|107 posts found|
3/03/14 12:19:22 PM#101
Originally posted by MrG8
That's the issue though. Almost every MMO that's released over the past decade have been glorified online-single-player-RPGs. So chances are there isn't one out there that will suit him unless he goes old-school.
As for the OP, I completely agree. It's not so much the fact that there is solo content, it's the fact that it's forced solo content. Solo content makes up the bulk of the game. Most of the lore comes from single player content and much of the exp gain and skill shards come from solo content. You simply can't avoid it.
So you got two or three choices. Play solo to get the lore/story/exp/skill points. Play the solo content in a group for zero challenge, or avoid all of the solo content all together and gimp your exp gain and skill point pool.
I am hoping EQN will have a better way of handling grouping and solo content. Maybe dungeon instances with an option to be entered as group or solo in difficulty level (with scaling rewards). Maybe just a lot less focus on questing, so that you can just focus on fighting group content and not be forced down solo paths.
ESO does a good job as a single player RPG... but the point of ESO was to create a multiplayer TES experience.... but instead they just made another single player game that you can see other single player characters questing at the same time.
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3/03/14 12:23:05 PM#102
You must be a pretty good player, around level 14-15, I was trying to solo because my friends were offline. I died all the time lol. The starting areas are pretty easy, but once you start to get up in levels it becomes hard to survive. It's like almost every fight is a fight for your life.
Really my only complaint that I have with the game as it is right now, is that there are single player only dungeons. Maybe that's what you mean, and I agree. You should at least be able to take your party in your instances with you. I don't know how far along you got, but I can remember in the Fighter's Guild quest line, Doshia. As a pure melee tank, this fight was one of the hardest fights I have ever been in, and that's in 20+ years of playing MUDs and MMOs lol.
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3/03/14 12:24:52 PM#103
@OP: there is like one valid answer to your topic:
you are doing it wrong.
so, how many grp content did you have in daoc up to lvl 15 again?
and farming in vanern does NOT count as lvl15 grp content in that case
seriously. did you try to find a grp and play with them? or did you solo through everything?
if so, how have you dont the elite areas designed for grps?
or the dungeon at the end of the "starting" area?
and you think exploring was dull?
did you find all skyshards and crafting areas? did you find ALL questareas?
you said questing is boring? lol. yea, area farming mobs in daoc was so much more interesting!
conclusion: don't play games you don't wanna play, and stop making up excuses
"I'll never grow up, never grow up, never grow up! Not me!"
3/03/14 12:27:53 PM#104
Originally posted by WellzyC
Well I disagree with most everything you said except for the "solo" and "phasing" part. Other than that it's hard to believe you've even played this game or any other MMO to compare it to. I was very disappointed in seeing people in my group disappear right in front of me for really no reason at all. Groups should NOT be phasing no matter what the reason or whatever, it's very bad for the game and the dev's should have known this from the beginning.
The questing I thought was one of the best features in this game. The quest actually had meaning if you took the time to listen to the voice overs and get involved in the quest and not just try to rush through them. I save a whole town and they cheered for me as I ran through it, c'mon Man that's some good questing there.
3/03/14 12:32:43 PM#105
No offense OP but I think you and several others are making yourself look very ignorant when you compare the exploration in this game to a game like TOR. You obviously haven't scratched the surface of this game if you came out thinking like that.
Also, there are more than enough Multiplayer options and Massive multiplayer PVP options that to say this is a solo game is silly. Is it solo friendly? Absolutely. The game caters to all types of players.
An Elder Scrolls game focused on questing...who would have thought this would be the focus for PVE lol. /rhetorical question. Where do folks come up with this crap lol.
Also, why are you writing a review when you barely saw most of the game and you are playing off of an old build during a STRESS TEST! If you wrote impression of the stress test, at least then it wouldn't be such an illogical thread, or at least less illogical.
There Is Always Hope!
3/03/14 12:47:42 PM#106
Originally posted by WellzyC
Seriously I think that you should go back and do your homework again as while I have to say that regarding certain points you made you are not really that far from the truth it seems (judging not just on what I think about the game) but then in others your statements seem to be detached really.
3/03/14 1:44:15 PM#107
I agree on many of the OPs points from what I experienced in beta so far.
1. I realize the strong solo approach is the way many mmos have been heading in the last decade. And because of this I have come expect it, or not really be surprised by it. But this trend does not excuse ESO. Especially when they are sacrificing so much of the SP Elder Scrolls experience to make it an MMO. This just shows that In most cases when you try to please too many people, you end up with a mediocre experience overall.
Maybe its coming from my first mmo being FFXI in which there was essentially "forced grouping." And while I don't agree with new mmos going with that 'extreme end of the spectrum approach' either, I believe there should be a much better balance and current mmos should put at least a little more focus in grouping aspects mechanics instead of just tacking on groupable side events (dungeons, etc.) How about incentive like better xp, tougher mobs, group dynamics, spell chains, combos. FFXI had many failings and things that are outdated, but these are not them.
Anyway, a bit of tangent...On to the next point
2. The Questing I experienced in ESO was standard fare. No better, no less than recent previous MMOs except maybe to some degree GW2. Again this doesnt excuse it and I expected much more from an "Elder Scrolls game," mmo or not. Some of the quests so far have been kinda cool, but so the majority of them feel just like your generic, run of the mill mmo filler quests.
When I did several quests in a row that were just "run to these 5 things and press 'e' on them," I almost threw up a bit. Never in Skyrim did I feel like any of the adventures or quests/missions I was doing were generic unimmersive mmo chores. Again I understand this is an mmo, but I feel like they just threw alot of these uninspiring quests in to make the game feel like it has more content. C'mon give me something that is engaging: Give me (more) puzzles, escorts, area defense, etc. Hell, I'd rather have a Kill X of Y quest, because at least then the focus is on combat and battling something, not just walking, pressing 'e' and watching the game play itself.
3. I don't agree about the combat as much however. So far the combat seems fine to me. Better than your standard MMO fare, and different enough (not better or worse) than skyrim's. I also don't feel like I got far enough to experience the combat to its full potential, but am exited about it nonetheless.
4. Again, I havent gotten too far in, but so far I agree it seems they kinda dropped the ball on this. Not much to explore compared to your standard mmo. Still expect better.
5. I like a good story. Then again it doesn't and should always have a huge place in an mmo: Other important mmo features/experiences like combat, exploration, grouping, etc. should not be sacrificed for a grand story. The sad thing is in terms of story, writing, and voiceover I actually feel SWTOR did a much better job.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN