Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,817 Users Online:0
Games:732  Posts:6,224,160
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » F2P vs P2P. Why

5 Pages « 1 2 3 4 5 » Search
86 posts found
  jazz.be

Novice Member

Joined: 8/26/06
Posts: 780

 
OP  2/16/14 5:08:10 PM#61
Originally posted by hg2012
Originally posted by eric1000

1/ Larger ingame population, a natural deathbed for P2P games is the lack/decline in population. F2P games don't suffer this issue and can keep a game populated for years.

2/ Greater earning potential, recent earnings reports show the F2P market is strong and continuing to climb while subscription and other digital markets are falling.

3/ Flexibility for the player, pay for what you want/what you think the developers deserve. You aren't paying $15 a month to do say PvE content when all the development is being pushed to PvP or vice versa.In most cases you can literally vote with your wallet without giving the game up entirely.

4/ Easier for friends to get into the game/ get involved. You can literally just chuck someone a link and say check this game out instead of having to rely on friends to have enough cash in order to play a video game together. 

5/ Times are tough, people seem to forget the state of the world's economy and that excuses like "it's only the cost of a pizza" are rather lame. I'm sure most people would end up pretty broke if they approached life with that metaphor. Companies actually need to realize that most people are probably already getting gouged to their eyeballs with other bills and a more flexible payment model like F2P would probably suit them better than a static sub.

OK these these are clear answers. I may not agree with most of them but that's just my opinion.

Just to complete your answer, this is in no way related to the game and appears to be more of a general principle.

  angerbeaver

Elite Member

Joined: 6/15/06
Posts: 616

Games Played:Ultima OnlineRappelzLOTROWoWGWGW2SWTOR

2/16/14 5:19:14 PM#62
I want it to be F2P because I am already paying for FFXIV:ARR. I can afford to pay for 2 games but splitting my time will make me feel I am not getting my moneys worth of time/fun out of both of them.
kryles Xfire Miniprofile
  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

2/16/14 5:19:58 PM#63
Originally posted by hg2012
Originally posted by eric1000
I'm happy that it's P2P and long may it stay so.  I'm tired of the F2P crowd that plague other MMO's.  It is no secret that there are no good MMO communities anymore and I feel that F2P games are a major contributing factor to that.  If you don't pay to play a game you have no real connection to it.

How does paying a monthly fee make someone a morally nicer person? I fail to see that logic, it's just more propaganda spewed out by the "P2P nazi's". I don't see how paying for a game keeps me connected to it, I've paid subs for a few games that I've only dipped my head in once or twice before deciding a particular game is not for me... it's the game that has to keep me engaged not the money I pay for it.

As for F2P genuine pro's, here's a few:

1/ Larger ingame population, a natural deathbed for P2P games is the lack/decline in population. F2P games don't suffer this issue and can keep a game populated for years.

2/ Greater earning potential, recent earnings reports show the F2P market is strong and continuing to climb while subscription and other digital markets are falling.

3/ Flexibility for the player, pay for what you want/what you think the developers deserve. You aren't paying $15 a month to do say PvE content when all the development is being pushed to PvP or vice versa.In most cases you can literally vote with your wallet without giving the game up entirely.

4/ Easier for friends to get into the game/ get involved. You can literally just chuck someone a link and say check this game out instead of having to rely on friends to have enough cash in order to play a video game together. 

5/ Times are tough, people seem to forget the state of the world's economy and that excuses like "it's only the cost of a pizza" are rather lame. I'm sure most people would end up pretty broke if they approached life with that metaphor. Companies actually need to realize that most people are probably already getting gouged to their eyeballs with other bills and a more flexible payment model like F2P would probably suit them better than a static sub.

Fist of all , words are cheap. I will not believe you on 2/. Those are unsupported words.

And I will not ask you to believe me without prove either.

5/ has nothing to do with the question. It is you whining in the bar about your life.

4/ It is again you and your friends. Why is it even matter in this discussion? It is not about you. It is about what payment model is better for games. What model makes game crappy.

I believe subscription model will allow company to make a more or less reliable plans of maintenance and further development, besides job securities, which are also important for above mentioned plans.

I believe subscription model will attract players who want to stay with game for a long time.

In free to play models of all sorts incoming money could be predicted only statistically at best.

No reliable plans, or job securities could be provided for serious consideration.

Besides, because there will be quite a large crowd of paying nothing players, who still require and will be exhausting hardware resources (additional servers cost, maintenance cost), efficiency of that model might not be able to compete with subscription model in general case. However free to play models besides attracting players who will never pay, also attract people who do not have either playing time planned, or do not have specific interest to play game, and they do that for pure relaxation/entertaining purposes and very occasionally. They do not like subscription, because it requires steady interest and planning of activities.

There is however some positive impute of players who will never pay. They provide population for game which would have only a few paying players in opposite case. They also provide an environment in which paying players can bloom by buying all that stuff in cash shops.

F2P games have less reliable players base. Getting into F2P actually kills the game. Some say that adopting F2P model has nothing to do with game financial degradation (not failure, because game still could receive a lot of money). And transition from P2P to F2P is not a matter of financial necessity.

Free to play models in its any configurations can never be more efficient than subscription models, just because subscription models can always include any option free to play models have, if players would still pay for them. All thing that are implemented in F2P model can be implemented in P2P model + specific things like subscription price and box price. There is no legal restriction on that.  Another thing will it be still fair money for the product, or not? This is another question, and company has all rights to set their own price. You as a consumer, have all rights to buy it or not. You cannot dictate company what price product should have. Don’t like it, move on to another product.

It is a market, and F2P is reasonable only when P2P is too much to ask.

Of course, it all depends on player’s interest to the game.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/16/14 5:22:26 PM#64
Originally posted by hg2012
Originally posted by eric1000
I'm happy that it's P2P and long may it stay so.  I'm tired of the F2P crowd that plague other MMO's.  It is no secret that there are no good MMO communities anymore and I feel that F2P games are a major contributing factor to that.  If you don't pay to play a game you have no real connection to it.

How does paying a monthly fee make someone a morally nicer person? I fail to see that logic, it's just more propaganda spewed out by the "P2P nazi's". I don't see how paying for a game keeps me connected to it, I've paid subs for a few games that I've only dipped my head in once or twice before deciding a particular game is not for me... it's the game that has to keep me engaged not the money I pay for it.

As for F2P genuine pro's, here's a few:

1/ Larger ingame population, a natural deathbed for P2P games is the lack/decline in population. F2P games don't suffer this issue and can keep a game populated for years.

The decline in population is, was, and always will be because of lack of quality and lack of endgame content.  I think that WoW has proven quite thoroughly that an MMO can be a roaring success and have a subscription model.  And WoW has been THE MOST populated MMO for about 10 years now.  Hard to argue against that.

2/ Greater earning potential, recent earnings reports show the F2P market is strong and continuing to climb while subscription and other digital markets are falling.

BS.  Even more recent reports say that WoW's subscription numbers are growing again.  Most of those "falling subs" are from subpar MMOs that deserve to be put out of commission.

3/ Flexibility for the player, pay for what you want/what you think the developers deserve. You aren't paying $15 a month to do say PvE content when all the development is being pushed to PvP or vice versa.In most cases you can literally vote with your wallet without giving the game up entirely.

Yeah, let's binge on STUFF with $100 a month instead of that evil, greedy $15 a month subscription.  On the bright side for those who binge, they do have an advantage in game over those who don't.  No thanks.

4/ Easier for friends to get into the game/ get involved. You can literally just chuck someone a link and say check this game out instead of having to rely on friends to have enough cash in order to play a video game together. 

Those who refuse to pay $15 a month are casuals who wouldn't contribute much to the game anyway.  Who needs em?  I'd much rather play alongside 100 individuals passionate about the game than thousands of deadbeats just passing the time until they can do what they really want to do.

5/ Times are tough, people seem to forget the state of the world's economy and that excuses like "it's only the cost of a pizza" are rather lame. I'm sure most people would end up pretty broke if they approached life with that metaphor. Companies actually need to realize that most people are probably already getting gouged to their eyeballs with other bills and a more flexible payment model like F2P would probably suit them better than a static sub.

If you can't afford $15 a month, you either live in a cardboard box or you're a kid with stingy parents.  People who bring up the economy are laughable and just grasping for straws, as far as I'm concerned.  If you do just barely  make it by (like if you work at McDonald's and live on your own), it's called MAKING SACRIFICES.  So instead of going to the movies every week, maybe skip out for a couple of weeks so you can afford the $15 a month?  This is such a lame point made by the F2P crowd.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Elandrial

Hard Core Member

Joined: 6/11/04
Posts: 130

2/16/14 5:28:51 PM#65
Originally posted by jazz.be

We've seen many people, and even reviewers, complain about the P2P model in ESO.

I have my own opinion on this as well. And I simply don't understand the people who really believes this game should not be P2P. I find this quite interesting for some reason, to me as far as I've seen this game is quite "complete".  There are different reasons possible so I've been wondering the following question and would like to hear people's opinions on this.

Why exactly should this game be F2P and not P2P, please state concrete arguments relevant to this game. If it's not relevant to this game but rather a general principle please also state it.

If it's because you simply do not like the game (for example action style combat, no tab targetting etc), which is an important detail, also state it. I think everyone can fall in this category. I mean if you don't like something that is an essential feature you obviously would want it to be free so you can still check it out without engagement.

People who don't feel this game should be P2P please also state what would change your mind. This is what I would find most interesting :-) 

 

If you do want this to be P2P, feel free to do the same.

p2p ,ftp with shop are just cash games.i spend more on the f2p than p2p games.

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 918

2/16/14 5:30:46 PM#66
Originally posted by jazz.be

We've seen many people, and even reviewers, complain about the P2P model in ESO.

I have my own opinion on this as well. And I simply don't understand the people who really believes this game should not be P2P. I find this quite interesting for some reason, to me as far as I've seen this game is quite "complete".  There are different reasons possible so I've been wondering the following question and would like to hear people's opinions on this.

Why exactly should this game be F2P and not P2P, please state concrete arguments relevant to this game.

 Everything you said, can be said about those thinking this game should be P2P. The same things said about every single other P2P game that went F2P in a short amount of time.

its a tired argument, one that I am sure will continue to take place after TESO and Wildstar end up going F2P in 6 months to 1 1/2 years from now, and will happen again when the next subscription based AAA game is close to release, and after that goes F2P. And the cycle will continue, just as it has for some 2 years now.

Perhaps, perhaps, some diehard subbers will start to come to their senses, but there should be enough that don't learn to continue the fight as long as corporations continue for their cash grab before going with the model they know they will end up using once the realization sets in that their game is not the next WoW, and is just another clone with no innovation that cant hold a lot of people for a long period of time.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  quixadhal

Apprentice Member

Joined: 1/11/05
Posts: 195

2/16/14 5:33:41 PM#67
Originally posted by jazz.be

We've seen many people, and even reviewers, complain about the P2P model in ESO.

I have my own opinion on this as well. And I simply don't understand the people who really believes this game should not be P2P. I find this quite interesting for some reason, to me as far as I've seen this game is quite "complete".  There are different reasons possible so I've been wondering the following question and would like to hear people's opinions on this.

 

If you do want this to be P2P, feel free to do the same.

 

Most of the negativity isn't coming from people who object to a subscription, it's from those of us who object to Zenimax deciding to charge for the retail box *AND* a subscription *AND* still have a cash shop that locks some features away behind paywalls.

 

Over the years, I've played dozens of MMO's, all the way back to text muds.  Of the commercial ones, the models I found most enjoyable were a normal subscription (with or without the retail box purchase), and a "buy-to-play" model like Guild Wars 2 uses (buy the game, play whenever you want).  In both of those cases, any cash shop has been limited to things that you can easily get in-game, or totally cosmetic things like mounts or appearance-only outfits.

 

I have no objection to a company selling stuff like XP potions, extra character slots, extra inventory slots (if it's not crazy-limited), etc.  I don't even object to being able to buy weapons or armor IFF you can also craft it in-game.  What I do object to is the cash-grab mechanic of making you buy the game, pay a subscription, and then still lock some things away as DLC.  That's just pure greed.  It makes me feel that the company can't be trusted, and when the next "expansion" appears, we'll get half of it with the purchase and still have to buy the rest as bits and pieces of DLC.

  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

2/16/14 5:34:31 PM#68
Originally posted by Elandrial
Originally posted by jazz.be

We've seen many people, and even reviewers, complain about the P2P model in ESO.

I have my own opinion on this as well. And I simply don't understand the people who really believes this game should not be P2P. I find this quite interesting for some reason, to me as far as I've seen this game is quite "complete".  There are different reasons possible so I've been wondering the following question and would like to hear people's opinions on this.

Why exactly should this game be F2P and not P2P, please state concrete arguments relevant to this game. If it's not relevant to this game but rather a general principle please also state it.

If it's because you simply do not like the game (for example action style combat, no tab targetting etc), which is an important detail, also state it. I think everyone can fall in this category. I mean if you don't like something that is an essential feature you obviously would want it to be free so you can still check it out without engagement.

People who don't feel this game should be P2P please also state what would change your mind. This is what I would find most interesting :-) 

 

If you do want this to be P2P, feel free to do the same.

p2p ,ftp with shop are just cash games.i spend more on the f2p than p2p games.

What is your point?

  Elandrial

Hard Core Member

Joined: 6/11/04
Posts: 130

2/16/14 5:34:57 PM#69
Originally posted by Satarious
Originally posted by hg2012
Originally posted by eric1000
I'm happy that it's P2P and long may it stay so.  I'm tired of the F2P crowd that plague other MMO's.  It is no secret that there are no good MMO communities anymore and I feel that F2P games are a major contributing factor to that.  If you don't pay to play a game you have no real connection to it.

How does paying a monthly fee make someone a morally nicer person? I fail to see that logic, it's just more propaganda spewed out by the "P2P nazi's". I don't see how paying for a game keeps me connected to it, I've paid subs for a few games that I've only dipped my head in once or twice before deciding a particular game is not for me... it's the game that has to keep me engaged not the money I pay for it.

As for F2P genuine pro's, here's a few:

1/ Larger ingame population, a natural deathbed for P2P games is the lack/decline in population. F2P games don't suffer this issue and can keep a game populated for years.

The decline in population is, was, and always will be because of lack of quality and lack of endgame content.  I think that WoW has proven quite thoroughly that an MMO can be a roaring success and have a subscription model.  And WoW has been THE MOST populated MMO for about 10 years now.  Hard to argue against that.

2/ Greater earning potential, recent earnings reports show the F2P market is strong and continuing to climb while subscription and other digital markets are falling.

BS.  Even more recent reports say that WoW's subscription numbers are growing again.  Most of those "falling subs" are from subpar MMOs that deserve to be put out of commission.

3/ Flexibility for the player, pay for what you want/what you think the developers deserve. You aren't paying $15 a month to do say PvE content when all the development is being pushed to PvP or vice versa.In most cases you can literally vote with your wallet without giving the game up entirely.

Yeah, let's binge on STUFF with $100 a month instead of that evil, greedy $15 a month subscription.  On the bright side for those who binge, they do have an advantage in game over those who don't.  No thanks.

4/ Easier for friends to get into the game/ get involved. You can literally just chuck someone a link and say check this game out instead of having to rely on friends to have enough cash in order to play a video game together. 

Those who refuse to pay $15 a month are casuals who wouldn't contribute much to the game anyway.  Who needs em?  I'd much rather play alongside 100 individuals passionate about the game than thousands of deadbeats just passing the time until they can do what they really want to do.

5/ Times are tough, people seem to forget the state of the world's economy and that excuses like "it's only the cost of a pizza" are rather lame. I'm sure most people would end up pretty broke if they approached life with that metaphor. Companies actually need to realize that most people are probably already getting gouged to their eyeballs with other bills and a more flexible payment model like F2P would probably suit them better than a static sub.

If you can't afford $15 a month, you either live in a cardboard box or you're a kid with stingy parents.  People who bring up the economy are laughable and just grasping for straws, as far as I'm concerned.  If you do just barely  make it by (like if you work at McDonald's and live on your own), it's called MAKING SACRIFICES.  So instead of going to the movies every week, maybe skip out for a couple of weeks so you can afford the $15 a month?  This is such a lame point made by the F2P crowd.

yep ftp was a nice shiny bauble,oh you can play and NOT pay .oh look they have a NEW mount,oh its stats are a lot better than the state of the mount i bought last week.oh look you can buy this crafting tool so your crafts do not fail.and on and on,its a business it has to make money SOMEHOW.but p2p i KNOW how much i will spend each month.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

2/16/14 5:38:37 PM#70

Sticky!

 

(so we don't have 10 of these threads posted every week or derail a lot of other threads into the P2P vs. F2P vs. B2P debate)

  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/16/14 5:43:45 PM#71
Originally posted by quixadhal
Originally posted by jazz.be

We've seen many people, and even reviewers, complain about the P2P model in ESO.

I have my own opinion on this as well. And I simply don't understand the people who really believes this game should not be P2P. I find this quite interesting for some reason, to me as far as I've seen this game is quite "complete".  There are different reasons possible so I've been wondering the following question and would like to hear people's opinions on this.

 

If you do want this to be P2P, feel free to do the same.

 

Most of the negativity isn't coming from people who object to a subscription, it's from those of us who object to Zenimax deciding to charge for the retail box *AND* a subscription *AND* still have a cash shop that locks some features away behind paywalls.

 

Over the years, I've played dozens of MMO's, all the way back to text muds.  Of the commercial ones, the models I found most enjoyable were a normal subscription (with or without the retail box purchase), and a "buy-to-play" model like Guild Wars 2 uses (buy the game, play whenever you want).  In both of those cases, any cash shop has been limited to things that you can easily get in-game, or totally cosmetic things like mounts or appearance-only outfits.

 

I have no objection to a company selling stuff like XP potions, extra character slots, extra inventory slots (if it's not crazy-limited), etc.  I don't even object to being able to buy weapons or armor IFF you can also craft it in-game.  What I do object to is the cash-grab mechanic of making you buy the game, pay a subscription, and then still lock some things away as DLC.  That's just pure greed.  It makes me feel that the company can't be trusted, and when the next "expansion" appears, we'll get half of it with the purchase and still have to buy the rest as bits and pieces of DLC.

I could have sworn there was a dev who stated in no uncertain terms recently that there is no cash shop.  I can't find it, maybe someone else can?

In the mean time, why do you think there will be?  Furthermore, why do you think it will be a paywall cash shop (thinking SWTOR)?

Really not sure what DLC you're talking about.  Haven't seen any mention of DLC that you'll have to purchase later.  FUD?

  Heretique

Advanced Member

Joined: 2/02/07
Posts: 965

Most of my posts get deleted.

2/16/14 5:46:41 PM#72
Originally posted by Azzras
Originally posted by Heretique

I am a big fan of P2P, always have been and always will.

Thing is, Zeni has already gone back on what they've stated in the past with "core" values so I am thinking if they have no problem doing that and also pay gating a race then why wouldn't they think of doing F2P after they start bleeding subs. This is inevitable for most themeparks post-WoW it seems.

They will sell a lot of boxes because people think they are getting a fresh MMO, after all the dust settles the bleeding will start. After that, depending on the numbers, it can keep P2P but if it's not lucrative as initially thought then here comes F2P with a chance to sub where you get monthly "Tamriel Coins" to spend in the cash shop.

 

About the race thing.  I just don't get the problem with it.

People seem to GLADLY pay WoW $25 a pop for a mount or $10 for a pet that you CANNOT get in game...yet you rarely hear that it's bad...AND WOW IS STILL A SUB model.  I know, WoW is normally the exception to the rules, but I do feel the argument is relevant here.  TWENTY FIVE DOLLARS FOR A MOUNT...AND THAT'S ALL YOU GET. 

Now THAT is absurd to me.

Collector's edition that has a human looking race with no major benefits over the other races...not a huge fan, but also not a huge deal in the context of what games like WoW do.

I can see both sides of the spectrum on how the race thing can be "good" and "bad". WoW is definitely the exception but their microtransactions came out at a later time (no doubt to cash grab but as a business, it makes money so why not) so I undoubtly agree with you on that stand point it is just absurd.

I am just curious why they had to offer a race for a collectors edition box? Just seems like a slap in the face for the community more than a $25 mount. Now if this race becomes available to the community easily through the game then it renders this argument void but until then I just find it a shady idea to just push Collectors Edition sales out the door.

Originally posted by salsa41
are you have problem ?

  thecapitaine

Advanced Member

Joined: 3/06/11
Posts: 390

2/16/14 7:11:38 PM#73

I think the main, usually unspoken, issue that people have with ESO launching with a sub is that there is an expectation that the game will go F2P sometime in the near future.  If that's the case, all the current trumpeting from its devs about how the game needs to be sub-based will seem like nothing more than marketing speak.  If the game can be translated into F2P so easily, why launch as P2P, except to try to grab as much initial cash as possible.

 

Personally, I see nothing wrong with either approach.  If the game is good today, I'll pay and play right now.  Thinking about where the game is going to be three or six or twelve months from now is pointless in the context of me enjoying what's available at the moment.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/16/14 7:37:38 PM#74
Originally posted by thecapitaine

I think the main, usually unspoken, issue that people have with ESO launching with a sub is that there is an expectation that the game will go F2P sometime in the near future.  If that's the case, all the current trumpeting from its devs about how the game needs to be sub-based will seem like nothing more than marketing speak.  If the game can be translated into F2P so easily, why launch as P2P, except to try to grab as much initial cash as possible.

 

Personally, I see nothing wrong with either approach.  If the game is good today, I'll pay and play right now.  Thinking about where the game is going to be three or six or twelve months from now is pointless in the context of me enjoying what's available at the moment.

An MMO that starts out as P2P and then goes F2P is the MMO industry's version of going into bankruptcy.  It's only when the company begins to see a nose-dive in subscriptions that they freak out and go F2P in order to keep the game on life support.  IF that does happen with this game, it will be at least a year away judging by what happened with past MMO debacles (SWTOR, etc.).  I will happily quit the game when that happens since there will be plenty of other sub games to take its' place.  Camelot Unchained is just around the corner in 2015, after all.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  hg2012

Apprentice Member

Joined: 5/05/13
Posts: 69

2/16/14 7:48:24 PM#75
Originally posted by Satarious
Originally posted by hg2012
Originally posted by eric1000
I'm happy that it's P2P and long may it stay so.  I'm tired of the F2P crowd that plague other MMO's.  It is no secret that there are no good MMO communities anymore and I feel that F2P games are a major contributing factor to that.  If you don't pay to play a game you have no real connection to it.

How does paying a monthly fee make someone a morally nicer person? I fail to see that logic, it's just more propaganda spewed out by the "P2P nazi's". I don't see how paying for a game keeps me connected to it, I've paid subs for a few games that I've only dipped my head in once or twice before deciding a particular game is not for me... it's the game that has to keep me engaged not the money I pay for it.

As for F2P genuine pro's, here's a few:

1/ Larger ingame population, a natural deathbed for P2P games is the lack/decline in population. F2P games don't suffer this issue and can keep a game populated for years.

The decline in population is, was, and always will be because of lack of quality and lack of endgame content.  I think that WoW has proven quite thoroughly that an MMO can be a roaring success and have a subscription model.  And WoW has been THE MOST populated MMO for about 10 years now.  Hard to argue against that.

2/ Greater earning potential, recent earnings reports show the F2P market is strong and continuing to climb while subscription and other digital markets are falling.

BS.  Even more recent reports say that WoW's subscription numbers are growing again.  Most of those "falling subs" are from subpar MMOs that deserve to be put out of commission.

3/ Flexibility for the player, pay for what you want/what you think the developers deserve. You aren't paying $15 a month to do say PvE content when all the development is being pushed to PvP or vice versa.In most cases you can literally vote with your wallet without giving the game up entirely.

Yeah, let's binge on STUFF with $100 a month instead of that evil, greedy $15 a month subscription.  On the bright side for those who binge, they do have an advantage in game over those who don't.  No thanks.

4/ Easier for friends to get into the game/ get involved. You can literally just chuck someone a link and say check this game out instead of having to rely on friends to have enough cash in order to play a video game together. 

Those who refuse to pay $15 a month are casuals who wouldn't contribute much to the game anyway.  Who needs em?  I'd much rather play alongside 100 individuals passionate about the game than thousands of deadbeats just passing the time until they can do what they really want to do.

5/ Times are tough, people seem to forget the state of the world's economy and that excuses like "it's only the cost of a pizza" are rather lame. I'm sure most people would end up pretty broke if they approached life with that metaphor. Companies actually need to realize that most people are probably already getting gouged to their eyeballs with other bills and a more flexible payment model like F2P would probably suit them better than a static sub.

If you can't afford $15 a month, you either live in a cardboard box or you're a kid with stingy parents.  People who bring up the economy are laughable and just grasping for straws, as far as I'm concerned.  If you do just barely  make it by (like if you work at McDonald's and live on your own), it's called MAKING SACRIFICES.  So instead of going to the movies every week, maybe skip out for a couple of weeks so you can afford the $15 a month?  This is such a lame point made by the F2P crowd.

1/ You're mentioning a game that launched a decade ago just under just the right time and conditions to grab a niche market, the success that happened to WoW was basically a fluke.. you'll never see another subscription only based game be that successful again.

2/ The earning reports can be found on http://www.superdataresearch.com/ as well as tons of news articles on various sites. It's no half assed rumour chucked on a forum, these are real figures from businesses.

As for WoW it might of picked up a little lately but that's no cause for celebration considering how many subs have been lost in the last two years.

3/ The only P2W free to play game I've come across so far is planetside 2, that's because having it so you can pay real money for weapon unlocks is kind of lame. For RPG's though most cash shops just have vanity items or the odd xp boost and nothing that will affect your stats in any form. Show me an MMORPG that is P2W where by going into the cash shop you can make your character more powerful? I bet you can't because you're just spewing out the same tripe as the rest of the P2P army without actually thinking about and researching it.

4/ Your fourth comment is what a games companies market research team should pin on the board of what NOT to follow. But they probably do end up listening to idiots like yourself when trying to find the right demographic audience which is probably the reason why the big giant MMO's of last few years like Tera, Rift, SWTOR have all ended up F2P. Truth is there are a lot more casual gamers than hardcore ones, any new game company would be utterly foolish to ignore the casual audience over a small hardcore following especially with an IP such as elder scrolls which will draw in casuals from everywhere.

5/ Unlike you I live in the real world where I have to pay all my own bills to keep fed, warm and a roof over my head instead of like you living off your parents credit card without even giving the slightest consideration to what it takes the average person to earn that money themselves and trying to be a smug git in front of your computer screen. My point however was a generalization how times are tough for everyone and I wasn't counting my own financial ability to pay a subscription for a game, but more an example on how people are generally getting gouged to the eyeballs from everywhere so any games company that brings out a new game and doesn't gouge for cash as much is considered a blessing. 

  thecapitaine

Advanced Member

Joined: 3/06/11
Posts: 390

2/16/14 8:40:06 PM#76
Originally posted by Satarious
Originally posted by thecapitaine

I think the main, usually unspoken, issue that people have with ESO launching with a sub is that there is an expectation that the game will go F2P sometime in the near future.  If that's the case, all the current trumpeting from its devs about how the game needs to be sub-based will seem like nothing more than marketing speak.  If the game can be translated into F2P so easily, why launch as P2P, except to try to grab as much initial cash as possible.

 

Personally, I see nothing wrong with either approach.  If the game is good today, I'll pay and play right now.  Thinking about where the game is going to be three or six or twelve months from now is pointless in the context of me enjoying what's available at the moment.

An MMO that starts out as P2P and then goes F2P is the MMO industry's version of going into bankruptcy.  It's only when the company begins to see a nose-dive in subscriptions that they freak out and go F2P in order to keep the game on life support.  IF that does happen with this game, it will be at least a year away judging by what happened with past MMO debacles (SWTOR, etc.).  I will happily quit the game when that happens since there will be plenty of other sub games to take its' place.  Camelot Unchained is just around the corner in 2015, after all.

 

I can completely understand not liking the F2P model and having that be a reason to quit the game.  However, to say it's the same as going bankrupt is far from the mark.  The perception that converting to F2P means a languishing game on life support is no longer true.  SWTOR is the prototypical example of a game that has flourished under the new model.  Steady content releases, more subscribers, more income, a brighter future-- all as a result of shifting away from a P2P model that wasn't working for their game.  It's not the only one.  STO is a far better game now than it was at launch and F2P is the only saving grace that allowed the game time to improve is its F2P model.

 

And there are other examples as well.  It's not a magic bullet and it doesn't directly address weaknesses present in any title.  Nor, though, is it some sign of failure.  If anything, devs and publishers have caught onto the fact that they can possibly have their cake and eat it too.  Launch box with sub, reap the benefits of all that steady income at the front end, then convert to F2P and watch the game grow to its full earning potential.

  IGaveUp

Apprentice Member

Joined: 6/09/08
Posts: 272

I can't pull it off. I gave up.

2/16/14 8:53:43 PM#77
Originally posted by jazz.be
 

People who don't feel this game should be P2P please also state what would change your mind. This is what I would find most interesting :-) 

 

I'm not sure it is wise that TESO is going P2P.  But not because I'm on a crusade for F2P.

 

My concern is that consolers who aren't used to the idea of subs will flood the game and leave after a month or two.  If that's the planned business model, then I guess it's fine.  It would be unfortunate for Z to have this flash and die off quickly considering how much work and expense they've gone through to build it.

 

Honestly, I see a B2P monetization as more ideal.  I'm kind of hoping that the 'conversion' when and if it does happen works out like TSW.

 

The only thing that would change my mind would be for consolers to flock to the game in big numbers and stay subscribed.  If that happens, then P2P was a GREAT idea.

 

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1910

2/16/14 9:10:22 PM#78
Originally posted by MMOExposed
Originally posted by Pyatra
Originally posted by MMOExposed

Because the game isn't worth a sub for.  It's a low quality SCMORPG game.

 

GW2 on the other hand was also not that big as it made it out to be, but was forgivable because of  payment model

Elaborate.  From your own personal experience with ESO, not other games.

Its very theme park like most other MMOs. Doesn't nothing unique in the theme park design either. Also the game uses traditional tabtarget system but with illusionary aim mechanics

That dont really exist. Again nothing stands out about this game to make it different from the mass of others on the market.

For many people, they are simply blinded by the IP hype. Replace the IP with a brand new indie IP and you would be able

See why i am talking about. I like the singleplayer games of this series, but being MMOExposed , i dont easily get blinded by developers  who want to exploit fans of the IP to see another SCOMRPG like all the others in this inflated market.

I simply don't understand this argument.  Games are genre specific with traditions and standardized mechanics that set the m  apart from others.  If you want something completely different, then play a different genre, jump into a MMOFPS or MMORTS or a MOBA  and the many other iterations of online genres.

 

MMORPGs are expected to play and behave a certain way, it is the reason they exist after all and the people screaming for change are not only ruining it for the rest of us, but they could very well kill it all together, leaving us with nothing but MOBAs and anything else that isn't an RPG.  I don't expect racing car games to change or first person shooters or real time strategies just because I'm feeling burned out, rather I move on to something else for a change, then eventually come back.

 

Most gamers are happy enough with genres that use the same mechanics, but with each game having different content and themes and goals.  What's sad is that developers are so gung ho on capturing the console market, they don't care if they ruin the PC market to get it.  I can't be the only one to notice how more and more PC games and MMOs are becoming more and more like console games, with their limited UI's, pushing people to use controllers with shallow arcade gameplay.

  askdaboss

Novice Member

Joined: 9/13/11
Posts: 429

2/16/14 11:56:18 PM#79

@OP - you haven't stated either why you think it should be P2P instead of B2P or F2P. So why?

 

Before you answer, consider these points:

- P2P is NOT a guarantee of good community, frequent updates and quality content.

- P2P is NOT a guarantee that there won't be any content gated behind a pay wall

(- Apparently, people pay more with F2P or B2P, so that would give more money to the company)

 

I would generally prefer B2P because:

- My schedule is unpredictable, and I'd rather not have paid a monthly sub when I happen to not being able to play the game much on a given month

- With P2P, I do NOT know what the money I pay every month to the company "buys", and I am basically throwing money in a black hole with no concrete/direct benefit: gold plated server? more support staff to help "simple folks" resetting the password on their hacked account? bigger bonus to the marketing department? Better game experience? Why am I paying $15 and not $10 or $30? If they are more profitable than expected, where will the money go? Meagre benefit, but at the very least with B2P + cash shop the money I give to the game purchases an in game item (although later the same unknown about where my money is then going apply...)

- With P2P, I need to pay *before* I can check the "latest updates" in the game, even if they have been lazy and end up updating almost nothing significant in game (or if the game is still broken). B2P games need to have new content that makes you stick long enough to make you spend your hard earned money or people will just come and go (without spending their $15, since they don't have to), so they need to give you real updates or quality updates or frequent updates since they cannot just trick you into re-subbing for a month for 4 hours worth of content.

- Similarly, with B2P I give money only if I am satisfied (not regardless of the fact that I am satisfied or not as it is the case with B2P)

- The quality of the content, balance and the frequency of updates is usually disappointing in P2P games, considering they get a stable and regular influx of money

- Most P2P games end up adding a cash shop anyway (or gate content being a pay wall) and normally the quality of the content delivered doesn't change after the addition of a cash shop - thus the cash shop in P2P is as much a cash grab as it is in B2P

Yes, I am generally distrustful with the P2P model, as it disappointed me in the past. My experience has shown me that it is the same crap as the rest, except that you pay more regularly for it (well... that is if you forget to unsub, or want to give the game "one more month").

 

Some of these points don't apply to ESO (not yet), but please do not consider P2P games as "morally" superior to B2P/F2P... Ultimately, they are here to make money as well, and so will make all the necessary decisions to optimize their profit (and even going F2P, should it come to this...).

Personally, I will expect a ROI with ESO on the following areas: content, balance, no queues, no lag.

  jazz.be

Novice Member

Joined: 8/26/06
Posts: 780

 
OP  2/17/14 10:00:21 AM#80
Originally posted by askdaboss

@OP - you haven't stated either why you think it should be P2P instead of B2P or F2P. So why?

 

I'd probably still buy this game even if it's B2P. Now that it's P2P, I'll keep subbing as long as the game feels refreshing and interesting, which will require an effort from Zenimax.

The payment model doesn't dictate whether or not I buy a game.

Generally speaking, for me, P2P is better for several reasons, for example:

I hate to worry about what to buy from the store. What do I need from the store? Isn't it better to buy a package? Which package is better? Meh...I'm really not in the mood for all that.

Dedicated people in P2P games. It's simply true. If people were dedicated they wouldn't ask for B2P or F2P model in the first place. That said I think some kind of trail would be perfect, for everyone.

The idea that everyone starts on the same page is great (and quite essential to me). I guess only people who feel the same understand this.

5 Pages « 1 2 3 4 5 » Search