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News & Features Discussion  » [Editorial] General: The Nesting Impulse: Why Do We Need Housing in MMOs?

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73 posts found
  celee

Novice Member

Joined: 3/28/13
Posts: 8

3/08/14 6:39:40 PM#41

I think SWG did a wonderful job with the home itself. Taking out filling up the world with homes and storage houses and guild houses and factories and mining facilities, you cant really beat what SWG did.

 

In fact I would go so far as to say the only problem with it was the limit of items allowed (due to the antiquated technology of the early 2000s).

 

Being able to create items to place in a house and being able to place them anywhere on a x,y,z axis was amazing. Anybody that actually had any interaction whether it be making one or walking into one of those awesomely made houses cant deny SWG had great housing capabilities. From making fireplaces from bookshelves and braziers to creating zoos from unbound pets and potted plants. It was simply awesome what you could do with it.

 

On top of the decorating part the houses and guild halls were meeting points for guilds. Not everybody enjoyed them for sure but I know I spent 3/4ths of my time in SWG in my guild hall or my home. or at the very least within 1km of them. They were social points.

 

Also with the ability to place vendors and NOT have a world wide auction house the crafters could create themselves an identity. A lot of things sold by crafters were made to order. You could always tell the great crafters from the bad ones because the good ones put effort into their storefront.

 

Housing, while not necessary in today's games, can make the game so much more than it is when done correctly.

  Yoofaloof

Apprentice Member

Joined: 9/17/07
Posts: 49

3/08/14 6:50:54 PM#42

It'd be great to park your bum in your own gaff, than in an inn or the side of a mountain somewhere when going offline.

Would have to be open world too - not interested in instanced housing or neighbourhoods, hopefully SoTA will fulfill my wishes...

  Tatercake

Advanced Member

Joined: 4/24/07
Posts: 272

LET GO OF MY NUTS

3/08/14 6:51:07 PM#43
oh man my best houses I made in UO  god was a blast finding the perfect local and building it up id make pvp trap houses   where people fall into a dungeon and we drop in and kill them  and run out a locked gate  oh man the fun we had
  Geebus80

Novice Member

Joined: 1/28/13
Posts: 96

3/08/14 8:53:58 PM#44

imo there is no point to an mmo that doesnt offer immersion, and how can you have immersion if you have no place that is your own?

 

Doesnt have to be realistic in terms of application, but it is hard to remain involved in something that offers no application to rl for an extended period of time.You dont just run around for your entire life hoarding trinkets with no where to display them.

 

Housing imo is mandatory for any mmo seeking to provide any semblance of a functional reality in game. Though if you are just looking to pew pew your way to godhood then i doubt you care about immersion or really anything but shiny objects and big numbers.

 
  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3518

3/08/14 9:15:02 PM#45

The main reason why I like to see housing in a MMO is for immersion reason. But then I only saw it meaningful executed in SWG. Vanguard had some nice ideas in this direction too, but well we know how that went. Playercities in Anarchy Online were a nice idea too, although not greatly executed. I guess its a tough job to get right.

Anyway, housing and especially player cities, makes the world feel more immersive to me. Even if it means that the whole surface of the planet can be covered in houses (SWG). The player cities were community building features in SWG.  To me owning a house in SWG made your toon belong to that world.

Housing in later MMO's became more about fluff without actually adding any meaningful mechanics to it. Sometimes trying to come up with gimmicky mechanics to make people visit your house (EQ2 trade tax etc, although their guild houses are community building).

Even people in SWG who didn't care about decorating a house, still liked to be part of a city for other reasons. For crafting benefits, or just as guild owning a city for pvp purpose. Housing also played a role for entertainers and in the bounty hunting system. It just made sense. More so then the superficial crap that newer MMO's come up with.

  Ryowulf

Advanced Member

Joined: 8/28/05
Posts: 672

3/08/14 10:03:33 PM#46
Dungeon Keeper and Quest for epic loot let you build homes with traps and monsters that other players/npcs raided. I'd like to see that in an mmo.  An mmo needs mini-games and such to give players something else to do.
  Alverant

Hard Core Member

Joined: 3/12/07
Posts: 382

3/09/14 12:56:36 AM#47
Housing is another thing for players to do in a game. If you don't like it you don't have to do it. It's something to work on between quests and if done right it's something you can do if you don't have much time that night. Since W* and ESO are subscription based we as players want to get the most for our money. If that means we have the option to putter around our home when we have a spare hour during the week or while we're watching a TV show, then that's good for the players.
  oubers

Novice Member

Joined: 11/14/11
Posts: 889

3/09/14 3:29:08 AM#48

is this freaking article for real????

They already banned roleplaying from mmorpg's and now housing is not done anymore in mmo's.

Guess mmorpg's ARE dead and becoming just quest lobby games if it is up to some people these days.

Online roleplaying games used to be about doing whatever you wanted in a virtual "life"......not just fighting skills and lvl's.

Housing has always been part of real mmorpg's but it was up you IF you wanted one.

why dont we make pong online and call it the next generation of mmorpg's????

 

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1965

I'm a leaf on the wind. Watch how I soar.

3/09/14 7:17:13 AM#49

we dont NEED housing, we WANT it.

 

there is a difference :)

"I'll never grow up, never grow up, never grow up! Not me!"

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

3/09/14 7:43:07 AM#50
Originally posted by Thane

we dont NEED housing, we WANT it.

 

there is a difference :)

There is a huge difference.

If housing is not needed in the game and is just a useless feature which is there because players want it then I am not interested in it at all.

Housing should be needed in an MMORPG just like it is needed in the real world. I like how Minecraft deals with housing. Building a house or shelter is one of the top priorities early into the game as you simply do not survive the night without one.

Question "why do we need housing in MMOs" seems silly to me. Why do you need a house in real world? It simply makes sense to need to build a house.

The problem is that there are too many types of games falling under the term "MMO". Yes of course that you do not need housing in WoW, Rift, GW 2, TSW, ESO, Wildstar, Final Fantasy, etc etc etc. These games should have their own classification like "Casual MMOs" or "Endgame MMOs" or whatever. For this type of games, the question would really make sense because you simply do not really "need" housing in these games and it may be an interesting survey to find out why players really want it to be included in them. But when you ask this question about MMOs in general, it simply is a silly question.

Currently playing: L2 Chronicle 4

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

3/09/14 9:10:08 AM#51
Originally posted by SBFord

All good heroes' journeys begin with a young man or woman settling down and living happily ever after. No wait—that's not how it goes. Generally speaking, few things are as unattractive to brave, danger-seeking types as domestic life, and that's why heroic stories start with the protagonist not going toward home, but away from it. With that in mind, and since most of us play MMOs in order to feel heroic, why is it important to us to own an online home?

Read more of The Nesting Impulse: Why Do We Need Housing in MMOs?

It's only housing if you can place it anywhere virtually.

Otherwise it's equally useless and lame for all. You can put stuff there!!

"If the Damned gave you a roadmap, then you'd know just where to go"

  Raxxo82

Apprentice Member

Joined: 6/22/10
Posts: 142

Never trust a computer you can't throw out a window.-Steve Wozniak

3/09/14 9:31:54 AM#52
Theres so many ways to make a players home actually be useful even for the people that are not so much into decorating and so on. I took me a coupple of years or so before I started to actually put stuff into place in my EQ2 home, instead of just throwing stuff in there to lower "status costs/rent". But after awhile I got into it and actually started to enjoy creating different cool stuff to look at. Then just before I quit, I had a great travel hub, crafting area, storage etc. that I called home. Thing is there most be SO MANY ways you can make features for housing that are fun and useful for the players. In Eq2 they had -ports, crafting tables, storage, daily buffs and you could go to a playrrs hoise and get a discount on items you purchased from them. Im sure Ive.forgot alot of feats, but that was some of them. Im sure devs can find some awesome feats for housing.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

3/09/14 9:52:45 AM#53
Originally posted by Raxxo82
Theres so many ways to make a players home actually be useful even for the people that are not so much into decorating and so on. I took me a coupple of years or so before I started to actually put stuff into place in my EQ2 home, instead of just throwing stuff in there to lower "status costs/rent". But after awhile I got into it and actually started to enjoy creating different cool stuff to look at. Then just before I quit, I had a great travel hub, crafting area, storage etc. that I called home. Thing is there most be SO MANY ways you can make features for housing that are fun and useful for the players. In Eq2 they had -ports, crafting tables, storage, daily buffs and you could go to a playrrs hoise and get a discount on items you purchased from them. Im sure Ive.forgot alot of feats, but that was some of them. Im sure devs can find some awesome feats for housing.

Did it ever offer shelter? Was it multiplayer? Was it crafted?

"If the Damned gave you a roadmap, then you'd know just where to go"

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

3/09/14 11:02:17 AM#54
Originally posted by oubers

is this freaking article for real????

They already banned roleplaying from mmorpg's and now housing is not done anymore in mmo's.

An odd thing to write after a year or two of most major MMOs adding housing systems. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

3/09/14 11:14:33 AM#55
Originally posted by SBFord

Generally speaking, few things are as unattractive to brave, danger-seeking types as domestic life, and that's why heroic stories start with the protagonist not going toward home, but away from it. With that in mind, and since most of us play MMOs in order to feel heroic, why is it important to us to own an online home?

So the adventurer can make a better home.

 

If you tried to renovate an existing home in RL (or build a new home), you understand the sheer pain of it. Not only spending eons of time looking at items to replace/add in your home, the terrible expense (and cost overruns) that comes with the task.

 

Online homes you only tear up a virtual home, not your RL home. And it's not LOUD with 3-4 workmen with all those power tools, 8hrs a day trampling all over. It's not DUSTY because the minute drywall is touched CLOUDS of dust go everywhere. It's not the hassle of dealing with foremen who didn't get word from the contract lead, that the flooring was suppose to be beige and not blue (and you have yet another cost and time overrun -- as what you always want is not available and needs to be reordered). Finally, it doesn't cost $$$$$$ in RL dollars to complete!

 

Yeah, have done all this from totally building a new home to renovating it -- I take pixels over the real McCoy ANY DAY!

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

3/09/14 11:52:45 AM#56

We don't.

But like anything else that consumes time and rewards escapism, there's someone that loves it. The best games provide as much variety of experience as they can manage.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

3/09/14 4:58:48 PM#57
Originally posted by Loktofeit
Originally posted by oubers

is this freaking article for real????

They already banned roleplaying from mmorpg's and now housing is not done anymore in mmo's.

An odd thing to write after a year or two of most major MMOs adding housing systems. 

Is the housing better than old games or is it worse in the eyes of the customer? Honestly? I don't know I haven't played many new mmorpgs,

"If the Damned gave you a roadmap, then you'd know just where to go"

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1316

3/09/14 11:33:57 PM#58

It's not really about housing. It's about having freedom and the ability to make any kind of mark within the game.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

3/10/14 12:20:51 AM#59
Originally posted by oubers

is this freaking article for real????

They already banned roleplaying from mmorpg's and now housing is not done anymore in mmo's.

Guess mmorpg's ARE dead and becoming just quest lobby games if it is up to some people these days.

Online roleplaying games used to be about doing whatever you wanted in a virtual "life"......not just fighting skills and lvl's.

Housing has always been part of real mmorpg's but it was up you IF you wanted one.

why dont we make pong online and call it the next generation of mmorpg's????

 

I think housing is finally making a comeback.  As it should.  I really can't see why some players are hostile to it.  I barely comprehend being indifferent, but okay, whatever, I guess it's like how I feel about raiding.  But the openly hostile, 'don't spend dev time on housing, spend it on xyz!' is just beyond me.  The SWTOR forum has several threads full of hostility toward their (years too late) plan for housing.  Puzzling.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  NomadMorlock

Advanced Member

Joined: 12/09/07
Posts: 455

3/10/14 1:06:09 AM#60

Auctions Houses and Banks.  Get rid of these features and there is your main reason for having a house. 

 

If you don't have a bank or a guild bank, then you need a house to put your stuff in.  Want to be a blacksmith?, stand in town and craft at the public forge and have to carry all the items needed in your backpack, or put a forge in your house where you can craft and have your chests of resources right there.

Want to sell your wares to other players, set up a shop and hire an NPC to sell those wares.

Want a place where all guild members can store their items and share as needed, get a guild hall and put in lots of chests.

 

Developers found that by putting in auction houses and banks, they could cut corners on making a virtual world. 

 

Think about it.  At this point in MMO design, you think a game without a bank/guild bank or auction house is an unfinished game?  I say it's the other way around and you've been brainwashed by Developers who wanted to cut corners.  They took away your homes, and guild halls, and shops.

 

and many of you liked it...

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