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General Discussion  » Large Scale PvP: GW2 vs. ESO

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214 posts found
  Xssiv

Hard Core Member

Joined: 2/18/10
Posts: 315

 
OP  2/15/14 11:56:17 AM#161
Originally posted by Nihilist
Originally posted by Beelzebobbie

Jesus everything you said makes me want to play GW2 and not run around in an emty zone all alone for 7-10 min.

Only time I had lagg in GW2 is when I played on my PC that was 5 years old. If you have a good PC doesn't even have to be any highend gaming pc you will never experience lagg in GW2.


The entire point is to punish people for playing badly and getting killed a lot, unlike in GW2 where there is virtually zero penalty for constantly making suicidal decisions. In DAOC if you ran out alone and got killed you would have to wait up to 15 minutes just to get ported into the pvp zone and then run for 10-25 minutes to get to the fight.

 

People who want to be solo-mode heros are not going to be successful in this type of game which is what a lot of people are looking for --  you know challenge? -- GW2 and Planetside 2 are always there for the Rambos of the internet.

Sounds like a lot fun!     

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2672

There... are... four... lights!

2/15/14 11:57:31 AM#162

In WvW, there are 3 factions warring in GW2. Blue, Red and Green.

Trying to dismiss that with some ridiculous "arguing on semantics" post doesn't make it less true and undeniable fact.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/15/14 11:59:44 AM#163
Originally posted by Jean-Luc_Picard
Originally posted by Nihilist

No idea why you feel the need to convince people GW2 is so amazing. It has already been out for 2 years and I am sure everyone who was interested has tried it by now. It is pretty delusional to think WvW didn't have some critical problems.

Not trying to convince anyone, just giving my opinion after playing both games, and also stopping some misinformation about GW2 from being believed to be true.

The only delusional people here are those who believe large scale faction vs faction PvP in a specific area over objectives won't end into a zerg-fest. I'm absolutely not wanting ESO to fail, it's a fairly decent game despite the big difference it has with the other titles of the franchise, the mediocre animations, but some expectations here are going to be hit hard by harsh reality.

Could have fooled me.  You're one of the biggest GW2 fanboys in this thread.  You can try to distance yourself from the word "fanboy" all you want, but what you're essentially trying to do is convince folks to believe that the way GW2 did WvW is the best thing since sliced bread.  And that's just simply not the case.  As much as you try to defend the particulars of GW2, you can't escape the fact that it feels like a team sport.  You have these two week rotating small server instances of 100ish people going at it.  Which essentially destroys any sense of pride in ownership when it comes to owning a keep for guilds since it will just be reset again in two weeks anyway.  There's no passion to defend what's yours like an owned Keep that's persisted.  That's another negative for me in the way GW2 did things.  Also, the lack of any real death penalty bugs the hell out of me.  I know, I know I'm going to get a bunch of GW2 fanboys jumping down my throat about how that's not the case since "you need to run so far" in GW2 when you die.  First of all, I'm pretty sure "far" is relative since these GW2 fanboys tend to have never played DaoC before.  Second, the larger issue I'm referring to is the fact that it's too damn easy to resurrect downed players.  Literally ANY player (I don't care if you're a warrior, mage, kung fu panda monk, thief) can resurrect a downed player without any restrictions.  This is just a BAD IDEA since it essentially eliminates any semblance of consequences in PvP.  It's like killing Jason in Friday the 13th over and over and over again.  He just keeps getting up.  The bastard never dies!  And it makes RvR unfun since it doesn't punish stupid mistakes and bad players.  They just keep popping up and piling into the fray since death is meaningless in the game.  NOT my cup of tea.

What it boils down to is this:

1) If you enjoyed DaoC RvR, you will enjoy ESO RvR.

2) If you only played GW2 and have no context of playing DaoC, you will cry about it "failing" because it's not the same as the "awesome" GW2.  But when you play it for a few months, you'll get it.

3) You've played both DaoC and GW2 RvR, but for some mysterious reason you think the way GW2 did it is superior.  I don't know what to do for ya in this case.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Arndush

Novice Member

Joined: 10/27/09
Posts: 309

2/15/14 12:00:10 PM#164
Originally posted by Telondariel
Originally posted by Celcius
Originally posted by Damedius
Well in massive battles people don't disappear  from your screen like they do in GW2.

They don't disappear from your screen in GW2. They have not in nearly a year now. You can keep your terrible animations to your ESO though. 

By terrible animations, do you mean somebody shooting rainbow unicorns from a bow?  Or a pop-gun, or maybe a sparkle princess wand?  How about the new KIngdom Hearts/Sailor Moon Valentine's weapon skins?  Oh, wait, that's GW2.

 

I love the realism that ESO offers.  I'm glad a studio has finally gotten away from cute and colorful and moved to deep and meaningful.

I completely agree. GW2's PVP is like a Michael Bay movie. Full of colorful explosions and no real point to it's existence.

  jidakra

Novice Member

Joined: 2/13/14
Posts: 21

2/15/14 12:00:36 PM#165
Originally posted by Jean-Luc_Picard
Originally posted by Nihilist

No idea why you feel the need to convince people GW2 is so amazing. It has already been out for 2 years and I am sure everyone who was interested has tried it by now. It is pretty delusional to think WvW didn't have some critical problems.

Not trying to convince anyone, just giving my opinion after playing both games, and also stopping some misinformation about GW2 from being believed to be true.

The only delusional people here are those who believe large scale faction vs faction PvP in a specific area over objectives won't end into a zerg-fest. I'm absolutely not wanting ESO to fail, it's a fairly decent game despite the big difference it has with the other titles of the franchise, the mediocre animations, but some expectations here are going to be hit hard by harsh reality.

It is impossible to predict how AvA will turn out in a fully populated Cyrodiil. All we can do is make speculations and compare the mechanics that are in place to prevent this from happening.

In theory, ESO has added mechanics to discourage excessive zerging that both WAR and GW2 lack. To which extent these mechanics will change the way AvA plays, remains to be seen.

However, even if all these anti-zerg-mechanics fail to prevent zerging on a larger scale, the addition of stealth to every class gives each and every player (and group of players) the opportunity NOT to zerg, if they wish to do so. The ability to chose who you fight and when makes it possible to entirely avoid enemy zergs and seek out smaller fights, even if the vast majority chooses to join the zerg. There will always be players who died running back to the action or people questing, going into dungeons, dealing with smaller objectives - it is you choice to stealth up as a group, let the zerg pass and go about your business of small-scale PvP. Zenimax's task is to make this sort of behaviour actually viable to the end goal, but even is this fails, the option to do it for FUN is always there.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7033

2/15/14 12:03:00 PM#166
Originally posted by Jean-Luc_Picard

In WvW, there are 3 factions warring in GW2. Blue, Red and Green.

Trying to dismiss that with some ridiculous "arguing on semantics" post doesn't make it less true and undeniable fact.

No, there is only one faction, no matter how you would like to redefine faction. That one faction is split on multiple servers. Those severs engage in battle. The severs are denoted by color.

 

WoW has 2 factions - Horde/Alliance

Swtor has 2 factions - Republic and Empire 

EVE has 3 (right?) factions - forgot their names

ESO has 3 factions - Daggers/Dominion/Pact

 

 

GW2 has 1 faction. It's more than semantics. 

  Damedius

Novice Member

Joined: 3/13/13
Posts: 332

2/15/14 12:11:58 PM#167
Originally posted by bcbully

 

WoW has 2 factions - Horde/Alliance

Swtor has 2 factions - Republic and Empire 

EVE has 3 (right?) factions - forgot their names

ESO has 3 factions - Daggers/Dominion/Pact

 

 

GW2 has 1 faction. It's more than semantics. 

Eve has four races.

However since it's more of a sandbox it has multiple factions, in the form of corporations(guilds), that compete with one another.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

2/15/14 12:14:14 PM#168
ESO by far has a much more refined PvP system in terms of fortresses. I don't think theres much question there as GW2 unfortunately failed to fully realize their system and as such didn't play the sieges up to 'snuff' of what they could be. Still, they have the same general idea behind them.
  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 159

2/15/14 12:32:00 PM#169

First, let me start off with something, If you doubt I've played GW2, you can simply look at my sig, Or you can go to the Ranger Forums and ask who Xsorus is (I'm the creator of one of the most power solo builds in the game, and the best Ranger build in the game even today)

 

Now with that said, Let me explain the difference between the two games.

 

1A - GW2 Currently has a pretty shit down system in place, While this isn't that bad for the SPvP part of the game, or the PvE part as you have to make up for the lack of having a trinity healing class (Everyone has heals, so naturally everyone can rez) this method doesn't work great in WvW, in fact its complete shit. Not only does it vastly reward outnumbering your opponent, It makes often killing people outside keeps pointless...Because they can simply be ressed by everyone..So unless the Smaller number in the keep manages to instantly wipe enough people of the large force outside the keep,There is no way for them to win. The Keep/Tower will be taken in the end. Then you get into the general down skills themselves being woefully uneven compared to each other (Some classes having stealth/ports) while other classes are just free stomps. This adds up to an ending theme in GW2, of rewards greater numbers.

1B - ESO doesn't have this, You die...you're dead... Players can use soul stones to eventually res you, But they're not easy to get..You also can't use them in combat from what I remember.

2A. - GW2 Zerging, Anet over rewards Zerging currently, in nearly every form of the game its frankly better to have more numbers. WXP for example is not spread between people who did damage to the target in small bits, For example..In daoc..If I was fighting a 1v1 on my Valkyrie, and I won the fight, I would get about 2-3k RPs for killing a target, However if I was on my valkyrie with my 8 man, and we killed someone solo, We're talking around 200 RPs...If DAOC used GW2 WXP system, Everyone in the group would of gotten 2k RPs for zerging that guy down. So zerging is always more profitable in GW2 then soloing. AOE is limited to 5 people in this game, Which means the number one tactic in Anet for Zerging is grouping up a huge mass of players and cleaving while following the command.. This is why most Piss Poor zerg guilds are 25 mans (not 5 mans or a single group like DAOC, nope.. that would be to hard for them) of nothing but Warriors/Gaurdians/Ele's/Necros with the occasional Thief. The only way to actually stop a ball like this is, to build a bunch of Arrow Carts which then cause those said players to complain. 

2B. ESO small mans can actually take on larger numbers quite easy, as while every class can heal, you do need dedicated healers. So when running into Premade groups Larger Pug Zergs will have more trouble then before. Factor in Downing someone means they're dead and all a Small Man has to do is wipe enough people to put the numbers closer into their Odds.

 

3A. In GW2, Zergs are just as fast as Small Mans, With the way Buffs work in GW2, Its very easy for everyone in the zerg to get Swiftness, That means the zerg isn't slow. DAOC didn't work this way, as you had specific Speed Classes like Skalds/Bards/Minstrels that made a Zerg a slow moving target for fast moving 8 mans. This is a problem in a Mass PvP game as you want to break up the zerg as much as possible so numbers won't be overwhelming.

3A. In ESO everyone can get mounts, However Mounts take time to cast to get on to chase someone down... You also cannot mount in combat, Which means chasing people can be a pain because of this..however there is a special PvP skill line anyone can take, with the Rapid Maneuvers ability that is basically a Speed Buff for everyone around ya, that also makes you ignore roots/snares. This will be a primary ability to have in PvP... Because this is what Small Mans will be using for moving around the map, Not Mounts. It Remains to be seen if Zergs Adopt it.

 

4A. GW2 Combat and Controls is actually one of the thing I do give it better then currently than ESO, GW2 controls very well, and the combat is very fluid. Dodging is easy, your abilities work easily enough, It just plays good in this regard.

4B. ESO combat feels different from GW2, Its not that it is floaty, Its that it plays like an Elder Scrolls game, and Elder Scrolls never had good combat, Dodging for example...I can Dodge and Block in ESO, Blocking feels perfectly fine..However the second I go to Dodge in ESO without having enough stamina, My character comes to a full stop...That's incredibly annoying. Setting up the controls also is a pain in the ass in general, Because it kinda works out how DCUO was...Which works better if you had maybe a controller I think..Since I've always used a Mouse and N52 Pad I've found this type of control scheme to be pretty shitty, As I tend to use my Mouse to Move in general (Mouse 1 moves forward, Mouse 2 Backwards, the Left and Right key on N52 Strafes Left and Right) But since in ESO that's your Main Attack I have to move that over to the N52 pad to make it work..Its a very annoying system in general.

5A. The one thing i'll say about Gw2 currently is on even with ESO is Character Development, While Builds come and go in Gw2 from Nerfs and Buffs, it has a pretty decent build system for making unique characters. Though Most Characters usually come down to 3 Types of Builds in general, Glassy Power, Tanky Power, Tanky Condition. it still is pretty interesting how it works.

5B. The Trinity is back in ESO, Which is debatable on how it works. I know a lot of classes can heal without being the Healer, But if you want to keep a group up to prolonged assault you want a Dedicated one. I am disappointed that Tanks didn't have a Guard ability like Warhammer Online and SWTOR though, as I thought that was one of the best things that came from WAR. Build Wise I thought the game was going to end up being Poor when I first heard about only a 5 slot toolbar, But since its really 12 Slots (2 ultimates, 10 regular abilities, 2 weapons) I was actually more relieved, Not to mention the Morph's and such actually bring a whole new way of creating builds.

6A GW2 Maps are in general dog shit, They're small and they tend to focus people to zerg, the new EOTM map a lot of us roamers were hoping was going to be a roamer type map, has turned into nothing but a giant Karma farm for zergs..

6B. ESO's map is hilariously big, and opens room up for small manning in the game..Which is something I enjoyed a lot. Its probably the size of EOTM/Borderland maps/EB combined.... It is a virtual copy of DAOC's New Frontiers, except no water and no agramon in the middle (Cyrodil instead)

 

7A. GW2 Performance, at the start of the game large scale pvp in Gw2 was awful, You had culling and zerging was laggy as shit, They've since removed Culling but Zerging is still laggy as shit, and trust me when I say its not the computer, I currently run an i7-4820k 3.7 MHZ computer, 16 Gigs of DDR3 Ram, and 2 760GtX sli together on a 840 Pro Samsung SSD drive. I can get up to around 70 people, and then you start to feel the churn of lag, if it runs into anything else its a bloody laggy mess.

7B. Zero Lag, and i mean that..Zero in ESO....ESO PvP is honestly the best performing large scale pvp i've seen in a game to date..There is no lag ....I could have 200 people on my screen, and see them all.. and experience nothing in terms of an FPS drop..I had a constant 60+ no matter what I did in that game...

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  User Deleted
2/15/14 1:11:30 PM#170
Originally posted by bcbully
Originally posted by Jean-Luc_Picard
Originally posted by Shadanwolf

GW2 WvW is a match ...a fight between two servers for a specific limited time.

 

ESO is like the frontier in DAOC. but larger.The fighting on your instance/server NEVER ends.it is a true war.The fight is between 3 factions....not two servers like GW2.

Is it just me, or did "Shadanwolf" just put his foot in his mouth?

Everyone who even just logged into WvW once in GW2 knows there are 3 factions.

While we are speaking of feet in mouths, There is only one player faction in GW2.

 

There are 3 factions in ESO. Those 3 factions will wage war in Cyrodiil

 

 In GW2 that 1 faction on 3 different servers will wage war on sever maps.

Faction is excually a correct term for GW2 when it comes to WvW. Because there are no Servers in GW2, they are called Worlds, hence the name World vs World vs World or short WvW.

  spizz

Apprentice Member

Joined: 7/11/04
Posts: 2582

2/15/14 1:43:56 PM#171

In ESO a movement buff exists aswell. It is one of the special PvP support skills. It is a buff which improves the speed of players for i think 21 seconds. There are offensive and support pvp skills.

 

But since you have only a skill list with 5 abilities for each of your two weapons you need to think abou it if it is really needed.

  rasli

Novice Member

Joined: 9/01/11
Posts: 56

2/15/14 1:54:23 PM#172
Originally posted by Xsorus

First, let me start off with something, If you doubt I've played GW2, you can simply look at my sig, Or you can go to the Ranger Forums and ask who Xsorus is (I'm the creator of one of the most power solo builds in the game, and the best Ranger build in the game even today)

 

Now with that said, Let me explain the difference between the two games.

 

1A - GW2 Currently has a pretty shit down system in place, While this isn't that bad for the SPvP part of the game, or the PvE part as you have to make up for the lack of having a trinity healing class (Everyone has heals, so naturally everyone can rez) this method doesn't work great in WvW, in fact its complete shit. Not only does it vastly reward outnumbering your opponent, It makes often killing people outside keeps pointless...Because they can simply be ressed by everyone..So unless the Smaller number in the keep manages to instantly wipe enough people of the large force outside the keep,There is no way for them to win. The Keep/Tower will be taken in the end. Then you get into the general down skills themselves being woefully uneven compared to each other (Some classes having stealth/ports) while other classes are just free stomps. This adds up to an ending theme in GW2, of rewards greater numbers.

1B - ESO doesn't have this, You die...you're dead... Players can use soul stones to eventually res you, But they're not easy to get..You also can't use them in combat from what I remember.

2A. - GW2 Zerging, Anet over rewards Zerging currently, in nearly every form of the game its frankly better to have more numbers. WXP for example is not spread between people who did damage to the target in small bits, For example..In daoc..If I was fighting a 1v1 on my Valkyrie, and I won the fight, I would get about 2-3k RPs for killing a target, However if I was on my valkyrie with my 8 man, and we killed someone solo, We're talking around 200 RPs...If DAOC used GW2 WXP system, Everyone in the group would of gotten 2k RPs for zerging that guy down. So zerging is always more profitable in GW2 then soloing. AOE is limited to 5 people in this game, Which means the number one tactic in Anet for Zerging is grouping up a huge mass of players and cleaving while following the command.. This is why most Piss Poor zerg guilds are 25 mans (not 5 mans or a single group like DAOC, nope.. that would be to hard for them) of nothing but Warriors/Gaurdians/Ele's/Necros with the occasional Thief. The only way to actually stop a ball like this is, to build a bunch of Arrow Carts which then cause those said players to complain. 

2B. ESO small mans can actually take on larger numbers quite easy, as while every class can heal, you do need dedicated healers. So when running into Premade groups Larger Pug Zergs will have more trouble then before. Factor in Downing someone means they're dead and all a Small Man has to do is wipe enough people to put the numbers closer into their Odds.

 

3A. In GW2, Zergs are just as fast as Small Mans, With the way Buffs work in GW2, Its very easy for everyone in the zerg to get Swiftness, That means the zerg isn't slow. DAOC didn't work this way, as you had specific Speed Classes like Skalds/Bards/Minstrels that made a Zerg a slow moving target for fast moving 8 mans. This is a problem in a Mass PvP game as you want to break up the zerg as much as possible so numbers won't be overwhelming.

3A. In ESO everyone can get mounts, However Mounts take time to cast to get on to chase someone down... You also cannot mount in combat, Which means chasing people can be a pain because of this..however there is a special PvP skill line anyone can take, with the Rapid Maneuvers ability that is basically a Speed Buff for everyone around ya, that also makes you ignore roots/snares. This will be a primary ability to have in PvP... Because this is what Small Mans will be using for moving around the map, Not Mounts. It Remains to be seen if Zergs Adopt it.

 

4A. GW2 Combat and Controls is actually one of the thing I do give it better then currently than ESO, GW2 controls very well, and the combat is very fluid. Dodging is easy, your abilities work easily enough, It just plays good in this regard.

4B. ESO combat feels different from GW2, Its not that it is floaty, Its that it plays like an Elder Scrolls game, and Elder Scrolls never had good combat, Dodging for example...I can Dodge and Block in ESO, Blocking feels perfectly fine..However the second I go to Dodge in ESO without having enough stamina, My character comes to a full stop...That's incredibly annoying. Setting up the controls also is a pain in the ass in general, Because it kinda works out how DCUO was...Which works better if you had maybe a controller I think..Since I've always used a Mouse and N52 Pad I've found this type of control scheme to be pretty shitty, As I tend to use my Mouse to Move in general (Mouse 1 moves forward, Mouse 2 Backwards, the Left and Right key on N52 Strafes Left and Right) But since in ESO that's your Main Attack I have to move that over to the N52 pad to make it work..Its a very annoying system in general.

5A. The one thing i'll say about Gw2 currently is on even with ESO is Character Development, While Builds come and go in Gw2 from Nerfs and Buffs, it has a pretty decent build system for making unique characters. Though Most Characters usually come down to 3 Types of Builds in general, Glassy Power, Tanky Power, Tanky Condition. it still is pretty interesting how it works.

5B. The Trinity is back in ESO, Which is debatable on how it works. I know a lot of classes can heal without being the Healer, But if you want to keep a group up to prolonged assault you want a Dedicated one. I am disappointed that Tanks didn't have a Guard ability like Warhammer Online and SWTOR though, as I thought that was one of the best things that came from WAR. Build Wise I thought the game was going to end up being Poor when I first heard about only a 5 slot toolbar, But since its really 12 Slots (2 ultimates, 10 regular abilities, 2 weapons) I was actually more relieved, Not to mention the Morph's and such actually bring a whole new way of creating builds.

6A GW2 Maps are in general dog shit, They're small and they tend to focus people to zerg, the new EOTM map a lot of us roamers were hoping was going to be a roamer type map, has turned into nothing but a giant Karma farm for zergs..

6B. ESO's map is hilariously big, and opens room up for small manning in the game..Which is something I enjoyed a lot. Its probably the size of EOTM/Borderland maps/EB combined.... It is a virtual copy of DAOC's New Frontiers, except no water and no agramon in the middle (Cyrodil instead)

 

7A. GW2 Performance, at the start of the game large scale pvp in Gw2 was awful, You had culling and zerging was laggy as shit, They've since removed Culling but Zerging is still laggy as shit, and trust me when I say its not the computer, I currently run an i7-4820k 3.7 MHZ computer, 16 Gigs of DDR3 Ram, and 2 760GtX sli together on a 840 Pro Samsung SSD drive. I can get up to around 70 people, and then you start to feel the churn of lag, if it runs into anything else its a bloody laggy mess.

7B. Zero Lag, and i mean that..Zero in ESO....ESO PvP is honestly the best performing large scale pvp i've seen in a game to date..There is no lag ....I could have 200 people on my screen, and see them all.. and experience nothing in terms of an FPS drop..I had a constant 60+ no matter what I did in that game...

 Thanks this is a good list.  Yeah down state in WvW and the WXP system really makes small team vs big zerg difficult.  I don't like trinity though as i like to solo/duo roam,  so if that's really important in ESO pvp that's a downer.  I do wonder about the pros and cons of a really large map though, if there are not enough small objectives to get small teams to meet, wandering the large wilderness with a small chance to find fights can get boring.

  User Deleted
2/15/14 1:55:54 PM#173
Originally posted by Xsorus

6A GW2 Maps are in general dog shit, They're small and they tend to focus people to zerg, the new EOTM map a lot of us roamers were hoping was going to be a roamer type map, has turned into nothing but a giant Karma farm for zergs..

6B. ESO's map is hilariously big, and opens room up for small manning in the game..Which is something I enjoyed a lot. Its probably the size of EOTM/Borderland maps/EB combined.... It is a virtual copy of DAOC's New Frontiers, except no water and no agramon in the middle (Cyrodil instead)

 

 6A - That's your opinion. I like GW2 Maps - there size means i don't need to spend 30 minutes runing around looking for a fight. There is always action in GW2.

6B - While the map is big, so are the number of players - i believe the only thing you will be abel to achieve with your small group after a month or so is to Gank PvErs and Soloers. GW2 was the same, it started as a small team - Guild groups - and turned in to Zerg over time. - the reason for that is the lack of collision system between characters.

If you want to expereince a Small-Medium type Guild PvP ( from 10 to 50-60 Players ) - i suggest you look at ArcheAge - they have a collision system in place which will prevent players from stacking in to Zergs that you see in GW2. And it's an Open World PvP - Sandbox/Themepark MMORPG. - Russians seem to be loving it - and thouse guys like to PvP.

 

 

  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 366

If DaoC was so fun why don't you just play it?

2/15/14 2:07:41 PM#174

Ok, one thing everyone has forgotten is one word, FUN!

You can all talk about ESO, Wildstar, GW2, WOW and all the other games out there, but what it all comes down to in the end is FUN!.

All these features that seems soooooo cool in ESO and the hype of the pvp calling this the next DAOC like many games before. 

All talk about zergfest or not which is best, everybody hates Zerges but MANY ppl play GW2 so that don't add up. Maybe just maybe some ppl love a good zergfest were 100s of ppl clash into each other and just slaughter as many as you can just to die and then ress fast run as hell and try killing everyone again. 

And all of you who say there is no tactics in GW2 you are wrong cause I play on one of the shittiest servers there is with some of the worst commanders known to man but when this one commander logs on we win everything, and no were not the biggest zerg out there this commander uses lots and lots of tactics.

We never just charge, we have scouts, we hide from a bigger threat just to attack them all at the right moment and then we crush them. 

We send out fake attacks on castles and attack on the otherside, everything he does has a thought into it he is like the Sun Zu of GW2 and we love him.

I am not saying that GW2 is better then ESO cause that has to be something for everyone to discover for themselves and compairing them is always wrong I think. There are different flavors for everything in this world so why not mmos. 

I am sure ESO will do fine and turn out to be a great game and I am also sure that all you DAOC fans out there who praises this game so much, half of you will hate it after awhile cause it's just a hype so far, what it turns out to be remains to be seen. 

Warhammer was unbalanced but I still loved the pvp many ppl will argue that the game sucked and yes for all of them it did but not for me. 

What it all comes down to in the end is FUN and if you don't have it then it doesn't matter how great the game is made cause you won't play it anyway.

Good luck all you ESO fans and I hope you have fun.

// Beelze

Ohh ps if all of you had sooooooo much fun in DAOC and its the greatest game ever made, why don't you just play it? Hell why doesn't everyone play it if it's so good? Hell why don't anyone play it anymore?

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1656

2/15/14 2:21:51 PM#175
I think the only real difference between the two is that in GW2, skill trumps gear.  Now I don't know for sure, but from what I'm reading about ESO is that it has a standard MMO mechanic of gear grind/progression.  If that's true then in ESO, gear will trump skill.  Some people like to depend on their gear for advantage, and others prefer to depend on their skill.  I know which I prefer and will be playing the game that suits me more.

"If I offended you, you needed it" -Corey Taylor

  Swids2010

Apprentice Member

Joined: 3/22/13
Posts: 205

2/15/14 2:44:18 PM#176
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

You use this video to argue there will be no zerg in  this game. But 20ish people against one 1 or maybe 2 defenders here or there is still a zerg and I can still see this becoming 40/50+ people smashing everything

 

  timidobserver

Apprentice Member

Joined: 2/15/14
Posts: 247

2/15/14 2:51:35 PM#177

Many people are leaving out the biggest fault of WvW. It is mostly the same now as it was at launch besides a few cheap additions. Anet puts the majority of their resources into the Living Story. They release a insignificant WvW update every now and then just so they can say that they aren't entirely ignoring WvW. The one big WvW addition they have added, Edge of the MIsts, just had to be attached to the living story. They treat WvW like the redheaded step child.

On the other hand, I get the impression that AvA is important to Zenimax. It seems like an AvA player won't be a second class citizen like a WvW player is in GW2.

All of that is said to say that I can live with AvA not being perfect at launch. WvW certainly wasn't, and many of the major bugs it had were only recently fixed. The fact Zenimax views AvA as a very important part of the game, that is equal with all other parts of the game, is enough for me to rate it above WvW. 

EDIT: The WvW season structure and the new tournament structure demonstrate that all they care about is encouraging players to swap servers so that they can rack in money from the fees. They want nothing more than to introduce schemes that draw in money.

 

 

  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 366

If DaoC was so fun why don't you just play it?

2/15/14 3:04:21 PM#178
Originally posted by Swids2010
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

You use this video to argue there will be no zerg in  this game. But 20ish people against one 1 or maybe 2 defenders here or there is still a zerg and I can still see this becoming 40/50+ people smashing everything

 

I agree, this is nothing more then a zergfest, it looks exactly like GW2 but with different graphics, using this video to prove there is no zergfest in ESO is just funny. If Anet were to lock the zoom in and out on your char you couldn't even see any difference execpt that the animations are worse in ESO. 

So if you wanna play this game with a sub the ESO is your game and if you don't wanna pay any sub then GW2 is your game :)

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2672

There... are... four... lights!

2/15/14 3:06:47 PM#179
Originally posted by timidobserver

Many people are leaving out the biggest fault of WvW. It is mostly the same now as it was at launch besides a few cheap additions. Anet puts the majority of their resources into the Living Story. They release a insignificant WvW update every now and then just so they can say that they aren't entirely ignoring WvW. The one big WvW addition they have added, Edge of the MIsts, just had to be attached to the living story. They treat WvW like the redheaded step child.

Ah yes, that's why they just released a complete, huge new WvW area, mixing up old objectives and totally new ones.

 

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

2/15/14 3:07:55 PM#180
Originally posted by Jonas_SG
Originally posted by bcbully
Originally posted by Jean-Luc_Picard
Originally posted by Shadanwolf

GW2 WvW is a match ...a fight between two servers for a specific limited time.

 

ESO is like the frontier in DAOC. but larger.The fighting on your instance/server NEVER ends.it is a true war.The fight is between 3 factions....not two servers like GW2.

Is it just me, or did "Shadanwolf" just put his foot in his mouth?

Everyone who even just logged into WvW once in GW2 knows there are 3 factions.

While we are speaking of feet in mouths, There is only one player faction in GW2.

There are 3 factions in ESO. Those 3 factions will wage war in Cyrodiil

 In GW2 that 1 faction on 3 different servers will wage war on sever maps.

Faction is excually a correct term for GW2 when it comes to WvW. Because there are no Servers in GW2, they are called Worlds, hence the name World vs World vs World or short WvW.

Yes, every world in GW2 is a "faction". The worlds you play against change based on how well each world competes. This is a decent way to balance the WvW.

I'm curious to see how balancing out 3 fixed factions will work out. Will phasing happen in RvR? Since it's a megaserver and limited seats to pvp zone, will the spin up another instance of the zone for additional people to play in?

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

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