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Elder Scrolls Online

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General Discussion  » Can someone explain this lack of auction house system to me?

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268 posts found
  Azzras

Novice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/18/14 9:35:33 AM#61

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4321

2/18/14 9:35:39 AM#62
Originally posted by DMKano
Originally posted by ElRenmazuo
Originally posted by DMKano
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

Make best gear BOP and not tradable - problem solved.

 

Wont that mean crafters cant make gear as good as dungeon loot and be able to sell it?  Since it will bind to them as soon as they make it?

Correct - its a tradeoff.

 

Than its a bad trade off in my opinion as the crafters get shafted and useless in the long run.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2905

There... are... four... lights!

2/18/14 9:35:48 AM#63
Originally posted by TruthXHurts
Do you seriously need an explaination why a game doesn't have a feature that you want? Well the only thing I can tell you is that these games are not specifically catered to you. I know it's fashionable to have a vastly overwhelming sense of entitlement, but this is just a little does of the real world for you.

Do you seriously need an explanation why this car washing facility doesn't have a rinsing option and you have to remove the soap from your car yourself? Well, the only thing I can tell you is that these washing stations are not specifically catered to you. I know it's fashionable to have a vastly overwhelming sense of entitlement, but this is just a little DOSE of the real world for you.

What I just wrote sounds about as silly as what you wrote.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8894

I believe in life before death... So dont forget to enjoy it while you still can.

2/18/14 9:36:39 AM#64

Its not lacking, its a feature..

 

You can not have an auctionhouse on a megaserver and still have a healthy econnomy.  GW2s econnomy is proof of that..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

2/18/14 9:38:20 AM#65

Sure the action hall is the convenient way to sell and buy items and many people are used to have AH in todays MMO.

But for me I find lack of AH good for 2 things.

1: You have to meet with people"face to face" to buy and sell which in return gives you social interaction which in return increase your friends list. (and ignore list  )

2: Gold sellers gonna have a hard time to have presence in ESO which is always good.

If it's not broken, you are not innovating.

  Soki123

Hard Core Member

Joined: 8/10/08
Posts: 1343

2/18/14 9:38:29 AM#66
Originally posted by alakram
Originally posted by superconducting

Actually, it had already been confirmed that you do NOT have to be a member of a guild to access the guild store. I don't know how it work exactly (the guild has to allow non-member trading?) but I know it is possible.

"If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things."

 

Sources:

http://elderscrollsotr.mymiddleearth.com/2013/09/24/interview-nick-konkle-and-walking-the-fine-line-with-eso/

http://elderscrolls.wikia.com/wiki/Guilds_%28Online%29#cite_note-2

Guild Stores

Guild Stores will work in two distinct ways. First, it will allow players in the Guild to sell items to one another internally. Secondly, if the Guild has captured a Keep in Cyrodiil, there will be an opportunity to sell to players who are not members of the guild.

Awesone idea, this gives guilds a reason to go pvp and take and maintain a keep.

Or instead of the realm working together, it will be full of guilds squabbling over owning keeps. It s a dumb idea, especially for smaller guilds.

  Deddmeat

Advanced Member

Joined: 5/20/10
Posts: 337

Not sure how I got K.A.E.S last PvP was CoD and UO lol

2/18/14 9:38:56 AM#67

Well it could help mix / match pvp & pve players, so you get ones to help those who just craft (sort of protect them in dangerous times) and you have among the pve crowd probably more who will have time to level the crafting side .. Guild discount so pvp lot get benefit that way, crafters get to sell rest to others

But it really depends how things get advertised to the rest of the pb, notice boards in towns with 'aremis selling fine swords n staves, visit LordsofBiscuits guild store' etc or players have a bio they can stash info on

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4321

2/18/14 9:39:48 AM#68
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5566

2/18/14 9:43:32 AM#69
Originally posted by Azzras

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

What about spending your life bashing people that bash games?

SWTOR is the greatest mmo ever!

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2905

There... are... four... lights!

2/18/14 9:43:41 AM#70
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7498

2/18/14 9:43:41 AM#71


Originally posted by ElRenmazuo

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

Their reasoning is still complete bs though :)

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4321

2/18/14 9:52:33 AM#72
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Xssiv

Elite Member

Joined: 2/18/10
Posts: 353

2/18/14 9:54:54 AM#73
Originally posted by Torgrim

Sure the action hall is the convenient way to sell and buy items and many people are used to have AH in todays MMO.

But for me I find lack of AH good for 2 things.

1: You have to meet with people"face to face" to buy and sell which in return gives you social interaction which in return increase your friends list. (and ignore list  )

2: Gold sellers gonna have a hard time to have presence in ESO which is always good.

Ironically, the reasons you list as 'good' will most likely be the immediate downfall to this system.

 

1) So once you're lucky enough to find a buyer / seller, now you've got another task to find them and exchange the goods.   This is such a cumbersome process.   Trust me, I've been playing MMO's long enough to remember when this was the norm and it sucked just as much then as it will now.   Anyone who sees this is as a great way to make friends needs to get out more.  

 

2) How the heck does this affect gold sellers?  The is the exact system they rely on to exchange currency.    Only now,  with the ESO trade system, we as players will have to actually compete with the gold seller spam in order to buy and sell items.     

 

  Azzras

Novice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/18/14 10:00:31 AM#74
Originally posted by BeansnBread
Originally posted by Azzras

Speculation is fun, but there just isn't really enough information for me to judge the system yet.

After launch, I'll be better informed on how the system works.  If it works, great.  If not, I'll be able to send my feedback to the devs (hopefully) explaining why it doesn't work for me and give suggestions on how I think it could be improved.

Over time (assuming the game is good enough to keep me playing over time) if it becomes a bigger issue for me I'll let the devs know with my wallet if I feel they haven't addressed the issue or given a very good explanation as to why it works the way it does.

What you won't see me do is carry on in chat about how bad a game is.  I may not really have much of a life, but spending my time bashing a game that I have no interest in on the forums is just about as sad as you can get.

What about spending your life bashing people that bash games?

Much more fun and highly interactive!  Friendships forged, enemies made, good times.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2905

There... are... four... lights!

2/18/14 10:01:20 AM#75
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4321

2/18/14 10:06:07 AM#76
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

2/18/14 10:08:08 AM#77

1) Developer did not have time to put auction house functionality in the game.

2) Developer did not want auction house functionality in the game because there is no auction house in the other Elder Scrolls game.

3) Developer did not want auction house functionality in the game because they think there is some benefit to an open world style trading system.

4) Developer did not want auction house functionality in the game because they think there will be more community built by having players trade in the game or outside the game using trade forums and the like.

 

We can't really know for sure unless the developer tells us though.

 

I can not remember winning or losing a single debate on the internet.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2905

There... are... four... lights!

2/18/14 10:08:17 AM#78
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

That would actually mean more trading. Trading for the rarest materials. Making the best items really rare, too.

And the rarity isn't the only factor, the difficulty to get them is also one (aka having to beat very hard encounters/dungeons to get the materials).

The lack of auction house making crafting more valuable is nonsense. It actually makes crafting less rewarding, because the crafter has to double as a vendor spending much time in trade chat, or forced to join one of the big guilds. I actually can't understand how any MMORPG player with a little experience can think such a system is good for anyone.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4321

2/18/14 10:24:03 AM#79
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo
Originally posted by Jean-Luc_Picard
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

It cost a lot because only that one company owns the name and can sell it for how much they want and no one else can lawfully sell it.  In mmos no one owns the rights to any of the items.

You are wrong. In badly designed MMOs, it's like that. In well designed MMOs, master crafters who produce the highest quality items (just like Ferrari, or Rolls Royce, you got the idea) are highly valued.

In ESO, they put the difficulty and tedium in the wrong place. It's creating the items which should be hard, not selling them, and not finding a vendor selling them.

That's a "DOSE of real world", for the guy I already answered to in my previous post.

Just because a crafter can make a high quality item doesnt mean he owns the rights to that item, someone else who makes the same item just good or better can sell it for lower if he chose to and the next guy who does the same can sell the same item for even lower.  You forget that this is a mega server which means there will be a lot more of these crafters than mmos with multiple smaller servers.  Which goes back to that quote I put up.  That item will become cheap even at its highest quality possible in the game because of the amount of crafters making them in this one mega server.

And how does that stop the developer from balancing the availability of the best crafting materials, and the difficulty to get them, according to what you just said?

Are you suggesting the availability for certain materials be like 1%-5% drop rate?  Than that would mean it would be tedious for the crafters and would make crafting boring compared to other play styles.  They want to make crafting just as fun as raiding or PvPing.  Basically balance in fun factor all around.

That would actually mean more trading. Trading for the rarest materials. Making the best items really rare, too.

And the rarity isn't the only factor, the difficulty to get them is also one (aka having to beat very hard encounters/dungeons to get the materials).

The lack of auction house making crafting more valuable is nonsense. It actually makes crafting less rewarding, because the crafter has to double as a vendor spending much time in trade chat, or forced to join one of the big guilds. I actually can't understand how any MMORPG player with a little experience can think such a system is good for anyone.

Even if the drop rate was like 5% for these materials, it still goes back to that quote.  Because of the vast amount of people there is in this one server raiding and getting these materials, there will always be a high amount of those materials from so many different people being sold in a auction house.  There is a reason why they let people join up to 5 player guilds, so that people can have 1 or 2 guild be like a dedicated "auction house" just for trade.  So join one of those guilds thats bascially a player made auction house just to sell stuff and nothing more.  You dont have to join the guilds that are about being social and anything else.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2905

There... are... four... lights!

2/18/14 10:28:00 AM#80
Originally posted by ElRenmazuo

There is a reason why they let people join up to 5 player guilds, so that people can have 1 or 2 guild be like a dedicated "auction house" just for trade.

That's going to forge such an amazing community... you know, all working for a common goal, tightly knit together...

Err wait...

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

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