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Diablo 3

Diablo 3 

General Discussion  » "Dynamic Difficulty" so what's the point of playing now? Enemy Level Scaling LOFL

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51 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

3/05/14 2:39:15 PM#21
Originally posted by Redrumer
Originally posted by BadSpock

You have to be level 60 to play on Torment,

 

 

You need to HAVE a level 60 to play on Torment. I was playing hardcore level 1 toons on Torment 6 last night. It took over 5 minutes to get into town. Doing 3-5 damage to mobs with over 3000 health. We moved it down to master and had a really good time. Full party wipe to some frozen elites. Getting to the skeleton king at level 30 is kinda strange, but overall very fun.

Yes, that is correct sorry. 

That does sound like fun. Insane, but fun for the insanity of it :)

Now Playing: Destiny

  Darknessguy64

Apprentice Member

Joined: 8/30/13
Posts: 237

3/05/14 4:12:44 PM#22
Maybe I was doing it wrong but...When leveling my Hardcore Barb, the game won't allow me to adjust the difficulty. I haven't tried while on the main menu screen tho. Just while in game. And I don't have a lvl 60 Hardcore character.
  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/05/14 5:11:12 PM#23
Originally posted by Darknessguy64
Maybe I was doing it wrong but...When leveling my Hardcore Barb, the game won't allow me to adjust the difficulty. I haven't tried while on the main menu screen tho. Just while in game. And I don't have a lvl 60 Hardcore character.

 

You can lower the difficulty but can't increase it from the game menu during a game. You can increase/decrease it before resuming or starting a new session under the 'game settings' option right below 'resume game'. You'll have access to all the difficulty settings except torment (normal, hard, expert, and master) and then you'll have torment after your first level 60.

 

The more I play it, the more I think this is the best thing they changed out of everything. I'm playing my low level caracters again because it's so much more fun to have a challenge right from the beginning instead of having to go through 3-4 playthroughs to start having fun. I think any setting between Master to Torment 3 is perfect for people who know how to play. Master is great prior to finding a decent skill build. I'm enjoying Torment 2 a lot on my monk. I have a pretty fun build while it's easy enough that I don't need to stack defensive stats and gear any more. I could probably do Torment 3 or 4 focusing on defensive stats/gear/skills/gear but I don't think it would be as fun. That's the beauty of it. It can accomodate any playstyle and desired level of challenge now.

  Darknessguy64

Apprentice Member

Joined: 8/30/13
Posts: 237

3/05/14 5:28:08 PM#24
Thanks Irish. I'll bump it up one level of difficulty to see how it goes. I don't want to change it too much at one time on Hardcore...heh.
  kilun

Apprentice Member

Joined: 12/25/07
Posts: 686

3/05/14 9:29:06 PM#25

I'm going to post my thoughts on the Dynamic Difficulty.  IT BLOWS.

There, I said it.  It is the worst thing they actually could of done.  What is the point of leveling anymore until the point of Skeleton King?  There isn't any.  I want my legendary drop to be at 60 or 70.  I want to feel powerful and get good drops, not feel my power struggle the entire time.

I only play Hardcore for the most part.  Started a new toon got him to 52 before I made a mistake and died in the crypts (just under 8 hrs with this exp boost)  Minimal tweaking which was only using some mid range rubies I had.

I fail to see the point anymore.  Sure some cool new builds may pop up with some of the nice cooldown ratios available but, leveling which I find the fun part has been killed.  Making a new toon is about as boring as can be.  I actually think I'm going to cancel my pre-order for this game.  I can't see a point in playing a game that has zero enticing features other than go loot, the challenge of having to continue on has been eliminated for the most part.

  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/06/14 11:08:05 AM#26
Originally posted by kilun

I'm going to post my thoughts on the Dynamic Difficulty.  IT BLOWS.

There, I said it.  It is the worst thing they actually could of done.  What is the point of leveling anymore until the point of Skeleton King?  There isn't any.  I want my legendary drop to be at 60 or 70.  I want to feel powerful and get good drops, not feel my power struggle the entire time.

I only play Hardcore for the most part.  Started a new toon got him to 52 before I made a mistake and died in the crypts (just under 8 hrs with this exp boost)  Minimal tweaking which was only using some mid range rubies I had.

I fail to see the point anymore.  Sure some cool new builds may pop up with some of the nice cooldown ratios available but, leveling which I find the fun part has been killed.  Making a new toon is about as boring as can be.  I actually think I'm going to cancel my pre-order for this game.  I can't see a point in playing a game that has zero enticing features other than go loot, the challenge of having to continue on has been eliminated for the most part.

 

It'll probably be obvious based on my previous post, but I think the complete opposite. How is it boring when we can choose the level of challenge we want right from level 1? Leveling through the prior settings of normal and nightmare after experiencing the harder Hell and inferno was the epitome of boring to me so I never ended up leveling a second character and stuck with my level 60 monk. Now I'm finding it a lot more fun to play new characters at a higher difficulty right from the beginning that was impossible to do previously.

 

Even if you like it easy, you can have that too in the same way it was before. Go through Normal, Hard, Expert, and Master with each new character and it'll be nearly identical to Normal, Nightmare, Hell, and Inferno. I don't get how anyone can complain about being given that choice to do it the old way or the new way.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/06/14 12:23:59 PM#27
Originally posted by VicodinTaco
Originally posted by DMKano
Originally posted by VicodinTaco

So has anybody figured out yet if the gear you have equipped or on you has any effect on the difficulty of the enemies you face?

 

I can't find any official posts on it and I've seen some people say gear has no effect.

It doesnt - master, torment sliders determine the difficulty of enemies you face.

The dynamic scaling only affects monster levels (Example doing act 1 at level 60 you will fight level 60 monsters)

Your gear stats have no effect on how though they are - difficulty tiers (torment etc....) determine that.

 

Alright, with this in mind and after playing some, this is not as bad then as I had started off saying in my original post.

Still not the greatest though.  I'll have to try a bit more game time to see if I start to feel any type of progression.

 

Will see if I can get a couple days or more out of D3 while the new POE update gets fleshed out. 

I think there is some misconception about the "dynamic difficulty" ... all it is .. is that the true difficulty is (your level x difficulty level you choose).

And since most of the game is going to be at max level ANYWAY ... the level adjustment does not really matter in the long run. You will blow through the leveling from 60-70 anyway.

 

  Darknessguy64

Apprentice Member

Joined: 8/30/13
Posts: 237

3/06/14 12:29:14 PM#28
I thought all "Dynamic Difficulty" meant was that if you enter the game as level 30, the mobs you face are also level 30, regardless of what Act you choose to play. Their level will increase as your level increases. That's all it is. No more level 52 slogging through level 25 mobs who drop level 25 gear.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/06/14 2:37:13 PM#29
Originally posted by Darknessguy64
I thought all "Dynamic Difficulty" meant was that if you enter the game as level 30, the mobs you face are also level 30, regardless of what Act you choose to play. Their level will increase as your level increases. That's all it is. No more level 52 slogging through level 25 mobs who drop level 25 gear.

Yes, and the difficulty level is on top of this. Normal is going to be easy mode at any level, and t6 is going to be hard unless you have super gear.

and it is moot at L70 when there is no more "dynamic" adjustment of levels.

  VicodinTaco

Hard Core Member

Joined: 2/28/05
Posts: 662

 
OP  3/06/14 9:15:32 PM#30
So paragon levels are not taken into consideration either?  Just the base level?
  FlawSGI

Advanced Member

Joined: 8/14/10
Posts: 1405

All of history is a lie. The truth depends on who does the listening, and who does the telling...

3/06/14 9:55:39 PM#31
Originally posted by IrishChai
Originally posted by Darknessguy64
Maybe I was doing it wrong but...When leveling my Hardcore Barb, the game won't allow me to adjust the difficulty. I haven't tried while on the main menu screen tho. Just while in game. And I don't have a lvl 60 Hardcore character.

 

You can lower the difficulty but can't increase it from the game menu during a game. You can increase/decrease it before resuming or starting a new session under the 'game settings' option right below 'resume game'. You'll have access to all the difficulty settings except torment (normal, hard, expert, and master) and then you'll have torment after your first level 60.

 

The more I play it, the more I think this is the best thing they changed out of everything. I'm playing my low level caracters again because it's so much more fun to have a challenge right from the beginning instead of having to go through 3-4 playthroughs to start having fun. I think any setting between Master to Torment 3 is perfect for people who know how to play. Master is great prior to finding a decent skill build. I'm enjoying Torment 2 a lot on my monk. I have a pretty fun build while it's easy enough that I don't need to stack defensive stats and gear any more. I could probably do Torment 3 or 4 focusing on defensive stats/gear/skills/gear but I don't think it would be as fun. That's the beauty of it. It can accomodate any playstyle and desired level of challenge now.

This was the problem me and my group ran into. We started at hard and immediately went to expert. After about 3 hours of that we were all about 31 and wondering why the game felt pretty easy but wasn't sure what setting to try next time we play. I had this same discussion in another thread and was going to jump straight to torment but we may just try master and see how that goes. I do not enjoy the game solo as much so maybe the fact that we are a group is partially to blame for the game feeling easier than before. 

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/07/14 10:44:57 AM#32
Originally posted by VicodinTaco
So paragon levels are not taken into consideration either?  Just the base level?

 

I'm curious about this too because it's hard to tell from what I've been playing. I've gained about a dozen paragon levels since the patch and I haven't noticed it getting much easier but I also went from playing on Master to Torment 2. I won't know until I play for awhile on the same difficulty setting.

 

I hope it takes paragon levels in to account because we're just going to outlevel any difficulty setting eventually considering there is no cap now. Don't know why they would add dynamic difficulty and make it moot by removing a cap on endless paragon levels at the same time, but I don't understand why they added a RMAH to a loot-collecting driven ARPG either.

  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/07/14 10:52:28 AM#33
Originally posted by nariusseldon
Originally posted by Darknessguy64
I thought all "Dynamic Difficulty" meant was that if you enter the game as level 30, the mobs you face are also level 30, regardless of what Act you choose to play. Their level will increase as your level increases. That's all it is. No more level 52 slogging through level 25 mobs who drop level 25 gear.

Yes, and the difficulty level is on top of this. Normal is going to be easy mode at any level, and t6 is going to be hard unless you have super gear.

and it is moot at L70 when there is no more "dynamic" adjustment of levels.

 

Did they actually say there would be no dynamic adjustment of levels at 70 or is that a guess?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/07/14 10:54:20 PM#34
Originally posted by VicodinTaco
So paragon levels are not taken into consideration either?  Just the base level?

Paragon level is only about points ... it has nothing to do with the difficulty.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/07/14 10:55:58 PM#35
Originally posted by IrishChai
Originally posted by nariusseldon
Originally posted by Darknessguy64
I thought all "Dynamic Difficulty" meant was that if you enter the game as level 30, the mobs you face are also level 30, regardless of what Act you choose to play. Their level will increase as your level increases. That's all it is. No more level 52 slogging through level 25 mobs who drop level 25 gear.

Yes, and the difficulty level is on top of this. Normal is going to be easy mode at any level, and t6 is going to be hard unless you have super gear.

and it is moot at L70 when there is no more "dynamic" adjustment of levels.

 

Did they actually say there would be no dynamic adjustment of levels at 70 or is that a guess?

How can there be "dynamic" adjustment when you level is always going to stay at 70? And the difficulty slider is calibrated at 70 .. meaning that at 70 .. normal will be easy .. and T6 will be impossible for a long while.

It is pretty clear from their description that this is what the set up is. Not different than at L60.

 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3140

3/07/14 11:01:36 PM#36
Torment 6 is fun as hell (pun intended lol).  I run in there with my friends who are all geared up in perfects, and we still have a hard time doing stuff :D  Before it was boring, but now it's challenging.
  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/08/14 4:17:07 AM#37
Originally posted by nariusseldon
Originally posted by IrishChai
Originally posted by nariusseldon
Originally posted by Darknessguy64
I thought all "Dynamic Difficulty" meant was that if you enter the game as level 30, the mobs you face are also level 30, regardless of what Act you choose to play. Their level will increase as your level increases. That's all it is. No more level 52 slogging through level 25 mobs who drop level 25 gear.

Yes, and the difficulty level is on top of this. Normal is going to be easy mode at any level, and t6 is going to be hard unless you have super gear.

and it is moot at L70 when there is no more "dynamic" adjustment of levels.

 

Did they actually say there would be no dynamic adjustment of levels at 70 or is that a guess?

How can there be "dynamic" adjustment when you level is always going to stay at 70? And the difficulty slider is calibrated at 70 .. meaning that at 70 .. normal will be easy .. and T6 will be impossible for a long while.

It is pretty clear from their description that this is what the set up is. Not different than at L60.

 

 

There can be dynamic adjustment of levels because you still get paragon levels plus the fact that they can easily raise the cap again and could have it setup to continue past 70 at any time by any number of variables.

  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 513

3/08/14 4:30:51 AM#38
Originally posted by nariusseldon
Originally posted by VicodinTaco
So paragon levels are not taken into consideration either?  Just the base level?

Paragon level is only about points ... it has nothing to do with the difficulty.

 

And where are you getting this? Blizzard can easily code it to increase difficulty by a % of the paragon level based on whatever they feel is comparable to the amount of points you're given to allocate. Any RPG that has dynamic difficulty that lets you allocate points to stats is doing the same thing, so I want to know if that's what they are doing here with paragon levels and scaling.

  Dunbarton

Novice Member

Joined: 5/12/10
Posts: 1

3/08/14 5:06:50 AM#39

Dynamic Difficulty: There does seem to be some confusion about the term "Dynamic Difficulty". It simply means that you can, with some limitations, change the difficulty level of the game you are currently playing on the fly just by hitting the escape button and bumping it up or down a notch. This is great because you don't have to restart a game if you are struggling a little or are finding it a little too easy.

Monster Level Scaling: The game does this automatically. Monsters now scale to your level. Doesn't matter what Act your are playing. Doesn't matter what difficulty you choose. You will face monsters that are of your level and proper level gear will drop.

Difficulty Level Scaling: The old difficulty settings have been replaced. There are only two settings to unlock. Master when any of your characters completes the game and Torment when any of your characters reaches lv.60. The player controls how difficult a game they want to play. How hard the game is has nothing to do with character level or quality of gear. It's just a straight forward setting you can choose before you start a game.

Hope this helps clear up some confusion.

  Novuhz

Hard Core Member

Joined: 9/27/09
Posts: 22

3/08/14 7:58:36 AM#40

Was there a really need to have 4 pages in this? Did no one really answered him?

 

Dynamic difficulty:

The difficulty system has been completely revised. Normal, Nightmare, Hell, and Inferno have been removed, and this tiered system has been replaced with "dynamic difficulty," allowing monsters to level up with your characters.

 

What does this mean? Monster levels are not tied to Normal, Nightmare, Hell, Inferno levels anymore, they are tied to your character level (paragon doesn't do anything about it), meaning if you are lvl 25 then the monsters are lvl 25 if you lvl up then the monsters become level 26 as well.

 

Also instead of us having Monster Power 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 we now have the new difficulty settings that range from Normal, Hard, Expert, Master, Torment from I to VI.

 

What does the new difficulty setting do now? same thing what monster power did, it increase the monster damage by x% and health by x%, it doesn't actually increase the level of the monsters. Except now in Torment you get extra benefits compared to Normal, Hard, Expert, Master... but it will be only at lvl 70, like New legendaries at level 70, this doesn't mean you don't get lvl 70 legendaries in lower difficulty settings it only means different or new legendaries can drop compared to lower difficulty than torment.

 

TLDR

Monsters are always the same level as you.

Paragon doesn't affect monster stats or levels.

Gear doesn't affect monster stats or levels.

Difficulty doesn't increase monster levels it increases it's hp and damage by xx%.

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