Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,549 Users Online:0
Games:740  Posts:6,240,738
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] Elder Scrolls Online: ESO's Addon Conundrum

5 Pages « 1 2 3 4 5 » Search
93 posts found
  emperion

Novice Member

Joined: 12/02/09
Posts: 24

3/06/14 1:34:41 AM#61

What the writer is talking about is using  ui mods for PVP as an issue.

If there were no PVP, there would not be an article to read on this subject.

Mods are cheating, "IF" you are looking for stats that no one else sees, while in a game that is measured by watching an opponents body language.  Do you not have the merit and or the skills to do so without stat bars and  icon cues?

You call mods skills?  No.

Looking up to research on the wiki is not cheating because you are not looking at opponents live stats.

 

"Whats That Mr. Death Knocking At Your Door, Who's Gonna Die Tonight?"

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

3/06/14 2:24:44 AM#62

Very well written Mike, it exactly describes my worries about the UI modding..

 

And i think the developers are definately watching this and recognise that there needs to be a ballance between the standard Ui and the modded UIs in PvP.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 720

3/06/14 3:23:08 AM#63

A good article, and one of the critical topics with the game.

A couple of individual points:

"designing a minimalistic UI that is distinctively Elder Scrolls". - whilst they've intentionally gone down this route there is another player base in this game apart from ES fans. Whilst most mmo players can appreciate ZOS leaning toward an ES look, something as basic as the removal of a mini-map is possibly a step too far. Just make this an option in the game.

"and the recent trend towards a smaller amount of abilities being available at any given time" - slightly disingenuous here I have to say. This is forced onto traditional pc players by the limitations of controller play. The obvious user unfriendly example is the Q wheel. Even the press this button, that allows you to then press other buttons on a second set of skills can be seen as the developers fighting against the limited number of commands available with a controller.

The question then is why should traditional pc players suffer because of this? It's a changing world could be the answer, and a reasonable one.

However no matter how good this reasoning, the outcome can feel too limiting for players who have traditionally had easier access to skills/potions etc. Consequently I suggest that any add-ons appearing that make the UI more pc friendly would be become popular very quickly.

I am in full agreement that the game should not get to a stage where you either have all seeing add-ons, or are severely disadvantaged in pvp. But I do feel that ZOS have gone too far down this minimalist route, especially for pc players and consequently add-ons are needed, even required to make up for this.

  User Deleted
3/06/14 4:16:47 AM#64
Originally posted by JudgeUK

A good article, and one of the critical topics with the game.

A couple of individual points:

"designing a minimalistic UI that is distinctively Elder Scrolls". - whilst they've intentionally gone down this route there is another player base in this game apart from ES fans. Whilst most mmo players can appreciate ZOS leaning toward an ES look, something as basic as the removal of a mini-map is possibly a step too far. Just make this an option in the game.

"and the recent trend towards a smaller amount of abilities being available at any given time" - slightly disingenuous here I have to say. This is forced onto traditional pc players by the limitations of controller play. The obvious user unfriendly example is the Q wheel. Even the press this button, that allows you to then press other buttons on a second set of skills can be seen as the developers fighting against the limited number of commands available with a controller.

The question then is why should traditional pc players suffer because of this? It's a changing world could be the answer, and a reasonable one.

However no matter how good this reasoning, the outcome can feel too limiting for players who have traditionally had easier access to skills/potions etc. Consequently I suggest that any add-ons appearing that make the UI more pc friendly would be become popular very quickly.

I am in full agreement that the game should not get to a stage where you either have all seeing add-ons, or are severely disadvantaged in pvp. But I do feel that ZOS have gone too far down this minimalist route, especially for pc players and consequently add-ons are needed, even required to make up for this.

You're going to have addons.  You just might not have one that tells you things about other players.  Other than what you see from the standard UI.

  Ehliya

Apprentice Member

Joined: 7/13/06
Posts: 185

3/06/14 8:03:39 AM#65

This sort of thing is why as time goes on I tend to stay away from PVP-focused games.  In the end, all the wonders get shoe-horned into number-crunching and using the UI to scratch out an edge.  Tactics are boiled down to one thing only - get on voice comm and use it to call targets/focus fire.

Space game, pirate game, WW2 game, fantasy game, swords, guns, lasers - none of it matters.  Get on comms and and spam your key-bound skills in focus fire.

Part of the problem:

 - MMO have never handled collision detection well.  As a result "front line" becomes meaningless as player toons race into and through each other.  Formations are meaningless and you get a blob of dots

- few PVP games handle friendly fire well, instead letting mages blast fireballs into groups of their own and the other side and only affect the other side; or people shooting arrows or swinging swords that magically only seem to hit enemies and go right through friendlies

- very few PVP games handle physical exertion well; in reality fighters husband their strength instead of running manically around hitting the jump key and spamming skills as soon as the CD are down; getting "tired" or "winded" is rarely if ever a concern so why not run around like a cartoon rabbit?

- very few PVP games handle terrain well; elevation is largely meaningless since people run up and down hills at the same speed; swim rivers upstream and downstream at the same speed; fall dozens of yards in full armor with no real injury

Those who remember the old Shadowbane (RIP) MMO will recall they addressed some of these issues.  You had limited stamina that regenned.  There was friendly fire.  

But in the end the lack of collision detection was an achilles heel - one valid tactic was to "stack" everyone on the same spot to make targeting difficult.

Maybe ESO addresses some of these issues.  But from what I have read so far, it sounds like PVP will be just like every other game out there - two blobs spamming, with the blob that has the most people on comms focus firing winning.  Melee combat will be two bunny rabbits hopping the jump key as they spam and circle, passing right through each other.

Ugh...I wish they would evolve and give us better PVP.  PVP that doesn't depend on UI-bind spams and blob focus fire.

 
  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1048

3/06/14 9:26:51 AM#66
That may seal it for me. Every game I have played that has extreme modding makes the mods required in group activity by either you're side or to stay competitive with the other side. This makes it too mathy for my tastes. You're not paying the game you're playing a set of sub math games. The realism it's punctured
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

3/06/14 10:06:28 AM#67

I am really a not a fan of this direction where if i want even the most basic in-game info, i have to resort to using some kind of add-on. 

 

I really wish companies would spend more time in making their own UIs actually good instead of doing what ZOS did and basically saying "We're just going to give you a blank screen, if you want antyhing else, make it yourself".      

 

We're talking about very basic things that have been provided by pretty much every MMORPG in existence - ability to find out how much your skill or attack hit for, stuff like that.

 

In my eyes, the onus is on the game developer to provide the players with the "even playing field".   To say, "well, you have all this info via API, but only those of you that know how to make or download an add-on can take advantage of it" just calls out for drama and bickering.  

 

We already have one side calling those that do what zenimax intended (use the info provided via API) "elitist cheaters" and the other side calling those that do the other thing that zenimax intended (play with a clear UI)  "ignorant noobs".    It really shoudln't be the people that decide what information they get from the game, it should be the developer.  To throw it out to the masses and hope for the best is lazy as best and cowardly at worst.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Temijin1

Novice Member

Joined: 9/18/13
Posts: 12

3/06/14 11:16:28 AM#68

With so much of the game about pvp, the mod should not be giving advantages. It should be you skill with your build not the strength of your mod that is the difference maker. In my opinion, ZOS should lean towards less rather then more. The hard core pvp guys are not what will make or break this game. If they got half the Skyrim crowd only to buy and subscribe it would still be a huge success.

Many players don't want their screen to look like a F22 Raptor HUD when playing a fantasy MMO. We especially don't want to consistently get face rolled in PVP who are advantaged by an add on. 

I left WoW because raid leaders were requiring special mods to get in the raids in addition to gear ratings. I sure hope they do not allow player Inspections. 

Better nip this in the bud early rather then later. The ZOS statement gives me hope that player skill will rule in pvp not who has the best add on.

make the molders submit their mod to ZOS  for approval or the game will not accept it.

  p4ttythep3rf3ct

Advanced Member

Joined: 5/01/13
Posts: 102

"Keep dancing baby, it's the end of the world."

3/06/14 12:11:08 PM#69
Originally posted by SpottyGekko

To all intents and purposes, the "ES experience" will end when you step inside Cyrodiil.

That will be the domain of min/maxing and extensive and sophisticated add-ons. You can choose not to use the add-ons of course, but don't complain if you end up paying the price for your stubbornes.

Precisely why they should offer a Cyrodil campaign that disables all add-ons.  

It would be great if modders were only creating QoL add-ons, but unfortunately, humans are greedy and will try to cheat any game they can in their favor if they can get away with it. Thus we have the drama we have today.  Remove all add-ons, they have been more of a bane than a boon for the MMORPG genre.

That's just, like, my opinion, man.

  p4ttythep3rf3ct

Advanced Member

Joined: 5/01/13
Posts: 102

"Keep dancing baby, it's the end of the world."

3/06/14 12:20:36 PM#70
Originally posted by Ryowulf

 How about instead of telling us we can't have a mini-map, they just give us the option to turn it on or off.  

 

Why do you feel you need a mini-map?  All it does it turn on easymode.  In my day we didn't even have a compass!  Just a stupid Sense Direction skill to level up.  I still have no idea which way I'm facing!  But seriously, it required you to actually learn the land rather than stare at a mini-map.  Shoot...I got LOST for the first time in years in a MMO in ESO beta.  Felt GREAT!  

Another issue is that of shifting baselines.  Kids today have grown up with all these MMO conveniences, like mini-maps and auction houses, that they don't know any better and have nothing to compare against.  It's a travesty, really, because in the studios' bids to cater to a more casual gamer for more profits they have bred a generation of lazy gamers who would rather be spoonfed information than L2P.  

That's just, like, my opinion, man.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

3/06/14 12:30:24 PM#71
Originally posted by p4ttythep3rf3ct
 

Why do you feel you need a mini-map?  All it does it turn on easymode. 

The question is not about whether or not the game should provide a map or not.  The game DOES provide a map - it's quite excellent and detailed - every bit as "easymode" as you're afraid of.  The question is whether or not you need to stop running every 3 seconds and press  "M" in order to look at it.  This doesn't make the game harder, just inconvenient and annoying.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 579

3/06/14 1:20:07 PM#72
I didn't know how much I wanted a sparse UI until I played my first beta weekend. I'll only be really happy if they restrict the API to allow mods which only show information any player using the default could know. If they allow anything else, I'll be among those who feel they need the same mods to keep up and I'll feel sad for my now-cluttered UI. 
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

3/06/14 1:29:07 PM#73
Originally posted by sketocafe
I didn't know how much I wanted a sparse UI until I played my first beta weekend. I'll only be really happy if they restrict the API to allow mods which only show information any player using the default could know. If they allow anything else, I'll be among those who feel they need the same mods to keep up and I'll feel sad for my now-cluttered UI. 

There is a huge difference between having a sparse and well-designed UI and having NO access to any information whatsoever.   Just because i don't want to have giant numbers (or ANY numbers) flying across my screen while i'm fighting, doesn't mean that i don't want there to be a way to find out what my abilities are doing or how i performed in combat.  

 

All kinds of optional information can be added to "on-demand" screens rather than to what you see as you're out in the world.  Take the character stats screen, that's in the default game, yet i don't have to look at it when i'm fighting a mob.  zomg, brilliant!   

sigh.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 579

3/06/14 3:26:35 PM#74
Originally posted by arieste
Originally posted by sketocafe
I didn't know how much I wanted a sparse UI until I played my first beta weekend. I'll only be really happy if they restrict the API to allow mods which only show information any player using the default could know. If they allow anything else, I'll be among those who feel they need the same mods to keep up and I'll feel sad for my now-cluttered UI. 

There is a huge difference between having a sparse and well-designed UI and having NO access to any information whatsoever.   Just because i don't want to have giant numbers (or ANY numbers) flying across my screen while i'm fighting, doesn't mean that i don't want there to be a way to find out what my abilities are doing or how i performed in combat.  

 

All kinds of optional information can be added to "on-demand" screens rather than to what you see as you're out in the world.  Take the character stats screen, that's in the default game, yet i don't have to look at it when i'm fighting a mob.  zomg, brilliant!   

sigh.

Could you try that part with the stats screen again but make sense this time?

  Lichbane

Advanced Member

Joined: 5/31/04
Posts: 15

3/06/14 3:34:16 PM#75

To me, one of the biggest selling points of ESO is the ability to modify your UI.  As it stands, the UI is TOO minimal for me.  

 

My two main beefs are that there is no way to know if you have a buff running and there is no feedback as to what you have looted if you have autoloot running.  Also I also want to move my unit frames I can more easily compare my health with that of hte enemy.  I want to be able to display more than one quest objective at at time.  THANK GOD these can be fixed with mods.

 

Does that make my UI cluttered?  Maybe.  But that's my choice.

 

One of the great strengths of WoW has been the ability to modify your UI.  I would posit that it would not have lasted as long as it has without the creativity of the modding community.  Most game that allow modding have at least doubled their lifespan because people enjoy the creativity and ability to contribute ... and to a degree the ego boost of having your addons being really popular.  With apologies the Full Metal Jacket ... "This is my UI.  There are many like it, but this one is mine".

 

Yes the WoW API went too far in the early days, but Blizzard and consequently other developers (including ZOS) have learned from that experience.  You can't automate combat.  You can't automate movement.  You can't automate using potions.  And while it is possible to exploit it using 3rd party software, that's the quickest way to be beaten with the BANHAMMER ... and I hope they do hit them hard and hit them fast.

 

Without addons, I think ESO would just be relegated to another generic flash-in-the-pan MMO.  With the addon community behind it, I reckon it will be much more successful.

 

 
  Perjure

Hard Core Member

Joined: 6/10/06
Posts: 167

3/06/14 4:09:08 PM#76
Originally posted by arieste
Originally posted by sketocafe
I didn't know how much I wanted a sparse UI until I played my first beta weekend. I'll only be really happy if they restrict the API to allow mods which only show information any player using the default could know. If they allow anything else, I'll be among those who feel they need the same mods to keep up and I'll feel sad for my now-cluttered UI. 

There is a huge difference between having a sparse and well-designed UI and having NO access to any information whatsoever.   Just because i don't want to have giant numbers (or ANY numbers) flying across my screen while i'm fighting, doesn't mean that i don't want there to be a way to find out what my abilities are doing or how i performed in combat.  

 

I'll tell you a secret - if the player you are fighting dies, you and your "abilities" did just fine. If you died, well then, back to training chap.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1565

3/06/14 4:25:43 PM#77
Originally posted by p4ttythep3rf3ct
Originally posted by Ryowulf

 How about instead of telling us we can't have a mini-map, they just give us the option to turn it on or off.  

 

Sense Direction skill to level up.  

Man have mmo's gone backwards or what lol, sense heading brings back many an EQ memory. You also had the option of dropping items on the ground just like TES.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  csillver

Advanced Member

Joined: 12/29/08
Posts: 10

3/06/14 5:50:03 PM#78

So it isn't gamebreaking to be able to, at a glance, tell that my opponent is out of stamina so my stamina drain skill would be completely worthless?  Whereas if I didn't have that information, perhaps I'd waste a bunch of mana using it on my opponent only to discover my error.

Not really. CoH had that same line of skills. They did not have the mod for that, but I see your point. What would happen is that you would use that skill more efficiently, particularly for special bosses that just so happen to need stamina to blow you out of the water. I'll warrent that they "never" run out of stamania, or have a means to recoup it quickly, there by seeing that bar go down would be a great help, whether its you doing it to them or it happening naturally.

  csillver

Advanced Member

Joined: 12/29/08
Posts: 10

3/06/14 6:02:51 PM#79

The only addon I would like is to be able to annotate the map. I like knowing where I've been so I don'r retrace my steps. I love exploring. If I forget where an npc is I want to find them again easliy. I know people are gonna put this stuff on the web. Theres already maps on skyshards and harvesting nodes. I would rather do it myself than run a second screen. Also. I can write up where those pesky wolves are likely to be!

 

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

3/06/14 7:16:50 PM#80
Originally posted by sketocafe

All kinds of optional information can be added to "on-demand" screens rather than to what you see as you're out in the world.  Take the character stats screen, that's in the default game, yet i don't have to look at it when i'm fighting a mob.  zomg, brilliant!   

sigh.

Could you try that part with the stats screen again but make sense this time?

The character stats screen provides tons of numbers and other useful information.   Yet does it block your entire UI while you're fighting?  No, it doesn't.  It's accessible by player request ONLY when the player wants to look at it.  My point is that the same thing can be done with other information also.    

 

For example, instead of there being a giant "YOU HIT MOB FOR 12 DAMAGE, CRITICAL HIT!"  across the middle of your UI when you're fighting, this could go to a separate screen, so that after combat - if you want - you can bring that screen up and take a look at what happened.  All without encumbering your in-combat UI.  

 

That was my point. 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

5 Pages « 1 2 3 4 5 » Search