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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Can someone explain this lack of auction house system to me?

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268 posts found
  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 740

2/17/14 11:21:48 PM#21
Originally posted by BeansnBread
Originally posted by superconducting
Originally posted by BeansnBread

I understood that to mean that you can BUY from their guild stores, not actually put stuff up in them. Everything else I've read also shows that you need to be a guild to sell in a guild store. It would be strange if this is not the case as a single guild could potentially become an actual auction house (which they were apparently trying to avoid).

I think it would be safe to think of it like a "local community store" that everyone in that particular location can participate in (that is, if it is allowed by the store owner which is the guild). That's the way I understood it at least.

It is not an auction house in the sense that items cannot be traded remotely over distances, and there is no bidding (prices are fixed).

I'm not really interested in the semantics of whether someone calls it an auction house or a guild store or whatever. I'm fine with it not being an auction house.

 

We have different interpretations of what has been described though. Everything I've read says that you can only open up the buying portion to people outside of the guild. Selling your items in a guild store requires that you be part of the actual guild. I guess we'll have to wait for more detailed information on it since the answer was so vague and easily left to interpretation.

Yep, we don't know the answer to that. Guess we'll have to wait to find out...

  mcrippins

Hard Core Member

Joined: 7/01/07
Posts: 1015

2/17/14 11:24:28 PM#22
Oh how I will miss the days of sitting for hours on end staring at an auction house window, and watching my fellow players do the same. Teehee!
  Gestankfaust

Elite Member

Joined: 1/14/04
Posts: 1261

Finger deep within the borderline....

2/17/14 11:26:15 PM#23
Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

No you aren't....this generation knows nothing of Orgrimmar. Only those who hang on to old values and that way of life do. Stop acting like WoW still has influence...


"This may hurt a little, but it's something you'll get used to. Relax....."

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2118

joie de vivre

2/17/14 11:29:28 PM#24


Originally posted by iseldiera

Originally posted by rygard49 It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.
You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

Sad but true. In SWG the best crafters were legends.

mmorpg.com/blogs/Xobdnas

  Acidon

Elite Member

Joined: 9/09/05
Posts: 772

Permafried

2/17/14 11:33:12 PM#25
Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

This rang so true it made me sad in the feels.  Deep in the feels.

 

Playing: EverQuest, RiFT, Defiance, APB:Reloaded
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  Gestankfaust

Elite Member

Joined: 1/14/04
Posts: 1261

Finger deep within the borderline....

2/17/14 11:38:42 PM#26

Originally posted by Tierless

 


Originally posted by iseldiera

Originally posted by rygard49 It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.
You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

 

Sad but true. In SWG the best crafters were legends.


Originally posted by Acidon

Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

This rang so true it made me sad in the feels.  Deep in the feels.

 


I left WoW a long time ago...guess that's the difference. To see a couple ppl actually say they miss WoW crafting? Just odd to me.

Still...generation? Get over yourselves....I have been here the whole time. WoW has never been know as the crafting game mecca....sorry


"This may hurt a little, but it's something you'll get used to. Relax....."

  Arataki

Novice Member

Joined: 12/19/07
Posts: 243

2/17/14 11:42:44 PM#27
Originally posted by Wizardry
Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

You basically hit all nails on the head and seems really odd the developer did not see any of the problems.

One ok IF argument is correct and they are trying for interaction,they are eliminating what the other person said that "celebrity" or that known player in your guild because having to hop around 5 different guilds has  more negatives than positives.

I for one do not like players hopping guild to guild,i want to see that loyalty otherwise why have guilds at all,why not just lump everyone into one giant guild if people feel the need for MORE.I want to get to know my guild mates,i don't want them only popping in for selfish reasons ,then they are gone to the next guild.

I think what happened here is somebody in Zeni over thought it and is NOT very good at coming up with good game design,in this case one designed to make for a great economy and pvp and interaction.

1 Whomever came up with this forgets SOME or MANY don't want any part of pvp.

2 Some or MANY don't want a big guild,they want that family oriented guild or one that is mall where people actually become friends and know each other.

3  I want a viable system to sell my wares,designing a game that goes a bit back in time "Fantasy" setting with swords and daggers and shield/s,hard to believe characters would be using a chat system to sell their stuff.yes the guild idea would be realistic but NOT limited to JUST the guild.

What this actually resembles is some sort of shotty barter system,where you might not even be selling but inside a guild what USUALLY happens ,is i scratch your back you scratch mine,hence barter system.

Um, regarding your points...have you considered that they made a game for a certain audience and those that fall into point 1 aren't who the game is intended for? 

  Nhoj1983

Novice Member

Joined: 9/12/08
Posts: 184

2/17/14 11:48:41 PM#28
I think the issue really is that if you only have one giant server auction house (as there will be only one) having no fragmentation would destroy the market on anything but the tippy top best stuff.  (see Gw2)  Also it's my understanding that you won't always have to be in a guild to participate in these markets.
  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 1045

2/17/14 11:49:36 PM#29
I'm in the crowd that is willing to give it a try. The vendomatic AH systems really does make life as a crafter substantially less interesting. Social interaction is a good thing for MMOs. Even more so for an MMO that is trying to set itself apart from the crowd.
  LisaFlexy22

Novice Member

Joined: 2/10/14
Posts: 422

2/17/14 11:50:05 PM#30
Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

 

This is exactly it, I plan on being in some market guilds but have no interest in being in some huge guild normally.  So since you can join 5 guilds no reason I couldn't be in 4 market guilds and 1 tight knit guild like I like.

  askdaboss

Hard Core Member

Joined: 9/13/11
Posts: 457

2/17/14 11:50:41 PM#31

Stupid.

Will anyone think on their deathbed: "Oh I had such fun times trying to sell those items in ESO by spamming chat, forums and other specialised websites! I should have done this more during my life, while I was able to."?

No. Pretty much everyone is going to regret every minute they spent doing it. Every second.

And it compounds for every player. They should be ashamed of wasting people's lives away in trivial tasks.

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4817

The only luck I had today was to have you as my opponent.

2/17/14 11:51:08 PM#32
Originally posted by Gestankfaust
Originally posted by iseldiera
Originally posted by rygard49

It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

No you aren't....this generation knows nothing of Orgrimmar. Only those who hang on to old values and that way of life do. Stop acting like WoW still has influence...

no generation has been more influenced by WoW than the present one.

 

In this day and age everyone has WoW in his background.

  Ekaros

Novice Member

Joined: 4/25/08
Posts: 365

2/17/14 11:52:02 PM#33
Originally posted by superconducting

Actually, it had already been confirmed that you do NOT have to be a member of a guild to access the guild store. I don't know how it work exactly (the guild has to allow non-member trading?) but I know it is possible.

"If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things."

 

Sources:

http://elderscrollsotr.mymiddleearth.com/2013/09/24/interview-nick-konkle-and-walking-the-fine-line-with-eso/

http://elderscrolls.wikia.com/wiki/Guilds_%28Online%29#cite_note-2

 

You know. I have tested this system and in reality it's a huge time sink... Eventually it's just a shore to deal with.

Anarchy Online had this, with option to search the markets. Each organisation had a own market where players could get a terminal to sell wares. There was also the issue that spots for these markets were limited as was room in them. There was also considerable upkeep costs...

 

It adds some level of community buidling in game, but these markets might just end up sitting empty and people forced to travel there to buy...

 

In sense it would be more interesting to make marketplaces in cities where people could rent room. Either a few slots from someone else or entire stalls or shops for higher fee. And allow up setting buy-orders for materials and such. Some sort of system to allow tracking might be good too.

Ekaros Xfire Miniprofile
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17617

2/17/14 11:59:22 PM#34
Originally posted by Tierless

 


Originally posted by iseldiera

Originally posted by rygard49 It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.
You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

 

Sad but true. In SWG the best crafters were legends.

yeah, some of the best times I ever had buying and selling were in lineage 2.

Not only were the "decent/honest" crafters/sellers known but you would actually get into negotiations for certain goods.

Heck, once I was selling shots in Gludio when two other players whispered me and wanted me to raise my prices with them as I was underselling them. I wouldn't because I felt my prices were high enough. They then tried to put up shop signs indicating I was a scammer and then proceeded to buy my stock so they could resell it higher (fine by me).

But I had a LOT of stock and they essentially purchased about half of what I had and couldn't afford any more. So there they sat on their expensive shots while I continued to sell mine.

It was truly a different "game" within the game.

  Deddmeat

Advanced Member

Joined: 5/20/10
Posts: 337

Not sure how I got K.A.E.S last PvP was CoD and UO lol

2/18/14 8:30:56 AM#35


Originally posted by BeansnBread
Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds.)

Not exactly true, Ultima Online you used to stand around the bank in one of the major cities basically hawking your wares and not rely on big guilds or guilds at all, mesengers were not with the game then, votive chat wasn't used and everyone managed to craft etc and sell everything just fine.

If it proves to hard for some I'm sure they'll add something, maybe a bio you can write trade, items etc on or segregate (since people will moan if like SWG and UO) housing with a chest people can click on to see available items still have to contact owner tho.

Hopefully people will adjust to the older way of buying / selling ??

  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

2/18/14 8:36:56 AM#36
Originally posted by Sovrath

yeah, some of the best times I ever had buying and selling were in lineage 2.

Not only were the "decent/honest" crafters/sellers known but you would actually get into negotiations for certain goods.

Heck, once I was selling shots in Gludio when two other players whispered me and wanted me to raise my prices with them as I was underselling them. I wouldn't because I felt my prices were high enough. They then tried to put up shop signs indicating I was a scammer and then proceeded to buy my stock so they could resell it higher (fine by me).

But I had a LOT of stock and they essentially purchased about half of what I had and couldn't afford any more. So there they sat on their expensive shots while I continued to sell mine.

It was truly a different "game" within the game.

similar thing happened to me in Everquest circa 2002

 

i saw a player selling expensive player made "stat" jewelry,  Ring of Valor

i undercut him by 80% and sold tons - but players would also buy from me and re-sell at higher prices

the ring was in high demand

  MikePaladin

Apprentice Member

Joined: 10/04/13
Posts: 236

Creative nick name nuff to say...

2/18/14 8:42:25 AM#37

It's a grate system if you think about it.   First in chat you can talk to people and get a lower prices because there will be no gambling because with such system gambling will take lot of time. Also it make it harder for bots to sell looted items. But best thing about it is that there wont be gambling people who will rule market prices like in Gw2 ....

 

  Bannuk

Hard Core Member

Joined: 7/11/06
Posts: 226

2/18/14 8:52:28 AM#38
Originally posted by DeserttFoxx
Why does it sound like if i dont join a guild i wont be able to efficiently sell my wares if i decide to craft?

With everyone being able to craft anything they need, is there really a need for a Broker/AH system in the first place?  There may be an argument for mats but will there be enough need/want to justify it and will it lead to a healthy economy?  I know there are those that hate crafting, but this is an ES game and upgrading your equipment was a crucial part of those games, at least to me anyway.

Rare mats and equipment may support an economy with a Broker/AH but will there be enough supply, and if so, rare mats/equipment stop being rare.

 

  Azzras

Novice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/18/14 8:53:30 AM#39
Originally posted by askdaboss

Stupid.

Will anyone think on their deathbed: "Oh I had such fun times trying to sell those items in ESO by spamming chat, forums and other specialised websites! I should have done this more during my life, while I was able to."?

No. Pretty much everyone is going to regret every minute they spent doing it. Every second.

And it compounds for every player. They should be ashamed of wasting people's lives away in trivial tasks.

Playing a video game is not wasting one's time on trivial tasks?

Sorry, now I know, it's serious business...

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5565

2/18/14 8:54:37 AM#40
Originally posted by Deddmeat
Originally posted by BeansnBread
Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds.)

Not exactly true, Ultima Online you used to stand around the bank in one of the major cities basically hawking your wares and not rely on big guilds or guilds at all, mesengers were not with the game then, votive chat wasn't used and everyone managed to craft etc and sell everything just fine.

If it proves to hard for some I'm sure they'll add something, maybe a bio you can write trade, items etc on or segregate (since people will moan if like SWG and UO) housing with a chest people can click on to see available items still have to contact owner tho.

Hopefully people will adjust to the older way of buying / selling ??

So, I'm not really sure what you said that makes what I said untrue. Is it that you think their system will not alienate a certain segment of the population? I'll try to explain why I think it may alienate those few folks that prefer to be a sort of lone wolf in MMORPGs.

 

The megaserver makes using a trade chat channel or shouting in an area for hours to sell your stuff unwieldy. I think a lot of people today don't actually want to stand around for hours hawking their stuff anyway. It's just a different gaming culture than it was in 1997. In the end, people can of course do this, but people in guilds are going to have an incredible advantage at exposing their goods and prices to more people than the players that prefer to not be in a guild. That guilds have such a strong advantage in this area can be very frustrating to people that choose to do what you are describing - sending out shouts until someone bites.

 

ESO also doesn't have housing as far as I'm aware. And there are no player shops.

SWTOR is the greatest mmo ever!

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