Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,412 Users Online:0
Games:760  Posts:6,316,241
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Can someone explain this lack of auction house system to me?

14 Pages First « 3 4 5 6 7 8 9 » Last Search
268 posts found
  udon

Hard Core Member

Joined: 12/23/07
Posts: 1644

2/18/14 2:03:57 PM#101
Originally posted by Torvaldr
Originally posted by Lord.Bachus

Its not lacking, its a feature..

 

You can not have an auctionhouse on a megaserver and still have a healthy econnomy.  GW2s econnomy is proof of that..

GW2, Neverwinter, STO, EQ2, and TOR all have centralized AH with working economies. How is the GW2 economy not healthy?

----------------------------------

It's funny that a $15/month sub-locked game removes a core mmo system and calls it a feature! Hey everyone we'll charge you $200+ per year NOT to put key mmo features in the game.

Some of you talking for the oldschool crowd need to speak for yourself. I remember what it was like without this, all the hours and time it took to make good money and how bad it sucked. Oh look, a subscription game with a hidden time sink. Wonder why they really put that in there?

But it's not like they took out the Auction Hall completely they just tied it much more to guilds and PVP keeps instead of making it this static thing everyone takes for granted it's something the community will have to work together at least in the smallest way to keep running.  And you have to admit the concept of trading guilds is a much more TESisk concept than some global auction hall with instant communication and goods transport between every station in the land.

As long as PVP players need the goods and services made by crafters I am not worried about the system at all.  Now if they end up implementing a system where PVP players are self contained getting everything they need from the PVP merchants than this system is in for bad times because they will see people using the trade network as a waste of campaign slots.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

2/18/14 2:04:23 PM#102
Originally posted by Shadanwolf

OP

I would conjecture:

 

This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.

The crafters name is on every item they make..tending to reinforce the above.

Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved. 

This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5558

2/18/14 2:20:39 PM#103
Originally posted by Torvaldr
Originally posted by -aLpHa-

 


Originally posted by Ghern

Originally posted by -aLpHa- I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?

 

This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.


 

Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.

This will not hold back any Gold seller, i am pretty sure it will have a advert effect.
Gold will be worth allot more which in turn makes more profit for dubious people.

Selling the best BOE items for $ won't be bad deal either.

I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.

This is absolutely true. If a player can make gold, then a gold farmer will make more. On top of that people will setup AH sites or sell on ebay. The global AH will just be moved off of the game.

Either the people parroting how cool oldschool was weren't there or they were part of the mega-guilds controlling the trade and resources.

We'll see how it ends up. I'm most certain this will be a popcorn topic.

The gold itself will not be that useful, if your not in a guild you can't buy from a crafter anyway, what might end up on these 'ebay' sites is crafted items for cash, rather than gold for cash, anyone remember when you could buy Eve ships like exhumers etc on Ebay? that i think would be the most likely  scenario.

  p4ttythep3rf3ct

Apprentice Member

Joined: 5/01/13
Posts: 110

"Keep dancing baby, it's the end of the world."

2/18/14 2:51:28 PM#104
Originally posted by askdaboss

They should be ashamed of wasting people's lives away in trivial tasks.

 

Lol, says the person playing MMOs...

That's just, like, my opinion, man.

  p4ttythep3rf3ct

Apprentice Member

Joined: 5/01/13
Posts: 110

"Keep dancing baby, it's the end of the world."

2/18/14 2:55:51 PM#105

Glad to hear there is no AH in ESO!  Keep 'em away!  

 

That's just, like, my opinion, man.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3175

2/18/14 3:06:51 PM#106

In a weird way, this guild internal-AH could end up being FAR more convenient than the traditional town-based AH.

 

If your guild's AH is accessed from the guild panel ingame, then doesn't it mean you have access to the shop from anywhere in the world, even from inside dungeons ?

  Mithoronette

Novice Member

Joined: 5/11/10
Posts: 104

2/18/14 3:11:00 PM#107

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

  Digna

Advanced Member

Joined: 11/19/05
Posts: 2015

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/18/14 3:16:55 PM#108

Some of the game/info sites are already discussing Trade guilds to say nothing of this site setting up (possibly) a trade forum.

I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.

 

Somehow I think there will be given that its a relatively small addition to give a bread crumb to  the soloer/crafters

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

2/18/14 3:18:06 PM#109
Originally posted by Sovrath
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

That's not entirely true.

What they are referring to is having a LOT of vendors selling these items which will eventually drive the prices down. For stores that sell luxury items, they are usually one of a few in an area because having every tom dick or harry store selling a fararri will eventually drive the prices down as they compete with each other.

Also, rarity of materials makes sense but "skill of the crafters" depends upon how the game handles "skill". If it is just a skill level then almost anyone can get to that level and you could have thousands of "elite" crafters all crafting the same thing. If "skill" means that the chance to fail on making an item is less the higher you are then that could possibly affect the price. That is what it was like in Lineage 2 where there was a chance to fail on making an item and losing all your mats. Obviously you wanted to go to high level crafters. Or, if skill is based upon "actual skill"; essentially the actual ability of the player to create these items then that makes sense as well.

Additionally, the rarity of items seemed a bit skewed in ESO as anyone could buy a daedra heart. Buying iron ingots? nope, you had to go out and craft those yourself.

So the corner blacksmith had daedra hearts and obsidion and plenty of other seemingly "rare" mats but iron? Nope, that was somethign you had to search for.

 

THank you, I find it wierd that few people understand that this best mimics the real world. Look at the car dealer industry. You can not just buy a mercedes at any new car dealership. YOu have to go to a specific dealership, hopefully there is one in your area. Look at Ikea, youcan't get ikea furniture anywhere, only at the few stores in america. 

With the Ferrari example, its the best example of how this works. Yes you can buy an ferrarri anywhere but you can only buy it from specific businesses. The only reason you're able to find these busineses is because of the advances in the internet, telecommunications and shipping. If this had been 50 years ago you were region locked to the type of cars that were available.

I am so sick of MMOS needing features. It's a genre. What other genre has specifications on what "NEEDS" to be there.  Even Platform games come in distinct varieties.

  Mithoronette

Novice Member

Joined: 5/11/10
Posts: 104

2/18/14 3:22:02 PM#110
Originally posted by Digna
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.

 

You cannot send mail to yourself in the game...although you CAN put it in your bank and withdraw it out from your alt...but since you cannot transfer gold through the bank, it make shaving an alt sell your items pretty useless...

  Phry

Elite Member

Joined: 7/01/04
Posts: 5558

2/18/14 3:28:47 PM#111
Originally posted by Mithoronette

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.

  Digna

Advanced Member

Joined: 11/19/05
Posts: 2015

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/18/14 3:29:10 PM#112
Originally posted by Mithoronette
Originally posted by Digna
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.

 

You cannot send mail to yourself in the game...although you CAN put it in your bank and withdraw it out from your alt...but since you cannot transfer gold through the bank, it make shaving an alt sell your items pretty useless...

Interesting. That explains some things. We'll see how it goes I guess.

  Mithoronette

Novice Member

Joined: 5/11/10
Posts: 104

2/18/14 3:34:48 PM#113
Originally posted by Phry
Originally posted by Mithoronette

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.

Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store.  It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...

  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

2/18/14 3:48:06 PM#114
Originally posted by Mithoronette
Originally posted by Phry
Originally posted by Mithoronette

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.

Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store.  It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...

 

A couple questions:

 

What about cross-faction sales?  Yea or Nay?

 

Do the keeps work such that there will be a large number of "vendors" in close geographic proximity to each other?  Like walking around a bazaar to shop rather than traveling a day per vendor to compare prices and products?

 

I can not remember winning or losing a single debate on the internet.

  Digna

Advanced Member

Joined: 11/19/05
Posts: 2015

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/18/14 4:07:44 PM#115
Originally posted by Mithoronette
Originally posted by Phry
Originally posted by Mithoronette

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.

Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store.  It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...

That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.

  Grunim

Advanced Member

Joined: 12/01/10
Posts: 103

2/18/14 4:11:40 PM#116
Originally posted by SpottyGekko

In a weird way, this guild internal-AH could end up being FAR more convenient than the traditional town-based AH.

 

If your guild's AH is accessed from the guild panel ingame, then doesn't it mean you have access to the shop from anywhere in the world, even from inside dungeons ?

 

In the beta sessions, you visited your guild's internal store by visiting a banker in a commercial hub.   Both the guild bank and guild store are accessed from a banker.  There is generally one banker per map.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

2/18/14 4:13:21 PM#117
Originally posted by Digna
Originally posted by Mithoronette
Originally posted by Phry
Originally posted by Mithoronette

One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.

Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store.  It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...

That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.

WEven when i'm doing solo stuff, i find being in a guild the minimum that you should do to be social in an mmo.

  Mithoronette

Novice Member

Joined: 5/11/10
Posts: 104

2/18/14 4:22:09 PM#118

Originally posted by Digna

That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.

 

How so?  it gives you, the solo player, access to any guild's store that is holding a keep.  It lets you shop around and not be tied into one single guild.  I think quite the opposite, that this opens the door for non-guilded people to participate in one of the biggest perks of being in a guild, access to that guild's store.  Just visit the PVP area daily, teleport to each keep, and shop to your solo heart's content without belonging to the guild...

 

Originally posted by lizardbones

A couple questions:

What about cross-faction sales?  Yea or Nay?

Do the keeps work such that there will be a large number of "vendors" in close geographic proximity to each other?  Like walking around a bazaar to shop rather than traveling a day per vendor to compare prices and products?

 


No cross faction sales.  Since the castle Quartermaster is located in the center of the keep, guild store is only accessible by that guild's faction...so it is not really a "public" viewing, but more of a factional one.

Each keep is about 2 minutes (by Imperial horse) from each other...although if your faction controls the keeps adjacent to it they can teleport to it if it is not under attack.  If it is being attacked, you have to go by foot.

There is only one Quartermaster per keep, and a guild can only own one keep at any one time...so as long as your faction is dominating the map, it opens up quite a few possibilities.  To shop around, again, as long as your faction controls the keeps immediately adjacent (on your side) you can teleport to them in seconds to shop...

  firefly2003

Advanced Member

Joined: 1/16/08
Posts: 2585

2/18/14 4:23:07 PM#119
Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

These are the same generation that complains about the slightest deviation from the tired formula as well, and these people wonder why everyone bashes MMORPGs these days or SORPG Single Online Rolepaying Game, from the anti social behavior, griefing, trolling, exploiting, watered down game mechanics, and gameplay and features that play like the last 8 ones that tried to copy an anomaly that made it big . Frankly , Im tired of these people ,  someone needs to say it.. why do people continue do try to cater to these people or try to make them feel comfortable and special when all they want is the same game reskinned in thier favorite IP?

  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2164

2/18/14 5:24:24 PM#120

It's an incredibly stupid idea, that's what it is. One of the instances in which the devs of this game have closed off their eyes to any other *working* system that has proven itself and tried to put something in there while crossing fingers.

There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

 

What this will lead to is zerg guilds becoming more and more popular as you can't trade anything decent outside them. Good luck trading between your small friends guild who can barely hold on to a castle, especially when one big sweep from another faction can flip half the map.

 

The best situation I could see coming out of this, is that everyone and their dog joins some massive big "trade alliance" guilds that are solely used for trading. Which is doable due to multiple guilds.

But guess what you've created then? A limited scale auction house.

 

It's a real shame that the devs have gone with this incredibly stupid idea. As managing bag space is very hard in this game and you find quite a lot of useful crafting items that others could benefit from, but you are left with no efficient way to trade them.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

14 Pages First « 3 4 5 6 7 8 9 » Last Search