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General Discussion  » Can someone explain this lack of auction house system to me?

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268 posts found
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2847

There... are... four... lights!

2/18/14 7:54:50 AM#41
It's exactly the kind of lame "features" (or rather, lack of) that some specific people here will praise. By specific people, I mean all those "you younglings have it easy, back in my time we went to school up hill in the blizzard with freezing temperature by foot with only a loincloth". Aka people who try to look tough in a video game by praising boring and tedious mechanics.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Xssiv

Hard Core Member

Joined: 2/18/10
Posts: 340

2/18/14 7:55:17 AM#42

After all these years (and MMO's), I still think SWG had it right.  A Bazaar terminal to make it easy for players to obtain / sell basic items and player shops for the higher end stuff.

 

Eliminating any form of global trade system is a step backwards IMO and will hurt the game if this is not addressed shortly after launch.

 

It's also funny how many posters seem to think that standing in Ogrimmar browsing the AH is bad, however it's somehow awesome in their minds to stand in a city spamming trade chat in hopes of finding a buyer or seller for a particular item.

 

Mark my words, ESO will have a global trade system and LFG tool within the first year.   

 

 

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4293

2/18/14 8:00:41 AM#43

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5812

2/18/14 8:01:19 AM#44

OP - it won't last.

Only a matter of time before some kind of AH makes it into ESO. The current playerbase has way moved beyond spamming trades in auction channels and meeting face to face.

Go to any highschool or work - even homes - people communicate with their phones/tablets - devices even if they are within feet of each other. If we don't communicate face to face in real life, why would we do it in game?

 

We are a society of convenience - if you want to buy something it better be there NOW, AH is the only thing that offers that convenience.

How do we shop today? Online..

This simply won't last long - you have to provide gaming systems that today's players want, not something that players had to put up with 14 years ago.

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5812

2/18/14 8:03:28 AM#45
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

Make best gear BOP and not tradable - problem solved.

 

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 647

Leader and founder of the Excessum Gaming Community

2/18/14 8:04:37 AM#46
Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

Its just as it should be. If you want to be a lone wolf there are some drawbacks.

It is can work in an information age, or syfy games but if you think about it the trade in medieval times was decentralized.

New opportunities will arise from such setup as well, as the opportunity of buying cheep selling high will be possible, and social interaction will be necessary.

 

 


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4293

2/18/14 8:07:16 AM#47
Originally posted by DMKano
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

Make best gear BOP and not tradable - problem solved.

 

Wont that mean crafters cant make gear as good as dungeon loot and be able to sell it?  Since it will bind to them as soon as they make it?

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5812

2/18/14 8:08:09 AM#48
Originally posted by Jean-Luc_Picard
It's exactly the kind of lame "features" (or rather, lack of) that some specific people here will praise. By specific people, I mean all those "you younglings have it easy, back in my time we went to school up hill in the blizzard with freezing temperature by foot with only a loincloth". Aka people who try to look tough in a video game by praising boring and tedious mechanics.

Amen - as someone who spent hours in EC tunnel - I can't tell you how much I hated /auction channel in EQ1 back in 99 early 2000s.

It's a terribly inefficient and antiquated system that has no place it today's gaming - my opinion.

 

  Deddmeat

Advanced Member

Joined: 5/20/10
Posts: 332

Not sure how I got K.A.E.S last PvP was CoD and UO lol

2/18/14 8:09:38 AM#49

You went to Brittania bank for example, you learnt after awhile who you would buy from, who made the sort of wares were upto your expectations and then also who would buy mats from you. So it didn't necessarily need you standing there for hours. That sort of thing happened once mmo's started to split up the community, last time I said about swtor community in game someone replied that the community is in the guilds, not outside lol

Now for an mmo that is a depressing statement from a player

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 647

Leader and founder of the Excessum Gaming Community

2/18/14 8:10:06 AM#50
Originally posted by Wizardry
Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

You basically hit all nails on the head and seems really odd the developer did not see any of the problems.

One ok IF argument is correct and they are trying for interaction,they are eliminating what the other person said that "celebrity" or that known player in your guild because having to hop around 5 different guilds has  more negatives than positives.

I for one do not like players hopping guild to guild,i want to see that loyalty otherwise why have guilds at all,why not just lump everyone into one giant guild if people feel the need for MORE.I want to get to know my guild mates,i don't want them only popping in for selfish reasons ,then they are gone to the next guild.

I think what happened here is somebody in Zeni over thought it and is NOT very good at coming up with good game design,in this case one designed to make for a great economy and pvp and interaction.

1 Whomever came up with this forgets SOME or MANY don't want any part of pvp.

2 Some or MANY don't want a big guild,they want that family oriented guild or one that is mall where people actually become friends and know each other.

3  I want a viable system to sell my wares,designing a game that goes a bit back in time "Fantasy" setting with swords and daggers and shield/s,hard to believe characters would be using a chat system to sell their stuff.yes the guild idea would be realistic but NOT limited to JUST the guild.

What this actually resembles is some sort of shotty barter system,where you might not even be selling but inside a guild what USUALLY happens ,is i scratch your back you scratch mine,hence barter system.

And you are forgetting that by making consensus there we ended up in a situation we have today in many mmos. Everything is similar everyone is using the same solutions and everyone cry`s about developers not making new solutions. Now that they do make some things different some people are not happy. Surprise surprise.

You cant make things that will please everyone. And you should not. Otherwise you will end up as wow did after so many years becoming a homogenized pop pup.

If you dont like it dont play it. Simple.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/18/14 8:10:15 AM#51
Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

God i miss those days.... haha

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5812

2/18/14 8:11:22 AM#52
Originally posted by ElRenmazuo
Originally posted by DMKano
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

Make best gear BOP and not tradable - problem solved.

 

Wont that mean crafters cant make gear as good as dungeon loot and be able to sell it?  Since it will bind to them as soon as they make it?

Correct - its a tradeoff.

 

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5558

2/18/14 8:11:50 AM#53
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

It doesn't actually have to lead to that though. Look at how insanely expensive it is to buy mats to make legendaries in GW2. Their system is spread across every server. Every person that plays that game are looking at the exact same market. Look at games with a BoP system where people can't even sell any of the best gear.

 

There is also no guarantee that this system will stop prices from dropping to rock bottom. People are not going to suddenly stop competing to sell their goods because they make it more difficult to sell them. It is still dependent on supply and demand just like it always is.

SWTOR is the greatest mmo ever!

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5558

2/18/14 8:19:37 AM#54
Originally posted by Khebeln
Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

Its just as it should be. If you want to be a lone wolf there are some drawbacks.

It is can work in an information age, or syfy games but if you think about it the trade in medieval times was decentralized.

New opportunities will arise from such setup as well, as the opportunity of buying cheep selling high will be possible, and social interaction will be necessary.

I agree with you for the most part. There are drawbacks to selling things if you don't actually want to be in a guild - which is what the OP and people like him might be upset about.

SWTOR is the greatest mmo ever!

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2847

There... are... four... lights!

2/18/14 8:27:52 AM#55
Originally posted by ElRenmazuo

This is why they dont want to put a global auction house.

"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/

This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:

- The rarity of the materials required to craft it.

- The skill of the crafter(s) who make it.

- The value customers put in it, aka the desire to purchase it.

There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Gadareth

Novice Member

Joined: 12/06/05
Posts: 309

2/18/14 8:29:37 AM#56

I think it has potential but a lot depends on how PvP focused this is are the "trading posts" all going to be PvP captured ie keeps or will there be areas outside the PvP zone for traders to set up shop.

If you end up with market places where the different guilds set up shop so to speak its going to be interesting as they will be competing for customers in theory this could give a much more vibrant system than Ah could ever achieve.

How it works will depend on US the players will we set up huge trading guilds which in turn are self reliant and have their own dedicated harvesters who supply raw materials to the master crafters. Or will we have Crafting guilds and harvesting guilds the possibilities are endless.

But its down to us in the old days games like EQ had in my opinion great trading opportunities we the players dictated how trading worked we there were great bargains to be found and vast profits to be made haggling and bartering were frequent you could trade something for something else and it was often fun. The AH stopped that it stopped being interactive and became mechanical. like much else in modern MMORPG every server is now the same there is no individuality anymore everything conforms. In older mmorpgs the shape of a server was shaped by the players there the customs and practices were different depending what sever you were on. <stops rambling>

Anyway thats my 2 cents

 

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/18/14 8:31:07 AM#57
Do you seriously need an explaination why a game doesn't have a feature that you want? Well the only thing I can tell you is that these games are not specifically catered to you. I know it's fashionable to have a vastly overwhelming sense of entitlement, but this is just a little does of the real world for you.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  Soki123

Novice Member

Joined: 8/10/08
Posts: 1319

2/18/14 8:32:19 AM#58
As much as I loved the way it used to be, it won t work with a lot of todays gamers. It will be changed down the road.
  alakram

Novice Member

Joined: 11/02/06
Posts: 2239

2/18/14 8:32:51 AM#59
Originally posted by superconducting

Actually, it had already been confirmed that you do NOT have to be a member of a guild to access the guild store. I don't know how it work exactly (the guild has to allow non-member trading?) but I know it is possible.

"If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things."

 

Sources:

http://elderscrollsotr.mymiddleearth.com/2013/09/24/interview-nick-konkle-and-walking-the-fine-line-with-eso/

http://elderscrolls.wikia.com/wiki/Guilds_%28Online%29#cite_note-2

Guild Stores

Guild Stores will work in two distinct ways. First, it will allow players in the Guild to sell items to one another internally. Secondly, if the Guild has captured a Keep in Cyrodiil, there will be an opportunity to sell to players who are not members of the guild.

Awesone idea, this gives guilds a reason to go pvp and take and maintain a keep.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  SoulTrapOnSelf

Apprentice Member

Joined: 11/17/13
Posts: 195

2/18/14 8:34:45 AM#60

Well, I guess for those that plan to not join a guild, I suggest to research and identify the guilds that are planning to control the economy in their respective factions. Some of them literally are advertising their guilds as some sort of trading guild. There are not that many though, but it's good to know. Last thing is to know which Cyrodiil campaign they are joining. Also, the big guilds have made alliances with these trading guilds to facilitate trading.

If advertising your wares in the city doesn't yield good results, travel to Cyrodiil, stand right besides their shop (if they are open lol) and sell your wares cheaper. You will prolly sell your wares faster, have more time to do Cyrodiil PvE, exploring and farming mats, rinse and repeat. Suggested class: Nightblade and get vampire skill line as soon as you can for extra invis ability. If you are going Alchemy, you can craft invis potions. Enjoy Cyrodiil.

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