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News & Features Discussion  » Star Wars: The Old Republic: Breaking News - Housing Announced

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113 posts found
  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4028

Let go of my ears, I know what I'm doing!

3/07/14 11:26:10 AM#61
Originally posted by Hanthos

Possibly for use as safe-houses, places to lay low, store weapons and such?

But that all entails a deeper RP playstyle and more sandbox elements than I think this game can realistically support. A lot of it will come down to customization, but I fear that as you say, items will just be anchored in designated places.

Right.  RP is pretty much out.  Unless they revamp emotes, drinking, dancing, chat bubbles, using stuff, you'll get exactly as much RP in housing as you do now in cantinas... none.

Customization: here's to hoping they AT LEAST give us a lotro type hook system.  This being said as the LotRO forums are filled to the brim with people that are fed up with the hook system...

Failing all that, at least give us some kind of gameplay functionality?  DCU gives you some extra options as you build your lair.  Buff manufacturing, orbital strikes, etc.  I don't know what would fit with SWTOR... maybe some more crafting options?

  Joejc7135

Apprentice Member

Joined: 5/06/13
Posts: 213

3/07/14 11:26:57 AM#62
Wish they would spend their time and money making content and not fluff. The space battles where awesome...the hutt xpac was good as well. Not really hyped with the housing, I wasn't much of a dollhouse guy growing up....nahwutimeen?
  Smintar

Novice Member

Joined: 7/12/06
Posts: 176

3/07/14 11:48:36 AM#63
Well this might bring some back but I wont go back Poor CS  for 1 thing and I gave them 3 chances and they failed on each one Its nice to hear this but this one doesn't interest me anymore!
  Smintar

Novice Member

Joined: 7/12/06
Posts: 176

3/07/14 11:51:43 AM#64
Originally posted by Vorthanion
I could care less about housing if it is instanced.  SWG was the only game that even came close to getting it right in my book.  Housing should be a tool for community and world building.
 
 

Yea and ya know I do miss SWG its to bad what SOE did to it a lot of struggles (bugs) in the game but I certainly did like the concept of it.

 

  Azaron_Nightblade

Elite Member

Joined: 9/27/12
Posts: 1301

3/07/14 11:55:43 AM#65
Originally posted by dirtyd77

I posted this in another post, however just wanted to add it here as this is my opinion on housing.

 

For me there has only been one housing that I truly love and it was..... wait for it ... wait for it... here it comes... SWG

No other game I have tried has come close to the housing and all that it entailed in SWG.  That is how housing should be done.

All of these other games including the ones mentioned here in this post.... are truly just a waste of time. As far as the housing systems go.

I want  the random stranger roaming around to be able to come in and look at my handy work. 

I want to be able to place my house where I like.  Not floating in the sky or hidden behind an instance wall.

I want people to be able to just show up at my house and by from my vendor inside my house. 

I want to be able to craft my house & the things that go inside. 

I want to be able to put anything I want inside my house. Not have to choose from a pre determined list.

I want all things for my house to be included with my sub... not purchased from a cash shop on top of my sub.

If those criteria aren't met then it is just a waste of resources IMO. 

Again this is just my opinion.

Sounds like they copied Ultima Online all the way.

Credit where credit is due.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  WalterWhite

Hard Core Member

Joined: 4/25/08
Posts: 406

It's time to cook.

3/07/14 12:04:55 PM#66
And I bet it will not be as good as a SWG's housing. Come to think of it, no other game has matched it yet.

  Kazara

Hard Core Member

Joined: 3/20/06
Posts: 1069

"Denial does not change reality."

3/07/14 12:32:29 PM#67

Housing will be a great addition to SWTOR if handled well. I would like to think furniture crafting will be divided amongst the crafting trades, but I fear the more desirable items will be for purchase in the cash shop, and the top tier items will only be available via Cartel Packs. Bioware can see what a cash cow this will prove to be.

I will wait and see how this plays out before entertaining any serious thoughts on returning.

  Flintsteen

Advanced Member

Joined: 10/24/13
Posts: 64

3/07/14 12:41:16 PM#68

Maybe it will be an extra fleet ship with flats. That way at least you wouldn't have to load a big planet to get to the housing. Most likely it will be instanced and to enter someone elses house you need to be in a group. Maybe if were realy lucky you can make raidsized  groups and have more than 4 people in the house,  but probably not.

The way i see it is if noone can visit other peoples houses it makes it less interesting to realy pimp your house. I fear it will be a few different flatsizes, maybe even just 1 to start with, with no extra QoL than what normal fleet or full upgraded personal spaceship offers.

I hope to be possitively surprised,  maybe they will add a guild-sized flat since the guildship seems to have sailed.  I'd use that alot more than a personal flat tbh.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1622

3/07/14 1:20:48 PM#69
instanced housing?

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  dirtyd77

Advanced Member

Joined: 11/28/06
Posts: 389

Your "best"! Losers always whine about their best. Winners go home and fuck the prom queen.

3/07/14 1:25:47 PM#70
Originally posted by CazNeerg
Originally posted by dirtyd77
Originally posted by Azzras

I'll guarantee almost every item is a cash shop exclusive...

My thoughts exactly. As someone who loved the game... ( I have my Malgus statue on my bookshelf in my office at work still ) 

The cash shop and the way they nickle & dimed their subscribers to death killed the game for me. 

I am glad to see they are adding it in for those still enjoying the game however. 

Where, exactly, is the game nickle and diming subscribers to death?  For someone who has everything "unlocked" because he is subscribed, pretty much everything in the shop is purely cosmetic.  How many outfits do you need?

This is just my opinion and the way I feel so take it with a grain of salt....  however I will tell you where I felt nickle and dimed to death.

1. Dyes

2. Cartel Packs

3. Mounts 

4. pets

While these things are purely cosmetic it still is an overall part of the game for me. If I am paying a full sub of $15 mo I do not want to have to pay for all the little extra's... and before you say you can buy them on the AH... I just feel as a full subscriber there should be an in game way to obtain them without being raped on the AH or having someone else have to pay RL money for them to get there...  I mean 1mil credits for a white/white dye or white/black dye that is a one time use... YEAH

In the end you may feel differently but in my eyes that IS nickle and diming.... even it is a perceived thing by me... Perception is reality.. 

  Tygranir

Novice Member

Joined: 6/24/13
Posts: 765

3/07/14 1:32:33 PM#71
Originally posted by Muke
instanced housing?

I would say yes. SWTOR is not a sandbox game.

SWTOR Referral Bonus!
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  Tygranir

Novice Member

Joined: 6/24/13
Posts: 765

3/07/14 1:34:24 PM#72
Originally posted by dirtyd77
Originally posted by CazNeerg
Originally posted by dirtyd77
Originally posted by Azzras

I'll guarantee almost every item is a cash shop exclusive...

My thoughts exactly. As someone who loved the game... ( I have my Malgus statue on my bookshelf in my office at work still ) 

The cash shop and the way they nickle & dimed their subscribers to death killed the game for me. 

I am glad to see they are adding it in for those still enjoying the game however. 

Where, exactly, is the game nickle and diming subscribers to death?  For someone who has everything "unlocked" because he is subscribed, pretty much everything in the shop is purely cosmetic.  How many outfits do you need?

This is just my opinion and the way I feel so take it with a grain of salt....  however I will tell you where I felt nickle and dimed to death.

1. Dyes

2. Cartel Packs

3. Mounts 

4. pets

While these things are purely cosmetic it still is an overall part of the game for me. If I am paying a full sub of $15 mo I do not want to have to pay for all the little extra's... and before you say you can buy them on the AH... I just feel as a full subscriber there should be an in game way to obtain them without being raped on the AH or having someone else have to pay RL money for them to get there...  I mean 1mil credits for a white/white dye or white/black dye that is a one time use... YEAH

In the end you may feel differently but in my eyes that IS nickle and diming.... even it is a perceived thing by me... Perception is reality.. 

Subscribers get cartel coins with their sub to buy some little extras.

SWTOR Referral Bonus!
Referral link
7 day subscriber level access
Returning players get 1 free server transfer

Leveling assistance items given to new player!

See all perks Here

  Hellidol

Apprentice Member

Joined: 6/14/12
Posts: 380

3/07/14 1:46:03 PM#73
Originally posted by CrazKanuk
Originally posted by Hellidol
Its sad how people play catch up, Corps only make moves off of other Corps. When will they put money into proper marketing research to fine out what its consumers really want?

Ummmmmmmm, what?

 

First, SWTOR is one of the largest MMORPGs currently available. So I'd argue that whatever market research was done, it was done well. Games don't just trip over 2 million users. Oops! Oh, look, 2 million users. Awesome! 

 

Secondly, playing catch-up is a way of life for the majority of games. There can only be one innovator. So, in an industry which some might say is stagnant as far as feature development goes, yeah, they are probably playing catch-up.

 

Finally, I think that SWTOR is doing a pretty good job listening to what their customers want. You want off-rails flight? Done. You want housing? Done. I mean these are things that people are asking for. Just open your eyes and read the forums. It's literally all.....over......the.....place. 

You probably should take a deep breath and relax a little. My point is this should have been done at the start, I would say this is should be a priority being people have been wanting this way before the game was released, so no the research that was done fail on THIS point. Also you can give a reason for them not doing it till now if you want but there really isn't one to make imo. I never said they are doing a bad job, they could have set there priorities a little differently. 

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

3/07/14 1:53:37 PM#74
Originally posted by Hellidol

You probably should take a deep breath and relax a little. My point is this should have been done at the start, I would say this is should be a priority being people have been wanting this way before the game was released, so no the research that was done fail on THIS point. Also you can give a reason for them not doing it till now if you want but there really isn't one to make imo. I never said they are doing a bad job, they could have set there priorities a little differently. 

I think it's probably fair to say that the audience who cares about housing at all tends to care about housing a lot, but I'm not sure it's fair to say that a substantial portion of the kinds of players who actually play TOR fall into the "care about housing" category.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  sugarbear78664

Novice Member

Joined: 7/16/13
Posts: 37

3/07/14 2:02:59 PM#75
Sounds great!!!!! Wait? How much is this going to cost me???? cause they dont do it for free.
  Azaron_Nightblade

Elite Member

Joined: 9/27/12
Posts: 1301

3/07/14 2:17:13 PM#76
Originally posted by sugarbear78664
Sounds great!!!!! Wait? How much is this going to cost me???? cause they dont do it for free.

I'm fairly sure it will be available for everyone, but with some nice decorations being Cartel Market only (no different than it currently is with mounts, outfits, etc).

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  oboc

Apprentice Member

Joined: 9/29/05
Posts: 185

3/07/14 2:23:27 PM#77
There was only one reason this is being put into the game. Cash shop, cash shop, cash shop oh, and did I say cash shop? Well good for you people who enjoy this. I'm sure there will be some fun to have of this . Have fun ! 
  Krampus

Apprentice Member

Joined: 6/11/12
Posts: 8

3/07/14 3:11:18 PM#78
Bioware needs to treat the subs better than what they do. If any of this feature ends up on the CM so that even subs have to use CCs to enjoy it that is BS. Your $15 dollars/month should  be all that you need to get the full experience. The CM was the biggest reason why I cancelled my sub  and decided to hang it up.
  Sandbox

Advanced Member

Joined: 8/23/06
Posts: 309

3/07/14 3:36:17 PM#79
Originally posted by CrazKanuk
Originally posted by Sandbox
Originally posted by CrazKanuk
Originally posted by Hellidol
Its sad how people play catch up, Corps only make moves off of other Corps. When will they put money into proper marketing research to fine out what its consumers really want?

Ummmmmmmm, what?

 

First, SWTOR is one of the largest MMORPGs currently available. So I'd argue that whatever market research was done, it was done well. Games don't just trip over 2 million users. Oops! Oh, look, 2 million users. Awesome! 

 

Secondly, playing catch-up is a way of life for the majority of games. There can only be one innovator. So, in an industry which some might say is stagnant as far as feature development goes, yeah, they are probably playing catch-up.

 

Finally, I think that SWTOR is doing a pretty good job listening to what their customers want. You want off-rails flight? Done. You want housing? Done. I mean these are things that people are asking for. Just open your eyes and read the forums. It's literally all.....over......the.....place. 

Why is playing catch-up in any way optimal just because a majority of a failing industry uses that method?

Where is that rule stated that there can only be one innovator?

When will dellivering an awkward and non-asked for type of space flight and housing be positive?

 

Stop making things up just to suit your reality, it's garbage like this that continues to feed a stagnant industry signals that short-cuts in development process is acceptable.

Innovate == New. There can be only one. 

 

If you don't think that there were any innovations in SWTOR, then that's fine. I'd disagree. First, it was fully voice-acted. Decision-based gameplay. Light/Dark. Companions (for all classes). While these are not necessarily innovations within the gaming industry at large, it is within MMOs. 

 

Google SWTOR Housing and you get 3 million results. So saying that it's something that nobody asked for is laughable. Granted it's not 3 million results of people asking for it, but it's something that's been asked for since the game was originally launched. 

 

No, what's garbage is people who's idea of feedback is "Crap! I'm done!" You say you want them to listen to customers, but when this is the most detailed feedback people are willing to give, it's REALLY helpful. 

You kind of proved my point already when saying there could "be only one" innovating this genre.

There are no logic at all claiming we can only have one successful developer.

You think so because it fits into your mind and ideas of how things works for you.

 

For the record, I like swtor, play it like a single player game with coop and its fun.

But I'm not fanatic enough to claim it's all good and dandy in the Star Wars world. If you ignore the flaws from past and ignore what we get now compared to the BW vision, this kind of products is what you will continue to get.

You may be cool with that, but in my opinion it was a waste of resources and money.

  User Deleted
3/07/14 3:50:19 PM#80


Originally posted by Azaron_Nightblade

Originally posted by dirtyd77 I posted this in another post, however just wanted to add it here as this is my opinion on housing.   For me there has only been one housing that I truly love and it was..... wait for it ... wait for it... here it comes... SWG No other game I have tried has come close to the housing and all that it entailed in SWG.  That is how housing should be done. All of these other games including the ones mentioned here in this post.... are truly just a waste of time. As far as the housing systems go. I want  the random stranger roaming around to be able to come in and look at my handy work.  I want to be able to place my house where I like.  Not floating in the sky or hidden behind an instance wall. I want people to be able to just show up at my house and by from my vendor inside my house.  I want to be able to craft my house & the things that go inside.  I want to be able to put anything I want inside my house. Not have to choose from a pre determined list. I want all things for my house to be included with my sub... not purchased from a cash shop on top of my sub. If those criteria aren't met then it is just a waste of resources IMO.  Again this is just my opinion.
Sounds like they copied Ultima Online all the way.

Credit where credit is due.



Same guy did both.

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