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News & Features Discussion  » Elder Scrolls Online: No Two Crafters Are Quite the Same

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23 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14027

 
OP  3/19/14 5:05:30 PM#1

In a new blog post on the Elder Scrolls Online site, the team takes a look at crafting and disseminates some interesting, if little-known, facts about crafting as it will appear in ESO. Of particular note is the fact that, according to the article, no two crafters will ever be quite the same.

  • There are secret crafting stations hidden throughout the world. Rumor has it that powerful set bonuses can only be imparted to items when they are crafted in those locations.
  • There are 15 different racial styles for smiths to learn! Racial styles can be learned from special books found through exploring and adventuring.
  • With the right tempers, tannins, or resins, a smith can improve an item all the way to legendary quality. Smiths who spend points in their skills will have a better chance to improve gear with these boosters than those who don't.
  • Make sure to talk to NPCs. Some may have Provisioning recipes to share.

Read much more about crafting on the Elder Scrolls Online site.

Associate Editor: MMORPG.com
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  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1138

3/19/14 5:08:20 PM#2
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.
  EndoRoboto

Novice Member

Joined: 1/13/13
Posts: 298

3/19/14 5:15:32 PM#3
Amen brother
  Tobruk

Advanced Member

Joined: 12/16/05
Posts: 36

3/19/14 5:17:15 PM#4
Originally posted by tixylix
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.

Name 1 MMORPG that doesn't have a single loading screen when it comes to traveling from place to place, zone to zone, zone to instance. I am actually curious because in the 15 years of playing mmo's I cant think of 1. I will say games have gotten quicker at loading zones or instances but you still have to load them.

As for the crafting, Skyrim had something similar but I was only able to find 1 and that was the forge that could make moonlight forged weapons.

  falc0n

Apprentice Member

Joined: 5/21/05
Posts: 386

SOE you broke my game!

3/19/14 5:24:09 PM#5
Even swg had loading screens when you went from planet to planet. But dungeons never had loading zones

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/19/14 5:43:40 PM#6
Originally posted by Tobruk
Originally posted by tixylix
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.

Name 1 MMORPG that doesn't have a single loading screen when it comes to traveling from place to place, zone to zone, zone to instance. I am actually curious because in the 15 years of playing mmo's I cant think of 1. I will say games have gotten quicker at loading zones or instances but you still have to load them.

As for the crafting, Skyrim had something similar but I was only able to find 1 and that was the forge that could make moonlight forged weapons.

Every game is going to have a load screen, but I think more modern games become increasingly frustrating because there are more of them, than when, say WoW came out10 years ago, using load-as-you-go tech for each continent, which were each rather large.  In the past 10 years, I'd say load screens actually got slower to boot.

 

On Topic: As for crafting, hmm.  It sounds like components from other games too, which may work well together, but possibly won't leave a lasting impression (to be determined).  Secret crafting stations like in EQ1 / WoW.  Same with item improvements .. put sword and magic gem both in super duper special forge, click combine, and volla!

 

I didn't much care for how games force specialization upon players.  TESO will have 15 racial styles now.  May as well just make all racial styles learnable plans / designs, and forgo all the needless steps to unlearn a spec, retrain, reskill with new spec, etc.  Or worse, be funneled into altoholism.  yikes!

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7531

3/19/14 5:51:19 PM#7
The game has a lot of stuff.
  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6907

Perhaps tomorrow will be better.

3/19/14 6:03:30 PM#8
Originally posted by falc0n
Even swg had loading screens when you went from planet to planet. But dungeons never had loading zones

The game is ALWAYS loading,unless you think you can store and entire zone on your cpu cache and even at that is still had to load at some point.This is why you see stuff like plants and other items loading as you go and LOD is lower in the distance because it is loading low poly versions.

Bottom line there is no such thing as a non loading zone and NEVER will be because your not going to login to the game and load the entire game on your fastest cache to recall at an instant.

Personally i am ok as long as screens are not super long in loading but again that is the drawback,you want WS graphics or better higher poly graphics that need a lot more loading.

 

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  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

3/19/14 6:05:50 PM#9
Originally posted by tixylix
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.

I have an easy solution for 'instant warping' issue. Don't use it.

There i solved your problem. You can thank me later.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
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  Distopia

Drifter

Joined: 11/22/05
Posts: 15844

"what a boring life, HATING everything" -Gorilla Biscuits

3/19/14 6:08:53 PM#10
Originally posted by tixylix
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.

IF SP games have to do it, how can you assume an MMORPG wouldn't? When there's so much more going on under the hood?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1945

I'm a leaf on the wind. Watch how I soar.

3/19/14 6:28:15 PM#11
Originally posted by tixylix
Maybe they could craft the loading screens out of the game and boats so we can travel instead of instant warping everywhere like a SP game.

you can travel. get on your horse and waste your time. seems legit to me.

"I'll never grow up, never grow up, never grow up! Not me!"

  Bloodaxes

Elite Member

Joined: 3/03/09
Posts: 2648

3/19/14 6:57:16 PM#12
When wow had minimal loading screens on big maps, with airship/ships with no loading screens I doubt modern games can't do it, they are just lazy.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15844

"what a boring life, HATING everything" -Gorilla Biscuits

3/19/14 7:03:05 PM#13
Originally posted by Bloodaxes
When wow had minimal loading screens on big maps, with airship/ships with no loading screens I doubt modern games can't do it, they are just lazy.

First in most cases the loading screens in MMO's released today are a simple matter of a short milisecond fade to black. That's all I really experienced in ESO as an example as well as TOR (unless changing planets in TOR, or Zones in ESO)

Second I recall that happening on the airship rides in WOW as well when crossing the sea?

I'd also assume the need is to unload/load all of the assets games like WOW don't have, for which there are many.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  unclemo

Hard Core Member

Joined: 7/23/07
Posts: 341

3/19/14 7:46:42 PM#14
Does anyone know if crafting alts will be necessary to save room for combat skills or to master all professions?
  Natjur

Apprentice Member

Joined: 7/06/09
Posts: 121

3/19/14 7:55:01 PM#15
Originally posted by unclemo
Does anyone know if crafting alts will be necessary to save room for combat skills or to master all professions?

You will need alts for storage space at the start, but not for crafting, you can have you main max all crafting paths (if you get enough skyshards)

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

3/19/14 8:08:39 PM#16
Originally posted by Natjur
Originally posted by unclemo
Does anyone know if crafting alts will be necessary to save room for combat skills or to master all professions?

You will need alts for storage space at the start, but not for crafting, you can have you main max all crafting paths (if you get enough skyshards)

It can be done, but it's probably more efficient during the leveling process to only have one (or at most two) crafts per character.  Otherwise you are going to be extremely tight on skill points.

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Through passion, I gain strength.
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  G4NK3D

Apprentice Member

Joined: 4/06/11
Posts: 63

3/19/14 11:54:49 PM#17
Originally posted by falc0n
Even swg had loading screens when you went from planet to planet. But dungeons never had loading zones

Yes but SWG didn't have phasing and didn't have the public dungeons that you had to load into.  I do remember the public high level areas though, like the DWB where you just walked in, problem was if anyone else was in there you had to wait for all the respawns lol

  Tarnorili

Hard Core Member

Joined: 8/07/13
Posts: 43

3/20/14 3:29:51 AM#18

Sounds good, hopefully it's designed so you can practical never become a master of all areas of crafting, even all areas within a certain craft type (e.g. smithing).

Fingers crossed.

 

  free2play

Advanced Member

Joined: 10/13/05
Posts: 1825

3/20/14 3:42:00 AM#19
Originally posted by unclemo
Does anyone know if crafting alts will be necessary to save room for combat skills or to master all professions?

From what I got out of the two Beta runs, you will need to make a combat char first and foremost. The reason no two crafters are the same in ESO is, you are building a library of crafting options through the loot table. A loot table that is drop oriented.

 

In addition, I tried to gather in zones over my head and the aggro was eternal. You weren't getting to the nodes without killing the mob camping them and if you pulled aggro you couldn't handle, just stand there and die because breaking aggro was a 5 minute stroll though the game world and played the same stunt most other MMO's play, only dropping aggro when you picked up new aggro.

 

You can spin that two ways. Crafting is integrated and evolved or it's gated. Decide that for yourself. I'd say ESO has a decent crafting system that you could easily devote a PvE character to. In SWG I was a swordy Ranger main. I needed hides to feed to crafters.

 

tldr: you will need a combat alt. Just not for the reason you might think. It's the way the entire system is spun together and we have 8 slots so it's all good.

  Tarnorili

Hard Core Member

Joined: 8/07/13
Posts: 43

3/20/14 4:49:42 AM#20
I don't think it necessarily means you have to have one character devoted to crafting and one to combat. Not at all. Perhaps if you're a min/maxer, sure. But there's not may of those about, just the vocal  minority.
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