Trending Games | The Crew | Landmark | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,602 Users Online:0
Games:732  Posts:6,222,948
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Can someone explain this lack of auction house system to me?

14 Pages « 1 2 3 4 5 6 7 » Last Search
270 posts found
  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/18/14 8:35:33 AM#61

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

2/18/14 8:35:39 AM#62
Originally posted by DMKano
Originally posted by ElRenmazuo
Originally posted by DMKano
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

Make best gear BOP and not tradable - problem solved.

 

Wont that mean crafters cant make gear as good as dungeon loot and be able to sell it?  Since it will bind to them as soon as they make it?

Correct - its a tradeoff.

 

Than its a bad trade off in my opinion as the crafters get shafted and useless in the long run.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

2/18/14 8:35:48 AM#63
Originally posted by TruthXHurts
Do you seriously need an explaination why a game doesn't have a feature that you want? Well the only thing I can tell you is that these games are not specifically catered to you. I know it's fashionable to have a vastly overwhelming sense of entitlement, but this is just a little does of the real world for you.

Do you seriously need an explanation why this car washing facility doesn't have a rinsing option and you have to remove the soap from your car yourself? Well, the only thing I can tell you is that these washing stations are not specifically catered to you. I know it's fashionable to have a vastly overwhelming sense of entitlement, but this is just a little DOSE of the real world for you.

What I just wrote sounds about as silly as what you wrote.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

2/18/14 8:36:39 AM#64

Its not lacking, its a feature..

 

You can not have an auctionhouse on a megaserver and still have a healthy econnomy.  GW2s econnomy is proof of that..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Reham79

Hard Core Member

Joined: 1/10/14
Posts: 500

2/18/14 8:38:13 AM#65
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

Oh it's a bs reason to you.  But we all know you have never had any intention in ever playing, liking, or have constructive feedback towards eso.  You would never touch eso with ten foot pole, and most won't give a poster with that type of bias towards a video game 2 cents.  

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2138

2/18/14 8:38:20 AM#66

Sure the action hall is the convenient way to sell and buy items and many people are used to have AH in todays MMO.

But for me I find lack of AH good for 2 things.

1: You have to meet with people"face to face" to buy and sell which in return gives you social interaction which in return increase your friends list. (and ignore list  )

2: Gold sellers gonna have a hard time to have presence in ESO which is always good.

If it's not broken, you are not innovating.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1292

2/18/14 8:38:29 AM#67
Originally posted by alakram
Originally posted by superconducting

Actually, it had already been confirmed that you do NOT have to be a member of a guild to access the guild store. I don't know how it work exactly (the guild has to allow non-member trading?) but I know it is possible.

"If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things."

 

Sources:

http://elderscrollsotr.mymiddleearth.com/2013/09/24/interview-nick-konkle-and-walking-the-fine-line-with-eso/

http://elderscrolls.wikia.com/wiki/Guilds_%28Online%29#cite_note-2

Guild Stores

Guild Stores will work in two distinct ways. First, it will allow players in the Guild to sell items to one another internally. Secondly, if the Guild has captured a Keep in Cyrodiil, there will be an opportunity to sell to players who are not members of the guild.

Awesone idea, this gives guilds a reason to go pvp and take and maintain a keep.

Or instead of the realm working together, it will be full of guilds squabbling over owning keeps. It s a dumb idea, especially for smaller guilds.

  Deddmeat

Hard Core Member

Joined: 5/20/10
Posts: 297

Not sure how I got K.A.E.S last PvP was CoD and UO lol

2/18/14 8:38:56 AM#68

Well it could help mix / match pvp & pve players, so you get ones to help those who just craft (sort of protect them in dangerous times) and you have among the pve crowd probably more who will have time to level the crafting side .. Guild discount so pvp lot get benefit that way, crafters get to sell rest to others

But it really depends how things get advertised to the rest of the pb, notice boards in towns with 'aremis selling fine swords n staves, visit LordsofBiscuits guild store' etc or players have a bio they can stash info on

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

2/18/14 8:39:48 AM#69
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

2/18/14 8:43:32 AM#70
Originally posted by Azzras

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

What about spending your life bashing people that bash games?

SWTOR is the greatest mmo ever!

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

2/18/14 8:43:41 AM#71
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6906

2/18/14 8:43:41 AM#72


Originally posted by ElRenmazuo

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

Their reasoning is still complete bs though :)

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

2/18/14 8:52:33 AM#73
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

  Xssiv

Elite Member

Joined: 2/18/10
Posts: 320

2/18/14 8:54:54 AM#74
Originally posted by Torgrim

Sure the action hall is the convenient way to sell and buy items and many people are used to have AH in todays MMO.

But for me I find lack of AH good for 2 things.

1: You have to meet with people"face to face" to buy and sell which in return gives you social interaction which in return increase your friends list. (and ignore list  )

2: Gold sellers gonna have a hard time to have presence in ESO which is always good.

Ironically, the reasons you list as 'good' will most likely be the immediate downfall to this system.

 

1) So once you're lucky enough to find a buyer / seller, now you've got another task to find them and exchange the goods.   This is such a cumbersome process.   Trust me, I've been playing MMO's long enough to remember when this was the norm and it sucked just as much then as it will now.   Anyone who sees this is as a great way to make friends needs to get out more.  

 

2) How the heck does this affect gold sellers?  The is the exact system they rely on to exchange currency.    Only now,  with the ESO trade system, we as players will have to actually compete with the gold seller spam in order to buy and sell items.     

 

  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/18/14 9:00:31 AM#75
Originally posted by BeansnBread
Originally posted by Azzras

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

What about spending your life bashing people that bash games?

Much more fun and highly interactive!  Friendships forged, enemies made, good times.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

2/18/14 9:01:20 AM#76
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

2/18/14 9:06:07 AM#77
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10554

I've become dependent upon spell check. My apologies for stupid grammatical errors.

2/18/14 9:08:08 AM#78

1) Developer did not have time to put auction house functionality in the game.

2) Developer did not want auction house functionality in the game because there is no auction house in the other Elder Scrolls game.

3) Developer did not want auction house functionality in the game because they think there is some benefit to an open world style trading system.

4) Developer did not want auction house functionality in the game because they think there will be more community built by having players trade in the game or outside the game using trade forums and the like.

 

We can't really know for sure unless the developer tells us though.

 

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

2/18/14 9:08:17 AM#79
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

That would actually mean more trading. Trading for the rarest materials. Making the best items really rare, too.

And the rarity isn't the only factor, the difficulty to get them is also one (aka having to beat very hard encounters/dungeons to get the materials).

The lack of auction house making crafting more valuable is nonsense. It actually makes crafting less rewarding, because the crafter has to double as a vendor spending much time in trade chat, or forced to join one of the big guilds. I actually can't understand how any MMORPG player with a little experience can think such a system is good for anyone.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Reham79

Hard Core Member

Joined: 1/10/14
Posts: 500

2/18/14 9:18:30 AM#80
Originally posted by Jean-Luc_Picard

 

 

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

That would actually mean more trading. Trading for the rarest materials. Making the best items really rare, too.

And the rarity isn't the only factor, the difficulty to get them is also one (aka having to beat very hard encounters/dungeons to get the materials).

The lack of auction house making crafting more valuable is nonsense. It actually makes crafting less rewarding, because the crafter has to double as a vendor spending much time in trade chat, or forced to join one of the big guilds. I actually can't understand how any MMORPG player with a little experience can think such a system is good for anyone.

So what your saying is those who disagree with you, don't know anything about mmos because you said so?  

14 Pages « 1 2 3 4 5 6 7 » Last Search