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General Discussion

General Discussion 

News & Features Discussion  » [Editorial] General: The Nesting Impulse: Why Do We Need Housing in MMOs?

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73 posts found

Spotlight Poster

Joined: 1/24/05
Posts: 3740

Tomorrow's just a future yesterday...

3/08/14 12:07:29 PM#21
Originally posted by Sovrath

I think the issue with housing is that it gives the player a sense of place and belonging in the world.

It's not about "planting flowers" unless you "want to plant flowers". Seriously, how many of us actually plant flowers around our houses? Some do, some hire people and some just deal with the vegetation that is there (provided there is usable owned land where we live).

What we DO "do" is we create work out rooms, home offices, "man caves" sewing rooms, Art rooms, "family rooms" etc. Essentially spaces that reflect what we care about in our lives.

housing "should" allow one a spot in the world that is ours, a context for where we come from or where we want to be and the ability to add to this space to reflect who we are and what we want to be.

This is what housing means for me.  My character has "a place in the world."

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.


Apprentice Member

Joined: 3/07/14
Posts: 407

3/08/14 12:36:39 PM#22

So, to be a hero or adventurer one must be homeless?


How about MMOs go back to what they used to be and provide many different ways of playing instead of just themepark grindfests?


Novice Member

Joined: 1/13/13
Posts: 298

3/08/14 1:01:21 PM#23
I can't quote it from my phone but Terranah, love your post and agree 100%.

Advanced Member

Joined: 1/16/08
Posts: 2594

3/08/14 1:17:04 PM#24
Originally posted by NomadMorlock

You make the assumption here that everyone wants to be an epic hero.  


Some of the justification for the NGE was "Who wants to be uncle Owen instead of being Luke Skywalker".  The answer: A lot of players. 


Many players want want to be immersed in a virtual world and for many it means owning a home, running a shop, and (since we are talking in SWG terms) maybe dance in a cantina. 


Talk to dedicated crafters and others who play non combat professions. This kind of feature builds community and retains players much longer than those momentary heroes who have wandered off to another world after consuming theme park content. 




Have to agree there, most of the time I dont want to be the HERO I just want to craft or build, or decorate my home, most MMOs with no housing or a decent crafting system  dont keep me very long, I get tired of quest hubs and raids I long for sandbox elements and housing to keep me busy. And once again not everyone wants to be the hero... even heroes have homes to go back to or a place to hang their hat. Me personally I want a place to hang my trophies or items at to show off.


Bitter Vet™

Joined: 9/13/06
Posts: 19734

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/08/14 1:19:39 PM#25
I am NOT a fan of housing however I do believe in having more realistic virtual world. Housing is clearly a vital component in creating such a world and is favored by some portion of players even if they don't regularly participate in it.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Advanced Member

Joined: 1/16/08
Posts: 2594

3/08/14 1:24:03 PM#26
Originally posted by NomadMorlock
SWG could have handled open world housing much better.  There was no reason every player could own 5 to 10 small houses. Their lot system was one of the primary reasons for over population of buildings.   I would prefer non instances housing with som limits of where they could be placed and a limit of one or two Buildings per account. 

For active players in SWG I needed all the space I could get  and they would agree as well, the problem with SWG they implemented the house pack mechanic too late and didnt make it ongoing to keep dead housing packed up. As a player that had 6 accounts I literally had houses for storage on each character on the same server, three of my characters had show houses or museums to show off all the cool goodies I had collected over the years. The TCG housing like the Hangar or the pet Zoo had those set up as well for people that would stop and look. Plus I had a store as well I sold thing and crafted there as well within our city. You could never have enough housing slots in SWG :P


Advanced Member

Joined: 8/22/06
Posts: 1015

Greatest threat to society is letting casualties of puberty reproduce.

3/08/14 1:25:07 PM#27
Never played SWG but I did like the housing in DAoC. Had my trophies on display, merchant to sell my crafts and excess loot, nice little garden outside and a place to hang out with friends and guildmates prior to or after are adventures for the day. I don't like that today's mmos are so far away from virtual worlds and little more than combat lobbies.

Apprentice Member

Joined: 6/10/07
Posts: 316

3/08/14 1:33:51 PM#28
it isn't a question of need its a question of practicality. few mmos actually need housing. instanced housing is basically a trophy room with no real purpose. non instanced housing which grants you access to community building tools and other benefits in my eyes and depending on the mmo is ESSENTIAL.  Eso player housing set within the world would in my eyes make that game a hell of a lot more immersive.  tor might greatly benefit from player housing simply due to the ip.   would a dungeron slasher mmo need housing NO.  do I think housing should also be gated as an end game element YES....think about a guild in eso that claims cyrodil for 24 hours and is granted housing options within cyrodill that would then require to hold the land or lose faction standing then players would have to guard said housing from raids.   or tie the in game market to housing where crafters much like is swg could open shops.  I don't think many devs outside of soe have really utilized what a great element housing in a virtual world can truly be.

so say we all


Elite Member

Joined: 1/13/10
Posts: 12677

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

3/08/14 1:36:24 PM#29

That's an interesting take on housing. I've always seen it as the opposite. IMO, no one wants an online home. They want:

  • a playground
  • a trophy case
  • a buildspace with some permanence
  • a workstation/utility area
  • a gathering spot
  • a event venue
  • a personal/team staging area for PvP
...anything but a home

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth


Novice Member

Joined: 6/14/06
Posts: 817


3/08/14 1:44:29 PM#30
The only time I ever got into housing was with SWG. I loved setting up my house on that one. Now I don't really care for it anymore but if it's in a game I'd probably waste some time with it.

Advanced Member

Joined: 2/05/08
Posts: 1230

3/08/14 1:53:20 PM#31

Having as many different ventures as possible can only add to the different things people can spend time (money) on.  I think it makes perfect sense to have many different aspects of a game. 


Different strokes for different folks. 


Advanced Member

Joined: 9/18/04
Posts: 77

3/08/14 2:01:44 PM#32
I could care less about housing, but I did enjoy it in Asheron's Call. I did not use it much but the housing was part of the world and it was fun to run by neighborhoods, when they were full.

Hard Core Member

Joined: 2/26/14
Posts: 136

3/08/14 2:14:22 PM#33

I personally love housing.  I was thrilled when I bought my very first place in Asheron's Call many years ago.  It was so competitive at the time and I was so happy to have snatched up a house.  We used our guild mansion for many great guild events.  It is even better when it is functional.  In AC, it was a safe place where you could store things, trade between your characters, etc.  My vassals used it extensively.


EQ2 was another game where housing was functional an fun. Some players were so creative too.  I spent many a play session looking around.  When I got rich enough to buy a mansion, I spent quite a bit of time getting rep items to bring down the costs.  Great game, great housing system.  LOTRO was fun at first but the hook system was so limiting.  In Horizons I loved building my house although the functionality was a bit lacking at the time, at least with what I built.


I think that Wildstar is onto a brilliant concept.  I truly enjoyed messing around with my plot of land.  Too bad I didn't care for the rest of the game.  I really do hope that ESO introduces fun, functional housing at some point.


For me, having a virtual home is rather important.  I like playing my MMO Sims between all the other stuff.  It isn't just about combat.


Elite Member

Joined: 1/07/06
Posts: 6202

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

3/08/14 2:35:42 PM#34

I want housing when it makes sence, when the game is more of a virtual fantasy or sci-fi world simulator it makes sense to me. Or overall the game has to be more MMORPG then just a MMO.

If the game is mainly a themepark and it ends up in some private instance then I personaly don't see the need for it.



Advanced Member

Joined: 2/02/05
Posts: 200

3/08/14 3:06:11 PM#35
Instanced housing will forever be pointless.  The games people remember housing fondly in all incorporated it into the world itself.


Joined: 11/22/05
Posts: 16337

"what a boring life, HATING everything" -Gorilla Biscuits

3/08/14 3:34:21 PM#36
Originally posted by Reklaw

I want housing when it makes sence, when the game is more of a virtual fantasy or sci-fi world simulator it makes sense to me. Or overall the game has to be more MMORPG then just a MMO.

If the game is mainly a themepark and it ends up in some private instance then I personaly don't see the need for it.


Completely agree, it's a really worthless feature to me if it has no ties into the overall game or it's classes/professions. SWG's and UO's had real uses for crafters and the like. Very few housing systems have had such a use, shadowbanes comes to mind in that it was a core part of the PVP. Other than that I'm drawing a blank as far as useful housing systems go.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me


Hard Core Member

Joined: 12/09/08
Posts: 542

3/08/14 3:51:06 PM#37

You don't need housing, but if it's in a game it better serve some purpose rather than being a pretty little timesink. For instance, you can craft better gear in your house, you get better buffs from resting in a house of certain level, you respawn at your house always so having it fixed up and secure would be beneficial. ETC.

If a house is just tacked on as a facebook app type of thing it's pretty stupid and unnecessary.


Elite Member

Joined: 8/14/08
Posts: 1500

3/08/14 4:11:03 PM#38
I like having a place to call my own.  But I think George Carlin explained it best.



Spotlight Poster

Joined: 3/22/09
Posts: 5327

3/08/14 4:21:02 PM#39

we do not play games to be heroic and we dont play them because we cant be a CEO of some company. That is a myth that somehow got some level of credit from (to be frank) bad studies.

We play games for goals. What the specific goals are are less important than the reward to effort equation.

Housing is goal setting

Correlation does not imply causation


Hard Core Member

Joined: 2/27/07
Posts: 6935

3/08/14 6:17:00 PM#40
It really depends on the game, in UO, it was a preservation instinct.  You were fresh meat outside the house.
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