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News & Features Discussion  » [Column] Elder Scrolls Online: Why ESO’s ‘Slower’ Pacing Leaves Me Optimistic

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69 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13279

 
OP  2/16/14 6:02:06 PM#1

MMOs have evolved in many ways, but sometimes players (and this cuts across veterans and newer MMO arrivals) want to sit down and enjoy a good multi-course meal spiced with good conversation, music, a couple of drinks, and spending time with one another over a quick fast food stop. Leveling speed is a topic for debate, and it's been brought up as both a positive and a negative aspect from the press impressions for The Elder Scrolls Online. It's worth examining in its own right, as the content a game has and its pace of player progression can impact the player base, the community, and more. 

Read more of Christina Gonzalez's The Social Hub: Why ESO's 'Slower' Pacing Leaves Me Optimistic.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

2/17/14 2:25:30 PM#2

I just worry if I buy ESO that it will be like Skyrim and will be like SWTOR:

I played heavily for a while, got about 2/3rds of the way through the story content, got bored and quit, and then went back at a later time and finished.

Truth be told, I did the same thing in GW2... and WoW back during Vanilla... and now AC:IV Black Flag.

So yes, the problem is obviously with me, but what does ESO offer that may break that cycle?

I never had that problem with any Mass Effect game, or Uncharted 3, Diablo 3 (once I finally bought it) or even the CoD: Ghost single player campaign.

Is it a question of pacing? That's why I ask. What's the "hook" of ESO - the storylines? Hard to believe, IMO.

I put hundreds of hours into ME1 and 2. Diablo 3, played through the campaign on all difficulties. Sure, Uncharted 3 and CoD are a bit shorter.

Now Playing:
Looking Towards: Destiny

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 877

2/17/14 2:27:41 PM#3
Another great article, Christina.  I find myself somewhat surprised that the dev team seems to have really "gotten it" on so many levels with ESO.  Which, sadly, is telling of the remainder of the industry. 

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 877

2/17/14 2:31:16 PM#4
Originally posted by BadSpock

I just worry if I buy ESO that it will be like Skyrim and will be like SWTOR:

I played heavily for a while, got about 2/3rds of the way through the story content, got bored and quit, and then went back at a later time and finished.

Truth be told, I did the same thing in GW2... and WoW back during Vanilla... and now AC:IV Black Flag.

So yes, the problem is obviously with me, but what does ESO offer that may break that cycle?

I never had that problem with any Mass Effect game, or Uncharted 3, Diablo 3 (once I finally bought it) or even the CoD: Ghost single player campaign.

Is it a question of pacing?

 

 

It sounds like pacing, judging by the games you are comparing.  I'm not sure that any MMO will fill that void for you. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

2/17/14 2:36:20 PM#5
Originally posted by Telondariel
Originally posted by BadSpock

Is it a question of pacing?

It sounds like pacing, judging by the games you are comparing.  I'm not sure that any MMO will fill that void for you. 

Could be... I think I have better luck with console gaming, less fatigue. I spend all day on PC at work, and often some time at nights still working, I definitely notice my playtime on the laptop at home is more much fatiguing than my console play time.

Hence why ESO still gives me some hope, and why I'm super interesting in Destiny and The Division.

Now Playing:
Looking Towards: Destiny

  Coldren

Advanced Member

Joined: 3/19/08
Posts: 423

2/17/14 2:41:22 PM#6

The one thing I find interesting is how multiple reviewers have slighted the introductory islands.

These isolated areas serve as a landing for the main story line for your faction. Yes, they are slower paced and you are required to complete them (Unlike TES games), but they do serve a purpose. The story, the lore served in these areas has a wider impact, and some critical choices are made that affect other quests and stories going forward. These are critical to a good TES STORY.

The slower pace will definitely put off the MMO crowd, because it seems a vast majority of the reviewers aren't really in it for the lore and story - They just want to run from A to B as quickly as possible and complain there is too little content (Looking at you, AngryJoe.. Who I am a fan of, by the way) in between. 

The lack of freedom to just go anywhere you want puts off the TES fans, because it's too linear.. Well how else do you purporse they  tell a story and base future quests you encounter if you never make earlier choices? At least well? Sure, if I skipped saving city A or fishing vilage B, you could script out something for someone who has done neither, but then there would never appear to be any appearance of depth to your choices.

You just can't please some people, I guess. I took the slower approach, read the dialog, read the books, paid attention to the story.. And I found it very worthwhile.

 

 
 
  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/17/14 2:44:47 PM#7
Originally posted by BadSpock
Originally posted by Telondariel
Originally posted by BadSpock

Is it a question of pacing?

It sounds like pacing, judging by the games you are comparing.  I'm not sure that any MMO will fill that void for you. 

Could be... I think I have better luck with console gaming, less fatigue. I spend all day on PC at work, and often some time at nights still working, I definitely notice my playtime on the laptop at home is more much fatiguing than my console play time.

Hence why ESO still gives me some hope, and why I'm super interesting in Destiny and The Division.

Are you a guild player? I know when I get into a guild I tend to want to keep up at the front of the pack (personal/unconscious thing of mine) and play hard even when time doesn't permit. When I stick to my own with 'friends lists' I tend to go slower, breathe and feel the air around me.

One thing I saw last beta (which I hadn't planned on playing) was the list of achievements. I got it stuck in my craw to catch that rare fish required for the AD starter fishing achievement. I was bemused and amused at the same time when I realized I had spent almost an hour killing guar and catching insects just to have some bait to fish with. Heck of a good time. Really looking forward to getting back into it (didn't catch the fish...ran out of time, lol)

  the420kid

Hard Core Member

Joined: 12/19/05
Posts: 417

2/17/14 2:49:54 PM#8
I agree with your post and I gotta say I am super pumped for TESO after trying it out and pushing to level 12 and doing some PvP over some beta weekends.  I wasnt in a rush I was having a great time working crafts exploring finding quests lock boxes public dungeouns all kinds of stuff out there to bne found that the game isnt going to point you at its all on the player to either enjoy or skip.
  Nickhead420

Advanced Member

Joined: 1/23/14
Posts: 94

2/17/14 2:51:25 PM#9

One thing I though was funny: you need to find bait to fish with, but somehow, right out of prison you have a fishing pole...

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1014

2/17/14 2:53:32 PM#10
I really hope that developers can step away from vertical progression and head towards horizontal. How many times do we need to climb the ladder with a scorch and burn policy for the world content? ESO is begging for a world where areas always remain relevant and others are based on difficulty.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

2/17/14 2:54:24 PM#11
Originally posted by Nickhead420

One thing I though was funny: you need to find bait to fish with, but somehow, right out of prison you have a fishing pole...

Prison in another dimension, none the less.

Apparently it's quite easy in prison in another realm to create a four foot long fishing pole out of a daedra femur and Nord back hair.

 

Now Playing:
Looking Towards: Destiny

  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/17/14 2:55:58 PM#12
Originally posted by Nickhead420

One thing I though was funny: you need to find bait to fish with, but somehow, right out of prison you have a fishing pole...

 

lol. quite so.

On a slightly different note, I was around level 6 when I logged off the toon that was fishing. I thought something was odd when I looked at him and suddenly realized...no shoes. Even at level 6 I had the basic staff (sorceror) I had gotten in the prison (I had really poor drop luck on that character and mostly the junk prison stuff you have to start...AND I DIDN'T CARE. I was utterly mystified by that until I realized that I was having fun just 'doing stuff'. More of a realistic progression than I've had in a long time!

  User Deleted
2/17/14 2:56:20 PM#13
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.
  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/17/14 2:58:51 PM#14
Originally posted by Rockniss
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.
 

Just you, imo. I auto-discount the fanboi reviews but most of what I've seen have been realistically positive but hardly guarded.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2965

2/17/14 3:02:52 PM#15
Originally posted by Rockniss
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.

I'm not sure what you are complaining about? There has been plenty of constructive criticism around tons of stuff, like the starter areas, concerns around phasing, bow animations, lack of collision detection, etc etc etc. Isn't it a good thing that we have two MMOs coming out that cater to a different fan base being Wildstar and ESO? I've learned to appreciate Wildstar a little better now because I understand its target market knowing there will be a percentage that overlaps between both games. I think this is good for everyone. You don't need to have a winner. Wildstar will also get high props for its action oriented combat and its ability to deliver what many consider action/fun from the start. It will probably also get props for its various individual mechanics as well as its catering to the raid community.

 
To the author, you pretty much described me and why I'm the worlds slowest leveler. Unless they create more Tiering in PVP, I don't see myself playing the PVP until end level. Until then, I'll be exploring every inch, reading the lore, trying the crafting, I really am going to take my time and get my  money's worth :-)

There Is Always Hope!

  jazneo

Novice Member

Joined: 9/28/12
Posts: 11

2/17/14 3:03:31 PM#16
mostly like this game go f2p in couple month. when the realise no one buying sub or they go the  buy the game with dlc 
  Baikal

Tipster

Joined: 9/20/04
Posts: 1028

2/17/14 3:09:08 PM#17
Originally posted by Rockniss
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.

 

I think it's you.

 

I think most reviewers or previewers are finding the game is imperfect, and that does not mean bad, it just means that there are parts they like and dislike. To be honest, if you think they aren't finding positive items, then I'd suggest you are pressing either your own views on what you are reading, or that you are looking for them to find nothing good. Being honest, it's refreshing to see people talk about good and bad, rather than the typical hype about most titles that they are "wonderful" and then underwhelm.

  laserit

Elite Member

Joined: 3/24/10
Posts: 1416

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

2/17/14 3:34:52 PM#18
Originally posted by Vermillion_Raventhal
I really hope that developers can step away from vertical progression and head towards horizontal. How many times do we need to climb the ladder with a scorch and burn policy for the world content? ESO is begging for a world where areas always remain relevant and others are based on difficulty.

I hear ya

Zenimax kicked my dog

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 508

2/17/14 3:56:16 PM#19
Originally posted by Digna
Originally posted by Rockniss
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.
 

Just you, imo. I auto-discount the fanboi reviews but most of what I've seen have been realistically positive but hardly guarded.

It's not you.

Every article I see here regarding ESO, author is trying to spin lackluster or missing features into "design choices". Next thing I'm going to hear is that combat sucks, but it's OK, since it will make you enjoy the scenery even more. Or did we already have an article like that?

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

2/17/14 3:56:44 PM#20
Originally posted by Rockniss
Is it me or does it feel like every article about ESO the author is stretching to find something positive? Writing about eso is about like walking on thin ice. Must be very careful.

Sounds like you are projecting.......

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