originally posted by Azoth
Originally posted by killion81
Originally posted by Azoth
Originally posted by Lugors

Stolen from Tamriel Foundry.  Most succient list of what UI mods can now, and lost the ability to do now.

 

YES: own damage/healing value and name
YES: incoming damage/healing value
NO: not who, what, type incoming damage/healing
NO: non-character sheet data: no specific resistances, spell penetration, critical damage bonus
NO: no non-long term or permanent self buff durations (buffs longer than 30s), no self buff icons, no egg timers (yet even Morrowind and Oblivion TES games had buff durations)
NO: no way to know the detailed scaling of abilities
NO: no way to know what abilities are broken
NO: no way to know what abilities are imbalanced
NO: no way to know what combat playstyles are most viable
NO: no way for healers to know what/when to Cleanse/Efficient Purge/manage HoTs/manage special abilities (very costly spells).

 

Personal opinion, I would like one more beta crack to see how bad the changes make the interface.  I understand the developer motives in this, but it is one hell of a bait and switch.  Guess we're playing like it's 1999 (EQ interface style)

If you mean that we might get a challenge again you are right. Your addons won't play the game for you. I played the last 3 beta without any addons, and was really viable in pve an pvp. I made 3 chars over level 20 and put of lot of hours in. The cues are all there to block, interrupt or dodge.

The only nice to have would be self buff, keeping track of those 8-30 sec buff could get tiring eventually but still don't bother me much.

I am pretty sure they will keep monitoring abilities to track which could be broken.

Overall the devs delivered on what they told us 1 month ago.

 

 

Yes, the game probably will be a challenge to play with almost no feedback.  However, a challenge to play due to the UI is not the same thing as challenging content.

It is exactly the same, if you need to be told what and when to do something it removes any challenge. They could design the most challenging content ever, if your addons still tell you what to do, you are still left with something easy.

All the cues are in game in the current UI, it's just less obvious.

 

Yes, like playing a game of chess where you don't get to know what moves your opponent makes or how many pieces they have left.  That would certainly be challenging, but the kind of challenging that makes it no fun to play.  Information on the enemy allows for tactical play.  Why do you think the military gains intelligence on the enemy before acting?

 

Edit: Of course, I'd be fine with having to take a skill and slot it to be able to evaluate an opponents health and combat resource reserves.  Another skill could be slotted to determine what the enemy was casting.  That would be a tactical decision.  Trade potential combat abilities for information.

  Doriangray1

Novice Member

Joined: 3/04/14
Posts: 53

3/20/14 8:55:16 AM#99
I think this is just temporary, till they find a real solution.

Rubber duck is incapable of hate.

" The extinction of Rubber Ducks will bring forth the end of our days. "

  Horusra

Advanced Member

Joined: 6/26/05
Posts: 2205

3/20/14 9:00:37 AM#100
Too the nubs there is already an option in standard ui to make action bars and health/mana/stam show. I did it with no addons.
15 Pages First « 2 3 4 5 6 7 8 » Last Search